src-paradoxwikis-2026-ck3-event-modding source
Event modding (Crusader Kings III)
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Events do not fire automatically; they are called from on_actions, decisions, or interactions. Structure: trigger, immediate, options with ai_chance, after. on_actions fire events, weighted random_events, or first_valid; trigger_event schedules follow-ups with random day delays; warns against every_living_character in pulse on_actions.