locator
notes
Maintenance I-III is crafted at depots and consumed by working vehicles and buildings (idle at about a third); below 75% a breakdown becomes possible, rising to 50% at 0, checked monthly; Unity can repair a single unit.
Maintenance I-III is crafted at depots and consumed by working vehicles and buildings (idle at about a third); below 75% a breakdown becomes possible, rising to 50% at 0, checked monthly; Unity can repair a single unit.