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simgrammar the grammar of simulation

locator

https://en.wikipedia.org/wiki/Turns,_rounds_and_time-keeping_systems_in_games

notes

Taxonomy: turn-based, simultaneous (decision then execution phases, e.g. Diplomacy, Combat Mission), phased turns (Agricola harvest phases, Imperium Romanum II taxation every third turn), real-time, pausable real-time (Baldur's Gate, Paradox games, SimCity, RollerCoaster Tycoon), time compression (flight simulators), action points.

cited by

2 records

Turn structure, Pause and speed control

provenance

runs in log/runs
2026-10-24
created2026-10-24-taxonomy-m5taxonomy