sources 644 records
Sources
Every source cited by a record or by the paper, newest first.
| name | kind | venue | date |
|---|---|---|---|
| NVIDIA Cosmos | Documentation | 2026-10 | |
| Atlas: A World Model for Spatial Intelligence | Technical report / blog | 2026-09-01 | |
| NVIDIA DLSS 5 Available September 3rd: 3D-Guided Neural Rendering Debuts In NBA 2K27 | Technical report / blog | GeForce News | 2026-09-01 |
| World Labs blog and news index | Technical report / blog | 2026-09 | |
| KRAFTON Introduces PUBG Ally Beta Test | Technical report / blog | KRAFTON press release | 2026-06-16 |
| Cost is the wall in front of consumer AI. We are taking it down. | Technical report / blog | Inworld blog | 2026-06-10 |
| Paralives on Steam | Store page | Steam | 2026-05-25 |
| Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory | Preprint | 2026-04 | |
| Khronos releases KHR_gaussian_splatting glTF extension release candidate | Technical report / blog | 2026-02-03 | |
| I built marshmallow castles in Google's new AI world generator Project Genie | News | TechCrunch | 2026-01-29 |
| Inworld TTS-1.5: Upgrading the #1 Ranked TTS Model with Production-Grade Latency, Expression and Stability | Technical report / blog | Inworld blog | 2026-01-21 |
| NVIDIA DLSS 4.5 Delivers Major Upgrade With 2nd Gen Transformer Model For Super Resolution and 6X Dynamic Multi Frame Generation | Technical report / blog | GeForce News | 2026-01-06 |
| A Tale in the Desert | Encyclopedia / wiki | Wikipedia | 2026 |
| AI Dungeon | Encyclopedia / wiki | Wikipedia | 2026 |
| AI Storytellers | Encyclopedia / wiki | RimWorld Wiki | 2026 |
| ARC Raiders | Encyclopedia / wiki | Wikipedia | 2026 |
| Against the Storm | Encyclopedia / wiki | PCGamingWiki | 2026 |
| Against the Storm (video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| Against the Storm on Steam | Store page | Steam | 2026 |
| Alternate recipes | Encyclopedia / wiki | Satisfactory Wiki | 2026 |
| Animal Crossing | Encyclopedia / wiki | Wikipedia | 2026 |
| Animal Crossing: New Horizons | Encyclopedia / wiki | Wikipedia | 2026 |
| Animals | Encyclopedia / wiki | Stardew Valley Wiki | 2026 |
| Anno 117: Pax Romana | Encyclopedia / wiki | Wikipedia | 2026 |
| Anno 1800 | Encyclopedia / wiki | Wikipedia | 2026 |
| Arma 3 | Encyclopedia / wiki | Wikipedia | 2026 |
| Artificial intelligence in video games | Encyclopedia / wiki | Wikipedia | 2026 |
| Aurora (Giant Bomb wiki) | Encyclopedia / wiki | Giant Bomb | 2026 |
| Autonauts | Store page | Deku Deals | 2026 |
| Autonauts | Store page | Steam | 2026 |
| Autonauts (Denki article) | Encyclopedia / wiki | Wikipedia | 2026 |
| Backstories | Encyclopedia / wiki | RimWorld Wiki | 2026 |
| Balance of Power (video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| Banished (video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| Banished on Steam | Store page | Steam | 2026 |
| BeamNG.drive | Encyclopedia / wiki | Wikipedia | 2026 |
| Besiege (video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| Big Ambitions on Steam | Store page | Steam | 2026 |
| Big Pharma (video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| Bitburner | Encyclopedia / wiki | MobyGames | 2026 |
| Bitburner | Store page | Steam | 2026 |
| Bitburner (original repository) | Code repository / dataset | GitHub | 2026 |
| Bitburner changelog (v0) | Code repository / dataset | GitHub (bitburner-official/bitburner-src) | 2026 |
| Bitburner changelog (v1) | Code repository / dataset | GitHub (bitburner-official/bitburner-src) | 2026 |
| Bitburner documentation (community fork) | Documentation | Read the Docs | 2026 |
| Black & White (video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| Blackshark.ai | Documentation | 2026 | |
| Blueprint Designer | Encyclopedia / wiki | Satisfactory Wiki | 2026 |
| Bots | Encyclopedia / wiki | Autonauts Wiki | 2026 |
| Building | Encyclopedia / wiki | Valheim Wiki (Fandom) | 2026 |
| Bundles | Encyclopedia / wiki | Stardew Valley Wiki | 2026 |
| Caesar III | Encyclopedia / wiki | Wikipedia | 2026 |
| Cai Haoyu | Encyclopedia / wiki | Wikipedia | 2026 |
| Capitalism (video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| Captain of Industry | Store page | Steam | 2026 |
| Car Mechanic Simulator 2018 | Encyclopedia / wiki | Wikipedia | 2026 |
| Car Mechanic Simulator 2021 on Steam | Store page | Steam | 2026 |
| Car Mechanic Simulator 2021 on Xbox | Store page | Microsoft Store | 2026 |
| Cities: Skylines | Encyclopedia / wiki | Wikipedia | 2026 |
| Cities: Skylines II | Encyclopedia / wiki | PCGamingWiki | 2026 |
| Cities: Skylines II | Encyclopedia / wiki | Wikipedia | 2026 |
| City-building game | Encyclopedia / wiki | Wikipedia | 2026 |
| Civilization (video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| Clock speed | Encyclopedia / wiki | Satisfactory Wiki | 2026 |
| Command: Modern Operations | Encyclopedia / wiki | Wikipedia | 2026 |
| Command: Modern Operations on Steam | Store page | Steam | 2026 |
| Concordia: a library for generative social simulation | Code repository / dataset | GitHub | 2026 |
| Condition | Encyclopedia / wiki | The Long Dark Wiki (Fandom) | 2026 |
| Contraband Police | Encyclopedia / wiki | Wikipedia | 2026 |
| Contraband Police on Steam | Store page | Steam | 2026 |
| Control | Documentation | Screeps documentation | 2026 |
| Conveyor Belts | Encyclopedia / wiki | Satisfactory Wiki | 2026 |
| Conway's Game of Life | Encyclopedia / wiki | Wikipedia | 2026 |
| Corrupted Blood incident | Encyclopedia / wiki | Wikipedia | 2026 |
| Creatures (1996 video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| Creatures (video game series) | Encyclopedia / wiki | Wikipedia | 2026 |
| Creeps | Documentation | Screeps documentation | 2026 |
| Crude oil | Encyclopedia / wiki | Official Factorio Wiki | 2026 |
| Crusader Kings III | Encyclopedia / wiki | Wikipedia | 2026 |
| DCS World | Encyclopedia / wiki | Wikipedia | 2026 |
| Dark Fog | Encyclopedia / wiki | Dyson Sphere Program Wiki | 2026 |
| Day-Night Cycle | Encyclopedia / wiki | Don't Starve Wiki (wiki.gg) | 2026 |
| Deep Learning Super Sampling | Encyclopedia / wiki | Wikipedia | 2026 |
| Democracy 4 | Encyclopedia / wiki | Wikipedia | 2026 |
| Diplomacy | Encyclopedia / wiki | Europa Universalis IV Wiki (paradoxwikis.com) | 2026 |
| Don't Starve | Encyclopedia / wiki | Wikipedia | 2026 |
| Drone | Encyclopedia / wiki | Satisfactory Wiki | 2026 |
| Dumping Designation | Encyclopedia / wiki | Captain of Industry Wiki | 2026 |
| Dwarf Fortress | Encyclopedia / wiki | Wikipedia | 2026 |
| Dyson Sphere | Encyclopedia / wiki | Dyson Sphere Program Wiki | 2026 |
| Dyson Sphere Program | Store page | Steam | 2026 |
| Dyson Sphere Program | Encyclopedia / wiki | Wikipedia | 2026 |
| Eco (2018 video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| Eco on Steam | Store page | Steam | 2026 |
| Education | Encyclopedia / wiki | Cities: Skylines Wiki (paradoxwikis.com) | 2026 |
| Electric system | Encyclopedia / wiki | Official Factorio Wiki | 2026 |
| Elite (video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| Elite Dangerous | Encyclopedia / wiki | Wikipedia | 2026 |
| Enemies | Encyclopedia / wiki | Factorio Wiki | 2026 |
| Energy | Encyclopedia / wiki | Stardew Valley Wiki | 2026 |
| Equilinox on Steam | Store page | Steam | 2026 |
| Euro Truck Simulator 2 | Encyclopedia / wiki | Wikipedia | 2026 |
| Euro Truck Simulator 2 (Truck Simulator Wiki) | Encyclopedia / wiki | Truck Simulator Wiki (wiki.gg) | 2026 |
| Euro Truck Simulator 2 on Steam | Store page | Steam | 2026 |
| Europa Universalis IV | Encyclopedia / wiki | Wikipedia | 2026 |
| Eve Online | Encyclopedia / wiki | Wikipedia | 2026 |
| Event modding (Crusader Kings III) | Encyclopedia / wiki | Crusader Kings III Wiki (paradoxwikis.com) | 2026 |
| FIFA 22 | Encyclopedia / wiki | Wikipedia | 2026 |
| FTL: Faster Than Light | Encyclopedia / wiki | Wikipedia | 2026 |
| Factorio | Encyclopedia / wiki | Wikipedia | 2026 |
| Factorio Lua API documentation | Documentation | lua-api.factorio.com | 2026 |
| Farming Simulator | Encyclopedia / wiki | Wikipedia | 2026 |
| Farthest Frontier | Encyclopedia / wiki | Wikipedia | 2026 |
| Farthest Frontier on Steam | Store page | Steam | 2026 |
| Façade (video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| First city-building videogame | Documentation | Guinness World Records | 2026 |
| Fog of war | Encyclopedia / wiki | Wikipedia | 2026 |
| Folk | Encyclopedia / wiki | Autonauts Wiki | 2026 |
| Football Manager | Encyclopedia / wiki | Wikipedia | 2026 |
| Football Manager 2005 | Encyclopedia / wiki | Wikipedia | 2026 |
| Foundation (video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| Foundation on Steam | Store page | Steam | 2026 |
| Friendship | Encyclopedia / wiki | Stardew Valley Wiki | 2026 |
| From Dust | Encyclopedia / wiki | Wikipedia | 2026 |
| Frostpunk | Encyclopedia / wiki | Wikipedia | 2026 |
| Frostpunk 2 | Encyclopedia / wiki | Wikipedia | 2026 |
| GDC 2026 State of the Game Industry reveals impact of layoffs, generative AI, and more | Technical report / blog | gdconf.com | 2026 |
| Game Dev Tycoon | Encyclopedia / wiki | Wikipedia | 2026 |
| Garry's Mod | Encyclopedia / wiki | Wikipedia | 2026 |
| Gaussian splatting | Encyclopedia / wiki | Wikipedia | 2026 |
| Genie (AI model) | Encyclopedia / wiki | Wikipedia | 2026 |
| Germs | Encyclopedia / wiki | Oxygen Not Included Wiki (wiki.gg) | 2026 |
| Going Medieval | Encyclopedia / wiki | Wikipedia | 2026 |
| Going Medieval on Steam | Store page | Steam | 2026 |
| Goodwill | Encyclopedia / wiki | RimWorld Wiki | 2026 |
| Gran Turismo (1997 video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| Hamurabi (video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| Hardspace: Shipbreaker | Encyclopedia / wiki | Wikipedia | 2026 |
| Hardspace: Shipbreaker on Steam | Store page | Steam | 2026 |
| Harvest Moon (SNES) guide | Encyclopedia / wiki | FoGu | 2026 |
| Harvest Moon (video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| Health | Encyclopedia / wiki | RimWorld Wiki | 2026 |
| Hearts of Iron IV | Encyclopedia / wiki | Wikipedia | 2026 |
| Hidden Door | Documentation | hiddendoor.co | 2026 |
| Hidden Door blog | Technical report / blog | hiddendoor.co | 2026 |
| Historical figure | Encyclopedia / wiki | Dwarf Fortress Wiki | 2026 |
| Hound | Encyclopedia / wiki | Don't Starve Wiki (Fandom) | 2026 |
| House Flipper | Encyclopedia / wiki | Wikipedia | 2026 |
| House Flipper on Steam | Store page | Steam | 2026 |
| How does CPU limit work | Documentation | Screeps documentation | 2026 |
| How to use the Machine Learning Deformer in Unreal Engine | Documentation | Unreal Engine documentation | 2026 |
| Hunger | Encyclopedia / wiki | Don't Starve Wiki (wiki.gg) | 2026 |
| Infinite Craft | Encyclopedia / wiki | Wikipedia | 2026 |
| Inspiration | Encyclopedia / wiki | RimWorld Wiki | 2026 |
| Interstellar Logistics Station | Encyclopedia / wiki | Dyson Sphere Program Wiki | 2026 |
| Introduction | Documentation | Screeps documentation | 2026 |
| Introduction to JBeam | Documentation | BeamNG documentation | 2026 |
| Islanders (video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| Job Simulator | Encyclopedia / wiki | Wikipedia | 2026 |
| Julius: an open source re-implementation of Caesar III | Code repository / dataset | GitHub | 2026 |
| Jurassic World Evolution | Encyclopedia / wiki | Wikipedia | 2026 |
| Kenshi (video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| Kenshi on Steam | Store page | Steam | 2026 |
| Kerbal Space Program | Encyclopedia / wiki | Wikipedia | 2026 |
| Kingdoms and Castles | Encyclopedia / wiki | Wikipedia | 2026 |
| Kingdoms and Castles on Steam | Store page | Steam | 2026 |
| Leaderboard | Encyclopedia / wiki | The Farmer Was Replaced Wiki | 2026 |
| Left 4 Dead | Encyclopedia / wiki | Wikipedia | 2026 |
| Legends | Encyclopedia / wiki | Dwarf Fortress Wiki | 2026 |
| Lemonade Stand | Encyclopedia / wiki | Wikipedia | 2026 |
| Liquid Pipe | Encyclopedia / wiki | Oxygen Not Included Wiki (wiki.gg) | 2026 |
| Little Computer People | Encyclopedia / wiki | C64-Wiki | 2026 |
| Little Computer People | Encyclopedia / wiki | Wikipedia | 2026 |
| Logistic network | Encyclopedia / wiki | Factorio Wiki | 2026 |
| M.U.L.E. | Encyclopedia / wiki | Wikipedia | 2026 |
| Madrona: a prototype engine for high-throughput batch simulation | Code repository / dataset | GitHub | 2026 |
| Maintenance | Encyclopedia / wiki | Captain of Industry Wiki | 2026 |
| Manor Lords | Encyclopedia / wiki | Wikipedia | 2026 |
| Manor Lords on Steam | Store page | Steam | 2026 |
| Manual/Orders | Documentation | OpenTTD Wiki | 2026 |
| Manual/Signals | Documentation | OpenTTD Wiki | 2026 |
| Market | Documentation | Screeps documentation | 2026 |
| Mental break | Encyclopedia / wiki | RimWorld Wiki | 2026 |
| Microsoft Flight Simulator (2020 video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| Microsoft Flight Simulator (2020) | Encyclopedia / wiki | PCGamingWiki | 2026 |
| Microsoft Flight Simulator 2024 | Encyclopedia / wiki | Wikipedia | 2026 |
| Mindustry | Store page | Steam | 2026 |
| Mindustry | Encyclopedia / wiki | Wikipedia | 2026 |
| Mindustry Logic: Introduction | Documentation | Mindustry Wiki | 2026 |
| Mindustry source repository | Code repository / dataset | GitHub | 2026 |
| Minecraft | Encyclopedia / wiki | Wikipedia | 2026 |
| Mini Metro (video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| Modding | Encyclopedia / wiki | shapez 2 Wiki | 2026 |
| Monte Carlo tree search | Encyclopedia / wiki | Wikipedia | 2026 |
| Mood | Encyclopedia / wiki | RimWorld Wiki | 2026 |
| Moodles | Encyclopedia / wiki | PZwiki | 2026 |
| Morale | Encyclopedia / wiki | Oxygen Not Included Wiki (wiki.gg) | 2026 |
| Motion Matching in Unreal Engine | Documentation | Unreal Engine documentation | 2026 |
| Motive | Encyclopedia / wiki | The Sims Wiki (Fandom) | 2026 |
| Motorsport Manager | Encyclopedia / wiki | Wikipedia | 2026 |
| Motorsport Manager on Steam | Store page | Steam | 2026 |
| MuJoCo Warp (MJWarp) | Code repository / dataset | GitHub | 2026 |
| MuZero | Encyclopedia / wiki | Wikipedia | 2026 |
| NVIDIA ACE for Games | Documentation | NVIDIA Developer | 2026 |
| NVIGI-Core: NVIDIA In-Game Inferencing SDK core | Code repository / dataset | GitHub | 2026 |
| Natural Gas Generator | Encyclopedia / wiki | Oxygen Not Included Wiki (wiki.gg) | 2026 |
| Needs | Encyclopedia / wiki | Anno 1800 Wiki (Fandom) | 2026 |
| Needs | Encyclopedia / wiki | Prison Architect Wiki (Fandom) | 2026 |
| Nintendogs | Encyclopedia / wiki | Wikipedia | 2026 |
| Noita (video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| Offworld Trading Company | Encyclopedia / wiki | Wikipedia | 2026 |
| Offworld Trading Company on Steam | Store page | Steam | 2026 |
| OpenRCT2 source: Guest.cpp (guest ride choice and thoughts) | Code repository / dataset | GitHub (OpenRCT2/OpenRCT2) | 2026 |
| OpenRCT2 source: Ride.cpp (ride reliability, inspection, and breakdowns) | Code repository / dataset | GitHub (OpenRCT2/OpenRCT2) | 2026 |
| Operation Costs | Encyclopedia / wiki | The Farmer Was Replaced Wiki | 2026 |
| Operator Level | Encyclopedia / wiki | shapez 2 Wiki | 2026 |
| Opinion | Encyclopedia / wiki | Crusader Kings III Wiki (paradoxwikis.com) | 2026 |
| Opus Magnum | Store page | Steam | 2026 |
| Opus Magnum | Encyclopedia / wiki | Wikipedia | 2026 |
| Out of the Park Baseball | Encyclopedia / wiki | Wikipedia | 2026 |
| Oxygen Not Included | Encyclopedia / wiki | Wikipedia | 2026 |
| Oxygen Not Included on Steam | Store page | Steam | 2026 |
| PC Building Simulator | Encyclopedia / wiki | Wikipedia | 2026 |
| Papers, Please | Encyclopedia / wiki | Wikipedia | 2026 |
| Paralives | Encyclopedia / wiki | Wikipedia | 2026 |
| Patched conic approximation | Encyclopedia / wiki | Wikipedia | 2026 |
| Permadeath | Encyclopedia / wiki | Wikipedia | 2026 |
| Pharaoh (video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| Pipeline | Encyclopedia / wiki | Satisfactory Wiki | 2026 |
| Plague Inc. | Encyclopedia / wiki | Wikipedia | 2026 |
| Plague Inc: Evolved on Steam | Store page | Steam | 2026 |
| Planet Coaster | Encyclopedia / wiki | Wikipedia | 2026 |
| Planet Zoo | Encyclopedia / wiki | Wikipedia | 2026 |
| Pollution | Encyclopedia / wiki | Official Factorio Wiki | 2026 |
| Poly Bridge | Encyclopedia / wiki | Wikipedia | 2026 |
| Poly Bridge on Steam | Store page | Steam | 2026 |
| Polyculture | Encyclopedia / wiki | The Farmer Was Replaced Wiki | 2026 |
| Pops | Encyclopedia / wiki | Victoria 3 Wiki (paradoxwikis.com) | 2026 |
| Population | Encyclopedia / wiki | Anno 1800 Wiki (Fandom) | 2026 |
| Population | Encyclopedia / wiki | Captain of Industry Wiki | 2026 |
| Populous (video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| Power | Encyclopedia / wiki | Satisfactory Wiki | 2026 |
| PowerWash Simulator | Encyclopedia / wiki | Wikipedia | 2026 |
| Princess Maker 2 | Encyclopedia / wiki | Wikipedia | 2026 |
| Prison Architect | Encyclopedia / wiki | Wikipedia | 2026 |
| Prison Architect on Steam | Store page | Steam | 2026 |
| Project Genie (website) | Encyclopedia / wiki | Wikipedia | 2026 |
| Project Hospital | Encyclopedia / wiki | Wikipedia | 2026 |
| Project Hospital on Steam | Store page | Steam | 2026 |
| Project Zomboid | Encyclopedia / wiki | Wikipedia | 2026 |
| Project Zomboid on Steam | Store page | Steam | 2026 |
| Raid points | Encyclopedia / wiki | RimWorld Wiki | 2026 |
| Rail signal | Encyclopedia / wiki | Factorio Wiki | 2026 |
| Railroad Tycoon (video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| Rebel Inc. (video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| Regime | Encyclopedia / wiki | Prison Architect Wiki (paradoxwikis.com) | 2026 |
| Reigns (video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| Resource node | Encyclopedia / wiki | Satisfactory Wiki (wiki.gg) | 2026 |
| Ride rating calculation | Documentation | OpenRCT2 wiki (GitHub) | 2026 |
| RimWorld | Encyclopedia / wiki | Wikipedia | 2026 |
| Roblox Cube repository | Code repository / dataset | GitHub | 2026 |
| RollerCoaster Tycoon | Encyclopedia / wiki | Wikipedia | 2026 |
| RollerCoaster Tycoon (video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| Room | Encyclopedia / wiki | RimWorld Wiki | 2026 |
| Satisfactory | Encyclopedia / wiki | Wikipedia | 2026 |
| Schedule I (video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| Schedule I on Steam | Store page | Steam | 2026 |
| Screeps: World | Store page | Steam | 2026 |
| Seaman (video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| Second Life | Encyclopedia / wiki | Wikipedia | 2026 |
| Shapes | Encyclopedia / wiki | shapez 2 Wiki | 2026 |
| Shapez 2 | Encyclopedia / wiki | Wikipedia | 2026 |
| Sid Meier | Encyclopedia / wiki | Wikipedia | 2026 |
| Silent Hunter III | Encyclopedia / wiki | Wikipedia | 2026 |
| SimAnt | Encyclopedia / wiki | Wikipedia | 2026 |
| SimCity (1989 video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| SimCity (2013 video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| SimCity 2000 | Encyclopedia / wiki | Wikipedia | 2026 |
| SimCity 4 | Encyclopedia / wiki | Wikipedia | 2026 |
| SimEarth | Encyclopedia / wiki | Wikipedia | 2026 |
| SimLife | Encyclopedia / wiki | Wikipedia | 2026 |
| SimTower | Encyclopedia / wiki | Wikipedia | 2026 |
| Skills | Encyclopedia / wiki | RimWorld Wiki | 2026 |
| SnowRunner | Encyclopedia / wiki | Wikipedia | 2026 |
| SnowRunner on Steam | Store page | Steam | 2026 |
| Social | Encyclopedia / wiki | RimWorld Wiki | 2026 |
| Songs of Syx on Steam | Store page | Steam | 2026 |
| Space Age | Encyclopedia / wiki | Factorio Wiki | 2026 |
| Space Elevator | Encyclopedia / wiki | Satisfactory Wiki | 2026 |
| Space Engineers | Encyclopedia / wiki | Wikipedia | 2026 |
| Space Engineers on Steam | Store page | Steam | 2026 |
| Space Haven | Documentation | Bugbyte | 2026 |
| Space Haven | Encyclopedia / wiki | Wikipedia | 2026 |
| Space Haven on Steam | Store page | Steam | 2026 |
| Space Platforms | Encyclopedia / wiki | shapez 2 Wiki | 2026 |
| SpaceChem | Encyclopedia / wiki | Wikipedia | 2026 |
| Species: Artificial Life, Real Evolution on Steam | Store page | Steam | 2026 |
| Spore (2008 video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| Stalk Market | Encyclopedia / wiki | Nookipedia | 2026 |
| Stardew Valley | Encyclopedia / wiki | Wikipedia | 2026 |
| Starfire | Encyclopedia / wiki | Wikipedia | 2026 |
| Stationeers on Steam | Store page | Steam | 2026 |
| Steamworks Documentation: Content Survey (generative AI disclosure) | Documentation | Steamworks documentation | 2026 |
| Stellaris (video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| Stockpile | Encyclopedia / wiki | RimWorld Wiki | 2026 |
| Stress | Encyclopedia / wiki | Dwarf Fortress Wiki | 2026 |
| Subnautica | Encyclopedia / wiki | Wikipedia | 2026 |
| Succession | Encyclopedia / wiki | Crusader Kings III Wiki (paradoxwikis.com) | 2026 |
| Suck Up! official site | Documentation | playsuckup.com | 2026 |
| Suck Up! on Steam | Store page | Steam | 2026 |
| Sunflowers | Encyclopedia / wiki | The Farmer Was Replaced Wiki | 2026 |
| Supply | Encyclopedia / wiki | Hearts of Iron IV Wiki (Paradox Wikis) | 2026 |
| Surgeon Simulator | Encyclopedia / wiki | Wikipedia | 2026 |
| Surviving Mars | Encyclopedia / wiki | Wikipedia | 2026 |
| Suzerain (video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| Tamagotchi | Encyclopedia / wiki | Wikipedia | 2026 |
| Teardown (video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| Technology tree | Encyclopedia / wiki | Wikipedia | 2026 |
| Terra Nil | Encyclopedia / wiki | Wikipedia | 2026 |
| The Farmer Was Replaced | Store page | Steam | 2026 |
| The Incredible Machine | Encyclopedia / wiki | Wikipedia | 2026 |
| The Legend of Zelda: Breath of the Wild | Encyclopedia / wiki | Wikipedia | 2026 |
| The Long Dark | Encyclopedia / wiki | Wikipedia | 2026 |
| The Long Dark on Steam | Store page | Steam | 2026 |
| The Oregon Trail (1971 video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| The Oregon Trail (1985 video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| The Powder Toy | Encyclopedia / wiki | Wikipedia | 2026 |
| The Powder Toy official site | Documentation | 2026 | |
| The Sims (video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| The Sims 2 | Encyclopedia / wiki | Wikipedia | 2026 |
| The Sims 2/Careers | Encyclopedia / wiki | StrategyWiki | 2026 |
| The Sims 3 | Encyclopedia / wiki | Wikipedia | 2026 |
| The Sims 4 | Encyclopedia / wiki | Wikipedia | 2026 |
| Theme Hospital | Encyclopedia / wiki | Wikipedia | 2026 |
| Theme Park (video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| Thermal Conductivity | Encyclopedia / wiki | Oxygen Not Included Wiki (wiki.gg) | 2026 |
| This War of Mine | Encyclopedia / wiki | Wikipedia | 2026 |
| This War of Mine on Steam | Store page | Steam | 2026 |
| Thoughts | Encyclopedia / wiki | RimWorld Wiki | 2026 |
| Timberborn | Encyclopedia / wiki | Wikipedia | 2026 |
| Timberborn on Steam | Store page | Steam | 2026 |
| Time | Encyclopedia / wiki | RimWorld Wiki | 2026 |
| Tiny Glade | Encyclopedia / wiki | Wikipedia | 2026 |
| Tiny Glade on Steam | Store page | Steam | 2026 |
| Tomodachi Life | Encyclopedia / wiki | Wikipedia | 2026 |
| Townscaper | Encyclopedia / wiki | Wikipedia | 2026 |
| Townscaper on Steam | Store page | Steam | 2026 |
| Trains | Encyclopedia / wiki | shapez 2 Wiki | 2026 |
| Traits | Encyclopedia / wiki | Crusader Kings III Wiki (paradoxwikis.com) | 2026 |
| Transport Tycoon | Encyclopedia / wiki | Wikipedia | 2026 |
| Transport belts/Physics | Encyclopedia / wiki | Official Factorio Wiki | 2026 |
| Tropico 6 | Encyclopedia / wiki | Wikipedia | 2026 |
| Turns, rounds and time-keeping systems in games | Encyclopedia / wiki | Wikipedia | 2026 |
| Two Point Hospital | Encyclopedia / wiki | Wikipedia | 2026 |
| Ultima Online | Encyclopedia / wiki | Wikipedia | 2026 |
| Understanding game loop, time and ticks | Documentation | Screeps documentation | 2026 |
| Unity | Encyclopedia / wiki | Captain of Industry Wiki | 2026 |
| Universe Sandbox | Encyclopedia / wiki | Wikipedia | 2026 |
| Universe Sandbox on Steam | Store page | Steam | 2026 |
| Unlocks | Encyclopedia / wiki | The Farmer Was Replaced Wiki | 2026 |
| Utility system | Encyclopedia / wiki | Wikipedia | 2026 |
| Utopia (1981 video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| Valheim | Encyclopedia / wiki | Wikipedia | 2026 |
| Valheim on Steam | Store page | Steam | 2026 |
| Versu | Encyclopedia / wiki | IFWiki | 2026 |
| Victoria 3 | Encyclopedia / wiki | Wikipedia | 2026 |
| Viva Piñata (video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| Weather | Encyclopedia / wiki | Stardew Valley Wiki | 2026 |
| Whispers from the Star on Steam | Store page | Steam | 2026 |
| Work | Encyclopedia / wiki | RimWorld Wiki | 2026 |
| Workers & Resources: Soviet Republic | Encyclopedia / wiki | Wikipedia | 2026 |
| Workers & Resources: Soviet Republic on Steam | Store page | Steam | 2026 |
| X-Plane (simulator) | Encyclopedia / wiki | Wikipedia | 2026 |
| Zoo Tycoon (2001 video game) | Encyclopedia / wiki | Wikipedia | 2026 |
| iRacing | Encyclopedia / wiki | Wikipedia | 2026 |
| inZOI | Encyclopedia / wiki | Wikipedia | 2026 |
| llama.cpp GBNF grammar guide (grammars/README.md) | Code repository / dataset | GitHub | 2026 |
| shapez 2 | Store page | Steam | 2026 |
| Can Centaur truly simulate human cognition? The fundamental limitation of instruction understanding | Peer-reviewed paper | National Science Open 5(1) | 2025-12-11 |
| SIMA 2: A Generalist Embodied Agent for Virtual Worlds | Preprint | arXiv | 2025-12-04 |
| TRELLIS.2 repository | Code repository / dataset | GitHub | 2025-12 |
| WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling | Preprint | 2025-12 | |
| Where Winds Meet on Steam | Store page | Steam | 2025-11-14 |
| SIMA 2: An Agent that Plays, Reasons, and Learns With You in Virtual 3D Worlds | Technical report / blog | Google DeepMind blog | 2025-11-13 |
| Marble: A Multimodal World Model | Technical report / blog | 2025-11-12 | |
| Games With AI Disclosures Have Grossed an Estimated $660M on Steam | Technical report / blog | Totally Human blog | 2025-11-06 |
| Mathematical exploration and discovery at scale | Preprint | 2025-11-03 | |
| Introducing Odyssey-2: A General-Purpose World Model | Technical report / blog | Odyssey | 2025-10-27 |
| RTFM: A Real-Time Frame Model | Technical report / blog | 2025-10-16 | |
| Not Even Wrong: On the Limits of Prediction as Explanation in Cognitive Science | Preprint | arXiv | 2025-09-30 |
| NVIDIA, Disney and Google contribute open-source Newton engine to the Linux Foundation | News | Phoronix | 2025-09-29 |
| Training Agents Inside of Scalable World Models | Preprint | arXiv | 2025-09-29 |
| ShinkaEvolve: Towards Open-Ended And Sample-Efficient Program Evolution | Preprint | 2025-09-17 | |
| Rows of corn, lines of code: Swiss automation game The Farmer Was Replaced launches 10 October | News | GamesMarket | 2025-09-12 |
| Introducing gpt-realtime | Technical report / blog | OpenAI blog | 2025-08-28 |
| Mirage 2 allows users to turn sketches and photos into interactive game worlds | News | The Decoder | 2025-08-22 |
| Gamescom 2025: DLSS 4 and RTX game announcements | Technical report / blog | GeForce News | 2025-08-18 |
| Hunyuan-GameCraft-1.0 model card | Code repository / dataset | Hugging Face | 2025-08-14 |
| Genie 3: A new frontier for world models | Technical report / blog | 2025-08-05 | |
| How Inworld helped an AI game with 20 million players reach profitability | Technical report / blog | Inworld blog | 2025-08-01 |
| Matrix-Game 2.0: An Open-Source, Real-Time, and Streaming Interactive World Model | Preprint | 2025-08 | |
| Yan: Foundational Interactive Video Generation | Preprint | 2025-08 | |
| The NEW Surprising Number of Steam Games that Use GenAI | Technical report / blog | Totally Human blog | 2025-07-13 |
| Multi-Actor Generative Artificial Intelligence as a Game Engine | Preprint | arXiv | 2025-07-10 |
| A foundation model to predict and capture human cognition | Peer-reviewed paper | Nature 644, 1002-1009 | 2025-07-02 |
| HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels | Preprint | 2025-07 | |
| AlphaEvolve: A coding agent for scientific and algorithmic discovery | Preprint | 2025-06-16 | |
| Hunyuan3D-2.1 repository | Code repository / dataset | GitHub | 2025-06-13 |
| Skillful joint probabilistic weather forecasting from marginals | Preprint | 2025-06-12 | |
| Introducing V-JEPA 2 world model and new physical reasoning benchmarks | Technical report / blog | 2025-06-11 | |
| Eleven v3 (alpha) announcement | Technical report / blog | ElevenLabs blog | 2025-06-03 |
| Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition | Preprint | 2025-06 | |
| V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planning | Preprint | 2025-06 | |
| A foundation model for the Earth system | Peer-reviewed paper | Nature 641, 1180-1187 | 2025-05-21 |
| Simulating Human Behavior with AI Agents | Technical report / blog | Stanford HAI policy brief | 2025-05-20 |
| AlphaEvolve: A Gemini-powered coding agent for designing advanced algorithms | Technical report / blog | Google DeepMind blog | 2025-05-14 |
| NVIDIA open-sources PhysX's GPU simulation code | News | CG Channel | 2025-04-22 |
| Mastering diverse control tasks through world models | Peer-reviewed paper | Nature 640:647-653 | 2025-04-02 |
| MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft | Preprint | 2025-04 | |
| WHAMM real-time Quake II world model (Microsoft Research blog) | Technical report / blog | 2025-04 | |
| Sony AI Expands Capabilities of Breakthrough AI Agent Gran Turismo Sophy | Technical report / blog | Sony AI | 2025-03-27 |
| Factorio Learning Environment | Preprint | arXiv | 2025-03-06 |
| Differentiable Logic Cellular Automata: From Game of Life to Pattern Generation | Technical report / blog | Google Paradigms of Intelligence | 2025-03-03 |
| Cube: A Roblox View of 3D Intelligence | Preprint | 2025-03 | |
| inZOI on Steam | Store page | Steam | 2025-03 |
| Crossing the uncanny valley of conversational voice | Technical report / blog | Sesame research | 2025-02-27 |
| ECMWF's AI forecasts become operational | Technical report / blog | ECMWF news | 2025-02-25 |
| Introducing Muse: Our first generative AI model designed for gameplay ideation | Technical report / blog | 2025-02-19 | |
| AgentSociety: Large-Scale Simulation of LLM-Driven Generative Agents Advances Understanding of Human Behaviors and Society | Preprint | arXiv | 2025-02-12 |
| MuJoCo Playground | Peer-reviewed paper | Robotics: Science and Systems 2025 | 2025-02-12 |
| InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions | Preprint | 2025-02 | |
| World and Human Action Models towards gameplay ideation | Peer-reviewed paper | Nature 638(8051): 656-663 | 2025-02 |
| See What's New In Teardown Creator's Custom Voxel Physics Engine | News | 80.lv | 2025-01-22 |
| JSONSchemaBench: A Rigorous Benchmark of Structured Outputs for Language Models | Preprint | arXiv | 2025-01-18 |
| NVIDIA DLSS 4 Introduces Multi Frame Generation and Transformer-Based AI Models | Technical report / blog | GeForce News | 2025-01-06 |
| NVIDIA RTX Neural Rendering Introduces Next Era of AI-Powered Graphics Innovation | Technical report / blog | NVIDIA Technical Blog | 2025-01-06 |
| Cosmos World Foundation Model Platform for Physical AI | Preprint | 2025-01 | |
| GDC 2025 State of the Game Industry: Devs weigh in on layoffs, AI, and more | Technical report / blog | gdconf.com | 2025-01 |
| Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation | Preprint | 2025-01 | |
| How to Play Oasis 2.0 | Documentation | 2025 | |
| MirageLSD: live-stream diffusion video model | Technical report / blog | 2025 | |
| NVIDIA ACE autonomous game characters: PUBG Ally, inZOI Smart Zoi, NARAKA AI teammate | Technical report / blog | GeForce News | 2025 |
| OpenEvolve: open-source implementation of AlphaEvolve | Code repository / dataset | GitHub | 2025 |
| Genesis speeds up AI robot training with simulations 430,000x faster than reality | News | The Decoder | 2024-12-26 |
| Automating the Search for Artificial Life with Foundation Models | Preprint | 2024-12-23 | |
| Caves of Qud | Store page | Steam | 2024-12-05 |
| Warp Speed: NVIDIA Open-Source Framework Accelerates Scientific Computing in Python | Technical report / blog | NVIDIA Blog | 2024-12-05 |
| Genie 2: A large-scale foundation world model | Technical report / blog | 2024-12-04 | |
| Probabilistic weather forecasting with machine learning | Peer-reviewed paper | Nature 637, 84-90 | 2024-12-04 |
| Genesis World (formerly Genesis): a generative and universal physics engine for robotics and beyond | Code repository / dataset | GitHub | 2024-12 |
| Structured 3D Latents for Scalable and Versatile 3D Generation | Peer-reviewed paper | CVPR 2025 | 2024-12 |
| sbi reloaded: a toolkit for simulation-based inference workflows | Preprint | 2024-11-26 | |
| XGrammar: Flexible and Efficient Structured Generation Engine for Large Language Models | Preprint | arXiv | 2024-11-22 |
| OASIS: Open Agent Social Interaction Simulations with One Million Agents | Preprint | arXiv | 2024-11-18 |
| Generative Agent Simulations of 1,000 People | Preprint | arXiv | 2024-11-15 |
| Farming Simulator 25 on Steam | Store page | Steam | 2024-11-12 |
| Decart and Etched release Oasis, a real-time AI-generated Minecraft-like world model | News | InfoQ | 2024-11-10 |
| Decart Unveils Real-Time AI Game Engine, Raises $21M to Make AI-Generated Worlds More Affordable | News | Maginative | 2024-10-31 |
| Decart's AI simulates a real-time, playable version of Minecraft | News | TechCrunch | 2024-10-31 |
| Oasis project page (Decart and Etched) | Technical report / blog | 2024-10-31 | |
| Project Sid: Many-agent simulations toward AI civilization | Preprint | arXiv | 2024-10-31 |
| Introducing the Realtime API | Technical report / blog | OpenAI blog | 2024-10-01 |
| Moshi: a speech-text foundation model for real-time dialogue | Preprint | arXiv | 2024-09-17 |
| MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting | Peer-reviewed paper | ACM Transactions on Graphics (SIGGRAPH Asia 2024) | 2024-09 |
| LLM Pruning and Distillation in Practice: The Minitron Approach | Preprint | arXiv | 2024-08-21 |
| Introducing Structured Outputs in the API | Technical report / blog | OpenAI blog | 2024-08-06 |
| Let Me Speak Freely? A Study on the Impact of Format Restrictions on Performance of Large Language Models | Preprint | arXiv | 2024-08-05 |
| GPUDrive: Data-driven, multi-agent driving simulation at 1 million FPS | Preprint | 2024-08-02 | |
| Diffusion Models Are Real-Time Game Engines | Peer-reviewed paper | ICLR 2025 | 2024-08 |
| GAVEL: Generating Games Via Evolution and Language Models | Preprint | arXiv | 2024-07-12 |
| Richelieu: Self-Evolving LLM-Based Agents for AI Diplomacy | Preprint | arXiv | 2024-07-09 |
| Friday Facts #416 - Fluids 2.0 | Technical report / blog | Factorio blog (Wube Software) | 2024-06-21 |
| Can Language Models Serve as Text-Based World Simulators? | Preprint | arXiv | 2024-06-10 |
| Friday Facts #414 - Spoils of Agriculture | Technical report / blog | Factorio blog (Wube Software) | 2024-06-07 |
| OMNI-EPIC: Open-endedness via Models of human Notions of Interestingness with Environments Programmed in Code | Preprint | arXiv | 2024-05-24 |
| Word2World: Generating Stories and Worlds through Large Language Models | Preprint | arXiv | 2024-05-06 |
| Diffusion for World Modeling: Visual Details Matter in Atari | Peer-reviewed paper | NeurIPS 2024 | 2024-05 |
| PANGeA: Procedural Artificial Narrative using Generative AI for Turn-Based Video Games | Preprint | arXiv | 2024-04-30 |
| Player-Driven Emergence in LLM-Driven Game Narrative | Preprint | arXiv | 2024-04-25 |
| Democracy 4 comes to consoles | Technical report / blog | Positech Games blog | 2024-04-24 |
| The Surprising Number of Steam Games that Use GenAI | Technical report / blog | Totally Human blog | 2024-04-24 |
| Game Generation via Large Language Models | Preprint | arXiv | 2024-04-11 |
| A generalist AI agent for 3D virtual environments | Technical report / blog | Google DeepMind blog | 2024-03-13 |
| Scaling Instructable Agents Across Many Simulated Worlds | Preprint | arXiv | 2024-03-13 |
| Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement Learning | Peer-reviewed paper | ICML 2024 | 2024-02-26 |
| Affordable Generative Agents | Preprint | arXiv | 2024-02 |
| Genie: Generative Interactive Environments | Peer-reviewed paper | ICML 2024 | 2024-02 |
| AI Content on Steam | Technical report / blog | Steamworks Development news | 2024-01-09 |
| Black-box Bayesian inference for economic agent-based models | Peer-reviewed paper | Journal of Economic Dynamics and Control | 2024 |
| Improving Conditional Level Generation using Automated Validation in Match-3 Games | Peer-reviewed paper | IEEE Transactions on Games | 2024 |
| Large Language Models and Games: A Survey and Roadmap | Peer-reviewed paper | IEEE Transactions on Games | 2024 |
| Mathematical discoveries from program search with large language models | Peer-reviewed paper | Nature 625, 468-475 | 2023-12-14 |
| Generative agent-based modeling with actions grounded in physical, social, or digital space using Concordia | Preprint | arXiv | 2023-12-06 |
| Suck Up! Terms of Service | Documentation | playsuckup.com | 2023-12-05 |
| Student of Games: A unified learning algorithm for both perfect and imperfect information games | Peer-reviewed paper | Science Advances 9(46) | 2023-11-17 |
| GraphCast: AI model for faster and more accurate global weather forecasting | Technical report / blog | Google DeepMind blog | 2023-11-14 |
| GraphCast: Learning skillful medium-range global weather forecasting | Peer-reviewed paper | Science 382 (2023) | 2023-11-14 |
| Friday Facts #384 - Combinators 2.0 | Technical report / blog | Factorio blog (Wube Software) | 2023-11-10 |
| Gran Turismo Sophy 2.0 permanently added to Gran Turismo 7 | Technical report / blog | gran-turismo.com | 2023-11-02 |
| PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics | Preprint | 2023-11 | |
| Quality-Diversity through AI Feedback | Preprint | arXiv | 2023-10-19 |
| Explaining Agent Behavior with Large Language Models | Preprint | arXiv | 2023-09-19 |
| Friday Facts #375 - Quality | Technical report / blog | Factorio blog (Wube Software) | 2023-09-08 |
| 3D Gaussian Splatting for Real-Time Radiance Field Rendering | Peer-reviewed paper | ACM Transactions on Graphics (SIGGRAPH 2023) | 2023-08 |
| Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Games | Peer-reviewed paper | IEEE Conference on Games 2023 | 2023-08 |
| Efficient Guided Generation for Large Language Models | Preprint | arXiv | 2023-07-19 |
| Cities: Skylines II Feature Highlight #2: Traffic AI | Technical report / blog | Paradox Interactive | 2023-06-26 |
| AWQ: Activation-aware Weight Quantization for LLM Compression and Acceleration | Peer-reviewed paper | MLSys 2024 (Best Paper Award) | 2023-06-01 |
| Voyager: An Open-Ended Embodied Agent with Large Language Models | Peer-reviewed paper | Transactions on Machine Learning Research (2024) | 2023-05 |
| Generative Agents: Interactive Simulacra of Human Behavior | Peer-reviewed paper | UIST '23 (ACM Symposium on User Interface Software and Technology) | 2023-04-07 |
| Victoria 3 Dev Diary #80: Law Enactment and Revolution Clock in 1.3 | Technical report / blog | Paradox Interactive | 2023-04-06 |
| With 100K copies sold in less than 2 weeks, this Steam game could be the next Papers, Please | News | Twinfinite | 2023-03 |
| Deep Dive: Designing the dynamic irrigation and water systems in Timberborn | Postmortem / interview | Game Developer | 2023-02-28 |
| Gran Turismo Sophy Race Together event in Gran Turismo 7 | Technical report / blog | gran-turismo.com | 2023-02-20 |
| MarioGPT: Open-Ended Text2Level Generation through Large Language Models | Preprint | arXiv | 2023-02-12 |
| Level Generation Through Large Language Models | Peer-reviewed paper | Foundations of Digital Games (FDG 2023) | 2023-02-11 |
| An Extensible, Data-Oriented Architecture for High-Performance, Many-World Simulation | Peer-reviewed paper | ACM Transactions on Graphics 42(4), SIGGRAPH 2023 | 2023 |
| CALYPSO: LLMs as Dungeon Masters' Assistants | Peer-reviewed paper | AIIDE 2023 | 2023 |
| Cities: Skylines II features: Electricity and Water | Documentation | paradoxinteractive.com | 2023 |
| Out of One, Many: Using Language Models to Simulate Human Samples | Peer-reviewed paper | Political Analysis | 2023 |
| Victoria 3 Dev Diary #74 - UX Improvements | Technical report / blog | Paradox Interactive forums | 2023 |
| joonspk-research/generative_agents | Code repository / dataset | GitHub | 2023 |
| Flow-Lenia: Towards open-ended evolution in cellular automata through mass conservation and parameter localization | Peer-reviewed paper | ALIFE 2023 | 2022-12-14 |
| Mastering the game of Stratego with model-free multiagent reinforcement learning | Peer-reviewed paper | Science 378:990-996 | 2022-12-02 |
| Human-level play in the game of Diplomacy by combining language models with strategic reasoning | Peer-reviewed paper | Science 378(6624):1067-1074 | 2022-11-22 |
| GPTQ: Accurate Post-Training Quantization for Generative Pre-trained Transformers | Peer-reviewed paper | ICLR 2023 | 2022-10-31 |
| Using Large Language Models to Simulate Multiple Humans and Replicate Human Subject Studies | Preprint | arXiv | 2022-08-18 |
| Victoria 3 Dev Diary #54: Trade Revisions | Technical report / blog | Paradox Interactive | 2022-08-10 |
| Differentiable Agent-based Epidemiology | Peer-reviewed paper | AAMAS 2023 | 2022-07-20 |
| Calibrating Agent-based Models to Microdata with Graph Neural Networks | Preprint | 2022-06-15 | |
| Deep Surrogate Assisted Generation of Environments | Preprint | arXiv | 2022-06-09 |
| Learning in Mean Field Games: A Survey | Preprint | 2022-05-25 | |
| How Townscaper Works: A Story Four Games in the Making | News | Game Developer | 2022-04-06 |
| MuZero's first step from research into the real world | Technical report / blog | Google DeepMind blog | 2022-02-11 |
| Outracing champion Gran Turismo drivers with deep reinforcement learning | Peer-reviewed paper | Nature 602:223-228 | 2022-02-09 |
| CICERO | Technical report / blog | Meta AI research project page | 2022 |
| Victoria 3 nested tooltip system | News | PCGamesN | 2022 |
| diplomacy_cicero | Code repository / dataset | GitHub | 2022 |
| Why we recommend Path Signals | Technical report / blog | OpenTTD news | 2021-11-06 |
| Mastering Atari Games with Limited Data | Peer-reviewed paper | NeurIPS 2021 | 2021-10-30 |
| Illuminating Diverse Neural Cellular Automata for Level Generation | Peer-reviewed paper | GECCO 2022 | 2021-09-12 |
| Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning | Peer-reviewed paper | NeurIPS 2021 Datasets and Benchmarks | 2021-08-24 |
| Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agents | Peer-reviewed paper | IEEE Conference on Games 2021 | 2021-08 |
| Brax: A Differentiable Physics Engine for Large Scale Rigid Body Simulation | Peer-reviewed paper | NeurIPS 2021 Datasets and Benchmarks | 2021-06 |
| Texture Generation with Neural Cellular Automata | Preprint | 2021-05-15 | |
| Growing 3D Artefacts and Functional Machines with Neural Cellular Automata | Peer-reviewed paper | ALIFE 2021 | 2021-03-15 |
| Adversarial Reinforcement Learning for Procedural Content Generation | Preprint | arXiv | 2021-03-08 |
| Scaling up Mean Field Games with Online Mirror Descent | Preprint | 2021-02-28 | |
| Victoria 3 Dev Diary #6: Interest Groups | Technical report / blog | Paradox Interactive forum | 2021 |
| Victoria 3 Dev Diary #9: National Markets | Technical report / blog | Paradox Interactive forum | 2021 |
| Mastering Atari, Go, chess and shogi by planning with a learned model | Peer-reviewed paper | Nature 588:604-609 | 2020-12-23 |
| Applications of Mean Field Games in Financial Engineering and Economic Theory | Preprint | 2020-12-09 | |
| Deep Reinforcement Learning for Navigation in AAA Video Games | Preprint | arXiv | 2020-11-09 |
| Fourier Neural Operator for Parametric Partial Differential Equations | Peer-reviewed paper | ICLR 2021 | 2020-10-18 |
| Learning Mesh-Based Simulation with Graph Networks | Peer-reviewed paper | ICLR 2021 | 2020-10-07 |
| Assessing Game Balance with AlphaZero: Exploring Alternative Rule Sets in Chess | Preprint | arXiv | 2020-09-09 |
| Predicting Game Difficulty and Churn Without Players | Peer-reviewed paper | ACM CHI PLAY 2020 | 2020-08-29 |
| Augmenting Automated Game Testing with Deep Reinforcement Learning | Peer-reviewed paper | IEEE Conference on Games 2020 | 2020-08 |
| Introducing Learned Motion Matching | Technical report / blog | 2020-07-30 | |
| Combining Deep Reinforcement Learning and Search for Imperfect-Information Games | Preprint | arXiv | 2020-07-27 |
| Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network | Preprint | arXiv | 2020-07-11 |
| Democracy 4: the fixed income rewrite | Technical report / blog | Cliffski's Blog (Positech Games) | 2020-06-23 |
| An Aurora, Sharpened in the Key of C | News | MetaFilter | 2020-04-13 |
| Wave Function Collapse Explained | Technical report / blog | boristhebrave.com | 2020-04-13 |
| Enhanced POET: Open-Ended Reinforcement Learning through Unbounded Invention of Learning Challenges and their Solutions | Preprint | arXiv | 2020-03-19 |
| Project Hospital: a realistic take on hospital simulation | Postmortem / interview | Journal of Geek Studies | 2020-03-08 |
| Learning to Simulate Complex Physics with Graph Networks | Peer-reviewed paper | ICML 2020 | 2020-02-21 |
| Growing Neural Cellular Automata | Peer-reviewed paper | Distill | 2020-02-11 |
| PCGRL: Procedural Content Generation via Reinforcement Learning | Preprint | arXiv | 2020-01-24 |
| Machine Learning: Physics Simulation, Kolmogorov Complexity, and Squishy Bunnies | Talk / video | GDC 2020 (GDC Vault) | 2020 |
| The frontier of simulation-based inference | Peer-reviewed paper | PNAS 117(48) | 2019-11-04 |
| Friday Facts #317 - New pathfinding algorithm | Technical report / blog | Factorio blog (Wube Software) | 2019-10-18 |
| OUT NOW: Autonauts (Denki) | News | The Scottish Games Network | 2019-10-18 |
| DiffTaichi: Differentiable Programming for Physical Simulation | Peer-reviewed paper | ICLR 2020 | 2019-10-01 |
| Ubisoft La Forge produces a data-driven physics simulation based on machine learning | Technical report / blog | Ubisoft news | 2019-09-19 |
| Pluribus: First AI to beat pros in 6-player poker | Technical report / blog | Facebook AI blog | 2019-07-11 |
| Superhuman AI for multiplayer poker | Peer-reviewed paper | Science 365:885-890 | 2019-07-11 |
| Procedural Content Generation through Quality Diversity | Peer-reviewed paper | IEEE Conference on Games 2019 | 2019-07-09 |
| Subspace Neural Physics: Fast Data-Driven Interactive Simulation | Peer-reviewed paper | ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2019 | 2019-07 |
| Automatic Posterior Transformation for Likelihood-Free Inference | Peer-reviewed paper | ICML 2019 | 2019-05-17 |
| Ludii -- The Ludemic General Game System | Preprint | arXiv | 2019-05-13 |
| Mapping Hearthstone Deck Spaces through MAP-Elites with Sliding Boundaries | Preprint | arXiv | 2019-04-24 |
| Noita: a Game Based on Falling Sand Simulation | Postmortem / interview | 80.lv | 2019-04-05 |
| Winning Isn't Everything: Enhancing Game Development with Intelligent Agents | Preprint | arXiv | 2019-03-25 |
| Road to the IGF: Zachtronics' Opus Magnum | Postmortem / interview | Game Developer | 2019-02-18 |
| Paired Open-Ended Trailblazer (POET): Endlessly Generating Increasingly Complex and Diverse Learning Environments and Their Solutions | Preprint | arXiv | 2019-01-07 |
| MudRunner: Porting a Successful Title to Console | Postmortem / interview | 80.lv | 2019-01-04 |
| Lenia: Biology of Artificial Life | Peer-reviewed paper | Complex Systems 28(3) | 2018-12-13 |
| Relaxing nature sim Equilinox is out and seems to be a hit with users | News | GamingOnLinux | 2018-11 |
| Unity: A General Platform for Intelligent Agents | Preprint | arXiv | 2018-09-07 |
| Mean Field Multi-Agent Reinforcement Learning | Peer-reviewed paper | ICML 2018 | 2018-02-15 |
| Superhuman AI for heads-up no-limit poker: Libratus beats top professionals | Peer-reviewed paper | Science 359:418-424 | 2018-01-26 |
| Human-Like Playtesting with Deep Learning | Peer-reviewed paper | IEEE Conference on Computational Intelligence and Games (CIG 2018) | 2018 |
| Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm | Preprint | arXiv | 2017-12-05 |
| WaveFunctionCollapse is Constraint Solving in the Wild | Peer-reviewed paper | Foundations of Digital Games (FDG 2017) | 2017-08 |
| Friday Facts #176 - Belts optimization for 0.15 | Technical report / blog | Factorio blog (Wube Software) | 2017-02-03 |
| Breath of the Wild, science, and clever little lies | News | Thumbsticks | 2017 |
| Change and Constant: Breaking Conventions with 'The Legend of Zelda: Breath of the Wild' | Talk / video | Game Developers Conference 2017 (GDC Vault) | 2017 |
| DeepStack: Expert-level artificial intelligence in heads-up no-limit poker | Peer-reviewed paper | Science | 2017 |
| Friday Facts #170 - Blueprint library GUI design and redesign | Technical report / blog | Factorio blog (Wube Software) | 2016-12-23 |
| Bringing the ER to VR: Surgeon Simulator: Experience Reality | News | Inven Global | 2016-12 |
| Screeps private server released! | Technical report / blog | Screeps blog | 2016-11 |
| WaveFunctionCollapse | Code repository / dataset | GitHub (mxgmn) | 2016-09-30 |
| Devblog #5: Thrive vs Species | Technical report / blog | Revolutionary Games Studio | 2016-02-27 |
| Stellaris Dev Diary #21: Administrative Sectors | Technical report / blog | Paradox Interactive forums | 2016-02 |
| Friday Facts #122 - Better Circuit Network I | Technical report / blog | Factorio blog (Wube Software) | 2016-01-22 |
| Game situation review: December 11, 2015 | Technical report / blog | Screeps blog | 2015-12-11 |
| Stellaris Dev Diary #11: Research & Technology | Technical report / blog | Paradox Interactive forums | 2015-11-30 |
| Friday Facts #88 - Combinators | Technical report / blog | Factorio blog (Wube Software) | 2015-05-29 |
| Illuminating search spaces by mapping elites | Preprint | arXiv | 2015-04-20 |
| Offworld Trading Company: Early Access First Impressions | News | SpaceSector | 2015-03-18 |
| Civilization IV's lead designer wants you to financially ruin your enemies | News | GamesBeat | 2015 |
| Simulation Principles from Dwarf Fortress | Book | Game AI Pro 2, ed. Steve Rabin, CRC Press (chapter 41) | 2015 |
| Screeps blog: Indiegogo updates, November 2014 to February 2015 | Technical report / blog | Screeps blog | 2014-12 |
| Species 0.7.0 Released! | Technical report / blog | Species development blog | 2014-10-03 |
| Social Story Worlds With Comme il Faut | Peer-reviewed paper | IEEE Transactions on Computational Intelligence and AI in Games 6(2) | 2014-06 |
| How a single game trailer turned the tide for Factorio | News | Game Developer | 2014-05-27 |
| Versu: A Simulationist Storytelling System | Peer-reviewed paper | IEEE Transactions on Computational Intelligence and AI in Games 6(2) | 2014 |
| Prom Week | Peer-reviewed paper | Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) 9(1) | 2013-10 |
| Introducing Versu | Technical report / blog | Emily Short's Interactive Storytelling | 2013-02-14 |
| Crowd Pathfinding and Steering Using Flow Field Tiles | Book | Game AI Pro, ed. Steve Rabin, CRC Press (chapter 23) | 2013 |
| ALPHA RELEASE! WHOO! | Technical report / blog | Species development blog | 2012-05-27 |
| Tire and Vehicle Dynamics (3rd edition) | Book | Butterworth-Heinemann (Elsevier) | 2012-04-12 |
| GDC 2012: Breaking down SimCity's Glassbox engine | News | Game Developer | 2012-03-07 |
| A Survey of Monte Carlo Tree Search Methods | Peer-reviewed paper | IEEE Transactions on Computational Intelligence and AI in Games 4(1):1-43 | 2012-03 |
| Prom Week Released on Facebook! | Technical report / blog | Grand Text Auto | 2012-02-14 |
| Evolutionary Game Design | Peer-reviewed paper | IEEE Transactions on Computational Intelligence and AI in Games 2(1):1-16 | 2010-03 |
| Improving AI Decision Modeling Through Utility Theory | Talk / video | Game Developers Conference 2010, AI Summit | 2010 |
| Modeling Individual Personalities in The Sims 3 | Talk / video | Game Developers Conference 2010, Programming track | 2010 |
| The Prom: An Example of Socially-Oriented Gameplay | Peer-reviewed paper | Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) | 2010 |
| The AI Systems of Left 4 Dead | Talk / video | Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE) 2009, Stanford | 2009-10 |
| Micropolis: open-source SimCity source code | Code repository / dataset | GitHub (SimHacker/micropolis) | 2008 |
| The untapped potential of virtual game worlds to shed light on real world epidemics | Peer-reviewed paper | The Lancet Infectious Diseases 7(9):625-629 | 2007-09 |
| Mean field games | Peer-reviewed paper | Japanese Journal of Mathematics 2, 229-260 | 2007-03-28 |
| Bandit Based Monte-Carlo Planning | Peer-reviewed paper | Machine Learning: ECML 2006 (LNCS), pp. 282-293 | 2006 |
| Natural Language Understanding in Facade: Surface-text Processing | Peer-reviewed paper | TIDSE 2004 (Technologies for Interactive Digital Storytelling and Entertainment) | 2004 |
| Real-Time Fluid Dynamics for Games | Peer-reviewed paper | Game Developers Conference 2003 | 2003 |
| Some notes on programming objects in The Sims | Technical report / blog | Qualitative Reasoning Group, Northwestern University (course notes) | 2001-05-31 |
| Creatures: Artificial Life Autonomous Software Agents for Home Entertainment | Technical report / blog | University of Sussex Cognitive Science Research Paper CSRP434 (Millennium Technical Report 9601) | 1996 |
| An Image Synthesizer | Peer-reviewed paper | Computer Graphics 19(3), SIGGRAPH 1985, pp. 287-296 | 1985 |
| Biological homeostasis of the global environment: the parable of Daisyworld | Peer-reviewed paper | Tellus B 35:284-289 | 1983 |
| A Formal Basis for the Heuristic Determination of Minimum Cost Paths | Peer-reviewed paper | IEEE Transactions on Systems Science and Cybernetics 4(2), 100-107 | 1968-07 |
| A Contribution to the Mathematical Theory of Epidemics | Peer-reviewed paper | Proceedings of the Royal Society of London, Series A, 115(772):700-721 | 1927 |
| Fluctuations in the Abundance of a Species considered Mathematically | Peer-reviewed paper | Nature 118:558-560 | 1926-10-16 |