src-inworld-2025-death-by-ai source
How Inworld helped an AI game with 20 million players reach profitability
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Vendor case study of Death by AI (Playroom, six staff): 700,000 daily users three days after launch, 10 million players in month one, 20 million and 3 million play hours by month three; 1.2 billion tokens in month one; moved from GPT-3.5/GPT-4 and ElevenLabs to Inworld; claims of lower cost and latency are unverified.