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21 general prisoner needs with satisfying objects and durations; charge 1 to 10 with a side effect at 10; unmet needs may cause fights, escape attempts, riots, or criminal insanity; report colors from green to red.
21 general prisoner needs with satisfying objects and durations; charge 1 to 10 with a side effect at 10; unmet needs may cause fights, escape attempts, riots, or criminal insanity; report colors from green to red.