src-wikipedia-turns-rounds-and-time-keeping source
Turns, rounds and time-keeping systems in games
locator
https://en.wikipedia.org/wiki/Turns,_rounds_and_time-keeping_systems_in_games
notes
Taxonomy: turn-based, simultaneous (decision then execution phases, e.g. Diplomacy, Combat Mission), phased turns (Agricola harvest phases, Imperium Romanum II taxation every third turn), real-time, pausable real-time (Baldur's Gate, Paradox games, SimCity, RollerCoaster Tycoon), time compression (flight simulators), action points.