src-stam-2003-real-time-fluid-dynamics source
Real-Time Fluid Dynamics for Games
locator
https://www.research.autodesk.com/publications/real-time-fluid-dynamics-for-games
notes
Stable Navier-Stokes solver for games with C code; density step: add source, implicit diffuse via Gauss-Seidel, semi-Lagrangian advect; velocity step adds projection to a divergence-free field via a Poisson solve; stable at arbitrary time steps; real time for reasonable 2D and 3D grids. Venue per common citation; landing page does not name it.