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simgrammar the grammar of simulation

locator

https://ck3.paradoxwikis.com/Event_modding

notes

Events do not fire automatically; they are called from on_actions, decisions, or interactions. Structure: trigger, immediate, options with ai_chance, after. on_actions fire events, weighted random_events, or first_valid; trigger_event schedules follow-ups with random day delays; warns against every_living_character in pulse on_actions.

cited by

2 records

Crusader Kings III, Triggered event chains

provenance

runs in log/runs
2026-10-24
created2026-10-24-taxonomy-m7taxonomy