locator
notes
One persistent world of 50x50-cell rooms grouped into shards; plain movement cost 2, swamp 10, road 1; energy sources regenerate every 300 ticks; at most 3 spawns per room; a first spawn grants safe mode.
One persistent world of 50x50-cell rooms grouped into shards; plain movement cost 2, swamp 10, road 1; energy sources regenerate every 300 ticks; at most 3 spawns per room; a first spawn grants safe mode.