[
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "terrain-deformation"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Kirill Tokarev"
    ],
    "date": "2019-01-04",
    "id": "src-80lv-2019-mudrunner-console-port",
    "kind": "postmortem",
    "name": "MudRunner: Porting a Successful Title to Console",
    "notes": "Interview with Pavel Zagrebelny (lead developer, Spintires: MudRunner) and Saber staff: terrain is a regular vertex grid displaced by a height map with an artist-painted mud layer and a higher-resolution mud grid; mud forces computed when wheels are in mud or spin fast; mud displacement runs on the GPU.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m4"
    },
    "type": "source",
    "url": "https://80.lv/articles/mudrunner-porting-a-successful-title-to-console/",
    "venue": "80.lv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "falling-sand-materials"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Daria Loginova"
    ],
    "date": "2019-04-05",
    "id": "src-80lv-2019-noita-falling-sand",
    "kind": "postmortem",
    "name": "Noita: a Game Based on Falling Sand Simulation",
    "notes": "Interview with Petri Purho: liquids fall then spread and swap by density; gases rise; fire ignites random neighbors; wood burns then disappears; 64x64 chunks with dirty rects; bottom-up updates in four checkerboard passes; pixels may move 32 px beyond their chunk; pixel rigid bodies split as pixels are destroyed.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m4"
    },
    "type": "source",
    "url": "https://80.lv/articles/noita-a-game-based-on-falling-sand-simulation/",
    "venue": "80.lv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "rigid-body-physics"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Amber Rutherford"
    ],
    "date": "2025-01-22",
    "id": "src-80lv-2025-teardown-voxel-physics",
    "kind": "news",
    "name": "See What's New In Teardown Creator's Custom Voxel Physics Engine",
    "notes": "Dennis Gustafsson's new engine uses substepping instead of solver iterations (temporal Gauss-Seidel), a parallel solver for large piles, improved contacts and broad phase; about 5 ms simulation on a 32-thread CPU; credits Erin Catto's Box2D work.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m4"
    },
    "type": "source",
    "url": "https://80.lv/articles/see-what-s-new-in-teardown-creator-s-custom-voxel-physics-engine/",
    "venue": "80.lv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "dwarf-fortress",
          "procedural-terrain"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Tarn Adams"
    ],
    "date": "2015",
    "doi": "10.1201/b18373-47",
    "id": "src-adams-2015-df-simulation-principles",
    "kind": "book",
    "name": "Simulation Principles from Dwarf Fortress",
    "notes": "World generation begins with a randomized fractal elevation map, then temperature, rainfall, drainage, vegetation, and salinity layers, then land classification. Principles: do not overplan, break down the system, do not overcomplicate, base models on real-world analogs.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m7"
    },
    "type": "source",
    "url": "https://www.taylorfrancis.com/books/9781482254808/chapters/10.1201/b18373-47",
    "venue": "Game AI Pro 2, ed. Steve Rabin, CRC Press (chapter 41)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "human-behavior-simulation-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2208.10264",
    "authors": [
      "Gati Aher",
      "Rosa I. Arriaga",
      "Adam Tauman Kalai"
    ],
    "date": "2022-08-18",
    "id": "src-aher-2022-turing-experiments",
    "kind": "preprint",
    "name": "Using Large Language Models to Simulate Multiple Humans and Replicate Human Subject Studies",
    "notes": "Turing Experiments: models replicated Ultimatum Game, garden path sentence, and Milgram shock findings; a wisdom-of-crowds experiment revealed a hyper-accuracy distortion in ChatGPT and GPT-4.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2208.10264",
    "venue": "arXiv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "ml-weather-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2506.10772",
    "authors": [
      "Ferran Alet",
      "Ilan Price",
      "Andrew El-Kadi",
      "et al.",
      "Peter Battaglia"
    ],
    "date": "2025-06-12",
    "id": "src-alet-2025-fgn",
    "kind": "preprint",
    "name": "Skillful joint probabilistic weather forecasting from marginals",
    "notes": "FGN: ensembles from learned model perturbations trained on per-location CRPS; state-of-the-art ensemble skill and cyclone tracks while capturing joint spatial structure.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2506.10772"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "deep-rl-npc-policies"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2011.04764",
    "authors": [
      "Eloi Alonso",
      "Maxim Peter",
      "David Goumard",
      "Joshua Romoff"
    ],
    "date": "2020-11-09",
    "id": "src-alonso-2020-drl-navigation-aaa",
    "kind": "preprint",
    "name": "Deep Reinforcement Learning for Navigation in AAA Video Games",
    "notes": "Ubisoft La Forge; learned navigation for grappling hooks, jetpacks, teleporters, and double jumps on maps about ten times larger than typical RL maps, one modeled on a Ubisoft AAA game; at least 90% success.",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "venue": "arXiv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "diffusion-game-engines"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2405.12399",
    "authors": [
      "Eloi Alonso",
      "Adam Jelley",
      "Vincent Micheli",
      "Anssi Kanervisto",
      "Amos Storkey",
      "Tim Pearce",
      "François Fleuret"
    ],
    "date": "2024-05",
    "id": "src-alonso-2024-diamond",
    "kind": "paper",
    "name": "Diffusion for World Modeling: Visual Details Matter in Atari",
    "notes": "DIAMOND: Atari 100k mean HNS 1.46. CS:GO world model from 87 h of human play, about 10 fps on an RTX 3090, trained 12 days on an RTX 4090; allows repeated jumps the real game forbids.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://diamond-wm.github.io/",
    "venue": "NeurIPS 2024"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "llm-agent-societies",
          "project-sid"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2411.00114",
    "authors": [
      "Altera.AL",
      "Andrew Ahn",
      "Nic Becker",
      "Stephanie Carroll",
      "Nico Christie",
      "Manuel Cortes",
      "Arda Demirci",
      "Melissa Du",
      "Frankie Li",
      "Shuying Luo",
      "Peter Y Wang",
      "Mathew Willows",
      "Feitong Yang",
      "Guangyu Robert Yang"
    ],
    "date": "2024-10-31",
    "id": "src-altera-2024-project-sid",
    "kind": "preprint",
    "name": "Project Sid: Many-agent simulations toward AI civilization",
    "notes": "PIANO architecture with concurrent modules and a cognitive controller; 10 to 1000+ agents in Minecraft (results up to 500); role specialization; 29-agent constitution and 20 percent tax experiment with influencers and votes; Pastafarianism seeded by 20 priests; GPT-4o base model.",
    "provenance": {
      "created": "2026-10-24-catalog-gd"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2411.00114",
    "venue": "arXiv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "hydrology",
          "timberborn"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Michal Amielanczyk",
      "Kamil Dawidow"
    ],
    "date": "2023-02-28",
    "id": "src-amielanczyk-2023-timberborn-water",
    "kind": "postmortem",
    "name": "Deep Dive: Designing the dynamic irrigation and water systems in Timberborn",
    "notes": "Single-layer 2D water model adapted from erosion simulation; tiles linked to four neighbors by virtual pipes; ticks every couple of hundred ms; water levels equalize; evaporation; recurring droughts grow harsher and ramp source strength down early; hard-coded dam values avoided because they caused oscillations; moisture falls off per tile and sharply uphill.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m5"
    },
    "type": "source",
    "url": "https://www.gamedeveloper.com/design/deep-dive-timberborn-s-water-mechanics",
    "venue": "Game Developer"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "anno-1800",
          "goods-consumption",
          "population-strata"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Anno 1800 Wiki contributors"
    ],
    "date": "2026",
    "id": "src-anno1800wiki-2026-needs",
    "kind": "encyclopedia",
    "name": "Needs",
    "notes": "Basic needs raise inhabitants per house; luxury needs raise taxes and happiness; houses must be full to advance tiers; consumption measured per residence per second.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m1"
    },
    "type": "source",
    "url": "https://anno1800.fandom.com/wiki/Needs",
    "venue": "Anno 1800 Wiki (Fandom)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "anno-1800",
          "population-strata"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Anno 1800 Wiki contributors"
    ],
    "date": "2026",
    "id": "src-anno1800wiki-2026-population",
    "kind": "encyclopedia",
    "name": "Population",
    "notes": "Old World tiers Farmers, Workers, Artisans, Engineers, Investors; New World Jornaleros and Obreros; a house advances when full, basic needs are met, and construction materials are available; luxury needs are optional and raise taxes and happiness; island level set by the highest tier, such as 500 Engineers (capital) and 1,750 Investors (metropolis).",
    "provenance": {
      "created": "2026-10-24-taxonomy-m3"
    },
    "type": "source",
    "url": "https://anno1800.fandom.com/wiki/Population",
    "venue": "Anno 1800 Wiki (Fandom)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "mindustry"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Anuken"
    ],
    "date": "2026",
    "id": "src-anuke-2026-mindustry-repository",
    "kind": "repository",
    "name": "Mindustry source repository",
    "notes": "README describes 'The automation tower defense RTS, written in Java'; GPL-3.0; desktop, Android, and server builds.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://github.com/Anuken/Mindustry",
    "venue": "GitHub"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "pocket-city"
        ]
      }
    },
    "accessed": "2026-10-25",
    "authors": [
      "Codebrew Games Inc."
    ],
    "date": "2026",
    "id": "src-apple-2026-pocket-city-ios",
    "kind": "store-page",
    "name": "Pocket City",
    "notes": "Seller Codebrew Games Inc.; iPhone, iPad, iPod touch, Apple silicon Mac, and Vision Pro; description lists residential, commercial, and industrial zones, parks, responding to crime and disasters, and no microtransactions or long wait times.",
    "provenance": {
      "created": "2026-10-25-catalog-game-pilot"
    },
    "type": "source",
    "url": "https://apps.apple.com/app/id1330451888",
    "venue": "App Store"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "pocket-city"
        ]
      }
    },
    "accessed": "2026-10-25",
    "authors": [
      "Codebrew Games Inc."
    ],
    "date": "2026",
    "id": "src-apple-2026-pocket-city-mac",
    "kind": "store-page",
    "name": "Pocket City (Mac)",
    "notes": "Mac-only listing by Codebrew Games Inc. (copyright 2020), requiring macOS 10.10 or later; describes the iOS city builder as now available for macOS; zones, parks, crime and disasters, levels that unlock buildings.",
    "provenance": {
      "created": "2026-10-25-catalog-game-pilot"
    },
    "type": "source",
    "url": "https://apps.apple.com/us/app/id1468908135",
    "venue": "Mac App Store"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "human-behavior-simulation-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2209.06899",
    "authors": [
      "Lisa P. Argyle",
      "Ethan C. Busby",
      "Nancy Fulda",
      "Joshua Gubler",
      "Christopher Rytting",
      "David Wingate"
    ],
    "date": "2023",
    "doi": "10.1017/pan.2023.2",
    "id": "src-argyle-2023-out-of-one-many",
    "kind": "paper",
    "name": "Out of One, Many: Using Language Models to Simulate Human Samples",
    "notes": "Silicon samples: GPT-3 conditioned on thousands of sociodemographic backstories from U.S. survey participants reproduces subgroup response distributions; the property is named algorithmic fidelity.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2209.06899",
    "venue": "Political Analysis"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "physical-world-foundation-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2506.09985",
    "authors": [
      "Mido Assran",
      "Nicolas Ballas",
      "Yann LeCun",
      "Michael Rabbat",
      "and others"
    ],
    "date": "2025-06",
    "id": "src-assran-2025-v-jepa-2",
    "kind": "preprint",
    "name": "V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planning",
    "notes": "Over 1M hours of video and images; V-JEPA 2-AC post-trained on under 62 h of DROID robot video; zero-shot pick-and-place with image goals on Franka arms in two labs; SSv2 77.3, EK-100 R@5 39.7.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2506.09985"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "autonauts",
          "execution-budget",
          "programming-by-demonstration"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Autonauts Wiki contributors"
    ],
    "date": "2026",
    "id": "src-autonautswiki-2026-bots",
    "kind": "encyclopedia",
    "name": "Bots",
    "notes": "Bots combine a head, body, and drive from Mk 0 to Mk 3; head sets max instructions (12 to 32) and find range; body sets hand, backpack, and upgrade slots; drive sets speed, recharge time, and battery; upgrades include brain, sensor, speed, and energy.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://autonauts.fandom.com/wiki/Bots",
    "venue": "Autonauts Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "autonauts"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Autonauts Wiki contributors"
    ],
    "date": "2026",
    "id": "src-autonautswiki-2026-folk",
    "kind": "encyclopedia",
    "name": "Folk",
    "notes": "Folk need housing, food (satiation from 10 s for water to 120 s for apple pie or cooked fish), and cleaning such as baths after messy meals; each folk is fully happy or unhappy; no clothing need as of version 21.2.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://autonauts.fandom.com/wiki/Folk",
    "venue": "Autonauts Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "soft-body-deformation"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "BeamNG GmbH"
    ],
    "date": "2026",
    "id": "src-beamng-2026-intro-jbeam",
    "kind": "docs",
    "name": "Introduction to JBeam",
    "notes": "Soft-body vehicles as nodes (point masses) and beams (massless springs that do not resist bending or torsion); beamSpring, beamDamp, beamDeform, beamStrength; cross braces required for rigidity; stiff beams on light nodes vibrate or explode (6 kg vs 7 kg node example); typical values such as suspension spring 40000.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m4"
    },
    "type": "source",
    "url": "https://documentation.beamng.com/modding/vehicle/intro_jbeam/",
    "venue": "BeamNG documentation"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "automated-playtesting"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2103.15819",
    "authors": [
      "Joakim Bergdahl",
      "Camilo Gordillo",
      "Konrad Tollmar",
      "Linus Gisslén"
    ],
    "date": "2020-08",
    "id": "src-bergdahl-2020-augmenting-automated-testing-drl",
    "kind": "paper",
    "name": "Augmenting Automated Game Testing with Deep Reinforcement Learning",
    "notes": "EA SEED; four sandbox environments; an RL agent found a wall missing its collision mesh that scripted navmesh agents missed, and timeouts located all five stuck areas.",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "venue": "IEEE Conference on Games 2020"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "quality-diversity-search"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2206.04199",
    "authors": [
      "Varun Bhatt",
      "Bryon Tjanaka",
      "Matthew C. Fontaine",
      "Stefanos Nikolaidis"
    ],
    "date": "2022-06-09",
    "id": "src-bhatt-2022-dsage",
    "kind": "preprint",
    "name": "Deep Surrogate Assisted Generation of Environments",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "venue": "arXiv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "human-behavior-simulation-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Marcel Binz",
      "Elif Akata",
      "Matthias Bethge",
      "et al.",
      "Eric Schulz"
    ],
    "date": "2025-07-02",
    "doi": "10.1038/s41586-025-09215-4",
    "id": "src-binz-2025-centaur",
    "kind": "paper",
    "name": "A foundation model to predict and capture human cognition",
    "notes": "Centaur: Llama 3.1 70B, frozen 4-bit base, rank-8 QLoRA adapters (about 0.15% of parameters), one epoch, about five days on one A100 80GB. Psych-101: 160 experiments, 60,092 participants, 10,681,650 choices. Beats 14 cognitive models on held-out participants; generalizes to new cover stories, structures, domains. Limits: WEIRD bias, mostly learning and decision tasks, 8B Minitaur weaker out of distribution.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://www.nature.com/articles/s41586-025-09215-4",
    "venue": "Nature 644, 1002-1009"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "bitburner"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Bitburner contributors"
    ],
    "date": "2026",
    "id": "src-bitburner-2026-changelog-v0",
    "kind": "repository",
    "name": "Bitburner changelog (v0)",
    "notes": "Pre-1.0 changelog; versions from v0.15.0 are undated, and the earliest dated entry is v0.26.4 on 2017-08-01.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://raw.githubusercontent.com/bitburner-official/bitburner-src/dev/src/Documentation/doc/en/changelog-v0.md",
    "venue": "GitHub (bitburner-official/bitburner-src)"
  },
  {
    "_derived": {
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        "cited_by": [
          "bitburner"
        ]
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    },
    "accessed": "2026-10-24",
    "authors": [
      "Bitburner contributors"
    ],
    "date": "2026",
    "id": "src-bitburner-2026-changelog-v1",
    "kind": "repository",
    "name": "Bitburner changelog (v1)",
    "notes": "Version 1.0.0 is dated 2021-11-10.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://raw.githubusercontent.com/bitburner-official/bitburner-src/dev/src/Documentation/doc/en/changelog-v1.md",
    "venue": "GitHub (bitburner-official/bitburner-src)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "satellite-world-reconstruction"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Blackshark.ai"
    ],
    "date": "2026",
    "id": "src-blackshark-2026-homepage",
    "kind": "docs",
    "name": "Blackshark.ai",
    "notes": "HUNTR and REPLIKA products turn satellite and aerial imagery into structured digital models of terrain, buildings, and infrastructure; Zurich showcase.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://blackshark.ai/"
  },
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    "venue": "Nature 641, 1180-1187"
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    "authors": [
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      "Michael Deistler",
      "Manuel Gloeckler",
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      "Jakob H. Macke"
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    "venue": "Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE) 2009, Stanford"
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    "arxiv": "2310.13032",
    "authors": [
      "Herbie Bradley",
      "Andrew Dai",
      "Hannah Teufel",
      "Jenny Zhang",
      "Koen Oostermeijer",
      "Marco Bellagente",
      "Jeff Clune",
      "Kenneth Stanley",
      "Grégory Schott",
      "Joel Lehman"
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    "date": "2023-10-19",
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    "name": "Quality-Diversity through AI Feedback",
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    "venue": "arXiv"
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  {
    "_derived": {
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    "name": "Superhuman AI for heads-up no-limit poker: Libratus beats top professionals",
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    "venue": "Science 359:418-424"
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  {
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          "imperfect-information-solvers"
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    "type": "source",
    "venue": "Science 365:885-890"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "imperfect-information-solvers"
        ]
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    "authors": [
      "Noam Brown",
      "Anton Bakhtin",
      "Adam Lerer",
      "Qucheng Gong"
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    "id": "src-brown-2020-rebel",
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    "venue": "arXiv"
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  {
    "_derived": {
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    "accessed": "2026-10-24",
    "authors": [
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      "Frederic Maire"
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    "doi": "10.1109/TCIAIG.2010.2041928",
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    "name": "Evolutionary Game Design",
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    "venue": "IEEE Transactions on Computational Intelligence and AI in Games 2(1):1-16"
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  {
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    "authors": [
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      "Daniel Whitehouse",
      "Simon M. Lucas",
      "Peter I. Cowling",
      "Philipp Rohlfshagen",
      "Stephen Tavener",
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      "Spyridon Samothrakis",
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    "venue": "IEEE Transactions on Computational Intelligence and AI in Games 4(1):1-43"
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      "Jayakumar Subramanian",
      "Arnau Quera-Bofarull",
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    "id": "src-decart-2025-miragelsd",
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    "name": "MirageLSD: live-stream diffusion video model",
    "notes": "Live video-to-video diffusion with text prompts; under 40 ms response, 24 fps; Diffusion Forcing, history augmentation, Hopper kernels, pruning, shortcut distillation; limitations: limited past-frame window, weak object and region control, distortion under extreme style shifts.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://decart.ai/publications/mirage"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "real-time-video-restyling"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Decart"
    ],
    "date": "2025",
    "id": "src-decart-2025-oasis-2",
    "kind": "docs",
    "name": "How to Play Oasis 2.0",
    "notes": "Minecraft 1.21.8 mod using Decart's V2V model to transform the world in real time; /oasis start, /oasis prompt, key bindings to cycle prompts and toggle the stream; command blocks issue Oasis$prompt, show, hide, toggle.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://oasis2.decart.ai/how-to-play"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "model-based-planning-muzero"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "DeepMind"
    ],
    "date": "2022-02-11",
    "id": "src-deepmind-2022-muzero-youtube",
    "kind": "tech-report",
    "name": "MuZero's first step from research into the real world",
    "notes": "MuZero-RC chose VP9 quantisation parameters per frame on part of YouTube live traffic; average 4% bitrate reduction without quality loss; objective framed as win/loss against the agent's own past performance.",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "url": "https://deepmind.google/blog/muzeros-first-step-from-research-into-the-real-world/",
    "venue": "Google DeepMind blog"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "ml-weather-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Google DeepMind"
    ],
    "date": "2023-11-14",
    "id": "src-deepmind-2023-graphcast-blog",
    "kind": "tech-report",
    "name": "GraphCast: AI model for faster and more accurate global weather forecasting",
    "notes": "10-day forecast in under a minute on one TPU v4 machine versus hours for HRES on a supercomputer; beat HRES on over 90% of 1,380 targets; code released.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://deepmind.google/discover/blog/graphcast-ai-model-for-faster-and-more-accurate-global-weather-forecasting/",
    "venue": "Google DeepMind blog"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "genie-world-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Google DeepMind"
    ],
    "date": "2024-12-04",
    "id": "src-deepmind-2024-genie-2",
    "kind": "tech-report",
    "name": "Genie 2: A large-scale foundation world model",
    "notes": "Image prompt to playable 3D world; consistent up to a minute, most examples 10-20 s; re-renders off-screen parts; water, smoke, gravity, lighting; NPCs; autoregressive latent diffusion; SIMA agent tests; prototyping from concept art.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://deepmind.google/discover/blog/genie-2-a-large-scale-foundation-world-model/"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "generalist-game-agents"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Google DeepMind SIMA Team"
    ],
    "date": "2024-03-13",
    "id": "src-deepmind-2024-sima-blog",
    "kind": "tech-report",
    "name": "A generalist AI agent for 3D virtual environments",
    "notes": "600 basic skills; nine commercial games (Valheim, Teardown, No Man's Sky, Wobbly Life, Satisfactory, Goat Simulator 3, Hydroneer, Space Engineers, Eco) plus four research environments. Generalist outperformed per-game specialists; held-out-game agent nearly matched specialist. Tasks about 10 seconds; no multi-step strategic planning.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://deepmind.google/blog/sima-generalist-ai-agent-for-3d-virtual-environments/",
    "venue": "Google DeepMind blog"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "generalist-game-agents"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2404.10179",
    "authors": [
      "SIMA Team (Google DeepMind)"
    ],
    "date": "2024-03-13",
    "id": "src-deepmind-2024-sima-paper",
    "kind": "preprint",
    "name": "Scaling Instructable Agents Across Many Simulated Worlds",
    "notes": "Agents take image observations and language instructions and output keyboard and mouse actions through a generic human-like interface in real time, across research environments and commercial games.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2404.10179",
    "venue": "arXiv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "alphaevolve-algorithm-discovery"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Google DeepMind"
    ],
    "date": "2025-05-14",
    "id": "src-deepmind-2025-alphaevolve-blog",
    "kind": "tech-report",
    "name": "AlphaEvolve: A Gemini-powered coding agent for designing advanced algorithms",
    "notes": "Borg scheduling heuristic recovers about 0.7% of Google fleet compute; 4x4 complex matrix multiply in 48 multiplications; over 50 open problems: ~75% matched, ~20% improved; Gemini kernel 23% faster.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://deepmind.google/discover/blog/alphaevolve-a-gemini-powered-coding-agent-for-designing-advanced-algorithms/",
    "venue": "Google DeepMind blog"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "genie-world-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Google DeepMind"
    ],
    "date": "2025-08-05",
    "id": "src-deepmind-2025-genie-3",
    "kind": "tech-report",
    "name": "Genie 3: A new frontier for world models",
    "notes": "720p, 24 fps real time; consistent for a few minutes; visual memory about one minute; promptable world events (weather, objects, characters); limits: action space, multi-agent interaction, geographic accuracy, text, duration; limited research preview.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://deepmind.google/discover/blog/genie-3-a-new-frontier-for-world-models/"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "automated-playtesting",
          "generalist-game-agents",
          "llm-explanation-of-state",
          "open-ended-environment-generation"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Google DeepMind SIMA Team"
    ],
    "date": "2025-11-13",
    "id": "src-deepmind-2025-sima-2-blog",
    "kind": "tech-report",
    "name": "SIMA 2: An Agent that Plays, Reasons, and Learns With You in Virtual 3D Worlds",
    "notes": "Gemini core; reasons about goals, explains actions, converses, answers questions about environment; follows sketches, emoji, multiple languages; unseen games ASKA and MineDojo and Genie 3 worlds; self-improvement from Gemini-proposed tasks and rewards. Limited research preview for academics and developers.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://deepmind.google/blog/sima-2-an-agent-that-plays-reasons-and-learns-with-you-in-virtual-3d-worlds/",
    "venue": "Google DeepMind blog"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "generalist-game-agents"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2512.04797",
    "authors": [
      "SIMA Team (Google DeepMind)"
    ],
    "date": "2025-12-04",
    "id": "src-deepmind-2025-sima-2-paper",
    "kind": "preprint",
    "name": "SIMA 2: A Generalist Embodied Agent for Virtual Worlds",
    "notes": "Roughly doubles SIMA 1 average success, approaching humans; over 10% better than SIMA 1 on held-out ASKA and MineDojo; 26 of 50 MineDojo categories. Task setter plus reward model scoring 0-100 (>=50 success). Gemini Flash-Lite base for latency; SFT cut AIME about 25.5%; weak combat; short memory.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2512.04797",
    "venue": "arXiv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "constrained-decoding",
          "llm-game-master"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Google DeepMind"
    ],
    "date": "2026",
    "id": "src-deepmind-2026-concordia-repo",
    "kind": "repository",
    "name": "Concordia: a library for generative social simulation",
    "notes": "Apache-2.0. Entities (player agents and Game Masters), components, and an engine loop. LanguageModel interface defines sample_text and sample_choice; sample_choice scores a list of candidate responses and returns the chosen index, raising InvalidResponseError after several failed attempts. Requires a text embedder for associative memory.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://github.com/google-deepmind/concordia",
    "venue": "GitHub"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "differentiable-simulation",
          "massively-parallel-simulation"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Google DeepMind",
      "NVIDIA"
    ],
    "date": "2026",
    "id": "src-deepmind-2026-mujoco-warp",
    "kind": "repository",
    "name": "MuJoCo Warp (MJWarp)",
    "notes": "GPU MuJoCo on NVIDIA Warp, maintained within the Newton project; batch renderer for many cameras across worlds; some solvers unsupported; differentiability via Warp not yet available.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://github.com/google-deepmind/mujoco_warp",
    "venue": "GitHub"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "realtime-voice-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2410.00037",
    "authors": [
      "Alexandre Défossez",
      "Laurent Mazaré",
      "Manu Orsini",
      "Amélie Royer",
      "Patrick Pérez",
      "Hervé Jégou",
      "Edouard Grave",
      "Neil Zeghidour"
    ],
    "date": "2024-09-17",
    "id": "src-defossez-2024-moshi",
    "kind": "preprint",
    "name": "Moshi: a speech-text foundation model for real-time dialogue",
    "notes": "Full-duplex spoken dialogue as speech-to-speech generation from a text LM backbone; models user and system speech as parallel codec token streams; Inner Monologue predicts time-aligned text before audio. Latency 160 ms theoretical, 200 ms practical.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2410.00037",
    "venue": "arXiv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "autonauts"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-dekudeals-2026-autonauts",
    "kind": "store-page",
    "name": "Autonauts",
    "notes": "Price-tracking listing aggregating console stores: Nintendo Switch, PlayStation 4, and Xbox One versions released 2022-06-16.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://www.dekudeals.com/items/autonauts?format=all",
    "venue": "Deku Deals"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "pocket-city"
        ]
      }
    },
    "accessed": "2026-10-25",
    "authors": [
      "CJ Andriessen"
    ],
    "date": "2018-08-11",
    "id": "src-destructoid-2018-pocket-city-review",
    "kind": "news",
    "name": "Review: Pocket City",
    "notes": "Info box lists Android and iOS, developer and publisher Codebrew Games, released 2018-07-31, MSRP 4.99 USD. Zones are residential, commercial, and industrial; power plants and water towers sit on roads and a building within two tiles of a road gets power, water, and access, with no power lines, pipes, or elevation. Taxes trade revenue against emigration; disasters happen at random or on command; about a dozen resident quests; Expert difficulty needs bank loans; one campaign plus a sandbox.",
    "provenance": {
      "created": "2026-10-25-catalog-game-pilot"
    },
    "type": "source",
    "url": "https://www.destructoid.com/reviews/review-pocket-city/",
    "venue": "Destructoid"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "history-generation"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Dwarf Fortress Wiki contributors"
    ],
    "date": "2026",
    "id": "src-dfwiki-2026-historical-figure",
    "kind": "encyclopedia",
    "name": "Historical figure",
    "notes": "Only part of each site's population becomes historical figures (nobles and entourage, megabeasts, villains, their families); the world total is capped in advanced world generation with optional culling; figures track family, titles, kills, and relationships.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m7"
    },
    "type": "source",
    "url": "https://dwarffortresswiki.org/Historical_figure",
    "venue": "Dwarf Fortress Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "dwarf-fortress",
          "history-chronicle",
          "history-generation"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Dwarf Fortress Wiki contributors"
    ],
    "date": "2026",
    "id": "src-dfwiki-2026-legends",
    "kind": "encyclopedia",
    "name": "Legends",
    "notes": "Legends mode lists historical figures, sites, artifacts, written works, regions, civilizations, and Chronicles by Age; player achievements are recorded; Reveal All Historical Events option; XML export can reach about a gigabyte for long histories.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m7"
    },
    "type": "source",
    "url": "https://dwarffortresswiki.org/index.php/Legend",
    "venue": "Dwarf Fortress Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "dwarf-fortress",
          "mood-breakdown",
          "stress-accumulation"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Dwarf Fortress Wiki contributors"
    ],
    "date": "2026",
    "id": "src-dfwiki-2026-stress",
    "kind": "encyclopedia",
    "name": "Stress",
    "notes": "Hidden stress value from -1,000,000 to +1,000,000 with effects at +10,000, +25,000, and +50,000; emotions add or subtract stress; facets such as bravery, stress vulnerability, and anxiety scale it; short-term and long-term memories; tantrums, depression, obliviousness, Harrowed, insanity.",
    "provenance": {
      "created": "2026-10-24-catalog-gb"
    },
    "type": "source",
    "url": "https://dwarffortresswiki.org/index.php/Stress",
    "venue": "Dwarf Fortress Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "utility-action-selection"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Kevin Dill",
      "Dave Mark"
    ],
    "date": "2010",
    "id": "src-dill-2010-utility-theory",
    "kind": "talk",
    "name": "Improving AI Decision Modeling Through Utility Theory",
    "notes": "Argues that if-then logic makes agent decisions switch abruptly; proposes utility theory with response curves, population distributions, and weighted random selection for more natural decisions, wider action ranges, and better edge-case handling.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m3"
    },
    "type": "source",
    "url": "https://gdcvault.com/play/1012410/Improving-AI-Decision-Modeling-Through",
    "venue": "Game Developers Conference 2010, AI Summit"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "constrained-decoding"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2411.15100",
    "authors": [
      "Yixin Dong",
      "Charlie F. Ruan",
      "Yaxing Cai",
      "Ruihang Lai",
      "Ziyi Xu",
      "Yilong Zhao",
      "Tianqi Chen"
    ],
    "date": "2024-11-22",
    "id": "src-dong-2024-xgrammar",
    "kind": "preprint",
    "name": "XGrammar: Flexible and Efficient Structured Generation Engine for Large Language Models",
    "notes": "CFG-constrained decoding; vocabulary split into context-independent tokens prechecked and context-dependent tokens checked at runtime with a persistent stack; grammar work overlapped with GPU execution; up to 100x faster than prior solutions, near-zero end-to-end overhead.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2411.15100",
    "venue": "arXiv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "crisis-countdown",
          "day-night-cycle",
          "dont-starve",
          "seasons"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Don't Starve Wiki contributors"
    ],
    "date": "2026",
    "id": "src-dontstarvewiki-2026-day-night-cycle",
    "kind": "encyclopedia",
    "name": "Day-Night Cycle",
    "notes": "Default day lasts 8 real minutes in sixteen 30-second segments of day, dusk, and night; split varies by season; base cycle 36 days (20 summer, 16 winter); Charlie attacks in total darkness; sanity drain 5/min at dusk, 50/min in total darkness at night, 5/min near light.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m5"
    },
    "type": "source",
    "url": "https://dontstarve.wiki.gg/wiki/Day-Night_Cycle",
    "venue": "Don't Starve Wiki (wiki.gg)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "dont-starve"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Don't Starve Wiki contributors"
    ],
    "date": "2026",
    "id": "src-dontstarvewiki-2026-hounds",
    "kind": "encyclopedia",
    "name": "Hound",
    "notes": "Default hound attack schedule: days 1-10 every 5-8 days with 2 hounds and 120 s warning, rising to days 101+ every 11-16 days with 7-10 hounds and 30 s warning; red and blue hound chances rise with days survived.",
    "provenance": {
      "created": "2026-10-24-catalog-gb"
    },
    "type": "source",
    "url": "https://dontstarve.fandom.com/wiki/Hound",
    "venue": "Don't Starve Wiki (Fandom)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "dont-starve",
          "survival-meters"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Don't Starve Wiki contributors"
    ],
    "date": "2026",
    "id": "src-dontstarvewiki-2026-hunger",
    "kind": "encyclopedia",
    "name": "Hunger",
    "notes": "Default maximum hunger 150; drains 9.375 per minute (75 per game day); at empty hunger health drains 1.25 per second until the character eats or dies; cooked food usually restores more than raw.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m5"
    },
    "type": "source",
    "url": "https://dontstarve.wiki.gg/wiki/Hunger",
    "venue": "Don't Starve Wiki (wiki.gg)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "dyson-sphere-program"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Dyson Sphere Program Wiki contributors"
    ],
    "date": "2026",
    "id": "src-dspwiki-2026-dark-fog",
    "kind": "encyclopedia",
    "name": "Dark Fog",
    "notes": "Space hives and planetary bases built around relays; threat builds from the player's power generation and from combat; bases and hives gain levels from experience; aggressiveness and growth settings; relays rebuild a destroyed hive core.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://dsp-wiki.com/Dark_Fog",
    "venue": "Dyson Sphere Program Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "dyson-sphere-program",
          "megaproject-sink"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Dyson Sphere Program Wiki contributors"
    ],
    "date": "2026",
    "id": "src-dspwiki-2026-dyson-sphere",
    "kind": "encyclopedia",
    "name": "Dyson Sphere",
    "notes": "Solar sails fired by EM-Rail Ejectors give 36 kW base scaled by star luminosity and last 5,400 s by default; Small Carrier Rockets from Vertical Launching Silos build frames; completed shells absorb swarm sails permanently; Ray Receivers start at 30% efficiency and can make critical photons.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://dsp-wiki.com/Dyson_Sphere",
    "venue": "Dyson Sphere Program Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "dyson-sphere-program",
          "request-provider-logistics"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Dyson Sphere Program Wiki contributors"
    ],
    "date": "2026",
    "id": "src-dspwiki-2026-interstellar-logistics-station",
    "kind": "encyclopedia",
    "name": "Interstellar Logistics Station",
    "notes": "Per-item local and remote storage, supply, and demand settings; up to 100 logistics drones and 10 logistics vessels per station; vessels warp between stars after Logistics Carrier Engine level 4 using Space Warpers; pairing priority is point-to-point, then interstellar routes, then groups.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://dsp-wiki.com/Interstellar_Logistics_Station",
    "venue": "Dyson Sphere Program Wiki"
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    "_derived": {
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          "simulation-based-inference"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2206.07570",
    "authors": [
      "Joel Dyer",
      "Patrick Cannon",
      "J. Doyne Farmer",
      "Sebastian M. Schmon"
    ],
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    "id": "src-dyer-2022-abm-microdata-gnn",
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    "name": "Calibrating Agent-based Models to Microdata with Graph Neural Networks",
    "notes": "Temporal graph neural networks learn ABM parameter posteriors directly from agent-level microstates instead of hand-chosen summary statistics.",
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    },
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    "url": "https://arxiv.org/abs/2206.07570"
  },
  {
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        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2202.00625",
    "authors": [
      "Joel Dyer",
      "Patrick Cannon",
      "J. Doyne Farmer",
      "Sebastian Schmon"
    ],
    "date": "2024",
    "doi": "10.1016/j.jedc.2024.104827",
    "id": "src-dyer-2024-bayesian-inference-economic-abm",
    "kind": "paper",
    "name": "Black-box Bayesian inference for economic agent-based models",
    "notes": "Neural posterior estimation and neural ratio estimation give state-of-the-art parameter inference for economic ABMs from multivariate time series, versus older methods needing hundreds of thousands of runs.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2202.00625",
    "venue": "Journal of Economic Dynamics and Control"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "neural-cellular-automata"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2109.05489",
    "authors": [
      "Sam Earle",
      "Justin Snider",
      "Matthew C. Fontaine",
      "Stefanos Nikolaidis",
      "Julian Togelius"
    ],
    "date": "2021-09-12",
    "id": "src-earle-2021-nca-level-generation",
    "kind": "paper",
    "name": "Illuminating Diverse Neural Cellular Automata for Level Generation",
    "notes": "CMA-ME quality-diversity search over NCA generators for maze, Sokoban and Zelda levels; NCAs explore level space better than a CPPN baseline.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2109.05489",
    "venue": "GECCO 2022"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "ml-weather-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "ECMWF"
    ],
    "date": "2025-02-25",
    "id": "src-ecmwf-2025-aifs-operational",
    "kind": "tech-report",
    "name": "ECMWF's AI forecasts become operational",
    "notes": "AIFS Single made operational alongside IFS; about 1,000x less energy per forecast; 28 km grid versus 9 km for IFS; ensemble version planned.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://www.ecmwf.int/en/about/media-centre/news/2025/ecmwfs-ai-forecasts-become-operational",
    "venue": "ECMWF news"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "realtime-voice-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "ElevenLabs"
    ],
    "date": "2025-06-03",
    "id": "src-elevenlabs-2025-eleven-v3",
    "kind": "tech-report",
    "name": "Eleven v3 (alpha) announcement",
    "notes": "Expressive TTS with inline audio tags ([whispers], [sighs], [excited]), a Text to Dialogue endpoint for multi-speaker turns and interruptions, 70+ languages. Not recommended for real-time or conversational use at launch (latency, reliability); v2.5 Turbo or Flash recommended for real time.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://elevenlabs.io/blog/eleven-v3",
    "venue": "ElevenLabs blog"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "agent-pathfinding"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Elijah Emerson"
    ],
    "date": "2013",
    "id": "src-emerson-2013-flow-field-tiles",
    "kind": "book",
    "name": "Crowd Pathfinding and Steering Using Flow Field Tiles",
    "notes": "Book and year from the hosting site and contributor knowledge. Supreme Commander 2: 10x10 m sectors linked by portals; A* over the portal graph; 8-bit cost field with 255 for walls; integration field from the goal; shared flow field directions for many units; dirty sectors rebuilt by a time-sliced queue; earlier per-unit repathing on collision compounded stalls.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m3"
    },
    "type": "source",
    "url": "http://www.gameaipro.com/GameAIPro/GameAIPro_Chapter23_Crowd_Pathfinding_and_Steering_Using_Flow_Field_Tiles.pdf",
    "venue": "Game AI Pro, ed. Steve Rabin, CRC Press (chapter 23)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "subspace-neural-physics"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Epic Games"
    ],
    "date": "2026",
    "id": "src-epic-2026-ml-deformer",
    "kind": "docs",
    "name": "How to use the Machine Learning Deformer in Unreal Engine",
    "notes": "ML Deformer learns morph-target corrections from offline muscle, flesh or cloth caches (Neural Morph, Nearest Neighbor models) to approximate them at runtime on the GPU; training caches can reach 50-100 GB.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://dev.epicgames.com/documentation/en-us/unreal-engine/how-to-use-the-machine-learning-deformer-in-unreal-engine",
    "venue": "Unreal Engine documentation"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "learned-motion-synthesis"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Epic Games"
    ],
    "date": "2026",
    "id": "src-epic-2026-motion-matching-docs",
    "kind": "docs",
    "name": "Motion Matching in Unreal Engine",
    "notes": "Pose Search plugin; Motion Matching node selects poses from a database to match a runtime query without transition logic; brute force, PCAKDTree, VPTree search; Game Animation Sample; no learned networks described.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://dev.epicgames.com/documentation/en-us/unreal-engine/motion-matching-in-unreal-engine",
    "venue": "Unreal Engine documentation"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "social-exchanges"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Richard Evans"
    ],
    "date": "2010",
    "id": "src-evans-2010-sims-3-personalities",
    "kind": "talk",
    "name": "Modeling Individual Personalities in The Sims 3",
    "notes": "Distinct Sim personalities expressed through autonomous behavior; in-game visualization tools used to tune it; a fine-grained, data-driven social system in which non-programmers defined hundreds of interactions and thousands of production rules.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m3"
    },
    "type": "source",
    "url": "https://www.gdcvault.com/play/1012450/Modeling-Individual-Personalities-in-The",
    "venue": "Game Developers Conference 2010, Programming track"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "facade",
          "versu"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Richard Evans",
      "Emily Short"
    ],
    "date": "2014",
    "id": "src-evans-2014-versu",
    "kind": "paper",
    "name": "Versu: A Simulationist Storytelling System",
    "notes": "Social practices as reactive joint plans; agents score actions by simulating and undoing them against 300+ desires; exclusion logic; Praxis; 1,000+ parameterized actions; Facade comparison of 30 speech acts and 27 beats.",
    "provenance": {
      "created": "2026-10-24-catalog-gc"
    },
    "type": "source",
    "url": "https://www.cs.uky.edu/~sgware/reading/papers/evans2014versu.pdf",
    "venue": "IEEE Transactions on Computational Intelligence and AI in Games 6(2)"
  },
  {
    "_derived": {
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        "cited_by": [
          "imperfect-information-solvers"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Facebook AI",
      "Carnegie Mellon University"
    ],
    "date": "2019-07-11",
    "id": "src-facebook-2019-pluribus-blog",
    "kind": "tech-report",
    "name": "Pluribus: First AI to beat pros in 6-player poker",
    "notes": "Blueprint by improved Monte Carlo CFR in 8 days on a 64-core server, under 512 GB RAM, no GPUs, under $150; play on two CPUs and under 128 GB; 1-33 s per decision (about 20 s per hand); about 5 bb/100 over 10,000 hands; leaf nodes choose among four continuation strategies.",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "url": "https://ai.facebook.com/blog/pluribus-first-ai-to-beat-pros-in-6-player-poker/",
    "venue": "Facebook AI blog"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "cicero-strategic-dialogue"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Meta Platforms (facebookresearch)"
    ],
    "date": "2022",
    "id": "src-facebookresearch-2022-diplomacy-cicero",
    "kind": "repository",
    "name": "diplomacy_cicero",
    "notes": "Code MIT (AGPL subdirectory), weights CC-BY-NC 4.0; planning agents DiL-piKL and bilateral correlated planning; training scripts assume a Slurm cluster (example 256 GPUs); archived read-only 2025-04-17.",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "url": "https://github.com/facebookresearch/diplomacy_cicero",
    "venue": "GitHub"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "deposit-depletion",
          "factorio"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Factorio Wiki contributors"
    ],
    "date": "2026",
    "id": "src-factoriowiki-2026-crude-oil",
    "kind": "encyclopedia",
    "name": "Crude oil",
    "notes": "Oil field yield in percent; 1% equals 300 pumpjack cycles; yield floor of 20% (raised from 10% in 0.15.0).",
    "provenance": {
      "created": "2026-10-24-taxonomy-m1"
    },
    "type": "source",
    "url": "https://wiki.factorio.com/Crude_oil",
    "venue": "Official Factorio Wiki"
  },
  {
    "_derived": {
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          "power-grid"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
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    ],
    "date": "2026",
    "id": "src-factoriowiki-2026-electric-system",
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    "name": "Electric system",
    "notes": "Power is spread evenly so machines slow proportionally (300 kW load on 180 kW solar runs at 60%); producer priority solar, then steam/turbine/fusion, then accumulators; idle drain per machine.",
    "provenance": {
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    },
    "type": "source",
    "url": "https://wiki.factorio.com/Electric_system",
    "venue": "Official Factorio Wiki"
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    },
    "accessed": "2026-10-24",
    "authors": [
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    ],
    "date": "2026",
    "id": "src-factoriowiki-2026-enemies",
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    "name": "Enemies",
    "notes": "Evolution factor rises with time, total pollution produced, and destroyed spawners (0.002 each by default), squashed as total/(1+total); enemies attack only when the pollution cloud reaches nests; absorbed pollution recruits units (small biter 4, behemoth biter 400); attack groups launch every 1 to 10 minutes.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://wiki.factorio.com/Enemies",
    "venue": "Factorio Wiki"
  },
  {
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          "request-provider-logistics"
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      }
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    "accessed": "2026-10-24",
    "authors": [
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    ],
    "date": "2026",
    "id": "src-factoriowiki-2026-logistic-network",
    "kind": "encyclopedia",
    "name": "Logistic network",
    "notes": "Roboports define logistic and construction zones; logistic robots move items between active provider, passive provider, storage, buffer, and requester chests in priority order; default cargo 1 item at 3 tiles/s; construction robots build blueprint ghosts, repair, and deconstruct.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://wiki.factorio.com/Logistic_network",
    "venue": "Factorio Wiki"
  },
  {
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          "pollution-spread"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Factorio Wiki contributors"
    ],
    "date": "2026",
    "id": "src-factoriowiki-2026-pollution",
    "kind": "encyclopedia",
    "name": "Pollution",
    "notes": "Pollution stored per 32x32-tile chunk and updated every 64 ticks; chunks at 15 or more diffuse 2% to each cardinal neighbor; tiles absorb per chunk per minute (water 1.536, grass 1.10592); trees damaged above 60; spawners absorb pollution to send attack units (small biter 4); evolution driven by pollution produced.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m5"
    },
    "type": "source",
    "url": "https://wiki.factorio.com/Pollution",
    "venue": "Official Factorio Wiki"
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  {
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    },
    "accessed": "2026-10-24",
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    "date": "2026",
    "id": "src-factoriowiki-2026-rail-signal",
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    "name": "Rail signal",
    "notes": "Rail signals divide track into blocks; a train reserves a block and the block's other entrance signals turn red; chain signals mirror the signal ahead so trains stop earlier; circuit conditions can force a signal red.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://wiki.factorio.com/Rail_signal",
    "venue": "Factorio Wiki"
  },
  {
    "_derived": {
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        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
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    ],
    "date": "2026",
    "id": "src-factoriowiki-2026-space-age",
    "kind": "encyclopedia",
    "name": "Space Age",
    "notes": "Paid expansion released 2024-10-21: planets Vulcanus, Fulgora, Gleba (agriculture whose produce spoils), and Aquilo (machines freeze without heating); space platforms carry cargo between planets and must shoot down asteroids; adds Quality, Elevated Rails, and the Recycler (75% loss).",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://wiki.factorio.com/Space_Age",
    "venue": "Factorio Wiki"
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  {
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          "factorio"
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      }
    },
    "accessed": "2026-10-24",
    "authors": [
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    ],
    "date": "2026",
    "id": "src-factoriowiki-2026-transport-belt-physics",
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    "notes": "4 items per lane per tile on straight belts; throughput 15, 30, 45, 60 items/s for transport, fast, express, and turbo belts.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m1"
    },
    "type": "source",
    "url": "https://wiki.factorio.com/Transport_belts/Physics",
    "venue": "Official Factorio Wiki"
  },
  {
    "_derived": {
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        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Meta Fundamental AI Research Diplomacy Team (FAIR)"
    ],
    "date": "2022-11-22",
    "doi": "10.1126/science.ade9097",
    "id": "src-fair-2022-cicero",
    "kind": "paper",
    "name": "Human-level play in the game of Diplomacy by combining language models with strategic reasoning",
    "notes": "Cicero: language model plus planning and RL; in 40 games of an anonymous online league it scored more than double the human average and ranked in the top 10% of participants who played more than one game.",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "venue": "Science 378(6624):1067-1074"
  },
  {
    "_derived": {
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          "open-ended-environment-generation"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2405.15568",
    "authors": [
      "Maxence Faldor",
      "Jenny Zhang",
      "Antoine Cully",
      "Jeff Clune"
    ],
    "date": "2024-05-24",
    "id": "src-faldor-2024-omni-epic",
    "kind": "preprint",
    "name": "OMNI-EPIC: Open-endedness via Models of human Notions of Interestingness with Environments Programmed in Code",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "venue": "arXiv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "fallout-shelter"
        ]
      }
    },
    "accessed": "2026-10-25",
    "authors": [
      "Fallout Wiki contributors"
    ],
    "date": "2026",
    "id": "src-falloutwiki-2026-power-generator",
    "kind": "encyclopedia",
    "name": "Power generator",
    "notes": "The Fallout Shelter power generator uses dwellers' Strength; three upgrade tiers; adjacent matching rooms of the same level merge with a production and upgrade cost bonus (single, double, triple); when power runs short, rooms stop working starting with those farthest from the power sources; the Nuclear Reactor unlocks at 60 dwellers.",
    "provenance": {
      "created": "2026-10-25-catalog-game-pilot"
    },
    "type": "source",
    "url": "https://fallout.fandom.com/wiki/Power_generator",
    "venue": "Fallout Wiki (Fandom)"
  },
  {
    "_derived": {
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        ]
      }
    },
    "accessed": "2026-10-25",
    "authors": [
      "Fallout Wiki contributors"
    ],
    "date": "2026",
    "id": "src-falloutwiki-2026-vault-dwellers",
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    "name": "Vault dwellers (Fallout Shelter)",
    "notes": "Adult male and female dwellers in living quarters meet, talk, dance, and mate; related dwellers cannot mate except cousins, aunts and nephews, uncles and nieces; children become assignable adults three hours after birth; children have a 50% chance of inheriting either parent's highest SPECIAL stat, and maxed parents can produce higher-stat children; happiness rises with job fit and partners and falls with shortages, illness, and bodies left in the vault; survival mode forbids revival.",
    "provenance": {
      "created": "2026-10-25-catalog-game-pilot"
    },
    "type": "source",
    "url": "https://fallout.fandom.com/wiki/Vault_dwellers_(Fallout_Shelter)",
    "venue": "Fallout Wiki (Fandom)"
  },
  {
    "_derived": {
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        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "FoGu"
    ],
    "date": "2026",
    "id": "src-fogu-2026-harvest-moon-snes",
    "kind": "encyclopedia",
    "name": "Harvest Moon (SNES) guide",
    "notes": "Fan guide; publication date not stated, accessed revision. Two and a half years to restore the farm, father's final evaluation, five eligible wives, stamina and power berries subpage.",
    "provenance": {
      "created": "2026-10-24-catalog-gc"
    },
    "type": "source",
    "url": "https://fogu.com/hm/snes/",
    "venue": "FoGu"
  },
  {
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      }
    },
    "accessed": "2026-10-24",
    "arxiv": "1904.10656",
    "authors": [
      "Matthew C. Fontaine",
      "Scott Lee",
      "L. B. Soros",
      "Fernando De Mesentier Silva",
      "Julian Togelius",
      "Amy K. Hoover"
    ],
    "date": "2019-04-24",
    "id": "src-fontaine-2019-hearthstone-mesb",
    "kind": "preprint",
    "name": "Mapping Hearthstone Deck Spaces through MAP-Elites with Sliding Boundaries",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "venue": "arXiv"
  },
  {
    "_derived": {
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        "cited_by": [
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        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2007.05674",
    "authors": [
      "Matthew C. Fontaine",
      "Ruilin Liu",
      "Ahmed Khalifa",
      "Jignesh Modi",
      "Julian Togelius",
      "Amy K. Hoover",
      "Stefanos Nikolaidis"
    ],
    "date": "2020-07-11",
    "id": "src-fontaine-2020-mario-gan-qd",
    "kind": "preprint",
    "name": "Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "venue": "arXiv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "personality-traits",
          "smart-objects",
          "utility-action-selection"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Kenneth D. Forbus",
      "Will Wright"
    ],
    "date": "2001-05-31",
    "id": "src-forbus-2001-programming-objects-sims",
    "kind": "tech-report",
    "name": "Some notes on programming objects in The Sims",
    "notes": "Objects hold behaviors whose advertisements state which of nine motives (energy, comfort, hunger, hygiene, bladder, room, social, fun, mood) they satisfy; values fixed or scaled by personality points in opposing pairs such as nice/grouchy; distance attenuation presets high, moderate, low, none; check trees hide unavailable interactions; Sims choose the behavior that maximizes happiness. Examples: toilet 0-70 Bladder, Feed Fish 1-11 Fun by Playful.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m3"
    },
    "type": "source",
    "url": "https://www.qrg.northwestern.edu/papers/Files/Programming_Objects_in_The_Sims.pdf",
    "venue": "Qualitative Reasoning Group, Northwestern University (course notes)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "on-device-language-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2210.17323",
    "authors": [
      "Elias Frantar",
      "Saleh Ashkboos",
      "Torsten Hoefler",
      "Dan Alistarh"
    ],
    "date": "2022-10-31",
    "id": "src-frantar-2022-gptq",
    "kind": "paper",
    "name": "GPTQ: Accurate Post-Training Quantization for Generative Pre-trained Transformers",
    "notes": "One-shot 3-4 bit weight quantization with approximate second-order information; 175B model quantized in about four GPU hours with minimal accuracy loss; about 3.25x (A100) and 4.5x (A6000) faster generation than FP16.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2210.17323",
    "venue": "ICLR 2023"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "differentiable-simulation",
          "massively-parallel-simulation"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2106.13281",
    "authors": [
      "C. Daniel Freeman",
      "Erik Frey",
      "Anton Raichuk",
      "Sertan Girgin",
      "Igor Mordatch",
      "Olivier Bachem"
    ],
    "date": "2021-06",
    "id": "src-freeman-2021-brax",
    "kind": "paper",
    "name": "Brax: A Differentiable Physics Engine for Large Scale Rigid Body Simulation",
    "notes": "JAX rigid-body engine; millions of steps per second on one accelerator, hundreds of millions across accelerators; Ant locomotion in about ten seconds versus about half an hour for standard PPO.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2106.13281",
    "venue": "NeurIPS 2021 Datasets and Benchmarks"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "fire-spread",
          "material-interactions"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Hidemaro Fujibayashi",
      "Satoru Takizawa",
      "Takuhiro Dohta"
    ],
    "date": "2017",
    "id": "src-fujibayashi-2017-botw-change-and-constant",
    "kind": "talk",
    "name": "Change and Constant: Breaking Conventions with 'The Legend of Zelda: Breath of the Wild'",
    "notes": "GDC 2017 session by Nintendo's game director, art director, and technical director on how Breath of the Wild broke series conventions; the technical director presented the chemistry engine.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m5"
    },
    "type": "source",
    "url": "https://gdcvault.com/play/1024562/Change-and-Constant-Breaking-Conventions",
    "venue": "Game Developers Conference 2017 (GDC Vault)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "generative-agents",
          "llm-explanation-of-state",
          "llm-game-master"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2402.18659",
    "authors": [
      "Roberto Gallotta",
      "Graham Todd",
      "Marvin Zammit",
      "Sam Earle",
      "Antonios Liapis",
      "Julian Togelius",
      "Georgios N. Yannakakis"
    ],
    "date": "2024",
    "doi": "10.1109/TG.2024.3461510",
    "id": "src-gallotta-2024-llms-games-survey",
    "kind": "paper",
    "name": "Large Language Models and Games: A Survey and Roadmap",
    "notes": "Nine roles: player, NPC, player assistant, commentator/reteller, analyst, game master, game mechanic, automated designer, design assistant. LLM GMs accommodate bizarre requests; NPCs may hallucinate quests; design-tool latency 30 s to over a minute; commentary and retelling research limited.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2402.18659",
    "venue": "IEEE Transactions on Games"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "offworld-trading-company"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2015",
    "id": "src-gamesbeat-2015-offworld-trading-company",
    "kind": "news",
    "name": "Civilization IV's lead designer wants you to financially ruin your enemies",
    "notes": "Soren Johnson names M.U.L.E. and Railroad Tycoon as inspirations; Steam Early Access launch set for 2015-02-12; matches of 30-40 minutes; hostile takeovers through share purchases.",
    "provenance": {
      "created": "2026-10-24-catalog-ge"
    },
    "type": "source",
    "url": "https://gamesbeat.com/civilization-ivs-lead-designer-wants-you-to-financially-ruin-your-enemies/",
    "venue": "GamesBeat"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "the-farmer-was-replaced"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2025-09-12",
    "id": "src-gamesmarket-2025-the-farmer-was-replaced-1-0",
    "kind": "news",
    "name": "Rows of corn, lines of code: Swiss automation game The Farmer Was Replaced launches 10 October",
    "notes": "1.0 launch on 10 October 2025 after early access from 10 February 2023 with 150,000 copies sold; 1.0 adds multiple drones and a revamped tech tree; Zurich publisher Metaroot.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://www.gamesmarket.global/rows-of-corn-lines-of-code-swiss-automation-game-the-farmer-was-replaced-launches-10-october-2fcf639b76742bf03a09fecab9dd8e32",
    "venue": "GamesMarket"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "equilinox"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2018-11",
    "id": "src-gamingonlinux-2018-equilinox-release",
    "kind": "news",
    "name": "Relaxing nature sim Equilinox is out and seems to be a hit with users",
    "notes": "Development since 2015; 120+ species, 10 biome types spread by grasses, 60+ tasks; animals eat, reproduce, grow, die, hunt; a commenter notes evolution is triggered by meeting conditions rather than simulated selection.",
    "provenance": {
      "created": "2026-10-24-catalog-gd"
    },
    "type": "source",
    "url": "https://www.gamingonlinux.com/2018/11/relaxing-nature-sim-equilinox-is-out-seems-to-be-a-hit-with-users",
    "venue": "GamingOnLinux"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "realtime-voice-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Game Developers Conference"
    ],
    "date": "2025-01",
    "id": "src-gdc-2025-state-of-industry",
    "kind": "tech-report",
    "name": "GDC 2025 State of the Game Industry: Devs weigh in on layoffs, AI, and more",
    "notes": "Over 3,000 respondents (+/-2%). 52% work at companies that implemented generative AI; 36% personally use it; 30% think it is having a negative impact on the industry, up 12 points.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://gdconf.com/article/gdc-2025-state-of-the-game-industry-devs-weigh-in-on-layoffs-ai-and-more/",
    "venue": "gdconf.com"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "realtime-voice-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Game Developers Conference"
    ],
    "date": "2026",
    "id": "src-gdc-2026-state-of-industry",
    "kind": "tech-report",
    "name": "GDC 2026 State of the Game Industry reveals impact of layoffs, generative AI, and more",
    "notes": "Over 2,300 respondents. 36% use generative AI at work (30% at studios vs 58% at publishing, support, marketing). 52% see negative impact (30% in 2025, 18% the year before), 7% positive. Uses: research or brainstorming 81%, daily tasks 47%, code assistance 47%, prototyping 35%. ChatGPT 74%.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://gdconf.com/article/gdc-2026-state-of-the-game-industry-reveals-impact-of-layoffs-generative-ai-and-more/",
    "venue": "gdconf.com"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "fallout-shelter"
        ]
      }
    },
    "accessed": "2026-10-25",
    "authors": [
      "Sal Romano"
    ],
    "date": "2015-06-14",
    "id": "src-gematsu-2015-fallout-shelter-ios",
    "kind": "news",
    "name": "Fallout Shelter announced for iOS, out now",
    "notes": "Bethesda Softworks announced the free-to-play game for iOS at its E3 2015 press conference and released it on the App Store the same night; Android to follow later.",
    "provenance": {
      "created": "2026-10-25-catalog-game-pilot"
    },
    "type": "source",
    "url": "https://gematsu.com/2015/06/fallout-shelter-announced-ios-out-now",
    "venue": "Gematsu"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "massively-parallel-simulation"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Genesis AI team"
    ],
    "date": "2024-12",
    "id": "src-genesis-2024-genesis-world",
    "kind": "repository",
    "name": "Genesis World (formerly Genesis): a generative and universal physics engine for robotics and beyond",
    "notes": "Apache-2.0; rigid, FEM, MPM, PBD, SPH solvers in one scene; academic project from Dec 2024, Genesis World 1.0 announced May 2026; no arXiv paper listed.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://github.com/Genesis-Embodied-AI/Genesis",
    "venue": "GitHub"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "constrained-decoding"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2501.10868",
    "authors": [
      "Saibo Geng",
      "Hudson Cooper",
      "Michał Moskal",
      "Samuel Jenkins",
      "Julian Berman",
      "Nathan Ranchin",
      "Robert West",
      "Eric Horvitz",
      "Harsha Nori"
    ],
    "date": "2025-01-18",
    "id": "src-geng-2025-jsonschemabench",
    "kind": "preprint",
    "name": "JSONSchemaBench: A Rigorous Benchmark of Structured Outputs for Language Models",
    "notes": "10K real-world JSON schemas; evaluates Guidance, Outlines, llama.cpp, XGrammar, OpenAI, and Gemini on efficiency, constraint coverage, and output quality, plus the official JSON Schema Test Suite.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2501.10868",
    "venue": "arXiv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "alphaevolve-algorithm-discovery"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2511.02864",
    "authors": [
      "Bogdan Georgiev",
      "Javier Gomez-Serrano",
      "Terence Tao",
      "Adam Zsolt Wagner"
    ],
    "date": "2025-11-03",
    "id": "src-georgiev-2025-math-discovery-at-scale",
    "kind": "preprint",
    "name": "Mathematical exploration and discovery at scale",
    "notes": "AlphaEvolve applied to 67 problems in analysis, combinatorics, geometry and number theory; mostly rediscovers best known constructions, improves several, sometimes generalizes finite results to formulas.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2511.02864"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "constrained-decoding"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "ggml-org"
    ],
    "date": "2026",
    "id": "src-ggml-2026-llama-cpp-gbnf",
    "kind": "repository",
    "name": "llama.cpp GBNF grammar guide (grammars/README.md)",
    "notes": "GBNF production rules constrain local model output; a JSON Schema subset converts to GBNF via json_schema or response_format. Caveats: known grammar performance problems, many optional items make sampling slow, unsupported schema features (nested $ref, patternProperties, uniqueItems, conditionals) are skipped silently.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://github.com/ggml-org/llama.cpp/blob/master/grammars/README.md",
    "venue": "GitHub"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "game-dev-story"
        ]
      }
    },
    "accessed": "2026-10-25",
    "authors": [
      "Ryan Davis"
    ],
    "date": "2010-11-02",
    "id": "src-giantbomb-2010-game-dev-story-review",
    "kind": "news",
    "name": "Game Dev Story Review (iPhone)",
    "notes": "Staff are assigned to the pitch, graphics, and sound; new consoles arrive over time and building one's own console is a long-term goal; GAMEDEX booth spending; contract jobs between projects; running out of money cancels a game in development; the game tallies accomplishments at the 20-year mark and play can continue; calls its pacing quick and turn-based.",
    "provenance": {
      "created": "2026-10-25-catalog-game-pilot"
    },
    "type": "source",
    "url": "https://giantbomb.com/reviews/game-dev-story-review",
    "venue": "Giant Bomb"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "aurora-4x"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Giant Bomb contributors"
    ],
    "date": "2026",
    "id": "src-giantbomb-2026-aurora",
    "kind": "encyclopedia",
    "name": "Aurora (Giant Bomb wiki)",
    "notes": "Release 2004, developer Steve Walmsley, PC, free to download. Turn-based science fiction 4X; time advances in steps from 5 seconds to 30 days; eleven Trans-Newtonian Elements with accessibility 0.1 to 1; jump points found by survey; colony cost from gravity, atmosphere, temperature, lowered by terraforming; ship classes designed from components; missiles versus beams; scientists, administrators, naval officers, ground commanders improve over time.",
    "provenance": {
      "created": "2026-10-24-catalog-gi"
    },
    "type": "source",
    "url": "https://giantbomb.com/wiki/Games/Aurora",
    "venue": "Giant Bomb"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "automated-playtesting"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2307.11105",
    "authors": [
      "Jonas Gillberg",
      "Joakim Bergdahl",
      "Alessandro Sestini",
      "Andrew Eakins",
      "Linus Gisslén"
    ],
    "date": "2023-08",
    "id": "src-gillberg-2023-rl-testing-aaa",
    "kind": "paper",
    "name": "Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Games",
    "notes": "EA SEED added an experimental RL system to scripted-bot automated testing for titles including Battlefield 2042 and Dead Space (2023); reports the largest integration time sinks.",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "venue": "IEEE Conference on Games 2023"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "learned-level-generation"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2103.04847",
    "authors": [
      "Linus Gisslén",
      "Andy Eakins",
      "Camilo Gordillo",
      "Joakim Bergdahl",
      "Konrad Tollmar"
    ],
    "date": "2021-03-08",
    "id": "src-gisslen-2021-arlpcg",
    "kind": "preprint",
    "name": "Adversarial Reinforcement Learning for Procedural Content Generation",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "venue": "arXiv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "automated-playtesting"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2103.13798",
    "authors": [
      "Camilo Gordillo",
      "Joakim Bergdahl",
      "Konrad Tollmar",
      "Linus Gisslén"
    ],
    "date": "2021-08",
    "id": "src-gordillo-2021-curiosity-playtesting",
    "kind": "paper",
    "name": "Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agents",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "venue": "IEEE Conference on Games 2021"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "creature-learning",
          "trait-inheritance"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Stephen Grand",
      "Dave Cliff",
      "Anil Malhotra"
    ],
    "date": "1996",
    "id": "src-grand-1996-creatures-alife",
    "kind": "tech-report",
    "name": "Creatures: Artificial Life Autonomous Software Agents for Home Entertainment",
    "notes": "About 1,000 neurons in 9 lobes and 5,000 synapses; concept space of about 640 cells; 16-cell decision layer, strongest cell acts; drive reduction releases reward and drive increase releases punishment chemicals that reinforce synapses; 256 chemicals with gene-defined reactions; haploid genome of about 320 genes; crossover at gene boundaries with omission, duplication, and mutation; genes switch on at set ages.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m3"
    },
    "type": "source",
    "url": "https://www.sussex.ac.uk/informatics/cogslib/reports/csrp/csrp434.pdf",
    "venue": "University of Sussex Cognitive Science Research Paper CSRP434 (Millennium Technical Report 9601)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "quality-diversity-search"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "1907.04053",
    "authors": [
      "Daniele Gravina",
      "Ahmed Khalifa",
      "Antonios Liapis",
      "Julian Togelius",
      "Georgios N. Yannakakis"
    ],
    "date": "2019-07-09",
    "doi": "10.1109/CIG.2019.8848053",
    "id": "src-gravina-2019-pcg-quality-diversity",
    "kind": "paper",
    "name": "Procedural Content Generation through Quality Diversity",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "venue": "IEEE Conference on Games 2019"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "simulation-based-inference"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "1905.07488",
    "authors": [
      "David S. Greenberg",
      "Marcel Nonnenmacher",
      "Jakob H. Macke"
    ],
    "date": "2019-05-17",
    "id": "src-greenberg-2019-apt",
    "kind": "paper",
    "name": "Automatic Posterior Transformation for Likelihood-Free Inference",
    "notes": "Sequential neural posterior estimation with arbitrary, dynamically updated proposals and normalizing-flow density estimators; works on high-dimensional time series and images.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/1905.07488",
    "venue": "ICML 2019"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "cicero-strategic-dialogue"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2407.06813",
    "authors": [
      "Zhenyu Guan",
      "Xiangyu Kong",
      "Fangwei Zhong",
      "Yizhou Wang"
    ],
    "date": "2024-07-09",
    "id": "src-guan-2024-richelieu",
    "kind": "preprint",
    "name": "Richelieu: Self-Evolving LLM-Based Agents for AI Diplomacy",
    "notes": "LLM Diplomacy agent combining planning with memory and reflection, goal-directed negotiation, and self-play memory augmentation without human data.",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "venue": "arXiv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "automated-playtesting"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "S. Gudmundsson",
      "Philipp Eisen",
      "E. Poromaa",
      "Alex Nodet",
      "Sami Purmonen",
      "B. Kozakowski",
      "Richard Meurling",
      "Le-le Cao"
    ],
    "date": "2018",
    "doi": "10.1109/CIG.2018.8490442",
    "id": "src-gudmundsson-2018-human-like-playtesting",
    "kind": "paper",
    "name": "Human-Like Playtesting with Deep Learning",
    "notes": "King: CNN trained on player moves in Candy Crush Saga and Candy Crush Soda Saga predicts human moves and estimates level difficulty; correlates better with average difficulty than MCTS at a fraction of compute.",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "venue": "IEEE Conference on Computational Intelligence and Games (CIG 2018)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "utopia"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Guinness World Records"
    ],
    "date": "2026",
    "id": "src-guinness-2026-first-city-building-game",
    "kind": "docs",
    "name": "First city-building videogame",
    "notes": "Record states the first city-building videogame is generally considered to be Utopia, released on the Intellivision in 1981; the companion record for first simulation videogame also names Utopia by Don Daglow, 1981.",
    "provenance": {
      "created": "2026-10-24-catalog-ga"
    },
    "type": "source",
    "url": "https://www.guinnessworldrecords.com/world-records/88205-first-city-building-videogame",
    "venue": "Guinness World Records"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "caves-of-qud",
          "wave-function-collapse"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Maxim Gumin"
    ],
    "date": "2016-09-30",
    "id": "src-gumin-2016-wavefunctioncollapse",
    "kind": "repository",
    "name": "WaveFunctionCollapse",
    "notes": "Overlapping and simple tiled models; lowest-entropy observation plus propagation; README lists Bad North, Caves of Qud, Dead Static Drive, Townscaper, and Matrix Awakens, plus Unity, Unreal Engine 5, Godot 4, and Houdini adaptations.",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "url": "https://github.com/mxgmn/WaveFunctionCollapse",
    "venue": "GitHub (mxgmn)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "diffusion-game-engines"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2504.08388",
    "authors": [
      "Junliang Guo",
      "Yang Ye",
      "Tianyu He",
      "Haoyu Wu",
      "Yushu Jiang",
      "Tim Pearce",
      "Jiang Bian"
    ],
    "date": "2025-04",
    "id": "src-guo-2025-mineworld",
    "kind": "preprint",
    "name": "MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft",
    "notes": "Visual-action autoregressive Transformer over image and action tokens with parallel decoding; 4 to 7 fps across model scales; code and model released (microsoft/MineWorld).",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2504.08388"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "model-based-planning-muzero"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2509.24527",
    "authors": [
      "Danijar Hafner",
      "Wilson Yan",
      "Timothy Lillicrap"
    ],
    "date": "2025-09-29",
    "id": "src-hafner-2025-dreamer-4",
    "kind": "preprint",
    "name": "Training Agents Inside of Scalable World Models",
    "notes": "Dreamer 4 learns behavior by RL inside a world model trained mostly on unlabeled video; model runs interactively on one GPU; first agent to obtain Minecraft diamonds from offline data only.",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "venue": "arXiv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "model-based-planning-muzero"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2301.04104",
    "authors": [
      "Danijar Hafner",
      "Jurgis Pasukonis",
      "Jimmy Ba",
      "Timothy Lillicrap"
    ],
    "date": "2025-04-02",
    "doi": "10.1038/s41586-025-08744-2",
    "id": "src-hafner-2025-dreamerv3",
    "kind": "paper",
    "name": "Mastering diverse control tasks through world models",
    "notes": "DreamerV3: one fixed configuration beats specialized methods on over 150 tasks; first algorithm to collect Minecraft diamonds from scratch without human data or curricula (first diamond near 30M environment steps, about 17 days of play).",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "venue": "Nature 640:647-653"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "democracy-4",
          "policy-influence-network"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Cliff Harris"
    ],
    "date": "2020-06-23",
    "id": "src-harris-2020-democracy4-fixed-income",
    "kind": "tech-report",
    "name": "Democracy 4: the fixed income rewrite",
    "notes": "Democracy 1-4 use a homebrew neural network where voters, groups, policies, ministers, and events are neurons capped 0..1 or -1..+1; percentage effects on 0-1 income favored the rich; added fixed-income neurons that can exceed 1.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m2"
    },
    "type": "source",
    "url": "https://positech.co.uk/cliffsblog/2020/06/23/democracy-4-the-fixed-income-rewrite",
    "venue": "Cliffski's Blog (Positech Games)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "agent-pathfinding"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Peter E. Hart",
      "Nils J. Nilsson",
      "Bertram Raphael"
    ],
    "date": "1968-07",
    "doi": "10.1109/TSSC.1968.300136",
    "id": "src-hart-1968-astar",
    "kind": "paper",
    "name": "A Formal Basis for the Heuristic Determination of Minimum Cost Paths",
    "notes": "Introduces the A* search algorithm: nodes are expanded in order of path cost so far plus a heuristic estimate of remaining cost; with an admissible heuristic the first path found to the goal has minimum cost.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m3"
    },
    "type": "source",
    "url": "https://doi.org/10.1109/TSSC.1968.300136",
    "venue": "IEEE Transactions on Systems Science and Cybernetics 4(2), 100-107"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "open-interactive-video-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2508.13009",
    "authors": [
      "Xianglong He",
      "Chunli Peng",
      "Zexiang Liu",
      "and others (Skywork AI)"
    ],
    "date": "2025-08",
    "id": "src-he-2025-matrix-game-2",
    "kind": "preprint",
    "name": "Matrix-Game 2.0: An Open-Source, Real-Time, and Streaming Interactive World Model",
    "notes": "25 fps on one H100 at 352x640; 1.3B base plus action modules (~1.8B); ~1,200 h from Unreal Engine, Minecraft, GTA driving, Temple Run, Sekai; Self-Forcing with DMD, 3 steps, rolling KV cache; weights and code released; no explicit memory.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2508.13009"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "llm-game-master"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Hidden Door"
    ],
    "date": "2026",
    "id": "src-hiddendoor-2026-blog-index",
    "kind": "tech-report",
    "name": "Hidden Door blog",
    "notes": "Post list: Introducing Early Access (2025-08-13), Now Playing: Dracula (2025-10-15), Inside our agentic story harness (2026-10-02), A time-traveling narrative harness (2026-10-16). Post bodies not read.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://www.hiddendoor.co/blog",
    "venue": "hiddendoor.co"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "llm-game-master",
          "on-device-language-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Hidden Door"
    ],
    "date": "2026",
    "id": "src-hiddendoor-2026-homepage",
    "kind": "docs",
    "name": "Hidden Door",
    "notes": "Story engine turns player intent into story beats and world-state changes checked against canon and rules before display (example: Dracula cannot enter uninvited); typed, auditable world model with embeddings; nearly 100 specialized narrative tasks; a tuned 1.7B model beat a 120B general model on one core task. Licensed worlds include Dracula, Oz, Pride and Prejudice, Sherlock Holmes.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://www.hiddendoor.co/",
    "venue": "hiddendoor.co"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "subspace-neural-physics"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Daniel Holden",
      "Bang Chi Duong",
      "Sayantan Datta",
      "Derek Nowrouzezahrai"
    ],
    "date": "2019-07",
    "doi": "10.1145/3309486.3340245",
    "id": "src-holden-2019-subspace-neural-physics",
    "kind": "paper",
    "name": "Subspace Neural Physics: Fast Data-Driven Interactive Simulation",
    "notes": "Ubisoft La Forge: network predicts dynamics in a PCA subspace of an offline cloth or deformable simulation; reported 300-5000x faster than the source simulation at small extra memory; not stated to have shipped.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://theorangeduck.com/page/subspace-neural-physics-fast-data-driven-interactive-simulation",
    "venue": "ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2019"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "subspace-neural-physics"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Daniel Holden"
    ],
    "date": "2020",
    "id": "src-holden-2020-gdc-squishy-bunnies",
    "kind": "talk",
    "name": "Machine Learning: Physics Simulation, Kolmogorov Complexity, and Squishy Bunnies",
    "notes": "Ubisoft Montreal talk on learned interactive physics and cloth, approximately 300 to 5000 times faster than standard simulation; does not name a shipped title.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://gdcvault.com/play/1026713/Machine-Learning-Physics-Simulation-Kolmogorov",
    "venue": "GDC 2020 (GDC Vault)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "budget-treasury",
          "citizen-satisfaction",
          "crime-policing",
          "immigration-attractiveness",
          "labor-market",
          "land-value",
          "pollution-spread",
          "power-grid",
          "random-disasters",
          "rci-demand",
          "road-network",
          "service-coverage",
          "simcity-1989",
          "taxation",
          "traffic-congestion"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Will Wright",
      "Don Hopkins"
    ],
    "date": "2008",
    "id": "src-hopkins-2008-micropolis",
    "kind": "repository",
    "name": "Micropolis: open-source SimCity source code",
    "notes": "GPL release of the original SimCity engine (year from contributor knowledge). micropolis-java engine: crimeScan sets cell crime = 128 - land value + population density (cap 300) minus a smoothed police map, clamped 0-250, high-crime message above an average of 100; doDisasters fires with chance 1/481, 1/241, or 1/61 per cycle by level, then picks fire, flood, tornado, earthquake, nothing, or a monster if average pollution exceeds 60.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m7"
    },
    "type": "source",
    "url": "https://github.com/SimHacker/micropolis",
    "venue": "GitHub (SimHacker/micropolis)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "voyager-skill-libraries"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2503.09617",
    "authors": [
      "Jack Hopkins",
      "Mart Bakler",
      "Akbir Khan"
    ],
    "date": "2025-03-06",
    "id": "src-hopkins-2025-factorio-learning-environment",
    "kind": "preprint",
    "name": "Factorio Learning Environment",
    "notes": "Lab-play (eight structured tasks) and open-play (largest factory on a procedural map). LLM agents found strategies such as electric drilling but failed at complex automation such as electronic circuits; weak spatial reasoning and error recovery.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2503.09617",
    "venue": "arXiv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "differentiable-simulation"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "1910.00935",
    "authors": [
      "Yuanming Hu",
      "Luke Anderson",
      "Tzu-Mao Li",
      "Qi Sun",
      "Nathan Carr",
      "Jonathan Ragan-Kelley",
      "Fredo Durand"
    ],
    "date": "2019-10-01",
    "id": "src-hu-2020-difftaichi",
    "kind": "paper",
    "name": "DiffTaichi: Differentiable Programming for Physical Simulation",
    "notes": "10 differentiable simulators; elastic simulator 4.2x shorter than hand CUDA at similar speed and 188x faster than TensorFlow; controllers optimized in tens of iterations.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/1910.00935",
    "venue": "ICLR 2020"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "automated-rule-generation"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2404.08706",
    "authors": [
      "Chengpeng Hu",
      "Yunlong Zhao",
      "Jialin Liu"
    ],
    "date": "2024-04-11",
    "id": "src-hu-2024-llm-game-generation-vgdl",
    "kind": "preprint",
    "name": "Game Generation via Large Language Models",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "venue": "arXiv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "versu"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "IFWiki contributors"
    ],
    "date": "2026",
    "id": "src-ifwiki-2026-versu",
    "kind": "encyclopedia",
    "name": "Versu",
    "notes": "Community wiki; accessed revision. Little Text People acquired by Linden Lab in early 2012; project cancelled early 2014; Blood & Laurels later released independently on iPad.",
    "provenance": {
      "created": "2026-10-24-catalog-gc"
    },
    "type": "source",
    "url": "https://ifwiki.org/Versu",
    "venue": "IFWiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "pocket-city"
        ]
      }
    },
    "accessed": "2026-10-25",
    "authors": [
      "Christine Chan"
    ],
    "date": "2018-08-13",
    "id": "src-imore-2018-pocket-city-review",
    "kind": "news",
    "name": "Pocket City review: Build and manage your dream city",
    "notes": "A gauge at the top of the screen shows which zone type citizens demand; safety buildings (police, fire department, hospital) and institutions; growth brings crime, fires, and natural disasters; power and water reach buildings only through roads; citizens give quests; levels unlock building types; land expands as the city grows; sandbox mode has free building and no quests or levels.",
    "provenance": {
      "created": "2026-10-25-catalog-game-pilot"
    },
    "type": "source",
    "url": "https://www.imore.com/pocket-city-review",
    "venue": "iMore"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "pocket-city"
        ]
      }
    },
    "accessed": "2026-10-25",
    "authors": [
      "David Ingrusee"
    ],
    "date": "2019-11-10",
    "id": "src-indiehive-2019-pocket-city",
    "kind": "news",
    "name": "Pocket City – Premium City Building for Mobile",
    "notes": "Review. Experience comes from construction, organizing events such as block parties and firework shows, stopping crime, extinguishing fires, and completing quests from the advisor; levels grant money or unlock buildings; disasters random or player-invoked; land plots bought from a landlord whose price rises with each purchase; sales, income, and property taxes; three difficulty settings and a sandbox mode with free construction.",
    "provenance": {
      "created": "2026-10-25-catalog-game-pilot"
    },
    "type": "source",
    "url": "https://indie-hive.com/pocket-city/",
    "venue": "Indie Hive"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "diffusion-game-engines"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2024-11-10",
    "id": "src-infoq-2024-decart-etched-oasis",
    "kind": "news",
    "name": "Decart and Etched release Oasis, a real-time AI-generated Minecraft-like world model",
    "notes": "Oasis at 20 fps and 460p on H100s; 500M open weights described as scaled down; autoencoder with DiT layers, next-frame prediction; only a few minutes of play at a time; placing a dirt block can bring up an entirely new environment.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://www.infoq.com/news/2024/11/decart-etched-oasis",
    "venue": "InfoQ"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "surgeon-simulator"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2016-12",
    "id": "src-invenglobal-2016-surgeon-simulator-vr",
    "kind": "news",
    "name": "Bringing the ER to VR: Surgeon Simulator: Experience Reality",
    "notes": "VR edition by Bossa Studios on PlayStation VR (launch), HTC Vive 2016-12-05, Oculus Touch 2016-12-06.",
    "provenance": {
      "created": "2026-10-24-catalog-gf"
    },
    "type": "source",
    "url": "https://www.invenglobal.com/articles/523/bringing-the-er-to-vr-surgeon-simulator-experience-reality",
    "venue": "Inven Global"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "realtime-voice-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Inworld AI"
    ],
    "date": "2025-08-01",
    "id": "src-inworld-2025-death-by-ai",
    "kind": "tech-report",
    "name": "How Inworld helped an AI game with 20 million players reach profitability",
    "notes": "Vendor case study of Death by AI (Playroom, six staff): 700,000 daily users three days after launch, 10 million players in month one, 20 million and 3 million play hours by month three; 1.2 billion tokens in month one; moved from GPT-3.5/GPT-4 and ElevenLabs to Inworld; claims of lower cost and latency are unverified.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://inworld.ai/blog/how-inworld-helped-the-ai-game-death-by-ai-with-20-million-players-reach-profitability",
    "venue": "Inworld blog"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "realtime-voice-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Inworld AI"
    ],
    "date": "2026-06-10",
    "id": "src-inworld-2026-consumer-ai-cost",
    "kind": "tech-report",
    "name": "Cost is the wall in front of consumer AI. We are taking it down.",
    "notes": "Vendor price list as of June 2026: Realtime TTS-2 about $10 per 1M characters at scale ($25 on demand), TTS-1.5 Mini about $5 at scale, speech-to-text about $0.10 per hour; ElevenLabs API cited at about $100 per 1M characters. Claims about 3 in 100 consumer AI users ever pay, paying users spend $5-20 per month.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://inworld.ai/blog/consumer-ai-cost-pricing",
    "venue": "Inworld blog"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "realtime-voice-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Inworld AI"
    ],
    "date": "2026-01-21",
    "id": "src-inworld-2026-tts-1-5",
    "kind": "tech-report",
    "name": "Inworld TTS-1.5: Upgrading the #1 Ranked TTS Model with Production-Grade Latency, Expression and Stability",
    "notes": "TTS-1.5 Max: P90 time to first audio under 250 ms, $25 per 1M characters (about $0.025 per minute). TTS-1.5 Mini: under 130 ms, $15 per 1M characters (about $0.015 per minute). 15 languages. Vendor figures.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://inworld.ai/blog/introducing-inworld-tts-1-5",
    "venue": "Inworld blog"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "diagnosis-treatment",
          "project-hospital"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2020-03-08",
    "id": "src-jgeekstudies-2020-project-hospital",
    "kind": "postmortem",
    "name": "Project Hospital: a realistic take on hospital simulation",
    "notes": "Interview with Jan Benes, lead programmer at Oxymoron Games: examinations uncover symptoms and enough symptoms give a diagnosis; symptom frequency tuned so one exam rarely suffices; dangerous hidden symptoms must be found and treated in time; based on real medicine with input from professionals.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m5"
    },
    "type": "source",
    "url": "https://jgeekstudies.org/2020/03/08/project-hospital-a-realistic-take-on-hospital-simulation",
    "venue": "Journal of Geek Studies"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "deep-rl-npc-policies"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "1809.02627",
    "authors": [
      "Arthur Juliani",
      "Vincent-Pierre Berges",
      "Ervin Teng",
      "Andrew Cohen",
      "Jonathan Harper",
      "Chris Elion",
      "Chris Goy",
      "Yuan Gao",
      "Hunter Henry",
      "Marwan Mattar",
      "Danny Lange"
    ],
    "date": "2018-09-07",
    "id": "src-juliani-2018-unity-ml-agents",
    "kind": "preprint",
    "name": "Unity: A General Platform for Intelligent Agents",
    "notes": "Introduces the open-source Unity ML-Agents Toolkit for training agents inside Unity environments.",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "venue": "arXiv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "game-dev-story"
        ]
      }
    },
    "accessed": "2026-10-25",
    "authors": [
      "Kairosoft Wiki contributors"
    ],
    "date": "2026",
    "id": "src-kairosoftwiki-2026-game-dev-story",
    "kind": "encyclopedia",
    "name": "Game Dev Story",
    "notes": "Earliest release listed is a Japanese DoCoMo phone version on 2008-11-04, then iOS 2010-10-09 (no Windows release listed). Contracts pay 100K to over 1,000K within about 6 to 13 weeks and cost the fee and reputation when failed; office upgrades unlock training, advertising, and hiring methods and two seats; advertising loses effect with repeated use; Gamedex each July; Global Game Awards each December, gated on review totals; fan letters shift popularity with age groups and genders.",
    "provenance": {
      "created": "2026-10-25-catalog-game-pilot"
    },
    "type": "source",
    "url": "https://kairosoft.wiki.gg/wiki/Game_Dev_Story",
    "venue": "Kairosoft Wiki (wiki.gg)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "game-dev-story"
        ]
      }
    },
    "accessed": "2026-10-25",
    "authors": [
      "Kairosoft Wiki contributors"
    ],
    "date": "2026",
    "id": "src-kairosoftwiki-2026-gds-careers",
    "kind": "encyclopedia",
    "name": "Careers (Game Dev Story)",
    "notes": "Eight careers, four basic (coder, writer, designer, sound engineer) tied to Program, Scenario, Graphics, and Sound, and four advanced (director, producer, hardware engineer, hacker) that need level 5 in two prerequisite careers; each career levels to 5; a Career Change Manual sold once a year moves an employee; hardware engineers are required to build consoles.",
    "provenance": {
      "created": "2026-10-25-catalog-game-pilot"
    },
    "type": "source",
    "url": "https://kairosoft.wiki.gg/wiki/Careers_(Game_Dev_Story)",
    "venue": "Kairosoft Wiki (wiki.gg)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "game-dev-story"
        ]
      }
    },
    "accessed": "2026-10-25",
    "authors": [
      "Kairosoft Wiki contributors"
    ],
    "date": "2026",
    "id": "src-kairosoftwiki-2026-gds-consoles",
    "kind": "encyclopedia",
    "name": "Consoles (Game Dev Story)",
    "notes": "Stub page. Each console has an availability date and a removal date in in-game years, months, and weeks, with a three-month warning before removal; no new games for a removed console; licenses are bought for every console except PC, at rising prices; custom consoles need a hardware engineer and the level 3 office and combine a chosen type, CPU, and media.",
    "provenance": {
      "created": "2026-10-25-catalog-game-pilot"
    },
    "type": "source",
    "url": "https://kairosoft.wiki.gg/wiki/Consoles_(Game_Dev_Story)",
    "venue": "Kairosoft Wiki (wiki.gg)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "game-dev-story"
        ]
      }
    },
    "accessed": "2026-10-25",
    "authors": [
      "Kairosoft Wiki contributors"
    ],
    "date": "2026",
    "id": "src-kairosoftwiki-2026-gds-creating-games",
    "kind": "encyclopedia",
    "name": "Creating games (Game Dev Story)",
    "notes": "One genre and one type per game, each with cost and popularity, combining into combos from poor to excellent; five development directions trading cost, speed, quality, and research data; staff produce Fun, Creativity, Graphics, and Sound points and bugs; boosts and random events during development; debugging yields research data; four critics score up to 10 each; 32 of 40 enters the Hall of Fame and allows a sequel.",
    "provenance": {
      "created": "2026-10-25-catalog-game-pilot"
    },
    "type": "source",
    "url": "https://kairosoft.wiki.gg/wiki/Creating_games_(Game_Dev_Story)",
    "venue": "Kairosoft Wiki (wiki.gg)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "muse-wham"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Anssi Kanervisto",
      "Dave Bignell",
      "Linda Yilin Wen",
      "Martin Grayson",
      "Raluca Georgescu",
      "Sergio Valcarcel Macua"
    ],
    "date": "2025-02",
    "doi": "10.1038/s41586-025-08600-3",
    "id": "src-kanervisto-2025-wham",
    "kind": "paper",
    "name": "World and Human Action Models towards gameplay ideation",
    "notes": "23 authors (Microsoft Research, Ninja Theory, universities). Introduces WHAM; consistency, diversity, and persistency as capabilities for creative ideation.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://www.nature.com/articles/s41586-025-08600-3",
    "venue": "Nature 638(8051): 656-663"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "wave-function-collapse"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Isaac Karth",
      "Adam M. Smith"
    ],
    "date": "2017-08",
    "id": "src-karth-2017-wfc-constraint-solving",
    "kind": "paper",
    "name": "WaveFunctionCollapse is Constraint Solving in the Wild",
    "notes": "Public release 2016-09-30; WFC as MRV-ordered search with arc-consistency propagation and global restarts; Caves of Qud and Proc Skater 2016 as early users; global constraints caused many conflicts that backtracking resolved.",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "url": "https://adamsmith.as/papers/wfc_is_constraint_solving_in_the_wild.pdf",
    "venue": "Foundations of Digital Games (FDG 2017)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "massively-parallel-simulation"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2408.01584",
    "authors": [
      "Saman Kazemkhani",
      "Aarav Pandya",
      "Daphne Cornelisse",
      "Brennan Shacklett",
      "Eugene Vinitsky"
    ],
    "date": "2024-08-02",
    "id": "src-kazemkhani-2024-gpudrive",
    "kind": "preprint",
    "name": "GPUDrive: Data-driven, multi-agent driving simulation at 1 million FPS",
    "notes": "Built on Madrona; over one million simulation steps per second; multi-agent driving agents trained on Waymo Open Motion scenarios in minutes to hours.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2408.01584"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "massively-parallel-simulation"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Jonathan Kemper"
    ],
    "date": "2024-12-26",
    "id": "src-kemper-2024-genesis-430000x",
    "kind": "news",
    "name": "Genesis speeds up AI robot training with simulations 430,000x faster than reality",
    "notes": "Reports the launch claim of up to 43 million FPS (430,000x real time) for simple scenes; notes skepticism and that contact-rich dexterous scenes remain hard.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://the-decoder.com/genesis-speeds-up-ai-robot-training-with-simulations-430000x-faster-than-reality/",
    "venue": "The Decoder"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "gaussian-splatting"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2308.04079",
    "authors": [
      "Bernhard Kerbl",
      "Georgios Kopanas",
      "Thomas Leimkühler",
      "George Drettakis"
    ],
    "date": "2023-08",
    "id": "src-kerbl-2023-3d-gaussian-splatting",
    "kind": "paper",
    "name": "3D Gaussian Splatting for Real-Time Radiance Field Rendering",
    "notes": "Anisotropic 3D Gaussians from SfM points, interleaved optimization and density control, visibility-aware tile rasterizer; real-time (>=30 fps) novel-view synthesis at 1080p.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2308.04079",
    "venue": "ACM Transactions on Graphics (SIGGRAPH 2023)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "contagion"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "W. O. Kermack",
      "A. G. McKendrick"
    ],
    "date": "1927",
    "doi": "10.1098/rspa.1927.0118",
    "id": "src-kermack-1927-epidemic-theory",
    "kind": "paper",
    "name": "A Contribution to the Mathematical Theory of Epidemics",
    "notes": "Introduces the compartment model of epidemics; shows that for each epidemic there is a threshold population density, set by infectivity, recovery, and death rates, below which introducing infection does not produce an epidemic.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m5"
    },
    "type": "source",
    "url": "https://mathshistory.st-andrews.ac.uk/Extras/Epidemic_theory/",
    "venue": "Proceedings of the Royal Society of London, Series A, 115(772):700-721"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "learned-level-generation"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2001.09212",
    "authors": [
      "Ahmed Khalifa",
      "Philip Bontrager",
      "Sam Earle",
      "Julian Togelius"
    ],
    "date": "2020-01-24",
    "id": "src-khalifa-2020-pcgrl",
    "kind": "preprint",
    "name": "PCGRL: Procedural Content Generation via Reinforcement Learning",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "venue": "arXiv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "gaussian-splatting"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "The Khronos Group"
    ],
    "date": "2026-02-03",
    "id": "src-khronos-2026-gltf-gaussian-splatting",
    "kind": "tech-report",
    "name": "Khronos releases KHR_gaussian_splatting glTF extension release candidate",
    "notes": "Release candidate of baseline glTF 2.0 splat extension; compression proposals SPZ (Niantic Spatial) and L-GSC (Qualcomm); contributors Autodesk, Cesium/Bentley, Esri, Huawei, Niantic Spatial, NVIDIA, XGRIDS; ratification expected Q2 2026.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://www.khronos.org/news/press/gltf-gaussian-splatting-press-release"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "monte-carlo-tree-search"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Levente Kocsis",
      "Csaba Szepesvári"
    ],
    "date": "2006",
    "doi": "10.1007/11871842_29",
    "id": "src-kocsis-2006-uct",
    "kind": "paper",
    "name": "Bandit Based Monte-Carlo Planning",
    "notes": "Introduces UCT, applying the UCB1 bandit rule to node selection in Monte Carlo tree search.",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "venue": "Machine Learning: ECML 2006 (LNCS), pp. 282-293"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "on-device-language-models",
          "realtime-voice-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "KRAFTON"
    ],
    "date": "2026-06-16",
    "id": "src-krafton-2026-pubg-ally-beta",
    "kind": "tech-report",
    "name": "KRAFTON Introduces PUBG Ally Beta Test",
    "notes": "Ally Duo arcade mode on Sanhok, 17 June to 1 July 2026; AI companion Ella powered by an on-device small language model built on NVIDIA ACE with speech-to-text and text-to-speech; fast actions (movement, item collection) with minimal latency, strategy from game context and conversation; Korean, Chinese, English.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://www.krafton.com/en/news/press/krafton-introduces-pubg-ally-beta-test/",
    "venue": "KRAFTON press release"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "continuous-alife-and-asal"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2412.17799",
    "authors": [
      "Akarsh Kumar",
      "Chris Lu",
      "Louis Kirsch",
      "Yujin Tang",
      "Kenneth O. Stanley",
      "Phillip Isola",
      "David Ha"
    ],
    "date": "2024-12-23",
    "id": "src-kumar-2024-asal",
    "kind": "preprint",
    "name": "Automating the Search for Artificial Life with Foundation Models",
    "notes": "ASAL: vision-language foundation model scores rendered simulations to search Boids, Particle Life, Game of Life, Lenia and NCA rule spaces for target phenomena, open-ended novelty, or diverse illumination.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2412.17799"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "ml-weather-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2212.12794",
    "authors": [
      "Remi Lam",
      "Alvaro Sanchez-Gonzalez",
      "Matthew Willson",
      "et al.",
      "Peter Battaglia"
    ],
    "date": "2023-11-14",
    "doi": "10.1126/science.adi2336",
    "id": "src-lam-2023-graphcast",
    "kind": "paper",
    "name": "GraphCast: Learning skillful medium-range global weather forecasting",
    "notes": "0.25 degree global, 10-day forecasts in under one minute; better than the top operational deterministic system on 90% of 1,380 verification targets.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2212.12794",
    "venue": "Science 382 (2023)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "alphaevolve-algorithm-discovery"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2509.19349",
    "authors": [
      "Robert Tjarko Lange",
      "Yuki Imajuku",
      "Edoardo Cetin"
    ],
    "date": "2025-09-17",
    "id": "src-lange-2025-shinkaevolve",
    "kind": "preprint",
    "name": "ShinkaEvolve: Towards Open-Ended And Sample-Efficient Program Evolution",
    "notes": "Open-source LLM program evolution; new state-of-the-art circle packing with about 150 samples versus thousands for earlier systems.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2509.19349"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "massively-parallel-simulation"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Michael Larabel"
    ],
    "date": "2025-09-29",
    "id": "src-larabel-2025-newton-linux-foundation",
    "kind": "news",
    "name": "NVIDIA, Disney and Google contribute open-source Newton engine to the Linux Foundation",
    "notes": "Newton robotics physics engine built on NVIDIA Warp and OpenUSD with MuJoCo compatibility; co-developed with Google DeepMind and Disney Research.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://www.phoronix.com/news/Linux-Foundation-Newton",
    "venue": "Phoronix"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "mean-field-games"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Jean-Michel Lasry",
      "Pierre-Louis Lions"
    ],
    "date": "2007-03-28",
    "doi": "10.1007/s11537-007-0657-8",
    "id": "src-lasry-2007-mean-field-games",
    "kind": "paper",
    "name": "Mean field games",
    "notes": "Founding MFG paper: many rational players each optimize against the aggregate distribution; coupled forward-backward nonlinear PDEs shown well-posed.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://link.springer.com/article/10.1007/s11537-007-0657-8",
    "venue": "Japanese Journal of Mathematics 2, 229-260"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "mean-field-games"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2205.12944",
    "authors": [
      "Mathieu Lauriere",
      "Sarah Perrin",
      "Julien Perolat",
      "Sertan Girgin",
      "Paul Muller",
      "Romuald Elie",
      "Matthieu Geist",
      "Olivier Pietquin"
    ],
    "date": "2022-05-25",
    "id": "src-lauriere-2022-learning-mfg-survey",
    "kind": "preprint",
    "name": "Learning in Mean Field Games: A Survey",
    "notes": "Survey of RL and iterative best-response or policy-evaluation methods for static, stationary and evolutive MFG equilibria and social optima.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2205.12944"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "graph-network-simulators"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2010.08895",
    "authors": [
      "Zongyi Li",
      "Nikola Kovachki",
      "Kamyar Azizzadenesheli",
      "Burigede Liu",
      "Kaushik Bhattacharya",
      "Andrew Stuart",
      "Anima Anandkumar"
    ],
    "date": "2020-10-18",
    "id": "src-li-2020-fno",
    "kind": "paper",
    "name": "Fourier Neural Operator for Parametric Partial Differential Equations",
    "notes": "Neural operator with kernels parameterized in Fourier space; Burgers, Darcy, Navier-Stokes; up to three orders of magnitude faster than traditional PDE solvers; zero-shot super-resolution.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2010.08895",
    "venue": "ICLR 2021"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "open-interactive-video-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2506.17201",
    "authors": [
      "Jiaqi Li",
      "Junshu Tang",
      "Zhiyong Xu",
      "and others (Tencent Hunyuan)"
    ],
    "date": "2025-06",
    "id": "src-li-2025-hunyuan-gamecraft",
    "kind": "preprint",
    "name": "Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition",
    "notes": "Over 1M recordings from 100+ AAA titles split into 6 s clips; keyboard and mouse unified into camera actions with Plucker embeddings; hybrid history conditioning; PCM distillation 0.25 to 6.6 fps, under 5 s latency per action; 720p; lacks shooting and throwing actions.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2506.17201"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "on-device-language-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2306.00978",
    "authors": [
      "Ji Lin",
      "Jiaming Tang",
      "Haotian Tang",
      "Shang Yang",
      "Wei-Ming Chen",
      "Wei-Chen Wang",
      "Guangxuan Xiao",
      "Xingyu Dang",
      "Chuang Gan",
      "Song Han"
    ],
    "date": "2023-06-01",
    "id": "src-lin-2023-awq",
    "kind": "paper",
    "name": "AWQ: Activation-aware Weight Quantization for LLM Compression and Acceleration",
    "notes": "4-bit weight-only quantization protecting about 1% salient weights chosen from activation statistics; TinyChat runtime over 3x faster than Hugging Face FP16 on desktop and mobile GPUs.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2306.00978",
    "venue": "MLSys 2024 (Best Paper Award)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "human-behavior-simulation-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wei Liu",
      "Nai Ding"
    ],
    "date": "2025-12-11",
    "doi": "10.1360/nso/20250053",
    "id": "src-liu-2025-centaur-instruction-understanding",
    "kind": "paper",
    "name": "Can Centaur truly simulate human cognition? The fundamental limitation of instruction understanding",
    "notes": "With task instructions removed or replaced by misleading ones, Centaur still generally outperformed domain-specific cognitive models; authors conclude it relies on superficial statistical cues rather than understanding instructions.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://www.nso-journal.org/10.1360/nso/20250053",
    "venue": "National Science Open 5(1)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "contagion"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Eric T. Lofgren",
      "Nina H. Fefferman"
    ],
    "date": "2007-09",
    "doi": "10.1016/S1473-3099(07)70212-8",
    "id": "src-lofgren-2007-corrupted-blood",
    "kind": "paper",
    "name": "The untapped potential of virtual game worlds to shed light on real world epidemics",
    "notes": "Read via secondary summaries (Medical News Today, Wikipedia). Uses the World of Warcraft Corrupted Blood outbreak to argue virtual worlds capture individual behavior in epidemics; players entered quarantine zones and assumed contact would not infect them; quarantine failed and the developer reset servers.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m5"
    },
    "type": "source",
    "url": "https://pubmed.ncbi.nlm.nih.gov/17714675/",
    "venue": "The Lancet Infectious Diseases 7(9):625-629"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "the-long-dark"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "The Long Dark Wiki contributors"
    ],
    "date": "2026",
    "id": "src-longdarkwiki-2026-condition",
    "kind": "encyclopedia",
    "name": "Condition",
    "notes": "Condition drains per hour while a need is empty: warmth 20%, fatigue 1%, hunger 1%, thirst 2%; passive regeneration about 1% per hour when all needs are above zero; afflictions drain or cap condition.",
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      "created": "2026-10-24-catalog-gb"
    },
    "type": "source",
    "url": "https://thelongdark.fandom.com/wiki/Condition",
    "venue": "The Long Dark Wiki (Fandom)"
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    "accessed": "2026-10-24",
    "authors": [
      "Brennan Shacklett",
      "et al."
    ],
    "date": "2026",
    "id": "src-madrona-2026-repository",
    "kind": "repository",
    "name": "Madrona: a prototype engine for high-throughput batch simulation",
    "notes": "MIT license; GPU batch ECS, XPBD rigid bodies, batch renderer; archetypes fixed up front; example ports include Escape Room, Overcooked-AI, Hide and Seek, Hanabi; research code with breaking APIs.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://github.com/shacklettbp/madrona",
    "venue": "GitHub"
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    "_derived": {
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          "diffusion-game-engines"
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    },
    "accessed": "2026-10-24",
    "date": "2024-10-31",
    "id": "src-maginative-2024-decart-oasis",
    "kind": "news",
    "name": "Decart Unveils Real-Time AI Game Engine, Raises $21M to Make AI-Generated Worlds More Affordable",
    "notes": "Oasis served on Nvidia H100s; article states cost remains a significant barrier to deploying such models at scale; Etched claims its Sohu chip would serve ten times more users at the same cost. No per-hour cost given.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://www.maginative.com/article/decart-unveils-real-time-ai-game-engine-raises-21m-to-make-ai-generated-worlds-more-affordable/",
    "venue": "Maginative"
  },
  {
    "_derived": {
      "incoming": {
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          "massively-parallel-simulation"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2108.10470",
    "authors": [
      "Viktor Makoviychuk",
      "Lukasz Wawrzyniak",
      "Yunrong Guo",
      "et al."
    ],
    "date": "2021-08-24",
    "id": "src-makoviychuk-2021-isaac-gym",
    "kind": "paper",
    "name": "Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning",
    "notes": "Physics simulation and policy training both on one GPU; reports 2-3 orders of magnitude faster training than CPU-simulator pipelines.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2108.10470",
    "venue": "NeurIPS 2021 Datasets and Benchmarks"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "natural-language-interaction"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Michael Mateas",
      "Andrew Stern"
    ],
    "date": "2004",
    "id": "src-mateas-2004-facade-nlu",
    "kind": "paper",
    "name": "Natural Language Understanding in Facade: Surface-text Processing",
    "notes": "Venue and year from the hosted file name and contributor knowledge. Forward-chaining template rules map surface text to 24 discourse act types including a catch-all for non-understanding; about 800 template rules compile to about 6,800 Jess rules; permissive rules accept false positives to reduce non-understanding; under 300 ms on a 2 GHz machine.",
    "provenance": {
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    },
    "type": "source",
    "url": "https://www.cp.eng.chula.ac.th/~vishnu/gameResearch/story_november_2005/MateasSternTIDSE04.pdf",
    "venue": "TIDSE 2004 (Technologies for Interactive Digital Storytelling and Entertainment)"
  },
  {
    "_derived": {
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        "cited_by": [
          "massively-parallel-simulation"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2402.16801",
    "authors": [
      "Michael Matthews",
      "Michael Beukman",
      "Benjamin Ellis",
      "Mikayel Samvelyan",
      "Matthew Jackson",
      "Samuel Coward",
      "Jakob Foerster"
    ],
    "date": "2024-02-26",
    "id": "src-matthews-2024-craftax",
    "kind": "paper",
    "name": "Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement Learning",
    "notes": "JAX rewrite of the Crafter survival-crafting game; up to 250x faster than the Python original; PPO for 1 billion interactions in under an hour on one GPU.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2402.16801",
    "venue": "ICML 2024"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "prom-week"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Josh McCoy",
      "Mike Treanor",
      "Ben Samuel",
      "Brandon Tearse",
      "Michael Mateas",
      "Noah Wardrip-Fruin"
    ],
    "date": "2010",
    "id": "src-mccoy-2010-the-prom",
    "kind": "paper",
    "name": "The Prom: An Example of Socially-Oriented Gameplay",
    "notes": "Precursor design of Prom Week on CiF: characters with traits, interests, statuses, and networks of liking, attraction, and respect; social games modify social state; level goals made of social states.",
    "provenance": {
      "created": "2026-10-24-catalog-gc"
    },
    "type": "source",
    "url": "https://ojs.aaai.org/index.php/AIIDE/article/download/12381/12240/15909",
    "venue": "Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "prom-week"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Josh McCoy",
      "Mike Treanor",
      "Ben Samuel",
      "Aaron Reed",
      "Michael Mateas",
      "Noah Wardrip-Fruin"
    ],
    "date": "2013-10",
    "id": "src-mccoy-2013-prom-week",
    "kind": "paper",
    "name": "Prom Week",
    "notes": "Demo paper: Prom Week uses the social AI system Comme il Faut (CiF) to make social relationships playable.",
    "provenance": {
      "created": "2026-10-24-catalog-gc"
    },
    "type": "source",
    "url": "https://ojs.aaai.org/index.php/AIIDE/article/view/12662",
    "venue": "Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) 9(1)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "gossip-propagation",
          "relationship-values",
          "social-exchanges"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Joshua McCoy",
      "Mike Treanor",
      "Ben Samuel",
      "Aaron A. Reed",
      "Michael Mateas",
      "Noah Wardrip-Fruin"
    ],
    "date": "2014-06",
    "id": "src-mccoy-2014-social-story-worlds",
    "kind": "paper",
    "name": "Social Story Worlds With Comme il Faut",
    "notes": "Social exchanges with one intent, preconditions, initiator and responder influence rule sets, and accept and reject instantiations; buddy, romance, and cool networks; Prom Week has 34 statuses, 44 traits, 3 relationships, and over 5,000 influence rules; social facts database treats events as known to all; volition from summed rule weights.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m3"
    },
    "type": "source",
    "url": "https://cs.uky.edu/~sgware/reading/papers/mccoy2014cif.pdf",
    "venue": "IEEE Transactions on Computational Intelligence and AI in Games 6(2)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "cicero-strategic-dialogue"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Meta AI"
    ],
    "date": "2022",
    "id": "src-meta-2022-cicero-project",
    "kind": "tech-report",
    "name": "CICERO",
    "notes": "Describes a controllable dialogue model steered by plans from a planning engine that predicts other players' moves from the board and conversation history; games played on webDiplomacy.net.",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "url": "https://ai.meta.com/research/cicero/",
    "venue": "Meta AI research project page"
  },
  {
    "_derived": {
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        "cited_by": [
          "physical-world-foundation-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Meta AI"
    ],
    "date": "2025-06-11",
    "id": "src-meta-2025-v-jepa-2-blog",
    "kind": "tech-report",
    "name": "Introducing V-JEPA 2 world model and new physical reasoning benchmarks",
    "notes": "1.2B parameters; IntPhys 2, MVPBench, CausalVQA released; humans 85-95% on the benchmarks; current video models near chance on IntPhys 2; single time-scale limitation.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://ai.meta.com/blog/v-jepa-2-world-model-benchmarks/"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
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        ]
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    },
    "accessed": "2026-10-24",
    "date": "2020-04-13",
    "id": "src-metafilter-2020-aurora-csharp",
    "kind": "news",
    "name": "An Aurora, Sharpened in the Key of C",
    "notes": "Community weblog post (not journalism) dated 2020-04-13 announcing that Aurora had just been released in a version ported to a new language; comments identify it as the C# rewrite of the Visual Basic 6 original, which still works but is no longer updated.",
    "provenance": {
      "created": "2026-10-24-catalog-gi"
    },
    "type": "source",
    "url": "https://www.metafilter.com/186551/An-Aurora-Sharpened-in-the-Key-of-C",
    "venue": "MetaFilter"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "muse-wham"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Microsoft Research"
    ],
    "date": "2025-02-19",
    "id": "src-microsoft-2025-muse-blog",
    "kind": "tech-report",
    "name": "Introducing Muse: Our first generative AI model designed for gameplay ideation",
    "notes": "Trained on over 1 billion images and controller actions (over 7 years of play) from Bleeding Edge under EULA; 300x180; WHAM-1.6B and WHAM-206M; weights, sample data, and WHAM Demonstrator released on Azure AI Foundry.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://www.microsoft.com/en-us/research/blog/introducing-muse-our-first-generative-ai-model-designed-for-gameplay-ideation/"
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  {
    "_derived": {
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          "text-to-3d-assets"
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      }
    },
    "accessed": "2026-10-24",
    "authors": [
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    ],
    "date": "2025-12",
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    "name": "TRELLIS.2 repository",
    "notes": "4B-parameter image-to-3D model with O-Voxel sparse structure; PBR GLB output (base color, roughness, metallic, opacity); 512^3 to 1536^3; ~3 s, ~17 s, ~60 s on H100; MIT license.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://github.com/microsoft/TRELLIS.2",
    "venue": "GitHub"
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    "_derived": {
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    "accessed": "2026-10-24",
    "authors": [
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    ],
    "date": "2025-04",
    "id": "src-microsoft-2025-whamm",
    "kind": "tech-report",
    "name": "WHAMM real-time Quake II world model (Microsoft Research blog)",
    "notes": "WHAMM: MaskGIT-style 500M backbone plus 250M refiner; 10+ fps at 640x360 vs ~1 fps for WHAM-1.6B; one week of Quake II training data; one part of one level; limits: blurry enemies, wrong damage, 0.9 s context, unreliable health counters.",
    "provenance": {
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    },
    "type": "source",
    "url": "https://www.microsoft.com/en-us/research/?p=1135867"
  },
  {
    "_derived": {
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        "cited_by": [
          "mindustry"
        ]
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    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-mindustry-2026-logic-introduction",
    "kind": "docs",
    "name": "Mindustry Logic: Introduction",
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      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://mindustrygame.github.io/wiki/logic/0-introduction/",
    "venue": "Mindustry Wiki"
  },
  {
    "_derived": {
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          "neural-cellular-automata"
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      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2506.04912",
    "authors": [
      "Pietro Miotti",
      "Eyvind Niklasson",
      "Ettore Randazzo",
      "Alexander Mordvintsev"
    ],
    "date": "2025-03-03",
    "id": "src-miotti-2025-difflogic-ca",
    "kind": "tech-report",
    "name": "Differentiable Logic Cellular Automata: From Game of Life to Pattern Generation",
    "notes": "Learned binary logic-gate circuits as NCA rules; learns Game of Life from all 512 3x3 configurations with 336 active gates; lizard pattern 577 gates; self-healing and asynchronous variants.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://google-research.github.io/self-organising-systems/difflogic-ca/",
    "venue": "Google Paradigms of Intelligence"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "bitburner"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "MobyGames contributors"
    ],
    "date": "2026",
    "id": "src-mobygames-2026-bitburner",
    "kind": "encyclopedia",
    "name": "Bitburner",
    "notes": "Programming-based incremental RPG with contributions from hundreds of developers and five years of development before Steam; lists Else Heart.break(), Hacknet, Uplink, and Deus Ex as inspirations.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://mobygames.com/game/176764",
    "venue": "MobyGames"
  },
  {
    "_derived": {
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          "imperfect-information-solvers"
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      }
    },
    "accessed": "2026-10-24",
    "arxiv": "1701.01724",
    "authors": [
      "Matej Moravčík",
      "Martin Schmid",
      "Neil Burch",
      "Viliam Lisý",
      "Dustin Morrill",
      "Nolan Bard",
      "Trevor Davis",
      "Kevin Waugh",
      "Michael Johanson",
      "Michael Bowling"
    ],
    "date": "2017",
    "doi": "10.1126/science.aam6960",
    "id": "src-moravcik-2017-deepstack",
    "kind": "paper",
    "name": "DeepStack: Expert-level artificial intelligence in heads-up no-limit poker",
    "notes": "Recursive reasoning with decomposition and a learned value function; beat professionals with statistical significance over 44,000 hands of heads-up no-limit hold'em.",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "venue": "Science"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "neural-cellular-automata"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Alexander Mordvintsev",
      "Ettore Randazzo",
      "Eyvind Niklasson",
      "Michael Levin"
    ],
    "date": "2020-02-11",
    "doi": "10.23915/distill.00023",
    "id": "src-mordvintsev-2020-growing-nca",
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    "name": "Growing Neural Cellular Automata",
    "notes": "16-channel cells, fixed Sobel perception, shared ~8K-parameter update network, stochastic asynchronous updates, alive masking; regenerating variants regrow damaged shapes.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://distill.pub/2020/growing-ca/",
    "venue": "Distill"
  },
  {
    "_derived": {
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        "cited_by": [
          "neural-cellular-automata"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2105.07299",
    "authors": [
      "Alexander Mordvintsev",
      "Eyvind Niklasson",
      "Ettore Randazzo"
    ],
    "date": "2021-05-15",
    "id": "src-mordvintsev-2021-nca-textures",
    "kind": "preprint",
    "name": "Texture Generation with Neural Cellular Automata",
    "notes": "NCA textures with fewer than 10K parameters (5,868 in the reported model); interactive real-time WebGL demo.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2105.07299"
  },
  {
    "_derived": {
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          "quality-diversity-search"
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      }
    },
    "accessed": "2026-10-24",
    "arxiv": "1504.04909",
    "authors": [
      "Jean-Baptiste Mouret",
      "Jeff Clune"
    ],
    "date": "2015-04-20",
    "id": "src-mouret-2015-map-elites",
    "kind": "preprint",
    "name": "Illuminating search spaces by mapping elites",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "venue": "arXiv"
  },
  {
    "_derived": {
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        "cited_by": [
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        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2405.06686",
    "authors": [
      "Muhammad U. Nasir",
      "Steven James",
      "Julian Togelius"
    ],
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    "id": "src-nasir-2024-word2world",
    "kind": "preprint",
    "name": "Word2World: Generating Stories and Worlds through Large Language Models",
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    },
    "type": "source",
    "venue": "arXiv"
  },
  {
    "_derived": {
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          "animal-crossing-new-horizons"
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    },
    "accessed": "2026-10-24",
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    ],
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    "name": "Stalk Market",
    "notes": "Community wiki; accessed revision. New Horizons turnips: Daisy Mae sells Sunday mornings, prices change twice daily under one of four weekly patterns, turnips spoil the following Sunday.",
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    },
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    "url": "https://nookipedia.com/wiki/Stalk_Market",
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  {
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    "arxiv": "2506.13131",
    "authors": [
      "Alexander Novikov",
      "Ngan Vu",
      "Marvin Eisenberger",
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      "Matej Balog"
    ],
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    "name": "AlphaEvolve: A coding agent for scientific and algorithmic discovery",
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    },
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    "url": "https://arxiv.org/abs/2506.13131"
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  {
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    "authors": [
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    "accessed": "2026-10-24",
    "authors": [
      "NVIDIA"
    ],
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    "id": "src-nvidia-2025-ace-companions",
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    "name": "NVIDIA ACE autonomous game characters: PUBG Ally, inZOI Smart Zoi, NARAKA AI teammate",
    "notes": "PUBG Ally on Mistral-Nemo-Minitron-8B; inZOI Smart Zoi with on-device LM; NARAKA: BLADEPOINT mobile PC AI teammate with local inference (2025-03); MIR5 adaptive bosses; AI People; Dead Meat; Audio2Face in Alien: Rogue Incursion.",
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    "url": "https://www.nvidia.com/en-us/geforce/news/nvidia-ace-autonomous-ai-companions-pubg-naraka-bladepoint/",
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    "arxiv": "2501.03575",
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    "name": "Cosmos World Foundation Model Platform for Physical AI",
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    },
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    "url": "https://arxiv.org/abs/2501.03575"
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    ],
    "date": "2025-01-06",
    "id": "src-nvidia-2025-dlss-4",
    "kind": "tech-report",
    "name": "NVIDIA DLSS 4 Introduces Multi Frame Generation and Transformer-Based AI Models",
    "notes": "Multi Frame Generation up to 3 extra frames per rendered frame on RTX 50; transformer models for Ray Reconstruction, Super Resolution, DLAA; 75 games and apps at launch; up to 8x vs brute force; Microsoft Flight Simulator 2024 named as following.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://www.nvidia.com/en-us/geforce/news/dlss4-multi-frame-generation-ai-innovations/",
    "venue": "GeForce News"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "on-device-language-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "NVIDIA"
    ],
    "date": "2025-08-18",
    "id": "src-nvidia-2025-gamescom-ace",
    "kind": "tech-report",
    "name": "Gamescom 2025: DLSS 4 and RTX game announcements",
    "notes": "August 2025 Smart ZOI update: better observation of surroundings and reaction to events, actions better match inner thoughts. The Oversight Bureau launches with on-device Riva ASR (English, streaming, word boosting); a narrative engine uses one model to analyze the transcript and another to decide dialogue and behavior.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://www.nvidia.com/en-us/geforce/news/gamescom-2025-dlss-4-full-ray-tracing-game-announcements/",
    "venue": "GeForce News"
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          "neural-rendering-shaders"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Ike Nnoli"
    ],
    "date": "2025-01-06",
    "id": "src-nvidia-2025-rtx-neural-rendering",
    "kind": "tech-report",
    "name": "NVIDIA RTX Neural Rendering Introduces Next Era of AI-Powered Graphics Innovation",
    "notes": "RTX Neural Shaders; Neural Texture Compression up to 7x VRAM saving vs block compression; Neural Materials up to 5x faster; Neural Radiance Cache in RTX GI SDK; RTX Neural Faces; Mega Geometry; DirectX cooperative vectors announced.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://developer.nvidia.com/blog/nvidia-rtx-neural-rendering-introduces-next-era-of-ai-powered-graphics-innovation/",
    "venue": "NVIDIA Technical Blog"
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    "_derived": {
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          "llm-explanation-of-state",
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    "accessed": "2026-10-24",
    "authors": [
      "NVIDIA"
    ],
    "date": "2026",
    "id": "src-nvidia-2026-ace-developer-page",
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    "name": "NVIDIA ACE for Games",
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    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
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    "type": "source",
    "url": "https://developer.nvidia.com/ace",
    "venue": "NVIDIA Developer"
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    "_derived": {
      "incoming": {
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          "physical-world-foundation-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "NVIDIA"
    ],
    "date": "2026-10",
    "id": "src-nvidia-2026-cosmos-page",
    "kind": "docs",
    "name": "NVIDIA Cosmos",
    "notes": "Cosmos 3 omni family: Super 64B, Nano 16B, Edge 4B; OpenMDW1.1 license; uses: synthetic data for AV and robots, world simulator for closed-loop evaluation, robot policy post-training; no mention of games.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://www.nvidia.com/en-us/ai/cosmos/"
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    "_derived": {
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        "cited_by": [
          "neural-rendering-shaders"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "NVIDIA"
    ],
    "date": "2026-01-06",
    "id": "src-nvidia-2026-dlss-4-5",
    "kind": "tech-report",
    "name": "NVIDIA DLSS 4.5 Delivers Major Upgrade With 2nd Gen Transformer Model For Super Resolution and 6X Dynamic Multi Frame Generation",
    "notes": "2nd generation transformer SR for all RTX GPUs; Dynamic MFG and 6X mode (up to five generated frames) for RTX 50; over 250 MFG titles; over 400 DLSS SR games and apps.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://www.nvidia.com/en-us/geforce/news/dlss-4-5-dynamic-multi-frame-gen-6x-2nd-gen-transformer-super-res/",
    "venue": "GeForce News"
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    "_derived": {
      "incoming": {
        "cited_by": [
          "neural-rendering-shaders"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "NVIDIA"
    ],
    "date": "2026-09-01",
    "id": "src-nvidia-2026-dlss-5",
    "kind": "tech-report",
    "name": "NVIDIA DLSS 5 Available September 3rd: 3D-Guided Neural Rendering Debuts In NBA 2K27",
    "notes": "Final neural rendering stage trained on color, albedo, lighting, normals; input color and motion vectors; deterministic output; Structure and Tone Intensity, semantic and engine masking; RTX 50 and GeForce NOW; NBA 2K27 first title; 5x speedup since March.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://www.nvidia.com/en-us/geforce/news/dlss-5-3d-guided-neural-rendering/",
    "venue": "GeForce News"
  },
  {
    "_derived": {
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          "on-device-language-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "NVIDIA"
    ],
    "date": "2026",
    "id": "src-nvidia-2026-nvigi-core",
    "kind": "repository",
    "name": "NVIGI-Core: NVIDIA In-Game Inferencing SDK core",
    "notes": "Requires RTX 30x0 or A6000 class GPU or newer (4080/4090/5080/5090 preferred), at least 8 GB VRAM with 12 GB recommended, Windows 11 22H2; some plugins require RTX 40x0; ARM64 (RTX Spark) is a developer preview.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://github.com/NVIDIA-RTX/NVIGI-Core",
    "venue": "GitHub"
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  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "bitburner"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-oddiz-2026-bitburner-docs",
    "kind": "docs",
    "name": "Bitburner documentation (community fork)",
    "notes": "Fork of the official documentation: hack, grow, and weaken with a security floor of max(1, round(start/3)); augmentations bought from factions with reputation, each purchase doubles later prices, installing resets most progress; BitNodes destroyed via w0r1d_d43m0n at hacking 3000 grant Source-Files; stock forecasts.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://bitburner-fork-oddiz.readthedocs.io/en/latest/",
    "venue": "Read the Docs"
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  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "open-interactive-video-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Oliver Cameron"
    ],
    "date": "2025-10-27",
    "id": "src-odyssey-2025-odyssey-2",
    "kind": "tech-report",
    "name": "Introducing Odyssey-2: A General-Purpose World Model",
    "notes": "Every frame generated in under 50 ms (~20 fps); text-prompt interaction; multi-minute streams; causal autoregressive; API announced as coming soon.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://odyssey.systems/introducing-odyssey-2",
    "venue": "Odyssey"
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  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "oxygen-not-included"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Oxygen Not Included Wiki contributors"
    ],
    "date": "2026",
    "id": "src-oniwiki-2026-germs",
    "kind": "encyclopedia",
    "name": "Germs",
    "notes": "Five germ types; germs live on tiles, items, buildings, gases, and liquids; per-germ exposure thresholds; inhalation and ingestion exposure tiers; contraction chance 0.5 - 0.5 x tanh(resistance / 4); heat, chlorine, and radiation kill germs.",
    "provenance": {
      "created": "2026-10-24-catalog-gb"
    },
    "type": "source",
    "url": "https://oxygennotincluded.wiki.gg/wiki/Germs",
    "venue": "Oxygen Not Included Wiki (wiki.gg)"
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    "_derived": {
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        "cited_by": [
          "fluid-pipe-network",
          "oxygen-not-included"
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    "accessed": "2026-10-24",
    "authors": [
      "Oxygen Not Included Wiki contributors"
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    "date": "2026",
    "id": "src-oniwiki-2026-liquid-pipe",
    "kind": "encyclopedia",
    "name": "Liquid Pipe",
    "notes": "Each segment holds 10 kg; packets move once per second; max 10 kg/s per line; liquid exchanges heat with the pipe segment and its tile.",
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      "created": "2026-10-24-taxonomy-m1"
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    "type": "source",
    "url": "https://oxygennotincluded.wiki.gg/wiki/Liquid_Pipe",
    "venue": "Oxygen Not Included Wiki (wiki.gg)"
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  {
    "_derived": {
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        "cited_by": [
          "oxygen-not-included"
        ]
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    },
    "accessed": "2026-10-24",
    "authors": [
      "Oxygen Not Included Wiki contributors"
    ],
    "date": "2026",
    "id": "src-oniwiki-2026-morale",
    "kind": "encyclopedia",
    "name": "Morale",
    "notes": "Morale from timed buffs (Mess Hall +3, Banquet Hall +6, Private Bedroom +3; food up to +16; decor up to +12); expectation rises with skills learned; each point under adds 2.5% stress per cycle up to 25%; 2 or more over reduces stress 20% per cycle; overjoyed responses from 8 points over.",
    "provenance": {
      "created": "2026-10-24-catalog-gb"
    },
    "type": "source",
    "url": "https://oxygennotincluded.wiki.gg/wiki/Morale",
    "venue": "Oxygen Not Included Wiki (wiki.gg)"
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  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "byproducts-waste",
          "oxygen-not-included"
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    },
    "accessed": "2026-10-24",
    "authors": [
      "Oxygen Not Included Wiki contributors"
    ],
    "date": "2026",
    "id": "src-oniwiki-2026-natural-gas-generator",
    "kind": "encyclopedia",
    "name": "Natural Gas Generator",
    "notes": "Consumes 90 g/s natural gas; produces 800 W, 67.5 g/s polluted water, and 22.5 g/s carbon dioxide.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m1"
    },
    "type": "source",
    "url": "https://oxygennotincluded.wiki.gg/wiki/Natural_Gas_Generator",
    "venue": "Oxygen Not Included Wiki (wiki.gg)"
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  {
    "_derived": {
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        "cited_by": [
          "realtime-voice-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "OpenAI"
    ],
    "date": "2024-10-01",
    "id": "src-openai-2024-realtime-api",
    "kind": "tech-report",
    "name": "Introducing the Realtime API",
    "notes": "Speech-to-speech over a persistent WebSocket with GPT-4o (gpt-4o-realtime-preview), automatic interruption handling, function calling. Audio $100 and $200 per 1M input and output tokens, about $0.06 per minute in and $0.24 per minute out; text $5 and $20. Later updates through general availability in August 2025.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://openai.com/index/introducing-the-realtime-api/",
    "venue": "OpenAI blog"
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  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "constrained-decoding"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "OpenAI"
    ],
    "date": "2024-08-06",
    "id": "src-openai-2024-structured-outputs",
    "kind": "tech-report",
    "name": "Introducing Structured Outputs in the API",
    "notes": "JSON Schema converted to a CFG; invalid tokens masked each step; gpt-4o-2024-08-06 scored 100% on complex schema following vs under 40% for gpt-4-0613. Limits: JSON Schema subset; first request with a new schema adds latency (under 10 s, up to a minute); max_tokens can still break output; values can be wrong.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://openai.com/index/introducing-structured-outputs-in-the-api/",
    "venue": "OpenAI blog"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "realtime-voice-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "OpenAI"
    ],
    "date": "2025-08-28",
    "id": "src-openai-2025-gpt-realtime",
    "kind": "tech-report",
    "name": "Introducing gpt-realtime",
    "notes": "gpt-realtime: Big Bench Audio 82.8% vs 65.6%, MultiChallenge 30.5% vs 20.6%, ComplexFuncBench 66.5% vs 49.7% versus the December 2024 model; audio $32 per 1M input ($0.40 cached) and $64 per 1M output, 20% below gpt-4o-realtime-preview.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://openai.com/index/introducing-gpt-realtime/",
    "venue": "OpenAI blog"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "crowd-preferences"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "OpenRCT2 contributors"
    ],
    "date": "2026",
    "id": "src-openrct2-2026-guest-behaviour",
    "kind": "repository",
    "name": "OpenRCT2 source: Guest.cpp (guest ride choice and thoughts)",
    "notes": "GPL-3.0 reimplementation of RollerCoaster Tycoon 2. Guests reject rides below minimum or above maximum preferred intensity (both widened by happiness), above nausea tolerance (300, 600, 800, 1000 plus happiness), or priced above twice value (value quartered in pay-to-enter parks); rejections create thoughts and lower happiness; guests with no ride left head home.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m3"
    },
    "type": "source",
    "url": "https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/openrct2/entity/Guest.cpp",
    "venue": "GitHub (OpenRCT2/OpenRCT2)"
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  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "wear-breakdown"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "OpenRCT2 contributors"
    ],
    "date": "2026",
    "id": "src-openrct2-2026-ride-breakdowns",
    "kind": "repository",
    "name": "OpenRCT2 source: Ride.cpp (ride reliability, inspection, and breakdowns)",
    "notes": "GPL-3.0 reimplementation of RollerCoaster Tycoon 2. Reliability starts at 100% and drops every 256 ticks by the ride's unreliability factor plus an age penalty (one-eighth of it in year 1 up to double after 8 years); breakdown chance rises with reliability lost; weighted breakdown types, brake failure more likely in rain; inspection interval set by the player; repair restores reliability in proportion to its deficit.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m7"
    },
    "type": "source",
    "url": "https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/openrct2/ride/Ride.cpp",
    "venue": "GitHub (OpenRCT2/OpenRCT2)"
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  {
    "_derived": {
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        "cited_by": [
          "decoration-beauty",
          "design-performance-rating"
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      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "OpenRCT2 contributors"
    ],
    "date": "2026",
    "id": "src-openrct2-2026-ride-rating-calculation",
    "kind": "docs",
    "name": "Ride rating calculation",
    "notes": "Ride-independent excitement, intensity, and nausea terms from max positive, negative, and lateral g, drops (excitement capped at 9), highest drop, inversions (capped at 6), and scenery within 5 tiles of the station (0.05 each, max 47); excitement cut 25% above intensity 10 with further steps at 11, 12, 13.2, 14.5; lateral g penalties at 2.8 and 3.1. Page notes it is incomplete.",
    "provenance": {
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    "type": "source",
    "url": "https://github.com/OpenRCT2/OpenRCT2/wiki/Ride-rating-calculation",
    "venue": "OpenRCT2 wiki (GitHub)"
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  {
    "_derived": {
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        "cited_by": [
          "rail-signaling"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "nielsmh"
    ],
    "date": "2021-11-06",
    "id": "src-openttd-2021-path-signals",
    "kind": "tech-report",
    "name": "Why we recommend Path Signals",
    "notes": "Block signals reserve whole blocks, path signals reserve only track pieces on the route; block signals were the only type in the original game; OpenTTD 12 shows only path signal types by default.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m1"
    },
    "type": "source",
    "url": "https://www.openttd.org/news/2021/11/06/explaining-signals-ui-change",
    "venue": "OpenTTD news"
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  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "delivery-time-payment",
          "vehicle-route-scheduling"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "OpenTTD Wiki contributors"
    ],
    "date": "2026",
    "id": "src-openttd-2026-manual-orders",
    "kind": "docs",
    "name": "Manual/Orders",
    "notes": "Go-to orders, full load any or all cargo, unload, transfer with partial payment for feeders, no loading, go via, timetables, conditional order jumps, shared orders, depot service orders.",
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      "created": "2026-10-24-taxonomy-m1"
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    "type": "source",
    "url": "https://wiki.openttd.org/en/Manual/Orders",
    "venue": "OpenTTD Wiki"
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    "_derived": {
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        "cited_by": [
          "rail-signaling"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "OpenTTD Wiki contributors"
    ],
    "date": "2026",
    "id": "src-openttd-2026-manual-signals",
    "kind": "docs",
    "name": "Manual/Signals",
    "notes": "A block is all track reachable up to the next signal; path signals are red by default until a route is reserved; one-way path signals; entry pre-signals require a green exit.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m1"
    },
    "type": "source",
    "url": "https://wiki.openttd.org/en/Manual/Signals",
    "venue": "OpenTTD Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "human-behavior-simulation-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2510.03311",
    "authors": [
      "Mark Orr",
      "Drew Cranford",
      "Ken Ford",
      "Kevin Gluck",
      "Will Hancock",
      "Christian Lebiere",
      "Pete Pirolli",
      "Frank Ritter",
      "Andrea Stocco"
    ],
    "date": "2025-09-30",
    "id": "src-orr-2025-not-even-wrong",
    "kind": "preprint",
    "name": "Not Even Wrong: On the Limits of Prediction as Explanation in Cognitive Science",
    "notes": "Response to Centaur (Binz et al. 2025) arguing it moves toward a unified model of behavior without cognition rather than a unified theory of cognition.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2510.03311",
    "venue": "arXiv"
  },
  {
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        "cited_by": [
          "heat-transfer",
          "oxygen-not-included"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Oxygen Not Included Wiki contributors"
    ],
    "date": "2026",
    "id": "src-oxygennotincludedwiki-2026-thermal-conductivity",
    "kind": "encyclopedia",
    "name": "Thermal Conductivity",
    "notes": "Tick 0.2 s; cell-to-cell q = dT x dt x k x 1000, x25 solid-gas, x625 liquid-liquid; no transfer below 1 C or 0.1 DTU; per-tick change capped at a quarter of the difference; insulated tile conductivity divided by (255/2)^2; building and pipe formulas.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m4"
    },
    "type": "source",
    "url": "https://oxygennotincluded.wiki.gg/wiki/Thermal_Conductivity",
    "venue": "Oxygen Not Included Wiki (wiki.gg)"
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  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "vehicle-dynamics"
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      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Hans B. Pacejka"
    ],
    "date": "2012-04-12",
    "id": "src-pacejka-2012-tire-and-vehicle-dynamics",
    "isbn": "9780080970165",
    "kind": "book",
    "name": "Tire and Vehicle Dynamics (3rd edition)",
    "notes": "Standard reference on tire mechanics and the semi-empirical Magic Formula tire model. Publisher page confirms title, edition, date, and ISBN; formula content is from the book's common use, not the store page.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m4"
    },
    "type": "source",
    "url": "https://shop.elsevier.com/books/tire-and-vehicle-dynamics/pacejka/978-0-08-097016-5",
    "venue": "Butterworth-Heinemann (Elsevier)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "stellaris",
          "tech-tree"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Doomdark"
    ],
    "date": "2015-11-30",
    "id": "src-paradox-2015-stellaris-dev-diary-11",
    "kind": "tech-report",
    "name": "Stellaris Dev Diary #11: Research & Technology",
    "notes": "Three research areas (physics, society, engineering) each led by a scientist; each project choice draws three semi-random options weighted by ethics, scientist traits, and known techs; rare techs; special tech cards from anomalies and debris; procedurally generated improvement techs for long games.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m6"
    },
    "type": "source",
    "url": "https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-11-research-technology.893377/",
    "venue": "Paradox Interactive forums"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "delegation-to-ai",
          "stellaris"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2016-02",
    "id": "src-paradox-2016-stellaris-dev-diary-21-sectors",
    "kind": "tech-report",
    "name": "Stellaris Dev Diary #21: Administrative Sectors",
    "notes": "Core-world limit with penalties beyond it; sectors with AI governors that develop planets and build mining stations; player sets sector capital, membership, focus, resource transfers, and taxation. Month inferred from image filenames dated 2016-02-15.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m6"
    },
    "type": "source",
    "url": "https://admin-forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-21-administrative-sectors.908587/",
    "venue": "Paradox Interactive forums"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "interest-groups",
          "victoria-3"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Paradox Development Studio"
    ],
    "date": "2021",
    "id": "src-paradox-2021-vic3-interest-groups",
    "kind": "tech-report",
    "name": "Victoria 3 Dev Diary #6: Interest Groups",
    "notes": "Political strength from pop wealth and enfranchisement; clout as share of national total; powerful, influential, marginalized classes; approval from laws, government membership, loyalists and radicals; traits activated by approval and clout.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m2"
    },
    "type": "source",
    "url": "https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-6-interest-groups.1481423/",
    "venue": "Paradox Interactive forum"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "supply-demand-pricing",
          "victoria-3"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Paradox Development Studio"
    ],
    "date": "2021",
    "id": "src-paradox-2021-vic3-national-markets",
    "kind": "tech-report",
    "name": "Victoria 3 Dev Diary #9: National Markets",
    "notes": "Base price per good; buy orders from consumption and sell orders from production set market price; market access from infrastructure scales orders and blends local and market prices.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m2"
    },
    "type": "source",
    "url": "https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-9-national-markets.1484917/",
    "venue": "Paradox Interactive forum"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "trade-routes"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Paradox Development Studio"
    ],
    "date": "2022-08-10",
    "id": "src-paradox-2022-vic3-trade-revisions",
    "kind": "tech-report",
    "name": "Victoria 3 Dev Diary #54: Trade Revisions",
    "notes": "Routes start at level 1 and grow or shrink weekly by profitability; midpoint purchase and sale prices; per-unit tariffs on base price; convoys; per-route bureaucracy cost replaces route cap; trade agreements and embargoes.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m2"
    },
    "type": "source",
    "url": "https://www.paradoxinteractive.com/games/victoria-3/news/dev-diary-54-trade-revisions",
    "venue": "Paradox Interactive"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "cities-skylines-2"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Paradox Interactive"
    ],
    "date": "2023",
    "id": "src-paradox-2023-cs2-electricity-water",
    "kind": "docs",
    "name": "Cities: Skylines II features: Electricity and Water",
    "notes": "Solar output depends on weather and time of day, wind turbines on wind strength; batteries and accumulators store surplus power; power flows through a connected grid.",
    "provenance": {
      "created": "2026-10-24-review-fixes"
    },
    "type": "source",
    "url": "https://www.paradoxinteractive.com/games/cities-skylines-ii/features/electricity-water",
    "venue": "paradoxinteractive.com"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "cities-skylines-2",
          "public-transit",
          "traffic-congestion",
          "travel-mode-choice"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Colossal Order",
      "Paradox Interactive"
    ],
    "date": "2023-06-26",
    "id": "src-paradox-2023-cs2-traffic-ai",
    "kind": "tech-report",
    "name": "Cities: Skylines II Feature Highlight #2: Traffic AI",
    "notes": "Pathfinding cost combines time, comfort, money, and behavior; vehicles spread across lanes; parking fees enter route cost; citizens compare driving, transit, and walking; accident checks per road segment.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m1"
    },
    "type": "source",
    "url": "https://paradoxinteractive.com/games/cities-skylines-ii/features/traffic-ai",
    "venue": "Paradox Interactive"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "interest-groups",
          "policy-toggles",
          "stability-unrest",
          "victoria-3"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Paradox Development Studio"
    ],
    "date": "2023-04-06",
    "id": "src-paradox-2023-vic3-law-enactment",
    "kind": "tech-report",
    "name": "Victoria 3 Dev Diary #80: Law Enactment and Revolution Clock in 1.3",
    "notes": "Three enactment phases with success, advance, debate, and stall chances from interest-group endorsement; up to three setbacks; two-year cancellation cooldown; government petitions; revolution clock for revolutionary movements; 40 revolution events.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m2"
    },
    "type": "source",
    "url": "https://www.paradoxinteractive.com/games/victoria-3/news/dev-diary-80-law-enactment-and-revolution-clock-in-13",
    "venue": "Paradox Interactive"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "causal-tooltips",
          "victoria-3"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Henrik (Paradox UX designer)"
    ],
    "date": "2023",
    "id": "src-paradox-2023-victoria-3-dev-diary-74",
    "kind": "tech-report",
    "name": "Victoria 3 Dev Diary #74 - UX Improvements",
    "notes": "UX changes: repositioned tooltips so players can move into a nested tooltip without opening another by accident; military tooltips break down battle calculations; more detailed pop needs, market access, and radicals tooltips. No date shown on the page; year inferred from screenshot timestamps (early 2023).",
    "provenance": {
      "created": "2026-10-24-taxonomy-m6"
    },
    "type": "source",
    "url": "https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-74-ux-improvements.1567815/",
    "venue": "Paradox Interactive forums"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "crusader-kings-3",
          "triggered-event-chains"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "CK3 Wiki contributors"
    ],
    "date": "2026",
    "id": "src-paradoxwikis-2026-ck3-event-modding",
    "kind": "encyclopedia",
    "name": "Event modding (Crusader Kings III)",
    "notes": "Events do not fire automatically; they are called from on_actions, decisions, or interactions. Structure: trigger, immediate, options with ai_chance, after. on_actions fire events, weighted random_events, or first_valid; trigger_event schedules follow-ups with random day delays; warns against every_living_character in pulse on_actions.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m7"
    },
    "type": "source",
    "url": "https://ck3.paradoxwikis.com/Event_modding",
    "venue": "Crusader Kings III Wiki (paradoxwikis.com)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "culture-religion-conversion",
          "opinion-modifiers"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Crusader Kings III Wiki contributors"
    ],
    "date": "2026",
    "id": "src-paradoxwikis-2026-ck3-opinion",
    "kind": "encyclopedia",
    "name": "Opinion",
    "notes": "Most opinion decays to 0; Tyranny decays 0.25 per month; diplomacy +1 per point; same dynasty +5; faith hostility 0 to -30; attraction such as Beautiful +30, Ugly -20; Friend +60, Best Friend +120, Rival -60, Nemesis -120; Broke Truce -50 for 3 years; predecessor opinion is the only inheritable opinion.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m3"
    },
    "type": "source",
    "url": "https://ck3.paradoxwikis.com/Opinion",
    "venue": "Crusader Kings III Wiki (paradoxwikis.com)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "dynasty-succession"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Crusader Kings III Wiki contributors"
    ],
    "date": "2026",
    "id": "src-paradoxwikis-2026-ck3-succession",
    "kind": "encyclopedia",
    "name": "Succession",
    "notes": "Primogeniture, ultimogeniture, and house seniority; confederate, regular, and high partition; elective title laws for feudal governments; the player continues as the player heir, normally the primary heir; with no valid heir, titles pass to the liege, or to a vassal for independent rulers.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m3"
    },
    "type": "source",
    "url": "https://ck3.paradoxwikis.com/Succession",
    "venue": "Crusader Kings III Wiki (paradoxwikis.com)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "personality-traits",
          "stress-accumulation"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Crusader Kings III Wiki contributors"
    ],
    "date": "2026",
    "id": "src-paradoxwikis-2026-ck3-traits",
    "kind": "encyclopedia",
    "name": "Traits",
    "notes": "Characters tend to have no more than 3 personality traits; children gain them through events at ages 9, 11, and 13, more likely matching their guardian's; opposing traits are excluded; stress breaks at level 2 or higher can change traits.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m3"
    },
    "type": "source",
    "url": "https://ck3.paradoxwikis.com/Traits",
    "venue": "Crusader Kings III Wiki (paradoxwikis.com)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "faction-diplomacy",
          "opinion-modifiers",
          "reputation"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Europa Universalis IV Wiki contributors"
    ],
    "date": "2026",
    "id": "src-paradoxwikis-2026-eu4-diplomacy",
    "kind": "encyclopedia",
    "name": "Diplomacy",
    "notes": "Opinion capped at +200 and -200 with reasons shown in tooltips; each point of diplomatic reputation adds +5 to alliance acceptance and +3 to vassalization; base cap of 4 diplomatic relations, 1 diplomatic power per month per relation over cap; 2 diplomats.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m3"
    },
    "type": "source",
    "url": "https://eu4.paradoxwikis.com/Diplomacy",
    "venue": "Europa Universalis IV Wiki (paradoxwikis.com)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "hearts-of-iron-4",
          "supply-lines"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Hearts of Iron IV Wiki contributors"
    ],
    "date": "2026",
    "id": "src-paradoxwikis-2026-hoi4-supply",
    "kind": "encyclopedia",
    "name": "Supply",
    "notes": "Hub capacity via railway to capital, 15 to 35 by railway level, limited by weakest link; falloff per province from hub; trucks for motorized hubs; attrition at 35% supply or less; stored supply base cap 150%.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m1"
    },
    "type": "source",
    "url": "https://hoi4.paradoxwikis.com/Supply",
    "venue": "Hearts of Iron IV Wiki (Paradox Wikis)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "daily-schedules",
          "prison-architect"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Prison Architect Wiki contributors"
    ],
    "date": "2026",
    "id": "src-paradoxwikis-2026-prison-architect-regime",
    "kind": "encyclopedia",
    "name": "Regime",
    "notes": "Hourly schedule per risk category, unlocked by hiring a Warden; Lockup, Sleep, Eat, Yard, Shower, Free Time, and Work variants; regimes confine prisoners to areas rather than forcing actions; cooks start four hours before Eat; prisoners never sleep from 8 AM to 8 PM.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m3"
    },
    "type": "source",
    "url": "https://prisonarchitect.paradoxwikis.com/Regime",
    "venue": "Prison Architect Wiki (paradoxwikis.com)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "cities-skylines",
          "education-workforce"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Cities: Skylines Wiki contributors"
    ],
    "date": "2026",
    "id": "src-paradoxwikis-2026-skylines-education",
    "kind": "encyclopedia",
    "name": "Education",
    "notes": "Uneducated, educated, well educated, highly educated; elementary 300, high school 1,000, university 4,500 capacity; jobs have education requirements; higher-level buildings need more educated workers; citizens take lower jobs when nothing else is available; budget 50-150%; educated citizens make less garbage; page verified for version 1.16.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m3"
    },
    "type": "source",
    "url": "https://skylines.paradoxwikis.com/Education",
    "venue": "Cities: Skylines Wiki (paradoxwikis.com)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "culture-religion-conversion",
          "education-workforce",
          "immigration-attractiveness",
          "lifecycle-aging",
          "population-strata"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Victoria 3 Wiki contributors"
    ],
    "date": "2026",
    "id": "src-paradoxwikis-2026-vic3-pops",
    "kind": "encyclopedia",
    "name": "Pops",
    "notes": "Pops share profession, culture, religion, state, and workplace; professions grouped into classes and strata; standard of living sets needs and radicalism; monthly qualifications from literacy and wealth; literacy moves toward education access; migration toward states with higher attraction, mainly standard of living; workforce 25% by default.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m3"
    },
    "type": "source",
    "url": "https://vic3.paradoxwikis.com/Pops",
    "venue": "Victoria 3 Wiki (paradoxwikis.com)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "daily-schedules",
          "generative-agents",
          "generative-agents-smallville",
          "gossip-propagation",
          "memories-thoughts"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2304.03442",
    "authors": [
      "Joon Sung Park",
      "Joseph C. O'Brien",
      "Carrie J. Cai",
      "Meredith Ringel Morris",
      "Percy Liang",
      "Michael S. Bernstein"
    ],
    "date": "2023-04-07",
    "id": "src-park-2023-generative-agents",
    "kind": "paper",
    "name": "Generative Agents: Interactive Simulacra of Human Behavior",
    "notes": "25 agents in Smallville (Phaser, inspired by The Sims); gpt-3.5-turbo; memory stream retrieval by recency (0.995 per game hour), importance (1-10), relevance; reflection at importance sum 150; hierarchical planning; party awareness 1 to 13 agents, candidacy 1 to 8, network density 0.167 to 0.74 over two game days; cost thousands of dollars.",
    "provenance": {
      "created": "2026-10-24-catalog-gd"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2304.03442",
    "venue": "UIST '23 (ACM Symposium on User Interface Software and Technology)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "generative-agents-smallville"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Joon Sung Park"
    ],
    "date": "2023",
    "id": "src-park-2023-generative-agents-repository",
    "kind": "repository",
    "name": "joonspk-research/generative_agents",
    "notes": "Apache-2.0 code for the paper; reverie backend simulation server plus Django frontend rendering Smallville; one game step is 10 game seconds; requires an OpenAI API key; replay and demo modes.",
    "provenance": {
      "created": "2026-10-24-catalog-gd"
    },
    "type": "source",
    "url": "https://github.com/joonspk-research/generative_agents",
    "venue": "GitHub"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "human-behavior-simulation-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2411.10109",
    "authors": [
      "Joon Sung Park",
      "Carolyn Q. Zou",
      "Jonne Kamphorst",
      "Niles Egan",
      "Aaron Shaw",
      "Benjamin Mako Hill",
      "Carrie Cai",
      "Meredith Ringel Morris",
      "Percy Liang",
      "Robb Willer",
      "Michael S. Bernstein"
    ],
    "date": "2024-11-15",
    "id": "src-park-2024-1000-people",
    "kind": "preprint",
    "name": "Generative Agent Simulations of 1,000 People",
    "notes": "Agents from two-hour interviews with 1,052 U.S. participants. The arXiv abstract as fetched (later version, retitled LLM Agents Grounded in Self-Reports Enable General-Purpose Simulation of Individuals) gives normalized GSS accuracy of 83% interview-only, 82% survey-only, 86% combined, 74% demographics-only; the Stanford HAI brief reports 85%. Reduced accuracy disparities across racial and ideological groups.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2411.10109",
    "venue": "arXiv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "causal-tooltips",
          "crusader-kings-3",
          "victoria-3"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2022",
    "id": "src-pcgamesn-2022-victoria-3-nested-tooltips",
    "kind": "news",
    "name": "Victoria 3 nested tooltip system",
    "notes": "Reports that Victoria 3 adopts the nested tooltip system introduced in Crusader Kings III, where highlighted terms inside a tooltip open further tooltips. Title paraphrased from the page; year inferred from the article saying Victoria 3 was expected that year.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m6"
    },
    "type": "source",
    "url": "https://www.pcgamesn.com/victoria-3/nested-tooltip-system",
    "venue": "PCGamesN"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "against-the-storm"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "PCGamingWiki contributors"
    ],
    "date": "2026",
    "id": "src-pcgamingwiki-2026-against-the-storm",
    "kind": "encyclopedia",
    "name": "Against the Storm",
    "notes": "Early access on the Epic Games Store 2021-12-16; Steam and GOG early access 2022-11-01; full release 2023-12-08. Wikipedia gives October 2021 for early access; both agree on 2021.",
    "provenance": {
      "created": "2026-10-24-catalog-ga"
    },
    "type": "source",
    "url": "https://www.pcgamingwiki.com/wiki/Against_the_Storm",
    "venue": "PCGamingWiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "neural-rendering-shaders"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "PCGamingWiki contributors"
    ],
    "date": "2026",
    "id": "src-pcgamingwiki-2026-cities-skylines-2",
    "kind": "encyclopedia",
    "name": "Cities: Skylines II",
    "notes": "Video settings list DLSS 2.0 and FSR 1.0 upscaling; no dates given.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://www.pcgamingwiki.com/wiki/Cities:_Skylines_II",
    "venue": "PCGamingWiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "neural-rendering-shaders"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "PCGamingWiki contributors"
    ],
    "date": "2026",
    "id": "src-pcgamingwiki-2026-msfs-2020",
    "kind": "encyclopedia",
    "name": "Microsoft Flight Simulator (2020)",
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    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://www.pcgamingwiki.com/wiki/Microsoft_Flight_Simulator_(2020)",
    "venue": "PCGamingWiki"
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    "_derived": {
      "incoming": {
        "cited_by": [
          "llm-explanation-of-state",
          "llm-game-master"
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      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2404.17027",
    "authors": [
      "Xiangyu Peng",
      "Jessica Quaye",
      "Sudha Rao",
      "Weijia Xu",
      "et al.",
      "Bill Dolan"
    ],
    "date": "2024-04-25",
    "id": "src-peng-2024-player-driven-emergence",
    "kind": "preprint",
    "name": "Player-Driven Emergence in LLM-Driven Game Narrative",
    "notes": "Dejaboom! TextWorld mystery with five GPT-4 NPCs holding backstories, clues, and ordered goals; 28 players; GPT-4 turned logs into narrative graphs; 53 emergent nodes (43 unique) vs designer graph. About 15 s lag frustrated 40%; NPC forgetting 10%; repetition 10%.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2404.17027",
    "venue": "arXiv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "procedural-terrain"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Ken Perlin"
    ],
    "date": "1985",
    "id": "src-perlin-1985-image-synthesizer",
    "kind": "paper",
    "name": "An Image Synthesizer",
    "notes": "Introduces gradient noise (Perlin noise), the basis of most noise-driven terrain heightmaps.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m7"
    },
    "type": "source",
    "url": "https://history.siggraph.org/?p=107418",
    "venue": "Computer Graphics 19(3), SIGGRAPH 1985, pp. 287-296"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "mean-field-games"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2103.00623",
    "authors": [
      "Julien Perolat",
      "Sarah Perrin",
      "Romuald Elie",
      "Mathieu Lauriere",
      "Georgios Piliouras",
      "Matthieu Geist",
      "Karl Tuyls",
      "Olivier Pietquin"
    ],
    "date": "2021-02-28",
    "id": "src-perolat-2021-mfg-omd",
    "kind": "preprint",
    "name": "Scaling up Mean Field Games with Online Mirror Descent",
    "notes": "Online mirror descent converges to MFG Nash equilibrium under monotonicity; faster than fictitious play; solves MFGs with hundreds of billions of states.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2103.00623"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "imperfect-information-solvers"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2206.15378",
    "authors": [
      "Julien Perolat",
      "et al."
    ],
    "date": "2022-12-02",
    "doi": "10.1126/science.add4679",
    "id": "src-perolat-2022-deepnash",
    "kind": "paper",
    "name": "Mastering the game of Stratego with model-free multiagent reinforcement learning",
    "notes": "DeepNash: Regularised Nash Dynamics (R-NaD), model-free, no search; top-3 2022 and all-time ranking on the Gravon Stratego platform against human experts.",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "venue": "Science 378:990-996"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "graph-network-simulators"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2010.03409",
    "authors": [
      "Tobias Pfaff",
      "Meire Fortunato",
      "Alvaro Sanchez-Gonzalez",
      "Peter W. Battaglia"
    ],
    "date": "2020-10-07",
    "id": "src-pfaff-2021-meshgraphnets",
    "kind": "paper",
    "name": "Learning Mesh-Based Simulation with Graph Networks",
    "notes": "MeshGraphNets: message passing on simulation meshes with adaptive remeshing; cloth, aerodynamics, structural mechanics; 1-2 orders of magnitude faster than the training simulator.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2010.03409",
    "venue": "ICLR 2021"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "llm-agent-societies"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2502.08691",
    "authors": [
      "Jinghua Piao",
      "Yuwei Yan",
      "Jun Zhang",
      "et al. (Tsinghua University)"
    ],
    "date": "2025-02-12",
    "id": "src-piao-2025-agentsociety",
    "kind": "preprint",
    "name": "AgentSociety: Large-Scale Simulation of LLM-Driven Generative Agents Advances Understanding of Human Behaviors and Society",
    "notes": "Over 10k agents and about 5 million interactions; agents with profiles, emotion, needs, and cognition layers; urban, social, and economic spaces (firms, banks, government); Ray actors, asyncio, MQTT bus; DeepSeek API chosen to avoid rate limits. Experiments on polarization, inflammatory messages, universal basic income, hurricane shock.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2502.08691",
    "venue": "arXiv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "automated-rule-generation"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "1905.05013",
    "authors": [
      "Éric Piette",
      "Dennis J. N. J. Soemers",
      "Matthew Stephenson",
      "Chiara F. Sironi",
      "Mark H. M. Winands",
      "Cameron Browne"
    ],
    "date": "2019-05-13",
    "id": "src-piette-2019-ludii",
    "kind": "preprint",
    "name": "Ludii -- The Ludemic General Game System",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "venue": "arXiv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "continuous-alife-and-asal"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2212.07906",
    "authors": [
      "Erwan Plantec",
      "Gautier Hamon",
      "Mayalen Etcheverry",
      "Pierre-Yves Oudeyer",
      "Clement Moulin-Frier",
      "Bert Wang-Chak Chan"
    ],
    "date": "2022-12-14",
    "id": "src-plantec-2023-flow-lenia",
    "kind": "paper",
    "name": "Flow-Lenia: Towards open-ended evolution in cellular automata through mass conservation and parameter localization",
    "notes": "Mass-conserving Lenia where rule parameters are carried by matter, so multiple species with different local rules coexist, interact and mix.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2212.07906",
    "venue": "ALIFE 2023"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "deep-rl-npc-policies",
          "gran-turismo-7"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Polyphony Digital"
    ],
    "date": "2023-11-02",
    "id": "src-polyphony-2023-gt-sophy-2",
    "kind": "tech-report",
    "name": "Gran Turismo Sophy 2.0 permanently added to Gran Turismo 7",
    "notes": "Spec II update; PS5 only; nine tracks and 340 cars (95% of car models) versus four cars and four tracks before; selected as Rival AI in Quick Race only.",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "url": "https://www.gran-turismo.com/us/news/00_4176595.html",
    "venue": "gran-turismo.com"
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  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "deep-rl-npc-policies"
        ]
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    },
    "accessed": "2026-10-24",
    "authors": [
      "Polyphony Digital"
    ],
    "date": "2023-02-20",
    "id": "src-polyphony-2023-gt-sophy-race-together",
    "kind": "tech-report",
    "name": "Gran Turismo Sophy Race Together event in Gran Turismo 7",
    "notes": "Time-limited event in Update 1.29: four races against GT Sophy cars of different performance at Beginner, Intermediate, and Expert levels, plus a 1vs1 mode.",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "url": "https://www.gran-turismo.com/us/gt7/news/00_5962264.html",
    "venue": "gran-turismo.com"
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  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "democracy-4"
        ]
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    },
    "accessed": "2026-10-24",
    "authors": [
      "Cliff Harris"
    ],
    "date": "2024-04-24",
    "id": "src-positech-2024-democracy-4-consoles",
    "kind": "tech-report",
    "name": "Democracy 4 comes to consoles",
    "notes": "Developer blog post announcing Democracy 4: Console Edition for Nintendo Switch, PlayStation, and Xbox on 2024-06-05.",
    "provenance": {
      "created": "2026-10-24-catalog-gi"
    },
    "type": "source",
    "url": "https://www.positech.co.uk/cliffsblog/2024/04/24/democracy-4-comes-to-consoles/",
    "venue": "Positech Games blog"
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  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "the-powder-toy"
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    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-powdertoy-2026-official-site",
    "kind": "docs",
    "name": "The Powder Toy official site",
    "notes": "Simulates air pressure and velocity, heat, and gravity; electronics and wiring; community save browser; Lua API; Windows, macOS, Linux, Android, browser; GPL source on GitHub.",
    "provenance": {
      "created": "2026-10-24-catalog-gg"
    },
    "type": "source",
    "url": "https://powdertoy.co.uk/"
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  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "ml-weather-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2312.15796",
    "authors": [
      "Ilan Price",
      "Alvaro Sanchez-Gonzalez",
      "Ferran Alet",
      "et al.",
      "Matthew Willson"
    ],
    "date": "2024-12-04",
    "doi": "10.1038/s41586-024-08252-9",
    "id": "src-price-2024-gencast",
    "kind": "paper",
    "name": "Probabilistic weather forecasting with machine learning",
    "notes": "GenCast diffusion ensemble, 0.25 degree, 12-hour steps, 15-day horizon; 50-member ensembles; more skillful than ECMWF ENS on 97.2% of 1,320 targets; one 15-day forecast in about 8 minutes on a TPUv5.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://www.nature.com/articles/s41586-024-08252-9",
    "venue": "Nature 637, 84-90"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "prison-architect"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Prison Architect Wiki contributors"
    ],
    "date": "2026",
    "id": "src-prisonarchitectwiki-2026-needs",
    "kind": "encyclopedia",
    "name": "Needs",
    "notes": "21 general prisoner needs with satisfying objects and durations; charge 1 to 10 with a side effect at 10; unmet needs may cause fights, escape attempts, riots, or criminal insanity; report colors from green to red.",
    "provenance": {
      "created": "2026-10-24-catalog-gb"
    },
    "type": "source",
    "url": "https://prison-architect.fandom.com/wiki/Needs",
    "venue": "Prison Architect Wiki (Fandom)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "suck-up"
        ]
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    },
    "accessed": "2026-10-24",
    "date": "2023-12-05",
    "id": "src-proxima-2023-suck-up-terms",
    "kind": "docs",
    "name": "Suck Up! Terms of Service",
    "notes": "Last updated 2023-12-05; Proxima Enterprises Inc.; in-game Tokens exchanged for use of an AI model, with GPT 3.5 and Llama 2 as examples; in-game messages may be collected for research and development.",
    "provenance": {
      "created": "2026-10-24-catalog-gd"
    },
    "type": "source",
    "url": "https://www.playsuckup.com/terms",
    "venue": "playsuckup.com"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "suck-up"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-proxima-2026-suck-up-site",
    "kind": "docs",
    "name": "Suck Up! official site",
    "notes": "Copyright Proxima Enterprises Inc.; describes the website build as Early Access and the Steam version as the 1.0 release with Workshop support; players craft character personalities and behaviors.",
    "provenance": {
      "created": "2026-10-24-catalog-gd"
    },
    "type": "source",
    "url": "https://www.playsuckup.com/",
    "venue": "playsuckup.com"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "project-zomboid"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "PZwiki contributors"
    ],
    "date": "2026",
    "id": "src-pzwiki-2026-moodles",
    "kind": "encyclopedia",
    "name": "Moodles",
    "notes": "Moodle list and effects: hungry, thirsty, panic, bored, stressed, unhappy, heavy load, endurance, tired, hyperthermia, hypothermia, windchill, wet, injured, pain, bleeding, has a cold, sick; zombie infection always fatal in an unmodified game.",
    "provenance": {
      "created": "2026-10-24-catalog-gb"
    },
    "type": "source",
    "url": "https://pzwiki.net/wiki/Moodles",
    "venue": "PZwiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "species-alre"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Quasar"
    ],
    "date": "2012-05-27",
    "id": "src-quasar-2012-species-alpha-release",
    "kind": "tech-report",
    "name": "ALPHA RELEASE! WHOO!",
    "notes": "Public release of the free Proof of Concept Demo Alpha 0.4.0 (XNA); adjustable simulation speed, creature and DNA inspection, species statistics over time, Tree of Life view, move, feed, and remove tools, bundled Mod Maker.",
    "provenance": {
      "created": "2026-10-24-catalog-gd"
    },
    "type": "source",
    "url": "https://speciesdevblog.wordpress.com/2012/05/27/alpha-release-whoo/",
    "venue": "Species development blog"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "natural-selection",
          "species-alre"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Quasar"
    ],
    "date": "2014-10-03",
    "id": "src-quasar-2014-species-0-7-0",
    "kind": "tech-report",
    "name": "Species 0.7.0 Released!",
    "notes": "Free alpha; skeleton analyzed for internal forces and torques to charge energy costs; creatures eat only within head reach; rovers feed or kill by genetic distance to a target genome and can be programmed to deforest or fertilize; climate control devices make cold, hot, fertile, or dead ground; fences.",
    "provenance": {
      "created": "2026-10-24-catalog-gd"
    },
    "type": "source",
    "url": "https://speciesdevblog.wordpress.com/2014/10/03/species-0-7-0-released/",
    "venue": "Species development blog"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "natural-selection",
          "species-alre",
          "trait-inheritance"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2016-02-27",
    "id": "src-revolutionarygames-2016-thrive-vs-species",
    "kind": "tech-report",
    "name": "Devblog #5: Thrive vs Species",
    "notes": "Describes Species (single developer Quasar, free alpha) genes stored as numbers; most mutations add a random value in [-1, 1] times a modifier for background mutation rate and radiation; species defined by interbreeding within genetic distance, splitting only when intermediates die out; stamina from joint torques.",
    "provenance": {
      "created": "2026-10-24-catalog-gd"
    },
    "type": "source",
    "url": "https://www.revolutionarygamesstudio.com/devblog-5-thrive-vs-species",
    "venue": "Revolutionary Games Studio"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "storyteller-director"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "RimWorld Wiki contributors"
    ],
    "date": "2026",
    "id": "src-rimworldwiki-2026-ai-storytellers",
    "kind": "encyclopedia",
    "name": "AI Storytellers",
    "notes": "Storytellers weigh colony wealth, colonist and animal counts, recent deaths or wounds, and time since the last major event. Incident chance = base chance x population-intent factor (8.0 at 0 colonists falling to -1.0 at 20). Cassandra escalates in cycles, Phoebe leaves longer gaps, Randy follows no pattern and has a 0.20 minimum factor.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m7"
    },
    "type": "source",
    "url": "https://rimworldwiki.com/wiki/AI_Storytellers",
    "venue": "RimWorld Wiki"
  },
  {
    "_derived": {
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        "cited_by": [
          "procedural-characters"
        ]
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    },
    "accessed": "2026-10-24",
    "authors": [
      "RimWorld Wiki contributors"
    ],
    "date": "2026",
    "id": "src-rimworldwiki-2026-backstories",
    "kind": "encyclopedia",
    "name": "Backstories",
    "notes": "All pawns get a childhood backstory; pawns generated at 20 or older also get an adulthood one. Backstories add flat skill modifiers, enable or disable work types, and grant or forbid traits. 25% of regular pawns and all faction leaders first try a fixed player-made bio, else shuffled backstories.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m7"
    },
    "type": "source",
    "url": "https://rimworldwiki.com/wiki/Backstories",
    "venue": "RimWorld Wiki"
  },
  {
    "_derived": {
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          "faction-diplomacy",
          "reputation"
        ]
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    },
    "accessed": "2026-10-24",
    "authors": [
      "RimWorld Wiki contributors"
    ],
    "date": "2026",
    "id": "src-rimworldwiki-2026-goodwill",
    "kind": "encyclopedia",
    "name": "Goodwill",
    "notes": "Faction goodwill -100 to 100; hostile at -75 or below, ally at 75 or above until it drops to 0; civil outlanders drift into -50..50 (0.4 per day down, 0.2 up); returning a prisoner +12; trade +1 per 500 silver; gifts +1 per 40-160 silver; arresting a visitor sets -75; pirates fixed at -100; calling a caravan costs 15.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m3"
    },
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    "url": "https://rimworldwiki.com/wiki/Goodwill",
    "venue": "RimWorld Wiki"
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    "_derived": {
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          "injury-body-model"
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    "accessed": "2026-10-24",
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      "RimWorld Wiki contributors"
    ],
    "date": "2026",
    "id": "src-rimworldwiki-2026-health",
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    "name": "Health",
    "notes": "Capacities from body parts: consciousness below 30% keeps a pawn from waking; moving below 15% incapacitates; each arm gives half of manipulation; blood pumping or digestion at 0% is fatal; poor tending raises scarring and infection risk; bionic leg +12.5% moving; base healing 8 damage per day.",
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      "created": "2026-10-24-taxonomy-m5"
    },
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    "url": "https://rimworldwiki.com/wiki/Health",
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      "RimWorld Wiki contributors"
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    "date": "2026",
    "id": "src-rimworldwiki-2026-inspiration",
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    },
    "type": "source",
    "url": "https://rimworldwiki.com/wiki/Inspiration",
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    "_derived": {
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          "personality-traits"
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      "RimWorld Wiki contributors"
    ],
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    "id": "src-rimworldwiki-2026-mental-break",
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    "provenance": {
      "created": "2026-10-24-taxonomy-m3"
    },
    "type": "source",
    "url": "https://rimworldwiki.com/wiki/Mental_break",
    "venue": "RimWorld Wiki"
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    "authors": [
      "RimWorld Wiki contributors"
    ],
    "date": "2026",
    "id": "src-rimworldwiki-2026-mood",
    "kind": "encyclopedia",
    "name": "Mood",
    "notes": "Mood 0-100% is base mood plus net thoughts; base mood by difficulty from 22 to 42; the bar moves toward its target at up to +12 per hour rising and -8 per hour falling and pauses while asleep; break risk bands below 35%, 20%, 5%.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m3"
    },
    "type": "source",
    "url": "https://rimworldwiki.com/wiki/Mood",
    "venue": "RimWorld Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "adaptive-threat-scaling",
          "decoration-beauty",
          "raid-defense"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "RimWorld Wiki contributors"
    ],
    "date": "2026",
    "id": "src-rimworldwiki-2026-raid-points",
    "kind": "encyclopedia",
    "name": "Raid points",
    "notes": "Raid points = (wealth points + pawn points) x threat scale x starting factor x adaptation factor, capped at 10,000, minimum 35. Storyteller wealth counts items, creatures, and 50% of buildings; wealth points 0 at 14,000 up to 4,200 at 1,000,000; 15-200 points per colonist; threat scale 0.1-2.2 by preset; starting factor 0.7 through day 10; adaptation factor about 0.4-1.47, lowered by deaths and downings.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m7"
    },
    "type": "source",
    "url": "https://rimworldwiki.com/wiki/Raid_points",
    "venue": "RimWorld Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "decoration-beauty",
          "room-recognition"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "RimWorld Wiki contributors"
    ],
    "date": "2026",
    "id": "src-rimworldwiki-2026-room",
    "kind": "encyclopedia",
    "name": "Room",
    "notes": "Rooms enclosed by walls, doors, vents, coolers, or natural rock; max 36 map regions or 5,184 tiles; roles scored from contents (dining 12 per table, workshop 27 per workbench, bedroom invalid with more than one unassigned bed); beauty = total beauty / weighted size (size if >40, else 20 + size/2); impressiveness combines wealth, beauty, space, and cleanliness with log scaling and min-weighting.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m4"
    },
    "type": "source",
    "url": "https://rimworldwiki.com/wiki/Room",
    "venue": "RimWorld Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "agent-skills"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "RimWorld Wiki contributors"
    ],
    "date": "2026",
    "id": "src-rimworldwiki-2026-skills",
    "kind": "encyclopedia",
    "name": "Skills",
    "notes": "Levels 0-20; XP to next level 1,000 at level 0 rising to 30,000 at 19; passion learning 35%, 100%, 150% and +8 or +14 mood during related work; decay above level 9 from 30 to 3,600 XP per day; daily cap 4,000 XP per skill, then gains x20%; construction speed 50% plus 15% per level; incapable work types.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m3"
    },
    "type": "source",
    "url": "https://rimworldwiki.com/wiki/Skills",
    "venue": "RimWorld Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "opinion-modifiers",
          "relationship-values",
          "romance-family",
          "social-exchanges"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "RimWorld Wiki contributors"
    ],
    "date": "2026",
    "id": "src-rimworldwiki-2026-social",
    "kind": "encyclopedia",
    "name": "Social",
    "notes": "Opinion -100 to 100; rival below -20, friend above 20; chitchat about +0.66 stacking to +10; deep talk +15, insult -15, slight -5 for 20 days; insult odds up to 6x at -100 opinion; social fight 4% per insult; parent +30, sibling +20; lover +35, spouse +30, ex -15, breakup -50; romance attempts every 12 days for pawns over 16, beauty x0.3 to x2.3; rebuff -10 and -15.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m3"
    },
    "type": "source",
    "url": "https://rimworldwiki.com/wiki/Social",
    "venue": "RimWorld Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "hauling-jobs",
          "storage-capacity"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "RimWorld Wiki contributors"
    ],
    "date": "2026",
    "id": "src-rimworldwiki-2026-stockpile",
    "kind": "encyclopedia",
    "name": "Stockpile",
    "notes": "Stockpile priorities low, normal, preferred, important, critical; haulers bring items to higher-priority stockpiles with space, including items already stored in lower ones.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m1"
    },
    "type": "source",
    "url": "https://rimworldwiki.com/wiki/Stockpile",
    "venue": "RimWorld Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "memories-thoughts",
          "personality-traits"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "RimWorld Wiki contributors"
    ],
    "date": "2026",
    "id": "src-rimworldwiki-2026-thoughts",
    "kind": "encyclopedia",
    "name": "Thoughts",
    "notes": "Memory thoughts list mood effect, expiry in days, stack limit, and stack multiplier (mostly 0.75). Examples: Colonist lost 6 days, 5 stacks; My son died -20 for 30 days; My friend died -10 for 20 days, scaled by relation; expectations +18 (low) to -12 (royal); lavish meal +12, raw food -7; some traits nullify thoughts.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m3"
    },
    "type": "source",
    "url": "https://rimworldwiki.com/wiki/Thoughts",
    "venue": "RimWorld Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "variable-speed"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "RimWorld Wiki contributors"
    ],
    "date": "2026",
    "id": "src-rimworldwiki-2026-time",
    "kind": "encyclopedia",
    "name": "Time",
    "notes": "60 ticks per second at normal speed; speeds x3, x6, and x15 (ultrafast only in development mode); runs as close to target as hardware allows; 2,500 ticks per hour, 60,000 per day; 15-day quadrums, 4 per 60-day year; Space pauses.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m5"
    },
    "type": "source",
    "url": "https://rimworldwiki.com/wiki/Time",
    "venue": "RimWorld Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "work-priorities"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "RimWorld Wiki contributors"
    ],
    "date": "2026",
    "id": "src-rimworldwiki-2026-work",
    "kind": "encyclopedia",
    "name": "Work",
    "notes": "Work tab in standard mode (checkmarks, columns further left more important) or manual priorities 1-4; all available work at one priority is done before the next; ties resolve left to right; blank cells never done; incapable types excluded; allowed areas restrict where work is taken.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m3"
    },
    "type": "source",
    "url": "https://rimworldwiki.com/wiki/Work",
    "venue": "RimWorld Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "text-to-3d-assets"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2503.15475",
    "authors": [
      "Roblox Foundation AI Team"
    ],
    "date": "2025-03",
    "id": "src-roblox-2025-cube",
    "kind": "preprint",
    "name": "Cube: A Roblox View of 3D Intelligence",
    "notes": "3D shape tokenizer as foundation for Roblox developers; text-to-shape, shape-to-text, text-to-scene; LLM integration for scene reasoning.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2503.15475"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "text-to-3d-assets"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Roblox"
    ],
    "date": "2026",
    "id": "src-roblox-2026-cube-repo",
    "kind": "repository",
    "name": "Roblox Cube repository",
    "notes": "Cube 3D v0.1 2025-03, v0.5 2025-07 (bounding-box conditioning, ~2.8M additional synthetic assets), CubePart 2026-05 (part-controllable, usable with animation, physics, scripts); OBJ output; 16-24 GB VRAM.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://github.com/Roblox/cube",
    "venue": "GitHub"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "alphaevolve-algorithm-discovery"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Bernardino Romera-Paredes",
      "Mohammadamin Barekatain",
      "Alexander Novikov",
      "et al.",
      "Alhussein Fawzi"
    ],
    "date": "2023-12-14",
    "doi": "10.1038/s41586-023-06924-6",
    "id": "src-romeraparedes-2023-funsearch",
    "kind": "paper",
    "name": "Mathematical discoveries from program search with large language models",
    "notes": "FunSearch: frozen LLM proposes programs, evaluator scores them, island-based program database; cap set of size 512 in dimension 8; online bin-packing heuristics beat first fit and best fit.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://www.nature.com/articles/s41586-023-06924-6",
    "venue": "Nature 625, 468-475"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "automated-playtesting"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2008.12937",
    "authors": [
      "Shaghayegh Roohi",
      "Asko Relas",
      "Jari Takatalo",
      "Henri Heiskanen",
      "Perttu Hämäläinen"
    ],
    "date": "2020-08-29",
    "doi": "10.1145/3410404.3414235",
    "id": "src-roohi-2020-difficulty-churn",
    "kind": "paper",
    "name": "Predicting Game Difficulty and Churn Without Players",
    "notes": "Deep RL agents estimate level difficulty in Angry Birds Dream Blast; a population model with skill, persistence, and boredom predicts per-level pass and churn rates.",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "venue": "ACM CHI PLAY 2020"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "factorio"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Mike Rose"
    ],
    "date": "2014-05-27",
    "id": "src-rose-2014-factorio-trailer",
    "kind": "news",
    "name": "How a single game trailer turned the tide for Factorio",
    "notes": "After the February 2013 Indiegogo campaign the team had a purchasable alpha version on sale; alpha sales barely covered living expenses for almost a year.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://gamedeveloper.com/design/how-a-single-game-trailer-turned-the-tide-for-i-factorio-i-",
    "venue": "Game Developer"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "graph-network-simulators"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2002.09405",
    "authors": [
      "Alvaro Sanchez-Gonzalez",
      "Jonathan Godwin",
      "Tobias Pfaff",
      "Rex Ying",
      "Jure Leskovec",
      "Peter W. Battaglia"
    ],
    "date": "2020-02-21",
    "id": "src-sanchezgonzalez-2020-gns",
    "kind": "paper",
    "name": "Learning to Simulate Complex Physics with Graph Networks",
    "notes": "GNS: particles as graph nodes with learned message passing for fluids, rigid solids, deformables; trained on one-step targets, generalizes to thousands of steps and 10x more particles; training noise limits drift.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2002.09405",
    "venue": "ICML 2020"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "satisfactory"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Satisfactory Wiki contributors"
    ],
    "date": "2026",
    "id": "src-satisfactorywiki-2026-alternate-recipes",
    "kind": "encyclopedia",
    "name": "Alternate recipes",
    "notes": "106 alternate recipes; each crash-site Hard Drive scanned in the MAM offers a choice of two; drives can be stored in a library and re-rolled once; a few alternates come from MAM research instead.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://satisfactory.wiki.gg/wiki/Alternate_recipes",
    "venue": "Satisfactory Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "satisfactory"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Satisfactory Wiki contributors"
    ],
    "date": "2026",
    "id": "src-satisfactorywiki-2026-blueprint-designer",
    "kind": "encyclopedia",
    "name": "Blueprint Designer",
    "notes": "Introduced in patch 0.7.0.0; Mk.1 (40 x 40 m) unlocks at Tier 4, Mk.2 and Mk.3 added in 1.0; saved blueprints appear in a build-menu tab and draw materials from the designer's storage then the player's inventory.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://satisfactory.wiki.gg/wiki/Blueprint_Designer",
    "venue": "Satisfactory Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "machine-boosting",
          "satisfactory"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Satisfactory Wiki contributors"
    ],
    "date": "2026",
    "id": "src-satisfactorywiki-2026-clock-speed",
    "kind": "encyclopedia",
    "name": "Clock speed",
    "notes": "Clock speed settable from 1% to 250%; each Power Shard raises the cap by 50% up to three shards; power scales nonlinearly with exponent 1.321928 (changed from 1.6 in 0.7.0.0), so 250% draws 335.77% of base power.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://satisfactory.wiki.gg/wiki/Clock_speed",
    "venue": "Satisfactory Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "satisfactory"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Satisfactory Wiki contributors"
    ],
    "date": "2026",
    "id": "src-satisfactorywiki-2026-conveyor-belts",
    "kind": "encyclopedia",
    "name": "Conveyor Belts",
    "notes": "Belt throughput Mk.1 to Mk.6: 60, 120, 270, 480, 780, and 1,200 items per minute.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://satisfactory.wiki.gg/wiki/Conveyor_Belts",
    "venue": "Satisfactory Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "satisfactory"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Satisfactory Wiki contributors"
    ],
    "date": "2026",
    "id": "src-satisfactorywiki-2026-drone",
    "kind": "encyclopedia",
    "name": "Drone",
    "notes": "Drones provide long-range low-throughput transport between a home Drone Port and one linked port; 9 inventory slots; fuelled by batteries or packaged fuels, with faster speeds for higher-value fuel; one drone unloads at a time.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://satisfactory.wiki.gg/wiki/Drone",
    "venue": "Satisfactory Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "satisfactory"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Satisfactory Wiki contributors"
    ],
    "date": "2026",
    "id": "src-satisfactorywiki-2026-pipeline",
    "kind": "encyclopedia",
    "name": "Pipeline",
    "notes": "Pipeline Mk.1 carries 300 m3/min and Mk.2 600 m3/min; liquids need head lift (about 1.3 m to fill a level pipe); pumps add head lift; gases need none.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://satisfactory.wiki.gg/wiki/Pipeline",
    "venue": "Satisfactory Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "satisfactory"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Satisfactory Wiki contributors"
    ],
    "date": "2026",
    "id": "src-satisfactorywiki-2026-power",
    "kind": "encyclopedia",
    "name": "Power",
    "notes": "A grid trips when consumption exceeds production and Power Storage is empty, stopping every connected building until the fuse is reset; buildings do not slow during shortages; Power Storage holds 100 MWh; generators from 30 MW (Biomass Burner) to 2,500 MW (Nuclear Power Plant); idle buildings draw 0.1 MW.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://satisfactory.wiki.gg/wiki/Power",
    "venue": "Satisfactory Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "deposit-depletion",
          "resource-extraction",
          "satisfactory"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Satisfactory Wiki contributors"
    ],
    "date": "2026",
    "id": "src-satisfactorywiki-2026-resource-node",
    "kind": "encyclopedia",
    "name": "Resource node",
    "notes": "All resource nodes are infinite; purity multipliers impure 0.5x, normal 1.0x, pure 2.0x.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m1"
    },
    "type": "source",
    "url": "https://satisfactory.wiki.gg/wiki/Resource_node",
    "venue": "Satisfactory Wiki (wiki.gg)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "megaproject-sink",
          "satisfactory"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Satisfactory Wiki contributors"
    ],
    "date": "2026",
    "id": "src-satisfactorywiki-2026-space-elevator",
    "kind": "encyclopedia",
    "name": "Space Elevator",
    "notes": "Five Project Assembly phases unlock tiers 3-4, 5-6, 7-8, 9, and the ending; phase 1 needs 50 Smart Plating, phase 5 needs Nuclear Pasta, Biochemical Sculptors, AI Expansion Servers, and Ballistic Warp Drives; progress is shared in multiplayer; completing phase 5 launches Project Assembly.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://satisfactory.wiki.gg/wiki/Space_Elevator",
    "venue": "Satisfactory Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "imperfect-information-solvers"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2112.03178",
    "authors": [
      "Martin Schmid",
      "Matej Moravčík",
      "Neil Burch",
      "Rudolf Kadlec",
      "Josh Davidson",
      "Kevin Waugh",
      "Nolan Bard",
      "Finbarr Timbers",
      "Marc Lanctot",
      "G. Zacharias Holland",
      "Elnaz Davoodi",
      "Alden Christianson",
      "Michael Bowling"
    ],
    "date": "2023-11-17",
    "doi": "10.1126/sciadv.adg3256",
    "id": "src-schmid-2023-student-of-games",
    "kind": "paper",
    "name": "Student of Games: A unified learning algorithm for both perfect and imperfect information games",
    "notes": "Guided search, self-play learning, and game-theoretic reasoning in one sound algorithm; strong in chess and Go, beat the strongest open heads-up no-limit agent, and beat the prior best Scotland Yard agent.",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "venue": "Science Advances 9(46)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "model-based-planning-muzero"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "1911.08265",
    "authors": [
      "Julian Schrittwieser",
      "Ioannis Antonoglou",
      "Thomas Hubert",
      "Karen Simonyan",
      "Laurent Sifre",
      "Simon Schmitt",
      "Arthur Guez",
      "Edward Lockhart",
      "Demis Hassabis",
      "Thore Graepel",
      "Timothy Lillicrap",
      "David Silver"
    ],
    "date": "2020-12-23",
    "doi": "10.1038/s41586-020-03051-4",
    "id": "src-schrittwieser-2020-muzero",
    "kind": "paper",
    "name": "Mastering Atari, Go, chess and shogi by planning with a learned model",
    "notes": "MuZero: learned representation, dynamics, and prediction networks planned over with MCTS, without being given the rules; preprint November 2019.",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "venue": "Nature 588:604-609"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "autonauts",
          "programming-by-demonstration"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2019-10-18",
    "id": "src-scottishgames-2019-autonauts-out-now",
    "kind": "news",
    "name": "OUT NOW: Autonauts (Denki)",
    "notes": "Created by Gary Penn and Aaron Puzey at Denki; robots controlled with a Scratch-inspired visual language; Colonise, Free, and Creative modes; full release added a campaign, transport, animal husbandry, multipart bots, and expanded research.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://scottishgames.net/2019/10/18/out-now-autonauts-denki/",
    "venue": "The Scottish Games Network"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "screeps"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Screeps team"
    ],
    "date": "2014-12",
    "id": "src-screeps-2014-indiegogo-updates",
    "kind": "tech-report",
    "name": "Screeps blog: Indiegogo updates, November 2014 to February 2015",
    "notes": "Paginated blog listing (position may shift). In late 2014 the browser Simulation mode was the playable version, called 'only a demo' on 2014-11-25; the Indiegogo campaign ended 2014-12-31; a ranked Survival mode open to all was announced live on 2015-01-21.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://blog.screeps.com/page/16/",
    "venue": "Screeps blog"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "screeps"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Screeps team"
    ],
    "date": "2015-12-11",
    "id": "src-screeps-2015-game-situation-review",
    "kind": "tech-report",
    "name": "Game situation review: December 11, 2015",
    "notes": "States 'A year has passed since the initial launch of the game' and introduces the Public Test Realm; a January 2016 post on the same page notes a Steam version giving lifetime MMO access with a 10 CPU limit.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://blog.screeps.com/page/10/",
    "venue": "Screeps blog"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "screeps"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Screeps team"
    ],
    "date": "2016-11",
    "id": "src-screeps-2016-private-server-released",
    "kind": "tech-report",
    "name": "Screeps private server released!",
    "notes": "Announces the open-source private server and that the game would exit Steam Early Access with a full release on 16 November 2016.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://blog.screeps.com/page/5/",
    "venue": "Screeps blog"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "screeps"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-screeps-2026-docs-control",
    "kind": "docs",
    "name": "Control",
    "notes": "Room Controller Levels 1-8 unlock spawns, extensions, towers, storage, links, labs, terminal, factory, observer, and nuker at cumulative upgrade energy; unupgraded controllers downgrade; Global Control Level sets claimable rooms and CPU (10 per level up to 300) and is never lost.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://docs.screeps.com/control.html",
    "venue": "Screeps documentation"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "execution-budget",
          "player-programming",
          "screeps"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-screeps-2026-docs-cpu-limit",
    "kind": "docs",
    "name": "How does CPU limit work",
    "notes": "Per-tick CPU limit (20 without CPU Unlock, otherwise tied to Global Control Level); unused CPU accumulates in a bucket of up to 10,000; a tick may use up to 500 CPU from the bucket; scripts are terminated at the limit.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m6"
    },
    "type": "source",
    "url": "https://docs.screeps.com/cpu-limit.html",
    "venue": "Screeps documentation"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "screeps"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-screeps-2026-docs-creeps",
    "kind": "docs",
    "name": "Creeps",
    "notes": "Bodies of up to 50 parts (WORK, MOVE, CARRY, ATTACK, RANGED_ATTACK, HEAL, CLAIM, TOUGH); lifespan 1,500 ticks; spawn budget 300 energy plus extensions; non-MOVE parts add fatigue 1/2/10 on road/plain/swamp and each MOVE part removes 2 per tick; 100 hits per part.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://docs.screeps.com/creeps.html",
    "venue": "Screeps documentation"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "player-programming",
          "screeps"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-screeps-2026-docs-game-loop",
    "kind": "docs",
    "name": "Understanding game loop, time and ticks",
    "notes": "Each player's main module runs once per tick against a fixed game state; commands queue and are applied together at the end of the tick with conflicts resolved by priority; globals are erased between ticks.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m6"
    },
    "type": "source",
    "url": "https://docs.screeps.com/game-loop.html",
    "venue": "Screeps documentation"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "screeps"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-screeps-2026-docs-introduction",
    "kind": "docs",
    "name": "Introduction",
    "notes": "One persistent world of 50x50-cell rooms grouped into shards; plain movement cost 2, swamp 10, road 1; energy sources regenerate every 300 ticks; at most 3 spawns per room; a first spawn grants safe mode.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://docs.screeps.com/introduction.html",
    "venue": "Screeps documentation"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "screeps"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-screeps-2026-docs-market",
    "kind": "docs",
    "name": "Market",
    "notes": "Terminals trade through public buy and sell orders in credits with a 5% order fee; the party executing a deal pays an energy transfer cost that grows with distance; NPC terminals sit at highway crossroads.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://docs.screeps.com/market.html",
    "venue": "Screeps documentation"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "realtime-voice-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Sesame"
    ],
    "date": "2025-02-27",
    "id": "src-sesame-2025-csm",
    "kind": "tech-report",
    "name": "Crossing the uncanny valley of conversational voice",
    "notes": "Conversational Speech Model: Llama-variant backbone (1B, 3B, 8B) plus small decoder over Mimi split-RVQ tokens at 12.5 Hz; about one million hours of mostly English audio. CMOS: no preference vs human without context; human recordings preferred with 90 s of context. No turn-taking modeling; Apache 2.0 release announced.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://www.sesame.com/research/crossing_the_uncanny_valley_of_voice",
    "venue": "Sesame research"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "massively-parallel-simulation"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Brennan Shacklett",
      "Luc Guy Rosenzweig",
      "Bidipta Sarkar",
      "Zhiqiang Xie",
      "Andrew Szot",
      "Erik Wijmans",
      "Vladlen Koltun",
      "Dhruv Batra",
      "Kayvon Fatahalian"
    ],
    "date": "2023",
    "id": "src-shacklett-2023-madrona",
    "kind": "paper",
    "name": "An Extensible, Data-Oriented Architecture for High-Performance, Many-World Simulation",
    "notes": "Madrona batch ECS engine. Project page: Hide and Seek over 1.9M steps/s, Overcooked-AI 40M steps/s, Hanabi 20M steps/s (RTX 4090); 2-3 orders of magnitude over open-source CPU baselines, 5-33x over 32-thread CPU baselines.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://madrona-engine.github.io/",
    "venue": "ACM Transactions on Graphics 42(4), SIGGRAPH 2023"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "shapez-2"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "shapez 2 Wiki contributors"
    ],
    "date": "2026",
    "id": "src-shapez2wiki-2026-modding",
    "kind": "encyclopedia",
    "name": "Modding",
    "notes": "The game loads mods natively with the ShapezShifter API; mods are published to and auto-downloaded from Steam Workshop.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://shapez2.wiki.gg/wiki/Modding",
    "venue": "shapez 2 Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "megaproject-sink",
          "shapez-2"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "shapez 2 Wiki contributors"
    ],
    "date": "2026",
    "id": "src-shapez2wiki-2026-operator-level",
    "kind": "encyclopedia",
    "name": "Operator Level",
    "notes": "Endless goal lines after milestones and jobs; cost grows exponentially per level (Fluids & Painting starts at 15,000 shapes with 18% growth); levels reward Platform Units, Blueprint Points, and Research Points unless copy/paste is free or the platform limit is off.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://shapez2.wiki.gg/wiki/Operator_Level",
    "venue": "shapez 2 Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "shapez-2"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "shapez 2 Wiki contributors"
    ],
    "date": "2026",
    "id": "src-shapez2wiki-2026-shapes",
    "kind": "encyclopedia",
    "name": "Shapes",
    "notes": "Layers hold 4 parts (6 in the Hexagonal scenario); shapes have 1 to 4 layers (5 in Insane); part types include circle, square, star, diamond, pin, and crystal; nine colors; shape codes list layers bottom to top; floating parts are not allowed; separating crystals shatters them.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://shapez2.wiki.gg/wiki/Shapes",
    "venue": "shapez 2 Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "shapez-2"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "shapez 2 Wiki contributors"
    ],
    "date": "2026",
    "id": "src-shapez2wiki-2026-space-platforms",
    "kind": "encyclopedia",
    "name": "Space Platforms",
    "notes": "Space view chunks correspond to 20x20 machine-view areas; notches (1x4, three levels tall) carry shapes, fluids, or wire signals between platforms; one notch handles up to 12 saturated belts.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://shapez2.wiki.gg/wiki/Space_Platforms",
    "venue": "shapez 2 Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "shapez-2"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "shapez 2 Wiki contributors"
    ],
    "date": "2026",
    "id": "src-shapez2wiki-2026-trains",
    "kind": "encyclopedia",
    "name": "Trains",
    "notes": "Rails carry trains of several colors, each taking its own color's branch at splitters; loaders fill fixed-size packages; shape and fluid wagons hold up to three packages, one per machine level; immediate stops pause about 4 s; unlocked at Milestone 2.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://shapez2.wiki.gg/wiki/Trains",
    "venue": "shapez 2 Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "alphaevolve-algorithm-discovery"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Asankhaya Sharma"
    ],
    "date": "2025",
    "id": "src-sharma-2025-openevolve",
    "kind": "repository",
    "name": "OpenEvolve: open-source implementation of AlphaEvolve",
    "notes": "Apache-2.0; MAP-Elites and island populations over LLM code edits; works with OpenAI-compatible APIs and local models; project-reported circle-packing replication.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://github.com/codelion/openevolve",
    "venue": "GitHub"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "versu"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Emily Short"
    ],
    "date": "2013-02-14",
    "id": "src-short-2013-introducing-versu",
    "kind": "tech-report",
    "name": "Introducing Versu",
    "notes": "Launch post: Versu released for iPad on 2013-02-14 by Linden Lab; characters autonomous or human-played; Richard Evans was lead AI designer on The Sims 3.",
    "provenance": {
      "created": "2026-10-24-catalog-gc"
    },
    "type": "source",
    "url": "https://emshort.blog/2013/02/14/introducing-versu/",
    "venue": "Emily Short's Interactive Storytelling"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "model-based-planning-muzero"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "1712.01815",
    "authors": [
      "David Silver",
      "Thomas Hubert",
      "Julian Schrittwieser",
      "Ioannis Antonoglou",
      "Matthew Lai",
      "Arthur Guez",
      "Marc Lanctot",
      "Laurent Sifre",
      "Dharshan Kumaran",
      "Thore Graepel",
      "Timothy Lillicrap",
      "Karen Simonyan",
      "Demis Hassabis"
    ],
    "date": "2017-12-05",
    "id": "src-silver-2017-alphazero",
    "kind": "preprint",
    "name": "Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm",
    "notes": "AlphaZero: superhuman chess, shogi, and Go within 24 hours from random play given only the rules; beat a world-champion program in each game.",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "venue": "arXiv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "memories-thoughts",
          "the-sims-3",
          "the-sims-4"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "The Sims Wiki contributors"
    ],
    "date": "2026",
    "id": "src-simswiki-2026-motive",
    "kind": "encyclopedia",
    "name": "Motive",
    "notes": "Community wiki; accessed revision. Lists six motives (Hunger, Bladder, Energy, Social, Hygiene, Fun) in The Sims 3 and The Sims 4 moodlet charts.",
    "provenance": {
      "created": "2026-10-24-catalog-gc"
    },
    "type": "source",
    "url": "https://sims.fandom.com/wiki/Motive",
    "venue": "The Sims Wiki (Fandom)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "deep-rl-npc-policies",
          "gran-turismo-7"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Sony AI"
    ],
    "date": "2025-03-27",
    "id": "src-sony-2025-gt-sophy-2-1",
    "kind": "tech-report",
    "name": "Sony AI Expands Capabilities of Breakthrough AI Agent Gran Turismo Sophy",
    "notes": "GT Sophy 2.1 in GT7 update 1.57 Custom Race: 19 car and track options, lap count, parts upgrades and tuning, adjustable tire and fuel consumption.",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "url": "https://ai.sony/articles/Sony-AI-Expands-Capabilities-of-Breakthrough-AI-Agent-Gran-Turismo-Sophy-Offering-Players-a-More-Flexible-and-Personalized-Experience/",
    "venue": "Sony AI"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "offworld-trading-company"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2015-03-18",
    "id": "src-spacesector-2015-offworld-early-access",
    "kind": "news",
    "name": "Offworld Trading Company: Early Access First Impressions",
    "notes": "Published 2015-03-18 while the game was on Steam Early Access; four HQ types; auctions for tiles and patents; black market nukes, EMPs, mutinies; stock price falls with debt; buying own stock raises buyout cost.",
    "provenance": {
      "created": "2026-10-24-catalog-ge"
    },
    "type": "source",
    "url": "https://www.spacesector.com/blog/2015/03/offworld-trading-company-early-access-first-impressions/",
    "venue": "SpaceSector"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "on-device-language-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2408.11796",
    "authors": [
      "Sharath Turuvekere Sreenivas",
      "Saurav Muralidharan",
      "et al.",
      "Bryan Catanzaro"
    ],
    "date": "2024-08-21",
    "id": "src-sreenivas-2024-minitron",
    "kind": "preprint",
    "name": "LLM Pruning and Distillation in Practice: The Minitron Approach",
    "notes": "Depth and width pruning plus distillation: Llama 3.1 8B to 4B and Mistral NeMo 12B to Mistral-NeMo-Minitron-8B; slight teacher fine-tuning on the distillation set helps when original data is unavailable; weights released.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2408.11796",
    "venue": "arXiv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "fluid-gas-simulation"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Jos Stam"
    ],
    "date": "2003",
    "id": "src-stam-2003-real-time-fluid-dynamics",
    "kind": "paper",
    "name": "Real-Time Fluid Dynamics for Games",
    "notes": "Stable Navier-Stokes solver for games with C code; density step: add source, implicit diffuse via Gauss-Seidel, semi-Lagrangian advect; velocity step adds projection to a divergence-free field via a Poisson solve; stable at arbitrary time steps; real time for reasonable 2D and 3D grids. Venue per common citation; landing page does not name it.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m4"
    },
    "type": "source",
    "url": "https://www.research.autodesk.com/publications/real-time-fluid-dynamics-for-games",
    "venue": "Game Developers Conference 2003"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "human-behavior-simulation-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Joon Sung Park",
      "Carolyn Q. Zou",
      "Aaron Shaw",
      "Benjamin Mako Hill",
      "Carrie J. Cai",
      "Meredith Ringel Morris",
      "Robb Willer",
      "Percy Liang",
      "Michael S. Bernstein"
    ],
    "date": "2025-05-20",
    "id": "src-stanford-hai-2025-simulating-human-behavior",
    "kind": "tech-report",
    "name": "Simulating Human Behavior with AI Agents",
    "notes": "1,052 participants; agents replicated GSS responses 85% as accurately as participants replicated their own answers two weeks later; comparable on Big Five, five economic games (dictator, two trust games, public goods, prisoner's dilemma), and five experiments; less biased than earlier simulation methods.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://hai.stanford.edu/policy/simulating-human-behavior-with-ai-agents",
    "venue": "Stanford HAI policy brief"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "animal-husbandry"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Stardew Valley Wiki contributors"
    ],
    "date": "2026",
    "id": "src-stardewvalleywiki-2026-animals",
    "kind": "encyclopedia",
    "name": "Animals",
    "notes": "Friendship 0-1000 (petting +15, unfed -20); mood 0-255; mood under 70 may skip production, quality products need mood 150; unfed animals stop producing but do not die; nightly birth check 50% base then about 0.55% per animal; hay for winter; open doors risk wild animal attacks.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m5"
    },
    "type": "source",
    "url": "https://stardewvalleywiki.com/Animals",
    "venue": "Stardew Valley Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "collection-goals",
          "stardew-valley"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Stardew Valley Wiki contributors"
    ],
    "date": "2026",
    "id": "src-stardewvalleywiki-2026-bundles",
    "kind": "encyclopedia",
    "name": "Bundles",
    "notes": "Community Center has six rooms and thirty bundles; room rewards repair the quarry bridge, greenhouse, minecarts, and bus; Joja membership replaces bundles with payments; remixed bundles option; many items are season-specific.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m6"
    },
    "type": "source",
    "url": "https://wiki.stardewvalley.net/Bundles",
    "venue": "Stardew Valley Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "daily-action-budget"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Stardew Valley Wiki contributors"
    ],
    "date": "2026",
    "id": "src-stardewvalleywiki-2026-energy",
    "kind": "encyclopedia",
    "name": "Energy",
    "notes": "Base max energy 270, +34 per Stardrop to 508; tools cost energy; exhausted at 0 (slower actions); pass out at -15, ending the day, losing 10% of gold up to 1,000g if outside; bed after midnight cuts restoration from 2.5% at 12:10 AM to 50% at 2:00 AM.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m5"
    },
    "type": "source",
    "url": "https://stardewvalleywiki.com/Energy",
    "venue": "Stardew Valley Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "weather"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Stardew Valley Wiki contributors"
    ],
    "date": "2026",
    "id": "src-stardewvalleywiki-2026-weather",
    "kind": "encyclopedia",
    "name": "Weather",
    "notes": "Weather types sunny, rain, wind, storm, snow; tomorrow's forecast on the TV; festivals always sunny; no rain in winter without a Rain Totem; lightning can destroy crops and trees unless lightning rods intercept; weather changes which fish can be caught.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m5"
    },
    "type": "source",
    "url": "https://stardewvalleywiki.com/Weather",
    "venue": "Stardew Valley Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "romance-family",
          "stardew-valley"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Stardew Valley Wiki contributors"
    ],
    "date": "2026",
    "id": "src-stardewwiki-2026-friendship",
    "kind": "encyclopedia",
    "name": "Friendship",
    "notes": "Official community wiki; accessed revision. 250 points per heart, 10 hearts for most villagers, 2-point daily decay without talking, two gifts per week, birthday gifts multiplied by 8, heart events.",
    "provenance": {
      "created": "2026-10-24-catalog-gc"
    },
    "type": "source",
    "url": "https://stardewvalleywiki.com/Friendship",
    "venue": "Stardew Valley Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "fallout-shelter"
        ]
      }
    },
    "accessed": "2026-10-25",
    "authors": [
      "Bethesda Game Studios"
    ],
    "date": "2017-03-29",
    "id": "src-steam-2017-fallout-shelter",
    "kind": "store-page",
    "name": "Fallout Shelter",
    "notes": "App 588430; Steam release 2017-03-29; developer Bethesda Game Studios, publisher Bethesda Softworks; Windows; description of building a Vault, keeping dwellers happy, and protecting them from the Wasteland.",
    "provenance": {
      "created": "2026-10-25-catalog-game-pilot"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/588430/Fallout_Shelter/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "eco",
          "seasonal-world-reset"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-steam-2018-eco",
    "kind": "store-page",
    "name": "Eco on Steam",
    "notes": "Release 2018-02-06, Strange Loop Games, Early Access section still shown at access. Simulated ecosystem with thousands of plants and animals and dozens of species, cascading effects; meteor set to strike in thirty days; pollution poisons rivers and farms; programmable laws voted and enforced, elections set taxes; player stores, labor contracts, fiat or resource-backed currencies; skill points from varied food and larger homes; 30+ craft tables; single-player and online co-op.",
    "provenance": {
      "created": "2026-10-24-catalog-gi"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/382310/Eco/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "command-modern-operations",
          "projectile-ballistics"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-steam-2019-command-modern-operations",
    "kind": "store-page",
    "name": "Command: Modern Operations on Steam",
    "notes": "Release 2019-11-14, Matrix Games, Windows. Features: radar propagation, sensor degradation, terrain masking, sonar thermal layers, weather, ballistics; jamming, comms disruption, anti-radiation strikes; EMCON and weapon release authority doctrine; tactical AI; database of tens of thousands of platforms, sensors, weapons; thousands of active platforms in real time; Lua scripting; scenario editor; 600+ scenarios; Steam Workshop; real-time multiplayer PvP and co-op.",
    "provenance": {
      "created": "2026-10-24-catalog-gi"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/1076160/Command_Modern_Operations/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "game-dev-story"
        ]
      }
    },
    "accessed": "2026-10-25",
    "authors": [
      "Kairosoft Co.,Ltd"
    ],
    "date": "2022-03-27",
    "id": "src-steam-2022-game-dev-story",
    "kind": "store-page",
    "name": "Game Dev Story",
    "notes": "App 1847240; Steam release 2022-03-27; developer and publisher Kairosoft Co.,Ltd. Description of running a game company, hiring and training staff, and unlocking genres and content as staff gain experience; lists a 2011 Game Developers Choice Awards nomination for best handheld game.",
    "provenance": {
      "created": "2026-10-25-catalog-game-pilot"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/1847240/Game_Dev_Story/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "caves-of-qud",
          "wave-function-collapse"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Freehold Games"
    ],
    "date": "2024-12-05",
    "id": "src-steam-2024-caves-of-qud",
    "kind": "store-page",
    "name": "Caves of Qud",
    "notes": "Early access 2015-07-15, 1.0 2024-12-05; published by Kitfox Games; hybrid handcrafted and procedurally generated world.",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/333640/Caves_of_Qud/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "farming-simulator-25"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "GIANTS Software"
    ],
    "date": "2024-11-12",
    "id": "src-steam-2024-farming-simulator-25",
    "kind": "store-page",
    "name": "Farming Simulator 25 on Steam",
    "notes": "Release 2024-11-12, GIANTS Software; 25 crop types incl. rice, spinach, peas, green beans; 400+ vehicles and tools from 150+ brands; seven animal types incl. water buffalo and goats; productions; GPS steering; twisters and hail; ground deformation; ModHub.",
    "provenance": {
      "created": "2026-10-24-catalog-gc"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/2300320/Farming_Simulator_25/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "generative-agents",
          "inzoi",
          "learned-motion-synthesis",
          "on-device-language-models",
          "text-to-3d-assets"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "inZOI Studio"
    ],
    "date": "2025-03",
    "id": "src-steam-2025-inzoi",
    "kind": "store-page",
    "name": "inZOI on Steam",
    "notes": "Early access release 2025-03-27 (store date; Wikipedia gives 2025-03-28). Free-will Zois producing rumors, trends, and disease; on-device SLM text prompts influence actions and thoughts; text-to-pattern, 2D-to-3D objects, video-to-motion; Canvas sharing.",
    "provenance": {
      "created": "2026-10-24-catalog-gc"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/2456740/inZOI/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "realtime-voice-models",
          "where-winds-meet"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Everstone Studio",
      "NetEase Games"
    ],
    "date": "2025-11-14",
    "id": "src-steam-2025-where-winds-meet",
    "kind": "store-page",
    "name": "Where Winds Meet on Steam",
    "notes": "Global PC release 2025-11-14. AI disclosure: AI-driven NPC text and voice chat that responds to player input in real time, plus optional AI-assisted character-face generation from uploaded images or audio.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/3564740/Where_Winds_Meet/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "against-the-storm"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Eremite Games",
      "Hooded Horse"
    ],
    "date": "2026",
    "id": "src-steam-2026-against-the-storm",
    "kind": "store-page",
    "name": "Against the Storm on Steam",
    "notes": "Eremite Games, Hooded Horse; player is the Viceroy of the Scorched Queen; species with distinct housing, food, luxury, and recreation preferences; reputation per settlement; recurring Blightstorms; resources, upgrades, and experience carry over to upgrade the Smoldering City; six biomes; forest areas with boons and threats.",
    "provenance": {
      "created": "2026-10-24-catalog-ga"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/1336490/Against_the_Storm/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "autonauts",
          "programming-by-demonstration"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-steam-2026-autonauts",
    "kind": "store-page",
    "name": "Autonauts",
    "notes": "Released 2019-10-17; Denki; Curve Games; Windows; single-player; teach workerbots tasks by having them repeat actions; Scratch-style visual programming; colonists need help to survive; farming, animal husbandry, fishing, cooking, housing, tailoring.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/979120",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "banished"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Shining Rock Software"
    ],
    "date": "2026",
    "id": "src-steam-2026-banished",
    "kind": "store-page",
    "name": "Banished on Steam",
    "notes": "Shining Rock Software; release 2014-02-18; residents are born, age, work, start families, and die; families need available housing; twenty occupations; no money, barter with trade vessels that can bring disease; no skill or tech trees; replanting forests, mining, quarrying.",
    "provenance": {
      "created": "2026-10-24-catalog-ga"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/242920/Banished/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "big-ambitions"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-steam-2026-big-ambitions",
    "kind": "store-page",
    "name": "Big Ambitions on Steam",
    "notes": "Hovgaard Games; early access 2023-03-10; release date 2026-08-28; Windows and macOS. Businesses in New York City, loans, renting, staff and managers, importing from the harbour, warehouses, delivery trucks, personal needs, real estate.",
    "provenance": {
      "created": "2026-10-24-catalog-ge"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/1331550/Big_Ambitions/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "bitburner"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-steam-2026-bitburner",
    "kind": "store-page",
    "name": "Bitburner",
    "notes": "Released on Steam 2021-12-10; free to play; credited to Fulcrum Games, hydroflame, and 250+ GitHub contributors; JavaScript scripts automate play; hacking a server network; 100+ augmentations; stock market with automated trading; factions.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/1812820",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "captain-of-industry"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-steam-2026-captain-of-industry",
    "kind": "store-page",
    "name": "Captain of Industry",
    "notes": "MaFi Games; early access since 2022-05-31 with an estimated 2-4 more years as of 2026; Windows; single-player; residents need housing, water, electricity, healthcare, and household goods and generate Unity; trucks, belts, pipes, trains, and ships; world-map exploration and trade; pollution spreads disease; fully dynamic terrain; 100+ technologies.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/1594320",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "car-mechanic-simulator-2021"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-steam-2026-car-mechanic-simulator-2021",
    "kind": "store-page",
    "name": "Car Mechanic Simulator 2021 on Steam",
    "notes": "Red Dot Games, PlayWay, 2021-08-11; over 4000 parts, 72 cars; car and salvage auctions; barn finds; tuning; skills and garage upgrade system; race track with time trial; Steam Workshop and level editor.",
    "provenance": {
      "created": "2026-10-24-catalog-gf"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/1190000/Car_Mechanic_Simulator_2021/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "contraband-police"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-steam-2026-contraband-police",
    "kind": "store-page",
    "name": "Contraband Police on Steam",
    "notes": "Release 2023-03-08; document count grows over time; UV flashlight vehicle search and tools to extract hidden goods; chases in upgradable police cars; post defense and inspection upgrades with rising maintenance costs; gang attacks; multiple endings.",
    "provenance": {
      "created": "2026-10-24-catalog-gf"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/756800/Contraband_Police/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "dyson-sphere-program"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-steam-2026-dyson-sphere-program",
    "kind": "store-page",
    "name": "Dyson Sphere Program",
    "notes": "Early access since 2021-01-20 and still labeled early access; star maps randomly generated per game with unique mineral distribution; planets orbit stars producing day-night cycles; Dyson shells on multiple orbits; transport ships link planets; Dark Fog attacks grow more frequent as factory activity increases.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/1366540",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "equilinox"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-steam-2026-equilinox",
    "kind": "store-page",
    "name": "Equilinox on Steam",
    "notes": "ThinMatrix developer and publisher; release 2018-11-23; Windows, macOS, Linux; species requirements and life cycles; healthy animals live longer, breed more, and earn diversity points; points buy genetic modifications and evolutions; tasks reward points or content; sandbox mode.",
    "provenance": {
      "created": "2026-10-24-catalog-gd"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/853550/Equilinox/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "euro-truck-simulator-2"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-steam-2026-euro-truck-simulator-2",
    "kind": "store-page",
    "name": "Euro Truck Simulator 2 on Steam",
    "notes": "Run your own transport business; build a fleet, buy garages, hire drivers; truck tuning; Convoy online co-op; Steam Workshop and level editor.",
    "provenance": {
      "created": "2026-10-24-catalog-gf"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "farthest-frontier"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Crate Entertainment"
    ],
    "date": "2026",
    "id": "src-steam-2026-farthest-frontier",
    "kind": "store-page",
    "name": "Farthest Frontier on Steam",
    "notes": "12 crops with rotation and soil improvement; dysentery, cholera, tetanus, rabies, frostbite, plague countered by clean water, clothing and shoes, healers, rat catchers; 19 food types, berries and greens against scurvy; town center and housing tiers from prosperity and desirability; 140+ point tech tree; prosperity draws raiders; pacifist mode.",
    "provenance": {
      "created": "2026-10-24-catalog-ga"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/1044720/Farthest_Frontier/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "foundation"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Polymorph Games"
    ],
    "date": "2026",
    "id": "src-steam-2026-foundation",
    "kind": "store-page",
    "name": "Foundation on Steam",
    "notes": "Polymorph Games; early access 2019-02-01, full release 2025-01-31; gridless building; painting tool for home, road, patrol, and forest zones; buildings assembled from parts into monuments; production chains, taxes, trade; Estates of the Realm (Labor, Clergy, Kingdom); creative mode; full modding integration.",
    "provenance": {
      "created": "2026-10-24-catalog-ga"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/690830/Foundation/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "going-medieval"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Foxy Voxel"
    ],
    "date": "2026",
    "id": "src-steam-2026-going-medieval",
    "kind": "store-page",
    "name": "Going Medieval on Steam",
    "notes": "Release 2026-03-17, early access 2021-06-01; settler needs including hunger, clothing preferences, and religion; skills improved by hunting and combat; rooms such as workshops, chapels, and libraries; 3D terrain toolset to dig down and build up; raider defense with traps; research; modding tools.",
    "provenance": {
      "created": "2026-10-24-catalog-gb"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/1029780/Going_Medieval/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "hardspace-shipbreaker"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-steam-2026-hardspace-shipbreaker",
    "kind": "store-page",
    "name": "Hardspace: Shipbreaker on Steam",
    "notes": "Physics-based ship cutting; laser cutter and grapple; hazards include explosive decompression, fuel, electricity, radiation; upgrades to demo charges, sensors, safety gear; campaign, free play, and timed challenge modes.",
    "provenance": {
      "created": "2026-10-24-catalog-gf"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/1161580/Hardspace_Shipbreaker/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "house-flipper"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-steam-2026-house-flipper",
    "kind": "store-page",
    "name": "House Flipper on Steam",
    "notes": "Tools: paint roller, window cleaner, plaster tool, mop, hammer, tablet; tool use earns experience spent on tool upgrades; buy, renovate, and sell properties to buyers with requirements; Steam Workshop.",
    "provenance": {
      "created": "2026-10-24-catalog-gf"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/613100/House_Flipper/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "kenshi"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Lo-Fi Games"
    ],
    "date": "2026",
    "id": "src-steam-2026-kenshi",
    "kind": "store-page",
    "name": "Kenshi on Steam",
    "notes": "Release 2018-12-06; squad-based sandbox RPG with no hero units; starvation, blood loss, encumbrance, and injuries affect stats; amputation and robotic limbs; slavery; outposts; research; no level scaling; dynamic world.",
    "provenance": {
      "created": "2026-10-24-catalog-gb"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/233860/Kenshi/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "kingdoms-and-castles"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Lion Shield"
    ],
    "date": "2026",
    "id": "src-steam-2026-kingdoms-and-castles",
    "kind": "store-page",
    "name": "Kingdoms and Castles on Steam",
    "notes": "Lion Shield; 2017-07-20; each villager and resource individually simulated; layout raises happiness and attracts residents; castle blocks stack into walls and towers, taller archer towers reach farther; vikings kidnap and burn, dragon torches granaries; winter starvation, plague; Steam Workshop and level editor.",
    "provenance": {
      "created": "2026-10-24-catalog-ga"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/569480/Kingdoms_and_Castles/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "manor-lords"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Slavic Magic",
      "Hooded Horse"
    ],
    "date": "2026",
    "id": "src-steam-2026-manor-lords",
    "kind": "store-page",
    "name": "Manor Lords on Steam",
    "notes": "Early access since 2024-04-26 with no set exit date; gridless placement and rotation; burgage plots divided by roads with backyard extensions for vegetables, chickens, goats; soil fertility and crop rotation; animal populations and deforestation; seasons; production chains; traveling merchants; retinue and militia levies in real-time battles; each death is a lost townsperson.",
    "provenance": {
      "created": "2026-10-24-catalog-ga"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/1363080/Manor_Lords/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "mindustry"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-steam-2026-mindustry",
    "kind": "store-page",
    "name": "Mindustry",
    "notes": "Steam release 2019-09-26 by AnukenDev; waves attack the core; Serpulo and Erekir campaigns with 35 hand-made maps and 250+ procedural sectors; 250+ technology blocks; launch pads move resources between sectors; coolant and lubricant boost production; Workshop maps, schematics, and mods.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/1127400",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "motorsport-manager"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-steam-2026-motorsport-manager",
    "kind": "store-page",
    "name": "Motorsport Manager on Steam",
    "notes": "Release 2016-11-09; Playsport Games; Windows, macOS, SteamOS/Linux. Build cars and parts over seasons, driver personalities, staff incl. mechanics that shorten pit stops, race strategy, pit-stop gambles, dynamic weather and tyre calls.",
    "provenance": {
      "created": "2026-10-24-catalog-ge"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/415200/Motorsport_Manager/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "offworld-trading-company"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-steam-2026-offworld-trading-company",
    "kind": "store-page",
    "name": "Offworld Trading Company on Steam",
    "notes": "Release 2016-04-28; Mohawk Games; Stardock; Windows and macOS; real-time player-driven market; multiplayer up to eight; Steam Workshop and level editor; campaign.",
    "provenance": {
      "created": "2026-10-24-catalog-ge"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/271240/Offworld_Trading_Company/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "opus-magnum"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-steam-2026-opus-magnum",
    "kind": "store-page",
    "name": "Opus Magnum",
    "notes": "Released 2017-12-07 by Zachtronics; programmable arms and tracks; animated GIF export of solutions; puzzle editor with Steam Workshop; curated Journal of Alchemical Engineering; Sigmar's Garden solitaire.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/558990",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "oxygen-not-included"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Klei Entertainment"
    ],
    "date": "2026",
    "id": "src-steam-2026-oxygen-not-included",
    "kind": "store-page",
    "name": "Oxygen Not Included on Steam",
    "notes": "Release 2019-07-30; oxygen generation and carbon dioxide buildup with an oxygen overlay; thermodynamics; gas and liquid pipes; coal, hydrogen, natural gas, and manual power with circuit overloads; colonist stress; creature ranching; procedurally generated asteroids.",
    "provenance": {
      "created": "2026-10-24-catalog-gb"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/457140/Oxygen_Not_Included/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "paralives"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Paralives Studio"
    ],
    "date": "2026-05-25",
    "id": "src-steam-2026-paralives",
    "kind": "store-page",
    "name": "Paralives on Steam",
    "notes": "Early access 2026-05-25 with about two years planned before 1.0; grid-less building, curved walls, split-level floors; needs, wants, emotions, traits, skills, careers; multiselect group actions; in-game modding interface and Steam Workshop.",
    "provenance": {
      "created": "2026-10-24-catalog-gc"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/1118520/Paralives/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "plague-inc"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-steam-2026-plague-inc-evolved",
    "kind": "store-page",
    "name": "Plague Inc: Evolved on Steam",
    "notes": "Released 2016-02-18; Windows, macOS, Linux; 10 disease types; body scanner; competitive and co-op multiplayer; 23 scenarios; scenario creator; Steam Workshop with over 10,000 custom scenarios; CDC asked to discuss its infection models.",
    "provenance": {
      "created": "2026-10-24-catalog-gd"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/246620/Plague_Inc_Evolved/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "poly-bridge"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-steam-2026-poly-bridge",
    "kind": "store-page",
    "name": "Poly Bridge on Steam",
    "notes": "Release date 2016-07-12; Dry Cactus; Windows, macOS, Linux; physics bridge puzzles with resource limits; multi-phase hydraulics controller; sandbox publishing levels to Workshop; GIF replays; Steam leaderboards.",
    "provenance": {
      "created": "2026-10-24-catalog-gg"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/367450/Poly_Bridge/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "prison-architect"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Introversion Software",
      "Double Eleven"
    ],
    "date": "2026",
    "id": "src-steam-2026-prison-architect",
    "kind": "store-page",
    "name": "Prison Architect on Steam",
    "notes": "Release 2015-10-06; crowd flow, fires, fights, and riots; federal grants; guards, psychologists, doctors, lawyers, snitches; treatment programs and labor schedules by criminal history; Escape Mode; about 12,000 player prisons.",
    "provenance": {
      "created": "2026-10-24-catalog-gb"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/233450/Prison_Architect/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "project-hospital"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-steam-2026-project-hospital",
    "kind": "store-page",
    "name": "Project Hospital on Steam",
    "notes": "Contract with insurance companies to receive patients; examinations, lab tests, and equipment procedures as diagnostic puzzles; hire and specialize staff and manage job satisfaction; campaign, six challenge levels, sandbox; Steam Workshop.",
    "provenance": {
      "created": "2026-10-24-catalog-gf"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/868360/Project_Hospital/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "project-zomboid",
          "stimulus-attraction"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "The Indie Stone"
    ],
    "date": "2026",
    "id": "src-steam-2026-project-zomboid",
    "kind": "store-page",
    "name": "Project Zomboid on Steam",
    "notes": "Early access since 2013-11-08; hunger, thirst, depression, boredom, illness; crafting, barricading, farming, fishing, trapping; skills from actions; vehicles; online multiplayer and split-screen; Knox County map based on Kentucky; zombies with sight and hearing; electricity failing; full Lua modding.",
    "provenance": {
      "created": "2026-10-24-catalog-gb"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/108600/Project_Zomboid/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "schedule-i"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-steam-2026-schedule-i",
    "kind": "store-page",
    "name": "Schedule I on Steam",
    "notes": "TVGS; early access since 2025-03-24 with planned exit Q4 2027; Windows; production recipes, dealers, employees and suppliers for automated chains, properties, rising police pressure, rival cartels, online co-op.",
    "provenance": {
      "created": "2026-10-24-catalog-ge"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/3164500/Schedule_I/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "screeps"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-steam-2026-screeps-world",
    "kind": "store-page",
    "name": "Screeps: World",
    "notes": "Screeps, LLC; released 2016-11-16; Windows, macOS, Linux; 24/7 MMO world where scripts keep running offline; JavaScript plus C/C++, Rust, TypeScript, Go, and C# via WebAssembly; 20 CPU starter limit with CPU unlocks; official shards tick every 2-5 s; open-source private server.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/464350",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "shapez-2"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-steam-2026-shapez-2",
    "kind": "store-page",
    "name": "shapez 2",
    "notes": "Release date 2026-04-23 with early access release 2024-08-15; tobspr Games with Gamirror Games; Windows, macOS, Linux; single-player.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/2162800",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "snowrunner"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-steam-2026-snowrunner",
    "kind": "store-page",
    "name": "SnowRunner on Steam",
    "notes": "Terrain reacts to truck weight, speed, and momentum; mud, water, snow, frozen lakes; snorkels and chain tires; co-op with up to 3 friends.",
    "provenance": {
      "created": "2026-10-24-catalog-gf"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/1465360/SnowRunner/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "songs-of-syx"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Gamatron AB"
    ],
    "date": "2026",
    "id": "src-steam-2026-songs-of-syx",
    "kind": "store-page",
    "name": "Songs of Syx on Steam",
    "notes": "Gamatron AB; early access 2020-09-21 with no firm 1.0 date; Windows, macOS, Linux; tens of thousands of individually simulated citizens and slaves with religion, fears, desires; multiple races; up to 50,000 units in real-time battles, each soldier needing supplies; nobles who may usurp; trade, alliances, war.",
    "provenance": {
      "created": "2026-10-24-catalog-ga"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/1162750/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "space-engineers"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-steam-2026-space-engineers",
    "kind": "store-page",
    "name": "Space Engineers on Steam",
    "notes": "Volumetric physics where every block has mass, inertia, and damage; 200+ functional blocks; programmable block; power grids; oxygen and hydrogen for life support and thrusters; voxel planets with gravity; C# modding API; Steam Workshop; co-op and competitive multiplayer.",
    "provenance": {
      "created": "2026-10-24-catalog-gg"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/244850/Space_Engineers/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "space-haven"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Bugbyte"
    ],
    "date": "2026",
    "id": "src-steam-2026-space-haven",
    "kind": "store-page",
    "name": "Space Haven on Steam",
    "notes": "Early access 2020-05-21, release 2026-05-13; oxygen, CO2, and hazardous gas management; thermal regulators and power nodes; crew needs (food, sleep, comfort, safety, friends), traits, relationships, and mental breaks; away missions; ship combat with cascading fire, smoke, gas, and breaches; medical scanning and surgery; generated galaxy.",
    "provenance": {
      "created": "2026-10-24-catalog-gb"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/979110/Space_Haven/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "natural-selection",
          "species-alre"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-steam-2026-species-alre",
    "kind": "store-page",
    "name": "Species: Artificial Life, Real Evolution on Steam",
    "notes": "Developer and publisher Quasar; Early Access release 2018-09-28, planned for about three years, no update in over three years at access; Windows; genes define each creature; offspring are randomly modified copies of one or more parents; nursery, rovers, ice age and flood events; clade diagram, satellite map, web of life, creature inspection.",
    "provenance": {
      "created": "2026-10-24-catalog-gd"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/774541/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "stationeers"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-steam-2026-stationeers",
    "kind": "store-page",
    "name": "Stationeers on Steam",
    "notes": "RocketWerkz; early access 2017-12-12, still early access; Windows; atmospherics with temperature, pressure, combustion, gas mixtures; explosive decompression; electrical systems; IC logic programmed in assembly; deformable voxel mining; smelters and fabricators; agriculture; co-op multiplayer; Workshop.",
    "provenance": {
      "created": "2026-10-24-catalog-gg"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/544550/Stationeers/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "suck-up"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-steam-2026-suck-up",
    "kind": "store-page",
    "name": "Suck Up! on Steam",
    "notes": "Developer and publisher Proxima; release 2025-10-01; Windows; play a vampire talking to AI townspeople with your real voice; AI responds in real time to tone and strategy; disguises; Love Bites and Mic Drop modes; Steam Workshop characters and neighborhoods; third-party AI service ChatGPT from OpenAI.",
    "provenance": {
      "created": "2026-10-24-catalog-gd"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/2726370/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "the-farmer-was-replaced"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-steam-2026-the-farmer-was-replaced",
    "kind": "store-page",
    "name": "The Farmer Was Replaced",
    "notes": "Timon Herzog with publisher Metaroot; early access 2023-02-10; release 2025-10-10; Windows and macOS; drone programmed in a Python-like language stored as .py files editable externally; continuous progression with unlocks; single-player; Steam leaderboards.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/2060160",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "the-long-dark"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Hinterland Studio"
    ],
    "date": "2026",
    "id": "src-steam-2026-the-long-dark",
    "kind": "store-page",
    "name": "The Long Dark on Steam",
    "notes": "Release 2017-08-01; Survival mode deletes the save on death; hunger, thirst, fatigue, and cold; every action costs calories; wolves, bears, and other wildlife; hypothermia, frostbite, and dysentery; 12 regions; Wintermute story mode without permadeath.",
    "provenance": {
      "created": "2026-10-24-catalog-gb"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/305620/The_Long_Dark/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "this-war-of-mine"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "11 bit studios"
    ],
    "date": "2026",
    "id": "src-steam-2026-this-war-of-mine",
    "kind": "store-page",
    "name": "This War of Mine on Steam",
    "notes": "Release 2014-11-14; civilians in a besieged city; snipers keep survivors inside by day; one civilian scavenges at night; crafting of weapons, alcohol, beds, and stoves; trading; moral decisions; randomized world and characters.",
    "provenance": {
      "created": "2026-10-24-catalog-gb"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/282070/This_War_of_Mine/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "timberborn"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Mechanistry"
    ],
    "date": "2026",
    "id": "src-steam-2026-timberborn",
    "kind": "store-page",
    "name": "Timberborn on Steam",
    "notes": "Mechanistry; early access 2021-09-15, release 2026-03-12; recurring droughts and toxic waste; 3D water physics with dams, floodgates, aqueducts, canals, tunnels by explosives; vertical architecture, platforms, ziplines, tubeways; sensors, relays, counters; bots; power grid; wellbeing from diet, entertainment, decorations; map editor and mods.",
    "provenance": {
      "created": "2026-10-24-catalog-ga"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/1062090/Timberborn/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "tiny-glade"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Pounce Light"
    ],
    "date": "2026",
    "id": "src-steam-2026-tiny-glade",
    "kind": "store-page",
    "name": "Tiny Glade on Steam",
    "notes": "Pounce Light; release 2024-09-23; structures assembled procedurally from strokes; a path drawn through a building makes a door; raising a building adds columns and beams; ivy grows, sheep wander paths; no management, combat, or failure states.",
    "provenance": {
      "created": "2026-10-24-catalog-ga"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/2198150/Tiny_Glade/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "townscaper"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Oskar Stalberg",
      "Raw Fury"
    ],
    "date": "2026",
    "id": "src-steam-2026-townscaper",
    "kind": "store-page",
    "name": "Townscaper on Steam",
    "notes": "Developer Oskar Stalberg, publisher Raw Fury; early access 2020-06-30; full release 2021-08-26; instant town building toy with no goal; colored blocks on an irregular grid; an algorithm turns blocks into houses, arches, stairways, bridges, and gardens.",
    "provenance": {
      "created": "2026-10-24-catalog-ga"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/1291340/Townscaper/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "universe-sandbox"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-steam-2026-universe-sandbox",
    "kind": "store-page",
    "name": "Universe Sandbox on Steam",
    "notes": "Steam release 2015-08-24, still listed as Early Access; Giant Army; Newtonian N-body gravity; planet and star collisions; sea ice responding to axial tilt; 12 materials for building planets; supernovae and black holes.",
    "provenance": {
      "created": "2026-10-24-catalog-gg"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/230290/Universe_Sandbox/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "valheim"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Iron Gate Studio"
    ],
    "date": "2026",
    "id": "src-steam-2026-valheim",
    "kind": "store-page",
    "name": "Valheim on Steam",
    "notes": "Release 2026-09-09, early access 2021-02-02; 1 to 10 players; procedurally generated biomes; building with structural integrity and decorating for comfort; food gives boons rather than punishing; sailing; Forsaken bosses.",
    "provenance": {
      "created": "2026-10-24-catalog-gb"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/892970/Valheim/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "realtime-voice-models",
          "whispers-from-the-star"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2026",
    "id": "src-steam-2026-whispers-from-the-star",
    "kind": "store-page",
    "name": "Whispers from the Star on Steam",
    "notes": "Developer and publisher Anuttacon; release 2025-08-14; Windows; talk with stranded astronaut Stella by voice or text; no script, open-ended conversation shapes her choices and survival; microphone required; AI-powered voiced performance created with an actor; safety filters.",
    "provenance": {
      "created": "2026-10-24-catalog-gd"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/3730100/Whispers_from_the_Star/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "workers-and-resources"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "3Division",
      "Hooded Horse"
    ],
    "date": "2026",
    "id": "src-steam-2026-workers-and-resources",
    "kind": "store-page",
    "name": "Workers & Resources: Soviet Republic on Steam",
    "notes": "Over 30 commodities extracted, processed, stored, and moved by tank, pipe, conveyor, truck, train, plane; construction needs delivered concrete, steel, prefab panels and workers from construction offices or imported labor; residents age, need food, clothing, alcohol; loyalty; heating demand rises in winter; flooding one bloc's market lowers returns; transit and rail signals.",
    "provenance": {
      "created": "2026-10-24-catalog-ga"
    },
    "type": "source",
    "url": "https://store.steampowered.com/app/784150/",
    "venue": "Steam"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "career-ladder",
          "the-sims-2"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "StrategyWiki contributors"
    ],
    "date": "2026",
    "id": "src-strategywiki-2026-sims-2-careers",
    "kind": "encyclopedia",
    "name": "The Sims 2/Careers",
    "notes": "Adult careers have ten levels, teen careers three; promotion needs three skill advances, household friends, and high mood; job performance meter driven by mood; demotion, firing after two missed days; chance cards; carpool.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m6"
    },
    "type": "source",
    "url": "https://strategywiki.org/wiki/The_Sims_2/Careers",
    "venue": "StrategyWiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "neural-cellular-automata"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2103.08737",
    "authors": [
      "Shyam Sudhakaran",
      "Djordje Grbic",
      "Siyan Li",
      "Adam Katona",
      "Elias Najarro",
      "Claire Glanois",
      "Sebastian Risi"
    ],
    "date": "2021-03-15",
    "id": "src-sudhakaran-2021-3d-nca-minecraft",
    "kind": "paper",
    "name": "Growing 3D Artefacts and Functional Machines with Neural Cellular Automata",
    "notes": "3D-convolution NCA grows Minecraft castles, apartment blocks and trees (some over 3,000 blocks) and regrows parts of simple functional machines.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2103.08737",
    "venue": "ALIFE 2021"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "learned-level-generation"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2302.05981",
    "authors": [
      "Shyam Sudhakaran",
      "Miguel González-Duque",
      "Claire Glanois",
      "Matthias Freiberger",
      "Elias Najarro",
      "Sebastian Risi"
    ],
    "date": "2023-02-12",
    "id": "src-sudhakaran-2023-mariogpt",
    "kind": "preprint",
    "name": "MarioGPT: Open-Ended Text2Level Generation through Large Language Models",
    "notes": "DistilGPT2 (96M parameters with cross-attention) trained on 37 path-annotated levels; 88.4% of 250 generated levels completed by an A* agent versus about 31% for an LSTM baseline; text prompts for pipes, enemies, blocks, elevation; novelty search variant.",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "venue": "arXiv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "open-interactive-video-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2512.14614",
    "authors": [
      "Wenqiang Sun",
      "Haiyu Zhang",
      "and others (Tencent Hunyuan)"
    ],
    "date": "2025-12",
    "id": "src-sun-2025-worldplay",
    "kind": "preprint",
    "name": "WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling",
    "notes": "720p streaming at 24 fps; Reconstituted Context Memory and temporal reframing; Context Forcing distillation; code at Tencent-Hunyuan/HY-WorldPlay; listed as an ICML 2026 poster.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2512.14614"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "constrained-decoding"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2408.02442",
    "authors": [
      "Zhi Rui Tam",
      "Cheng-Kuang Wu",
      "Yi-Lin Tsai",
      "Chieh-Yen Lin",
      "Hung-yi Lee",
      "Yun-Nung Chen"
    ],
    "date": "2024-08-05",
    "id": "src-tam-2024-let-me-speak-freely",
    "kind": "preprint",
    "name": "Let Me Speak Freely? A Study on the Impact of Format Restrictions on Performance of Large Language Models",
    "notes": "Requiring structured output such as JSON or XML significantly weakens reasoning compared with free-form responses; stricter formats cause larger drops.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2408.02442",
    "venue": "arXiv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "diffusion-game-engines"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Kyle Wiggers"
    ],
    "date": "2024-10-31",
    "id": "src-techcrunch-2024-decart-oasis",
    "kind": "news",
    "name": "Decart's AI simulates a real-time, playable version of Minecraft",
    "notes": "Oasis trained on Minecraft gameplay video, runs on H100s; layout forgotten after turning around; Decart did not say it had Microsoft's permission for the footage; $21M seed.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://techcrunch.com/2024/10/31/decarts-ai-simulates-a-real-time-playable-version-of-minecraft/",
    "venue": "TechCrunch"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "genie-world-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Rebecca Bellan"
    ],
    "date": "2026-01-29",
    "id": "src-techcrunch-2026-project-genie",
    "kind": "news",
    "name": "I built marshmallow castles in Google's new AI world generator Project Genie",
    "notes": "Project Genie for US Google AI Ultra subscribers; Genie 3 plus Nano Banana Pro; 60 seconds of generation and navigation per world, which DeepMind's Shlomi Fruchter attributed to bringing it to more users given compute; characters walk through walls; controls sometimes unresponsive; copyrighted worlds refused.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://techcrunch.com/2026/01/29/i-built-marshmallow-castles-in-googles-new-ai-world-generator-project-genie",
    "venue": "TechCrunch"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "open-interactive-video-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Tencent Hunyuan"
    ],
    "date": "2025-08-14",
    "id": "src-tencent-2025-hunyuan-gamecraft-weights",
    "kind": "repository",
    "name": "Hunyuan-GameCraft-1.0 model card",
    "notes": "Inference code and weights released 2025-08-14; minimum 24 GB GPU memory (very slow), 80 GB recommended; tested on 8 GPUs; distilled model uses 8 steps.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://huggingface.co/tencent/Hunyuan-GameCraft-1.0",
    "venue": "Hugging Face"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "text-to-3d-assets"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2501.12202",
    "authors": [
      "Tencent Hunyuan3D Team"
    ],
    "date": "2025-01",
    "id": "src-tencent-2025-hunyuan3d-2",
    "kind": "preprint",
    "name": "Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation",
    "notes": "Hunyuan3D-DiT flow-based shape diffusion transformer and Hunyuan3D-Paint texture synthesis; code and weights public (github.com/Tencent/Hunyuan3D-2); Hunyuan3D-Studio production platform.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2501.12202"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "text-to-3d-assets"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Tencent Hunyuan"
    ],
    "date": "2025-06-13",
    "id": "src-tencent-2025-hunyuan3d-2-1-repo",
    "kind": "repository",
    "name": "Hunyuan3D-2.1 repository",
    "notes": "Released 2025-06-13 as 'production-ready'; PBR texture synthesis; full weights and training code; VRAM about 10 GB shape, 21 GB texture, 29 GB both.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://github.com/Tencent-Hunyuan/Hunyuan3D-2.1",
    "venue": "GitHub"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "generated-3d-worlds"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2507.21809",
    "authors": [
      "HunyuanWorld Team (Tencent)"
    ],
    "date": "2025-07",
    "id": "src-tencent-2025-hunyuanworld-1",
    "kind": "preprint",
    "name": "HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels",
    "notes": "Panoramic world proxies lifted to a semantically layered 3D mesh; mesh export for graphics pipelines; game development listed as an application.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2507.21809"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "open-interactive-video-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2508.08601",
    "authors": [
      "Yan Team (Tencent)"
    ],
    "date": "2025-08",
    "id": "src-tencent-2025-yan",
    "kind": "preprint",
    "name": "Yan: Foundational Interactive Video Generation",
    "notes": "Trained on the 3D game Yuan Meng Star; Yan-Sim 1080p 50-60 fps with ~0.07 s latency; Yan-Gen 12-17 fps on one H20, ~30 fps on 4; editing module separates mechanics simulation from rendering and supports text edits during interaction.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2508.08601"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "physics-based-character-control"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2409.14393",
    "authors": [
      "Chen Tessler",
      "Yunrong Guo",
      "Ofir Nabati",
      "Gal Chechik",
      "Xue Bin Peng"
    ],
    "date": "2024-09",
    "id": "src-tessler-2024-maskedmimic",
    "kind": "paper",
    "name": "MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting",
    "notes": "Motion inpainting formulation; one controller from keyframes, objects, text, VR head and hand signals; object interaction with chairs, stools, sofas; terrain transfer; path following and steering; code in NVlabs/ProtoMotions.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://research.nvidia.com/labs/par/projects/maskedmimic/",
    "venue": "ACM Transactions on Graphics (SIGGRAPH Asia 2024)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "the-farmer-was-replaced"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "The Farmer Was Replaced Wiki contributors"
    ],
    "date": "2026",
    "id": "src-tfwrwiki-2026-leaderboard",
    "kind": "encyclopedia",
    "name": "Leaderboard",
    "notes": "Leaderboards (fastest reset, maze, dinosaur, per-crop targets, single drone on an 8x8 farm) run the player's program as fixed-start simulations totaling at least 2 hours; the score is the average time of successful runs.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://thefarmerwasreplaced.wiki.gg/wiki/Leaderboard",
    "venue": "The Farmer Was Replaced Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "execution-budget",
          "the-farmer-was-replaced"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "The Farmer Was Replaced Wiki contributors"
    ],
    "date": "2026",
    "id": "src-tfwrwiki-2026-operation-costs",
    "kind": "encyclopedia",
    "name": "Operation Costs",
    "notes": "Each operation costs ticks: literals and assignment free, arithmetic and getters 1, a successful move() 200, a failed fallible action 1; tick costs scale with the speed factor while print() and do_a_flip() take fixed real time.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://thefarmerwasreplaced.wiki.gg/wiki/Operation_Costs",
    "venue": "The Farmer Was Replaced Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "the-farmer-was-replaced"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "The Farmer Was Replaced Wiki contributors"
    ],
    "date": "2026",
    "id": "src-tfwrwiki-2026-polyculture",
    "kind": "encyclopedia",
    "name": "Polyculture",
    "notes": "Grass, bushes, trees, and carrots request a different companion plant at a tile within 3 moves, read with get_companion(); planting it multiplies yield (5x before upgrades, doubled per upgrade).",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://thefarmerwasreplaced.wiki.gg/wiki/Polyculture",
    "venue": "The Farmer Was Replaced Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "the-farmer-was-replaced"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "The Farmer Was Replaced Wiki contributors"
    ],
    "date": "2026",
    "id": "src-tfwrwiki-2026-sunflowers",
    "kind": "encyclopedia",
    "name": "Sunflowers",
    "notes": "Sunflowers have 7 to 15 petals; harvested power makes the drone run twice as fast and is used at 1 per 30 actions; with at least 10 sunflowers, harvesting one with the most petals yields 8 times the power.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://thefarmerwasreplaced.wiki.gg/wiki/Sunflowers",
    "venue": "The Farmer Was Replaced Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "the-farmer-was-replaced"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "The Farmer Was Replaced Wiki contributors"
    ],
    "date": "2026",
    "id": "src-tfwrwiki-2026-unlocks",
    "kind": "encyclopedia",
    "name": "Unlocks",
    "notes": "Unlocks include Expand, Speed, Megafarm (more drones), Polyculture, Mazes, Dinosaurs, Leaderboard, Watering, Fertilizer, and language features such as Loops, Variables, Functions, Lists, Dictionaries, and Operators.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://thefarmerwasreplaced.wiki.gg/wiki/Unlocks",
    "venue": "The Farmer Was Replaced Wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "massively-parallel-simulation"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Jim Thacker"
    ],
    "date": "2025-04-22",
    "id": "src-thacker-2025-physx-gpu-open-source",
    "kind": "news",
    "name": "NVIDIA open-sources PhysX's GPU simulation code",
    "notes": "PhysX 5.6 and Flow 2.2 GPU source released under BSD-3 with over 500 CUDA kernels; previously GPU support shipped as binaries only; Unreal Engine 5 uses Chaos instead.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://www.cgchannel.com/2025/04/nvidia-open-sources-physxs-gpu-simulation-code",
    "venue": "CG Channel"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "open-interactive-video-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2025-08-22",
    "id": "src-thedecoder-2025-mirage-2",
    "kind": "news",
    "name": "Mirage 2 allows users to turn sketches and photos into interactive game worlds",
    "notes": "Dynamics Lab Mirage 2 launched about 2025-08-21; players change worlds in real time by typed commands; worlds can be saved and shared; struggles with precise controls and visual stability relative to Genie 3.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://the-decoder.com/mirage-2-allows-users-to-turn-sketches-and-photos-into-interactive-game-worlds/",
    "venue": "The Decoder"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "fallout-shelter"
        ]
      }
    },
    "accessed": "2026-10-25",
    "authors": [
      "therabidsquirel"
    ],
    "date": "2026",
    "id": "src-therabidsquirel-2026-fallout-shelter-faq-basics",
    "kind": "encyclopedia",
    "name": "The Fallout Shelter FAQ, Section 1: Important Information",
    "notes": "Community FAQ. The game computes elapsed time on load from the current device time and the last played time, so changing the device clock breaks room timers.",
    "provenance": {
      "created": "2026-10-25-catalog-game-pilot"
    },
    "type": "source",
    "url": "https://github.com/therabidsquirel/The-Fallout-Shelter-FAQ/wiki/Section-1:-Important-Information",
    "venue": "GitHub wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "fallout-shelter"
        ]
      }
    },
    "accessed": "2026-10-25",
    "authors": [
      "therabidsquirel"
    ],
    "date": "2026",
    "id": "src-therabidsquirel-2026-fallout-shelter-faq-happiness",
    "kind": "encyclopedia",
    "name": "The Fallout Shelter FAQ, Section 4: Dweller Happiness and Health",
    "notes": "Community FAQ. Happiness stabilizes at 50%, or 75% in a room matching the dweller's highest SPECIAL stat; successful and failed rushes shift it by 10%; breeding raises both parents to 100%; radio rooms nudge vault-wide happiness; heavy injury and radiation lower it, and enough food and water avoids both; health gained at level-up depends on Endurance at that moment.",
    "provenance": {
      "created": "2026-10-25-catalog-game-pilot"
    },
    "type": "source",
    "url": "https://github.com/therabidsquirel/The-Fallout-Shelter-FAQ/wiki/Section-4:-Dweller-Happiness-and-Health",
    "venue": "GitHub wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "fallout-shelter"
        ]
      }
    },
    "accessed": "2026-10-25",
    "authors": [
      "therabidsquirel"
    ],
    "date": "2026",
    "id": "src-therabidsquirel-2026-fallout-shelter-faq-incidents",
    "kind": "encyclopedia",
    "name": "The Fallout Shelter FAQ, Section 6: Incidents",
    "notes": "Community FAQ. Internal incidents (fires, radroaches, mole rats, radscorpions) and external attacks (raiders, feral ghouls, deathclaws); a background timer raises incident chance until one is guaranteed, and a failed rush resets it; minimum population per incident type; incidents spread only from empty rooms and never revisit a room; strength rises with average dweller level, then room level, then room width; no incidents while the game is not in the foreground.",
    "provenance": {
      "created": "2026-10-25-catalog-game-pilot"
    },
    "type": "source",
    "url": "https://github.com/therabidsquirel/The-Fallout-Shelter-FAQ/wiki/Section-6:-Incidents",
    "venue": "GitHub wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "fallout-shelter"
        ]
      }
    },
    "accessed": "2026-10-25",
    "authors": [
      "therabidsquirel"
    ],
    "date": "2026",
    "id": "src-therabidsquirel-2026-fallout-shelter-faq-wasteland",
    "kind": "encyclopedia",
    "name": "The Fallout Shelter FAQ, Section 10: The Wasteland",
    "notes": "Community FAQ. Explorers find caps (scaling linearly with Luck), junk, weapons, and outfits, auto-equip better finds, return automatically at a 100-item carry limit, consume stimpaks and RadAway on the trip, and can be revived for 100 to 1,000 caps by level; Endurance gives radiation resistance in the wasteland.",
    "provenance": {
      "created": "2026-10-25-catalog-game-pilot"
    },
    "type": "source",
    "url": "https://github.com/therabidsquirel/The-Fallout-Shelter-FAQ/wiki/Section-10:-The-Wasteland",
    "venue": "GitHub wiki"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "procedural-build-assist",
          "townscaper",
          "wave-function-collapse"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Tommy Thompson"
    ],
    "date": "2022-04-06",
    "id": "src-thompson-2022-how-townscaper-works",
    "kind": "news",
    "name": "How Townscaper Works: A Story Four Games in the Making",
    "notes": "Irregular quad grid from a subdivided, jittered hex grid; marching-cubes-style corner modules; real-time wave function collapse narrows modules per cell; decoration applied after; gardens only in enclosed areas; may fail silently; delay grows with structure size; described as a mixed-initiative system.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m4"
    },
    "type": "source",
    "url": "https://www.gamedeveloper.com/game-platforms/how-townscaper-works-a-story-four-games-in-the-making",
    "venue": "Game Developer"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "fire-spread",
          "material-interactions"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2017",
    "id": "src-thumbsticks-2017-botw-chemistry",
    "kind": "news",
    "name": "Breath of the Wild, science, and clever little lies",
    "notes": "Coverage of Takuhiro Dohta's GDC 2017 chemistry engine segment: elements (fire, water, ice, wind, electricity) change materials' states, elements change each other's states, and materials cannot change each other's states.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m5"
    },
    "type": "source",
    "url": "https://www.thumbsticks.com/gdc-17-breath-of-the-wild-science-lies",
    "venue": "Thumbsticks"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "learned-level-generation"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2302.05817",
    "authors": [
      "Graham Todd",
      "Sam Earle",
      "Muhammad Umair Nasir",
      "Michael Cerny Green",
      "Julian Togelius"
    ],
    "date": "2023-02-11",
    "doi": "10.1145/3582437.3587211",
    "id": "src-todd-2023-llm-level-generation",
    "kind": "paper",
    "name": "Level Generation Through Large Language Models",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "venue": "Foundations of Digital Games (FDG 2023)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "automated-rule-generation"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2407.09388",
    "authors": [
      "Graham Todd",
      "Alexander Padula",
      "Matthew Stephenson",
      "Éric Piette",
      "Dennis J. N. J. Soemers",
      "Julian Togelius"
    ],
    "date": "2024-07-12",
    "id": "src-todd-2024-gavel",
    "kind": "preprint",
    "name": "GAVEL: Generating Games Via Evolution and Language Models",
    "notes": "CodeLlama-13b fine-tuned (fill-in-the-middle, about 40 h on one RTX8000) on 574 Ludii games as the mutation operator in MAP-Elites over a PCA of 510-dimensional Ludii concept vectors (1,600 cells); fitness from compile and playability checks, random playouts, and MCTS self-play balance, decisiveness, completion, agency, coverage, and strategic depth.",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "venue": "arXiv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "model-based-planning-muzero"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2009.04374",
    "authors": [
      "Nenad Tomašev",
      "Ulrich Paquet",
      "Demis Hassabis",
      "Vladimir Kramnik"
    ],
    "date": "2020-09-09",
    "id": "src-tomasev-2020-alphazero-chess-variants",
    "kind": "preprint",
    "name": "Assessing Game Balance with AlphaZero: Exploring Alternative Rule Sets in Chess",
    "notes": "AlphaZero trained from scratch on nine rule variants of chess to compare decisiveness, piece values, and dynamism as an in silico balance assessment.",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "venue": "arXiv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "llm-game-master"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Totally Human Media"
    ],
    "date": "2024-04-24",
    "id": "src-totallyhuman-2024-steam-genai-count",
    "kind": "tech-report",
    "name": "The Surprising Number of Steam Games that Use GenAI",
    "notes": "About 1,000 Steam games disclosed generative AI in the Content Survey by April 2024; informal categories (character art, backgrounds, concept art, UI, store art, voice and audio, narrative, artist tools).",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://www.totallyhuman.io/blog/the-surprising-number-of-steam-games-that-use-genai",
    "venue": "Totally Human blog"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "llm-game-master"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Totally Human Media"
    ],
    "date": "2025-11-06",
    "id": "src-totallyhuman-2025-steam-ai-revenue",
    "kind": "tech-report",
    "name": "Games With AI Disclosures Have Grossed an Estimated $660M on Steam",
    "notes": "10,258 games with AI disclosures (about 8% of Steam); about $660M estimated combined gross by review count x price x 35; 12 eight-figure, 33 seven-figure, 170 six-figure, 487 five-figure, 9,556 below.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://www.totallyhuman.io/blog/games-with-ai-disclosures-have-grossed-an-estimated-660m-on-steam",
    "venue": "Totally Human blog"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "llm-game-master"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Totally Human Media"
    ],
    "date": "2025-07-13",
    "id": "src-totallyhuman-2025-steam-genai-count",
    "kind": "tech-report",
    "name": "The NEW Surprising Number of Steam Games that Use GenAI",
    "notes": "7,818 Steam titles with generative AI disclosures, about 7% of about 114,126; about 1.1% a year earlier; a little under 20% of 2025 releases; visual assets in about 60% of disclosures. Lower bound, voluntary disclosures, counted via Steam API.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://www.totallyhuman.io/blog/the-surprising-new-number-of-genai-games-on-steam",
    "venue": "Totally Human blog"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "pocket-city"
        ]
      }
    },
    "accessed": "2026-10-25",
    "date": "2018-07-31",
    "id": "src-toucharcade-2018-pocket-city-review",
    "kind": "news",
    "name": "'Pocket City' Review – Building Greatness One Zone At A Time",
    "notes": "Roads, power, and water as the three requirements for zones to develop; police and fire stations unlock later; levels gate attractions and amenities; disasters such as tornadoes can be switched off and repaired with a rebuild button; events include street parties and rocket launches; extra map areas are bought with in-game currency and grow expensive; no timers or in-app purchases.",
    "provenance": {
      "created": "2026-10-25-catalog-game-pilot"
    },
    "type": "source",
    "url": "https://toucharcade.com/2018/07/31/pocket-city-review/",
    "venue": "TouchArcade"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "prom-week"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Mike Treanor"
    ],
    "date": "2012-02-14",
    "id": "src-treanor-2012-prom-week-released",
    "kind": "tech-report",
    "name": "Prom Week Released on Facebook!",
    "notes": "Author archive page holding the 2012-02-14 release post (Facebook, 18 high school students, the week before prom) and the 2012-02-21 Social Exchanges post (over 5,000 social considerations).",
    "provenance": {
      "created": "2026-10-24-catalog-gc"
    },
    "type": "source",
    "url": "https://grandtextauto.soe.ucsc.edu/author/mike-treanor",
    "venue": "Grand Text Auto"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "euro-truck-simulator-2"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Truck Simulator Wiki contributors"
    ],
    "date": "2026",
    "id": "src-trucksimulatorwiki-2026-ets2",
    "kind": "encyclopedia",
    "name": "Euro Truck Simulator 2 (Truck Simulator Wiki)",
    "notes": "Community wiki: player must earn at least 100,000 euros or take a bank loan before buying a first truck; recruitment agencies supply NPC drivers; service shops; VR available only as an experimental Steam beta branch.",
    "provenance": {
      "created": "2026-10-24-catalog-gf"
    },
    "type": "source",
    "url": "https://trucksimulator.wiki.gg/wiki/ETS2",
    "venue": "Truck Simulator Wiki (wiki.gg)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "contraband-police"
        ]
      }
    },
    "accessed": "2026-10-24",
    "date": "2023-03",
    "id": "src-twinfinite-2023-contraband-police",
    "kind": "news",
    "name": "With 100K copies sold in less than 2 weeks, this Steam game could be the next Papers, Please",
    "notes": "Compares Contraband Police to a 3D version of Papers, Please; over 100,000 sales within days of release.",
    "provenance": {
      "created": "2026-10-24-catalog-gf"
    },
    "type": "source",
    "url": "https://twinfinite.net/2023/03/with-100k-copies-sold-in-less-than-2-weeks-this-steam-game-could-be-the-next-papers-please/",
    "venue": "Twinfinite"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "subspace-neural-physics"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Ubisoft La Forge"
    ],
    "date": "2019-09-19",
    "id": "src-ubisoft-2019-data-driven-physics",
    "kind": "tech-report",
    "name": "Ubisoft La Forge produces a data-driven physics simulation based on machine learning",
    "notes": "Studio summary of Holden et al. 2019: runs 300 to 5000 times faster than conventional physics simulation at small additional memory cost.",
    "provenance": {
      "created": "2026-10-24-techniques-sim-math"
    },
    "type": "source",
    "url": "https://www.ubisoft.com/en-us/studio/laforge/news/1Dp7nj7RdnpgPAbftcRu7V/a-datadriven-physics-simulation-based-on-machine-learning",
    "venue": "Ubisoft news"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "learned-motion-synthesis"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Ubisoft La Forge"
    ],
    "date": "2020-07-30",
    "id": "src-ubisoft-2020-learned-motion-matching",
    "kind": "tech-report",
    "name": "Introducing Learned Motion Matching",
    "notes": "Decompressor, Stepper, Projector networks replace motion matching databases; ~10x less memory on path following; 590 MB controller to ~17 MB, 8.5 MB quantized (~70x); constant CPU cost; nearly identical output.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://www.ubisoft.com/en-us/studio/laforge/news/6xXL85Q3bF2vEj76xmnmIu/introducing-learned-motion-matching"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "diffusion-game-engines"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2408.14837",
    "authors": [
      "Dani Valevski",
      "Yaniv Leviathan",
      "Moab Arar",
      "Shlomi Fruchter"
    ],
    "date": "2024-08",
    "id": "src-valevski-2024-gamengen",
    "kind": "paper",
    "name": "Diffusion Models Are Real-Time Game Engines",
    "notes": "GameNGen: DOOM at 20 fps on one TPU-v5; PSNR 29.43; raters 58%/60% on 1.6 s/3.2 s clips; 64-frame context (~3 s); trained on 70M frames from a PPO agent (50M env steps); 128 TPU-v5e for training; limitations: memory, heuristic errors, no game creation.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2408.14837",
    "venue": "ICLR 2025"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "valheim"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Valheim Wiki contributors"
    ],
    "date": "2026",
    "id": "src-valheimwiki-2026-building",
    "kind": "encyclopedia",
    "name": "Building",
    "notes": "Stability from blue (grounded) to red; falls with horizontal and vertical distance; a piece cannot exceed its support's stability; vertical limits 16 m for wood and stone, 24 m for core wood; uncovered wood decays to 50% durability; trees and boulders count as ground.",
    "provenance": {
      "created": "2026-10-24-catalog-gb"
    },
    "type": "source",
    "url": "https://valheim.fandom.com/wiki/Building",
    "venue": "Valheim Wiki (Fandom)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "llm-game-master"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Valve"
    ],
    "date": "2024-01-09",
    "id": "src-valve-2024-ai-content-on-steam",
    "kind": "tech-report",
    "name": "AI Content on Steam",
    "notes": "Valve announced a new process that lets it release the vast majority of games that use AI, replacing its earlier pause while it studied the legal questions; the disclosure details are in the Content Survey documentation.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://store.steampowered.com/news/group/4145017/view/3862463747997849618",
    "venue": "Steamworks Development news"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "llm-game-master"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Valve"
    ],
    "date": "2026",
    "id": "src-valve-2026-steamworks-content-survey",
    "kind": "docs",
    "name": "Steamworks Documentation: Content Survey (generative AI disclosure)",
    "notes": "Covers AI content shipped to players, not development-efficiency tools. Pre-Generated content reviewed like other content; Live-Generated content must also describe guardrails against illegal output. Live-generated AI adult-only sexual content not permitted. Lists ways to fund ongoing AI service costs (base price, microtransactions, subscription, DLC).",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://partner.steamgames.com/doc/gettingstarted/contentsurvey",
    "venue": "Steamworks documentation"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "llm-agent-societies",
          "llm-game-master",
          "llm-rule-adjudication"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2312.03664",
    "authors": [
      "Alexander Sasha Vezhnevets",
      "John P. Agapiou",
      "Avia Aharon",
      "Ron Ziv",
      "Jayd Matyas",
      "Edgar A. Duéñez-Guzmán",
      "William A. Cunningham",
      "Simon Osindero",
      "Danny Karmon",
      "Joel Z. Leibo"
    ],
    "date": "2023-12-06",
    "id": "src-vezhnevets-2023-concordia",
    "kind": "preprint",
    "name": "Generative agent-based modeling with actions grounded in physical, social, or digital space using Concordia",
    "notes": "Agents state intended actions in natural language; a Game Master agent, inspired by tabletop RPGs, decides outcomes, checks physical plausibility, and can call digital tools. Behavior comes from components mediating LLM calls and associative memory retrieval.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2312.03664",
    "venue": "arXiv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "llm-agent-societies",
          "llm-game-master"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2507.08892",
    "authors": [
      "Alexander Sasha Vezhnevets",
      "Jayd Matyas",
      "Logan Cross",
      "Davide Paglieri",
      "Minsuk Chang",
      "William A. Cunningham",
      "Simon Osindero",
      "William S. Isaac",
      "Joel Z. Leibo"
    ],
    "date": "2025-07-10",
    "id": "src-vezhnevets-2025-multi-actor-game-engine",
    "kind": "preprint",
    "name": "Multi-Actor Generative Artificial Intelligence as a Game Engine",
    "notes": "Entity-Component pattern for Concordia: the Game Master is a configurable entity built from components; separates engineers (components) from designers (scenarios). Classifies multi-actor uses as Simulationist, Dramatist, and Evaluationist.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2507.08892",
    "venue": "arXiv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "learned-level-generation"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Monica Villanueva Aylagas",
      "Joakim Bergdahl",
      "Jonas Gillberg",
      "Alessandro Sestini",
      "Theodor Tolstoy",
      "Linus Gisslén"
    ],
    "date": "2024",
    "doi": "10.1109/TG.2024.3440214",
    "id": "src-villanueva-2024-match3-conditional-generation",
    "kind": "paper",
    "name": "Improving Conditional Level Generation using Automated Validation in Match-3 Games",
    "notes": "EA SEED cVAE conditioned on size, symmetry, and difficulty (median moves of a scripted bot over 30 plays); 51.39% valid levels versus 46.15% in the dataset; difficulty accuracy 33.33%, mean gap 10.19 moves.",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "url": "https://media.contentapi.ea.com/content/dam/ea/seed/presentations/seed-tog-conditional-level-generation-paper.pdf",
    "venue": "IEEE Transactions on Games"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "food-web"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Vito Volterra"
    ],
    "date": "1926-10-16",
    "doi": "10.1038/118558a0",
    "id": "src-volterra-1926-fluctuations",
    "kind": "paper",
    "name": "Fluctuations in the Abundance of a Species considered Mathematically",
    "notes": "Volterra's predator-prey equations, independently of Lotka; prey grow and are consumed in proportion to encounters with predators, predators grow from consumption and die at a constant rate, producing persistent oscillations.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m5"
    },
    "type": "source",
    "url": "https://www.nature.com/articles/118558a0",
    "venue": "Nature 118:558-560"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "open-ended-environment-generation"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "1901.01753",
    "authors": [
      "Rui Wang",
      "Joel Lehman",
      "Jeff Clune",
      "Kenneth O. Stanley"
    ],
    "date": "2019-01-07",
    "id": "src-wang-2019-poet",
    "kind": "preprint",
    "name": "Paired Open-Ended Trailblazer (POET): Endlessly Generating Increasingly Complex and Diverse Learning Environments and Their Solutions",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "venue": "arXiv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "open-ended-environment-generation"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2003.08536",
    "authors": [
      "Rui Wang",
      "Joel Lehman",
      "Aditya Rawal",
      "Jiale Zhi",
      "Yulun Li",
      "Jeff Clune",
      "Kenneth O. Stanley"
    ],
    "date": "2020-03-19",
    "id": "src-wang-2020-enhanced-poet",
    "kind": "preprint",
    "name": "Enhanced POET: Open-Ended Reinforcement Learning through Unbounded Invention of Learning Challenges and their Solutions",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "venue": "arXiv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "voyager-skill-libraries"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2305.16291",
    "authors": [
      "Guanzhi Wang",
      "Yuqi Xie",
      "Yunfan Jiang",
      "Ajay Mandlekar",
      "Chaowei Xiao",
      "Yuke Zhu",
      "Linxi Fan",
      "Anima Anandkumar"
    ],
    "date": "2023-05",
    "id": "src-wang-2023-voyager",
    "kind": "paper",
    "name": "Voyager: An Open-Ended Embodied Agent with Large Language Models",
    "notes": "Automatic curriculum, skill library of executable code, iterative prompting with environment feedback, execution errors, and self-verification; GPT-4. 3.3x unique items, 2.3x distance, tech-tree milestones up to 15.3x faster; 63 items in 160 iterations; GPT-4 15x cost of GPT-3.5; GPT-3.5 code gen 5.7x fewer items; hallucinated tasks (copper sword) and nonexistent API calls.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2305.16291",
    "venue": "Transactions on Machine Learning Research (2024)"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "llm-explanation-of-state",
          "llm-rule-adjudication"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2406.06485",
    "authors": [
      "Ruoyao Wang",
      "Graham Todd",
      "Ziang Xiao",
      "Xingdi Yuan",
      "Marc-Alexandre Côté",
      "Peter Clark",
      "Peter Jansen"
    ],
    "date": "2024-06-10",
    "id": "src-wang-2024-text-world-simulators",
    "kind": "preprint",
    "name": "Can Language Models Serve as Text-Based World Simulators?",
    "notes": "ByteSized32-State-Prediction: 76,369 transitions from 31 text games. GPT-4 whole-state accuracy at most 59.9%; action-driven up to 77.1%; environment-driven at most 49.7%; humans about 80% on a subset where GPT-4 averaged about 50%. Failures in arithmetic, common sense, scientific knowledge.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2406.06485",
    "venue": "arXiv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "open-interactive-video-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2604.08995",
    "authors": [
      "Zile Wang",
      "Zexiang Liu",
      "and others (Skywork AI)"
    ],
    "date": "2026-04",
    "id": "src-wang-2026-matrix-game-3",
    "kind": "preprint",
    "name": "Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory",
    "notes": "720p up to 40 fps with a 5B model on an 8+1 GPU setup; 2x14B scaled model; camera-aware memory retrieval by pose and field-of-view overlap; minute-long consistency; DMD distillation, quantization, VAE decoder pruning.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2604.08995"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "planetary-climate"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Andrew J. Watson",
      "James E. Lovelock"
    ],
    "date": "1983",
    "id": "src-watson-1983-daisyworld",
    "kind": "paper",
    "name": "Biological homeostasis of the global environment: the parable of Daisyworld",
    "notes": "Daisyworld model: black and white daisies with different albedo regulate planetary temperature across a range of stellar luminosity without foresight, illustrating biosphere-climate feedback.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m5"
    },
    "type": "source",
    "url": "https://www.jameslovelock.org/biological-homeostasis-of-the-global-environment-the-parable-of-daisyworld/",
    "venue": "Tellus B 35:284-289"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "a-tale-in-the-desert",
          "seasonal-world-reset"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-a-tale-in-the-desert",
    "kind": "encyclopedia",
    "name": "A Tale in the Desert",
    "notes": "eGenesis; First Telling launched 2003-02-15; later Pluribus Games and Desert Nomad Studios. Windows, Linux, Mac. No combat; Tellings average about 18 months and end in a wipe; seven tests per discipline leading to Oracle rank and Monuments; laws by petition with signatures then a vote, a controlled variant of Nomic; elected Demi-Pharaoh can ban up to seven characters; no official currency; gathering wood, mining, flax.",
    "provenance": {
      "created": "2026-10-24-catalog-gi"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/A_Tale_in_the_Desert",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "against-the-storm"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-against-the-storm",
    "kind": "encyclopedia",
    "name": "Against the Storm (video game)",
    "notes": "Eremite Games, Hooded Horse; early access October 2021; Windows 2023-12-08; consoles 2025-06-26; each run is a short settlement map; Reputation gauge versus Queen's Impatience; seven species, three per village; villagers leave when discontented; blight and corruption; seal fragments; storm destroys settlements and a new map is generated; over a million Steam copies by May 2024.",
    "provenance": {
      "created": "2026-10-24-catalog-ga"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Against_the_Storm_(video_game)",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "ai-dungeon",
          "generative-content",
          "llm-game-master",
          "natural-language-interaction"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-ai-dungeon",
    "kind": "encyclopedia",
    "name": "AI Dungeon",
    "notes": "Latitude; 2019 release, AI Dungeon 2 in December 2019 on GPT-2 (1.5B), GPT-3 from July 2020; Do, Say, Story, See inputs; player-set memory; criticism of forgetting earlier content; 2021 moderation filter with false positives.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m7"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/AI_Dungeon",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "real-time-clock"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-animal-crossing",
    "kind": "encyclopedia",
    "name": "Animal Crossing",
    "notes": "Series uses the console's internal clock and calendar so game time matches real time; some events and tree growth require real time to pass; hourly music; original Dobutsu no Mori on Nintendo 64, 14 April 2001.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m5"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Animal_Crossing",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "animal-crossing-new-horizons"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-animal-crossing-new-horizons",
    "kind": "encyclopedia",
    "name": "Animal Crossing: New Horizons",
    "notes": "Nintendo EPD, Switch release 2020-03-20, Switch 2 edition 2026-01-15; real-time clock with hemisphere seasons, D.I.Y. crafting, Nook Miles, museum, island rating, Island Designer, reduced bank interest to deter time travel, 4 local and 8 online players.",
    "provenance": {
      "created": "2026-10-24-catalog-gc"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Animal_Crossing:_New_Horizons",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "anno-117"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-anno-117",
    "kind": "encyclopedia",
    "name": "Anno 117: Pax Romana",
    "notes": "Ubisoft Mainz, Ubisoft; PS5, Windows, Xbox Series 2025-11-13; Latium or Albion starts; tiers from Liberti to Patricians; optional categorized needs; goods attributes; adjacency effects of production buildings; diagonal placement; paved roads extend range; belief and gods; schools generate research for 100+ unlocks; modular ships; co-op; mod loader at launch.",
    "provenance": {
      "created": "2026-10-24-catalog-ga"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Anno_117:_Pax_Romana",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "anno-1800"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-anno-1800",
    "kind": "encyclopedia",
    "name": "Anno 1800",
    "notes": "Ubisoft Blue Byte, Ubisoft; Windows 2019-04-16; Console Edition PS5 and Xbox Series 2023-03-16; Old World and New World sessions linked by trade routes; citizen needs drive production chains; AI rivals on the same map; naval warfare; attractiveness and tourism lowered by factories and pollution; blueprint mode; multiplayer.",
    "provenance": {
      "created": "2026-10-24-catalog-ga"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Anno_1800",
    "venue": "Wikipedia"
  },
  {
    "_derived": {},
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-arc-raiders",
    "kind": "encyclopedia",
    "name": "ARC Raiders",
    "notes": "Released 2025-10-30 by Embark Studios; AI text-to-speech voice lines criticized and debated; 4M copies by 2025-11-11, 14M by 2026-02; Embark CEO said in 2026-03 some AI voice lines were re-recorded by human actors.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/ARC_Raiders",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "arma-3",
          "projectile-ballistics"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-arma-3",
    "kind": "encyclopedia",
    "name": "Arma 3",
    "notes": "Bohemia Interactive. Alpha 2013-03-05 on Steam Early Access, full release 2013-09-12 (Windows); macOS and Linux 2015. Weapons affected by external ballistics and recoil; carried weight reduces speed and stamina; combat vehicles, helicopters, jets, boats, diving; Eden 3D editor (2016); SQF scripting; Steam Workshop modding; terrains Tanoa 100 km2, Malden 57 km2, Livonia 163 km2; military consultants wrote after-action reports for Tac-Ops.",
    "provenance": {
      "created": "2026-10-24-catalog-gi"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Arma_3",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "realtime-voice-models"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-artificial-intelligence-in-video-games",
    "kind": "encyclopedia",
    "name": "Artificial intelligence in video games",
    "notes": "Steam requires disclosure of pre-generated and live-generated AI content (January 2024). ARC Raiders (Nov 2025) criticized and marked down by Eurogamer for generative AI NPC voices. SAG-AFTRA video game strike July 2024 to July 2025 ended with AI voice consent terms. Players criticized apparently AI-generated dialogue in Where Winds Meet. Infinite Craft uses LLaMA.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Artificial_intelligence_in_video_games",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "autonauts"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-autonauts",
    "kind": "encyclopedia",
    "name": "Autonauts (Denki article)",
    "notes": "Covered in the article on Denki (Dundee, founded 2000 by former DMA Design staff): Autonauts public demo on itch.io 2017-07-05; Steam PC release October 2019 published by Curve Digital; Autonauts vs. Piratebots released 2022-07-28.",
    "provenance": {
      "created": "2026-10-24-catalog-gh"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Autonauts",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "balance-of-power"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-balance-of-power",
    "kind": "encyclopedia",
    "name": "Balance of Power (video game)",
    "notes": "Chris Crawford, Mindscape; Macintosh 1985 (infobox November, body September); ports to MS-DOS, Amiga, Atari ST, Apple II, PC-88, PC-98, MSX, Windows. Player leads US or USSR for eight one-year turns, maximizes prestige points, answers crises with no action, diplomatic notes, or military maneuvers; backing down costs prestige; escalation can trigger nuclear war, which ends the game. Compared with Ketchledge's Geopolitique 1990.",
    "provenance": {
      "created": "2026-10-24-catalog-gi"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Balance_of_Power_(video_game)",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "banished"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-banished",
    "kind": "encyclopedia",
    "name": "Banished (video game)",
    "notes": "Shining Rock Software, Luke Hodorowicz; Windows 2014-02-18; citizens are the primary resource; workplace assignment; aging, births, nomads; fire and starvation hazards; mod support from patch 1.04 (November 2014); Anno series cited as a big inspiration, combat left out.",
    "provenance": {
      "created": "2026-10-24-catalog-ga"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Banished_(video_game)",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "beamng-drive"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-beamng-drive",
    "kind": "encyclopedia",
    "name": "BeamNG.drive",
    "notes": "BeamNG GmbH; tech demo and paid alpha 2013-08-03, Steam Early Access 2015-05-29; JBeam node-and-beam soft-body vehicles; damage to engines, doors, windows, tires, fuel tanks; free roam, campaigns, time trials; Lua mods via official repository; BeamNG.tech research fork; PS5 version scheduled for 2026-10-19 with version 0.40.",
    "provenance": {
      "created": "2026-10-24-catalog-gf"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/BeamNG.drive",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "besiege",
          "modular-assembly"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-besiege",
    "kind": "encyclopedia",
    "name": "Besiege (video game)",
    "notes": "Spiderling Studios; early access 2015-01-28; full release 2020-02-18; PC, Xbox, PlayStation, Switch, mobile (2025); 55 campaign levels on four islands; logic blocks (timers, gates, sensors); PC multiplayer and level editor added December 2017; Splintered Sea expansion adds water physics.",
    "provenance": {
      "created": "2026-10-24-catalog-gg"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Besiege_(video_game)",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "big-pharma"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-big-pharma",
    "kind": "encyclopedia",
    "name": "Big Pharma (video game)",
    "notes": "Twice Circled, Tim Wicksteed, Positech Games, 2015-08-27 PC; Xbox One, Switch, PS4 2019. Ingredient effects active in concentration windows on a 0-20 scale; machines and conveyor belts; letter grade from effectiveness, side effects, demand; market saturation by rivals; research tree; explorers find ingredients.",
    "provenance": {
      "created": "2026-10-24-catalog-ge"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Big_Pharma_(video_game)",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "black-and-white",
          "creature-learning",
          "god-powers"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-black-and-white",
    "kind": "encyclopedia",
    "name": "Black & White (video game)",
    "notes": "Lionhead Studios, released 2001-03-27; worshipping villagers generate power for miracles; miracles selected at the Temple or Village Centre or cast by gestures with the Hand; the creature learns from responses to its actions.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m6"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Black_%26_White_(video_game)",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "caesar-3",
          "road-network",
          "walker-service-delivery"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-caesar-iii",
    "kind": "encyclopedia",
    "name": "Caesar III",
    "notes": "Released 1998-09-30 by Impressions Games; inhabitants provide services to buildings by walking past them, adding strategy to road pathing.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m1"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Caesar_III",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "whispers-from-the-star"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-cai-haoyu",
    "kind": "encyclopedia",
    "name": "Cai Haoyu",
    "notes": "Formed the California-based startup Anuttacon in late 2023; Whispers from the Star announced in 2025 as its first game.",
    "provenance": {
      "created": "2026-10-24-catalog-gd"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Cai_Haoyu",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "capitalism",
          "equity-buyouts",
          "rival-firms"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-capitalism-video-game",
    "kind": "encyclopedia",
    "name": "Capitalism (video game)",
    "notes": "1995, Enlight, Trevor Chan; rivals with adjustable competence and managerial style; buyout threat; optional stock market; R&D raises product quality.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m2"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Capitalism_(video_game)",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "car-mechanic-simulator-2021",
          "diagnose-repair"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-car-mechanic-simulator-2018",
    "kind": "encyclopedia",
    "name": "Car Mechanic Simulator 2018",
    "notes": "Red Dot Games; players examine engine, suspension, and chassis, remove parts in a realistic order to reach damaged ones, buy or repair parts, test track for brake and suspension problems; sequel Car Mechanic Simulator 2021 released 2021-08-11.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m7"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Car_Mechanic_Simulator_2018",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "cities-skylines"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-cities-skylines",
    "kind": "encyclopedia",
    "name": "Cities: Skylines",
    "notes": "Colossal Order, Paradox Interactive; Windows, macOS, Linux 2015-03-10; Xbox One and PS4 2017, Switch 2018; zoning grid follows roads; districts and policies; power, water, sewage; citizens take the fastest route; buses, trams, trains, ferries, metro; population milestones unlock services and up to 25 map tiles; Steam Workshop; Cities in Motion lineage; approved after SimCity (2013) reception.",
    "provenance": {
      "created": "2026-10-24-catalog-ga"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Cities:_Skylines",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "cities-skylines-2"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
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    "id": "src-wikipedia-islanders",
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    "id": "src-wikipedia-job-simulator",
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          "terraforming"
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    "date": "2026",
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    "notes": "Frontier Developments; alpha 2016-03-22; Windows release 2016-11-17; Console Edition 2020. Hybrid spline and piece coaster builder, modular structures, voxel terrain, Career/Challenge/Sandbox, Steam Workshop and Frontier Workshop; spiritual successor to RollerCoaster Tycoon 3.",
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    "date": "2026",
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    "notes": "Frontier Developments, Windows 2019-11-05, consoles 2024. Species-specific welfare, mixed habitats, genomes affecting lifespan, size, health, fertility; inbreeding; conservation rating; franchise mode online animal market; spiritual successor to Zoo Tycoon.",
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    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Planet_Zoo",
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          "poly-bridge"
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    "accessed": "2026-10-24",
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    ],
    "date": "2026",
    "id": "src-wikipedia-poly-bridge",
    "kind": "encyclopedia",
    "name": "Poly Bridge",
    "notes": "Dry Cactus; Steam early access 2015; full release 2016 (article body 12 June, infobox 12 July); materials steel, wood, rope, cable, hydraulics; sequels Poly Bridge 2 (2020) and 3 (2023); series sold 6 million+.",
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    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Poly_Bridge",
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        "cited_by": [
          "god-powers",
          "populous",
          "terraforming"
        ]
      }
    },
    "accessed": "2026-10-24",
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    ],
    "date": "2026",
    "id": "src-wikipedia-populous",
    "kind": "encyclopedia",
    "name": "Populous (video game)",
    "notes": "Bullfrog, designed by Peter Molyneux, Amiga March 1989; raising and lowering land is the basic power; mana comes from followers building houses; more mana unlocks earthquakes, floods, swamps, volcanoes, and knights.",
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    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Populous_(video_game)",
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          "powerwash-simulator",
          "surface-work-tools"
        ]
      }
    },
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    ],
    "date": "2026",
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    "name": "PowerWash Simulator",
    "notes": "FuturLab; early access 2021-05-19, full release 2022-07-14; four nozzles with different power and width; dirt, grime, lichen, moss, rust; surface-specific soaps; progress bars per object and level; highlight for remaining dirt; upgrades.",
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    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/PowerWash_Simulator",
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  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "care-dependent-development",
          "princess-maker-2"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-princess-maker-2",
    "kind": "encyclopedia",
    "name": "Princess Maker 2",
    "notes": "Gainax, designers Takami Akai and Masato Kato; PC-98 release 1993-06-15 and many ports; ages 10 to 18, three periods per month, training, jobs, adventure, free time, annual income, October festivals, rival girls, 74 endings.",
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    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Princess_Maker_2",
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  },
  {
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        "cited_by": [
          "crime-policing",
          "prison-architect"
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      }
    },
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    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-prison-architect",
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    "name": "Prison Architect",
    "notes": "Introversion Software; prisoner needs; reform and labour programs reduce recidivism; grading on recidivism, happiness, and violence; full release 2015-10-06.",
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    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Prison_Architect",
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          "genie-world-models"
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    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-project-genie",
    "kind": "encyclopedia",
    "name": "Project Genie (website)",
    "notes": "Launched 2026-01-29 for Google AI Ultra subscribers 18+; 60-second limit; Street View integration reported 2026-05-19; video game stocks including Unity fell after launch (citing Bloomberg).",
    "provenance": {
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    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Project_Genie_(website)",
    "venue": "Wikipedia"
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  {
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          "project-hospital"
        ]
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    "accessed": "2026-10-24",
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      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-project-hospital",
    "kind": "encyclopedia",
    "name": "Project Hospital",
    "notes": "Oxymoron Games (Czech), 2018-10-30, Windows/macOS/Linux; build and run a hospital with accurate medical procedures; DLCs: Doctor Mode (2019, control individual doctors), Hospital Services (2020, staff training, cafeterias), Infectious Diseases (2020), Traumatology (2020).",
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          "project-zomboid"
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    },
    "accessed": "2026-10-24",
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    ],
    "date": "2026",
    "id": "src-wikipedia-project-zomboid",
    "kind": "encyclopedia",
    "name": "Project Zomboid",
    "notes": "The Indie Stone; paid tech demo 2011-05-28; Steam early access 2013; still in early access; Build 41 2021-12-20, Build 42 open beta 2024-12-17; Windows, macOS, Linux; Java; skills from activities and books; infection always fatal; water and power shut off within a month; seasons and climate.",
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    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Project_Zomboid",
    "venue": "Wikipedia"
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          "equity-buyouts",
          "loans-debt",
          "railroad-tycoon",
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          "corruption-leakage",
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          "dilemma-cards",
          "dynasty-succession",
          "reigns"
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    ],
    "date": "2026",
    "id": "src-wikipedia-reigns",
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          "rimworld"
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          "rollercoaster-tycoon",
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          "rollercoaster-tycoon"
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    "date": "2026",
    "id": "src-wikipedia-rollercoaster-tycoon-series",
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    "notes": "Series article: rides rated on excitement, intensity, and nausea; guests have preferred intensity, nausea tolerance, thoughts, and needs; research unlocks rides; park rating goals; OpenRCT2; Planet Coaster called a spiritual successor to RCT3.",
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        "cited_by": [
          "satisfactory"
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    "kind": "encyclopedia",
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          "seaman"
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    ],
    "date": "2026",
    "id": "src-wikipedia-seaman",
    "kind": "encyclopedia",
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    "date": "2026",
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    "kind": "encyclopedia",
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    "notes": "Linden Lab, public launch 2003-06-23; viewers for Windows, macOS, Linux. Described as a platform with no set objective. Prims (linked sets up to 256) and imported mesh; Linden Scripting Language runs server-side; Havok physics; regions 256 by 256 m on a dedicated core, 40 avatars on mainland and 100 on private islands; users keep copyright; Linden Dollar and LindeX exchange; Marketplace about 2.1 million items; peak concurrency 88,200 in 2009.",
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    },
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    "notes": "tobspr Games (Germany), Unity engine; Gamera Games publishes in China and Japan; early access 2024-08-15; 1.0 on 2026-04-23; update 1.1 on 2026-06-25; Windows, macOS, Linux; shapes of up to four layers of four quadrants; buildings are free and there are no victory conditions; procedurally generated world; sequel to Shapez (2020).",
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    ],
    "date": "2026",
    "id": "src-wikipedia-sid-meier",
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    "name": "Sid Meier",
    "notes": "States that Meier created Railroad Tycoon inspired by SimCity and Empire, and that it led to Civilization.",
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          "projectile-ballistics",
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    "date": "2026",
    "id": "src-wikipedia-silent-hunter-3",
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    "name": "Silent Hunter III",
    "notes": "Ubisoft Bucharest, Ubisoft; Windows 2005-03-15; dynamic campaign generates convoys, escorts, task forces in patrol grids; crew rank, experience, morale, decorations persist; manual targeting of class, nationality, speed, angle on the bow, gyro angle or automatic Weapons Officer; career from Lieutenant Jr., bases 1939-1943; Metacritic 90.",
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    "url": "https://en.wikipedia.org/wiki/Silent_Hunter_III",
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    "id": "src-wikipedia-simant",
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    "name": "SimAnt",
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          "advisors",
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          "simcity-1989",
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    "date": "2026",
    "id": "src-wikipedia-simcity-1989",
    "kind": "encyclopedia",
    "name": "SimCity (1989 video game)",
    "notes": "Released February 1989; goal-oriented, time-limited scenarios ending in win or loss, added at Broderbund's suggestion to make it more like a traditional game; disasters including floods, tornadoes, fires, earthquakes, and monsters; Super NES version adds advisor Dr. Wright who reports city problems.",
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      "created": "2026-10-24-taxonomy-m6"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/SimCity_(1989_video_game)",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "budget-treasury",
          "loans-debt",
          "policy-toggles",
          "simcity-2000",
          "taxation"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-simcity-2000",
    "kind": "encyclopedia",
    "name": "SimCity 2000",
    "notes": "1993, Maxis, Will Wright and Fred Haslam; city ordinances; bonds; separate residential, commercial, industrial tax rates; extreme deficit spending ends the game.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m2"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/SimCity_2000",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "async-shared-region",
          "simcity-2013"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-simcity-2013",
    "kind": "encyclopedia",
    "name": "SimCity (2013 video game)",
    "notes": "Region play: cities share highways, rail, and waterways, trade resources, share services, see traffic and pollution cross borders, and pool wealth into Great Works; asynchronous always-online connection; launch outages and save problems; offline mode in a later update.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m7"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/SimCity_(2013_video_game)",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "simcity-4"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-simcity-4",
    "kind": "encyclopedia",
    "name": "SimCity 4",
    "notes": "Maxis, EA; Windows 2003-01-14, Mac OS X 2003-06-27; Rush Hour expansion 2003-09-22; regions of cities 1-4 km per side with neighbor deals for water, power, and garbage; God, Mayor, and MySim modes; zone densities, agriculture zone, wealth levels, decay and gentrification; per-building service funding, aging facilities; Rush Hour traffic tracing; Jeff Speck on the traffic model; Building Architect Tool (2004).",
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      "created": "2026-10-24-catalog-ga"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/SimCity_4",
    "venue": "Wikipedia"
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  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "planetary-climate",
          "simearth"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-simearth",
    "kind": "encyclopedia",
    "name": "SimEarth",
    "notes": "Maxis, 1990, designed by Will Wright and Fred Haslam; James Lovelock advised and his Gaia hypothesis shaped the models; atmospheric gas percentages, warming melts ice caps and raises seas, volcanic dust cools; Daisyworld mode; Mars and Venus terraforming scenarios; actions cost energy.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m5"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/SimEarth",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "natural-selection",
          "simlife"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-simlife",
    "kind": "encyclopedia",
    "name": "SimLife",
    "notes": "Maxis 1992 (Amiga 1993), designed by Ken Karakotsios; players modify plant and animal genetics, design environments and ecosystems, change the world's physics, and control evolution; exclusive species Killer Penguin, Monkeyphant, Orgot; 1993 Codie award.",
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      "created": "2026-10-24-catalog-gd"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/SimLife",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "simtower"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-simtower",
    "kind": "encyclopedia",
    "name": "SimTower",
    "notes": "OPeNBooK, designer Yoot Saito; released 1994 (Japan as The Tower; Maxis published elsewhere); Windows, Mac, Saturn, 3DO; offices, condos, hotels, restaurants, shops; standard elevators span up to 30 floors, express full height; 100 floors above ground, 9 below; tenant stress; star ratings 1-5 then Tower (cathedral); terrorist bomb ransom, VIP visits, fires, pests.",
    "provenance": {
      "created": "2026-10-24-catalog-ga"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/SimTower",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "snowrunner"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-snowrunner",
    "kind": "encyclopedia",
    "name": "SnowRunner",
    "notes": "Saber Interactive, Focus Home Interactive; Windows/PS4/Xbox One 2020-04-28, Switch 2021, PS5/Xbox Series 2022, Switch 2 2026; cargo delivery and construction or repair jobs; physical and UI damage; tire types and frame attachments; upgrades gated by progress; over 60 vehicles; MudRunner physics engine by Pavel Zagrebelnyy.",
    "provenance": {
      "created": "2026-10-24-catalog-gf"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/SnowRunner",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "modular-assembly",
          "space-engineers"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-space-engineers",
    "kind": "encyclopedia",
    "name": "Space Engineers",
    "notes": "Keen Software House (Czech); alpha 2013-10-23 on Steam early access; full release 2019-02-28; Xbox One 2020, PS4/PS5 2023; VRAGE engine; editable voxel asteroids and planets; small and large grids; deformable armor blocks; conveyors; inertia dampeners; oxygen and energy survival; 5 million+ sold.",
    "provenance": {
      "created": "2026-10-24-catalog-gg"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Space_Engineers",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "space-haven"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-space-haven",
    "kind": "encyclopedia",
    "name": "Space Haven",
    "notes": "Bugbyte; early access 2020, 1.0 2026-05-13; Windows, macOS, Linux; ship parts built from mined or salvaged resources; oxygen and heat life support; crew characteristics, relationships, and faction leaders added in 2022.",
    "provenance": {
      "created": "2026-10-24-catalog-gb"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Space_Haven",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "comparative-histograms",
          "design-performance-rating",
          "opus-magnum",
          "spacechem"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-spacechem",
    "kind": "encyclopedia",
    "name": "SpaceChem",
    "notes": "Released 2011-01-01 by Zachtronics; solutions ranked on instructions, cycles, and reactors; Zach Barth designed global histograms so players could check solutions without being overwhelmed by top players on a leaderboard.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m6"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/SpaceChem",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "content-sharing",
          "natural-selection",
          "spore"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-spore",
    "kind": "encyclopedia",
    "name": "Spore (2008 video game)",
    "notes": "Creations auto-uploaded to the Sporepedia, ranked by downloads, and redistributed into other players' galaxies; a few kilobytes per item thanks to procedural reconstruction; content filters and in-game bans; over 100 million creations by May 2009; released September 2008.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m7"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Spore_(2008_video_game)",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "crop-cultivation",
          "romance-family",
          "seasons",
          "stardew-valley"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-stardew-valley",
    "kind": "encyclopedia",
    "name": "Stardew Valley",
    "notes": "ConcernedApe (Eric Barone), Windows release 2016-02-26, later consoles, handhelds, and mobile; energy bar, four 28-day seasons, crops, animals, mines, five skills, 12 marriage candidates, Community Center bundles, co-op multiplayer 2018, Harvest Moon inspiration.",
    "provenance": {
      "created": "2026-10-24-catalog-gc"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Stardew_Valley",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "aurora-4x"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-starfire",
    "kind": "encyclopedia",
    "name": "Starfire",
    "notes": "Article on Stephen V. Cole's 1979 Starfire board wargame, reached through the Aurora (video game) redirect. States that Aurora, described as a 4X Dwarf Fortress in space, was originally based on an assistant program for Starfire, citing a Rock, Paper, Shotgun interview of 2013-11-21.",
    "provenance": {
      "created": "2026-10-24-catalog-gi"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Aurora_(video_game)",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "stellaris"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-stellaris",
    "kind": "encyclopedia",
    "name": "Stellaris (video game)",
    "notes": "Paradox Development Studio, Paradox Interactive. PC 2016-05-09; PS4 and Xbox One 2019-02-26. Procedural galaxies linked by hyperlanes; start 2200, default 300-year campaign, highest score wins. Pops in worker, specialist, and ruler strata fill jobs from districts and buildings; eight ethics on four axes; factions produce unity; galactic crises. Fahraeus named Star Control II, Master of Orion II, and EU4 as influences.",
    "provenance": {
      "created": "2026-10-24-catalog-gi"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Stellaris_(video_game)",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "subnautica"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-subnautica",
    "kind": "encyclopedia",
    "name": "Subnautica",
    "notes": "Unknown Worlds Entertainment; Steam early access 2014-12-16, full release 2018-01-23; consoles 2018, Switch 2021, mobile 2025; health, hunger, thirst, and oxygen in Survival; Freedom, Hardcore, and Creative modes; blueprints, crafting, bases, submersibles; day-night cycle with eclipses; story on planet 4546B.",
    "provenance": {
      "created": "2026-10-24-catalog-gb"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Subnautica",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "surgeon-simulator"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-surgeon-simulator",
    "kind": "encyclopedia",
    "name": "Surgeon Simulator",
    "notes": "Bossa Studios; made in 48 hours at Global Game Jam 2013, Steam release 2013-04-19; mouse moves hand, A/W/E/R/Space control fingers; patient Bob; heart rate reaching 0 requires defibrillators; iPad 2014, PS4 2014, Switch 2018 with local co-op; controls inspired by Jurassic Park: Trespasser; 2 million sold by 2015.",
    "provenance": {
      "created": "2026-10-24-catalog-gf"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Surgeon_Simulator",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "surviving-mars"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-surviving-mars",
    "kind": "encyclopedia",
    "name": "Surviving Mars",
    "notes": "Haemimont Games (Abstraction Games from 2021), Paradox Interactive; 2018-03-15; Windows, macOS, Linux, PS4, Xbox One; domes need power, water, oxygen; colonists with traits, flaws, specializations; morale, comfort, sanity, health; five-field tech tree; Mysteries; sponsors; dust storms, meteors, cold waves, dust devils; Green Planet terraforming 2019; Relaunched 2025-11-10.",
    "provenance": {
      "created": "2026-10-24-catalog-ga"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Surviving_Mars",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "suzerain"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-suzerain",
    "kind": "encyclopedia",
    "name": "Suzerain (video game)",
    "notes": "Torpor Games (Berlin). Windows and macOS 2020-12-04; Switch 2021-09-23; Android and iOS 2022-12-08; PlayStation and Xbox 2025-11-11. Player is President Anton Rayne of Sordland for one term; multiple-choice dialogue with ministers and advisers; constitutional, economic, security, and welfare decisions; budget statistics; western, eastern, or neutral alignment; several endings with a political-compass result; about 450,000 words.",
    "provenance": {
      "created": "2026-10-24-catalog-gi"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Suzerain_(video_game)",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "care-dependent-development",
          "creature-care",
          "real-time-clock",
          "tamagotchi"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-tamagotchi",
    "kind": "encyclopedia",
    "name": "Tamagotchi",
    "notes": "Bandai with WiZ, creators Aki Maita and Akihiro Yokoi; Japan release 1996-11-23; Hunger, Happy, and Training meters, life stages, care-dependent adult form, droppings and sickness, death; about 40 million units in the first run.",
    "provenance": {
      "created": "2026-10-24-catalog-gc"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Tamagotchi",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "structural-integrity",
          "teardown",
          "voxel-destruction"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-teardown",
    "kind": "encyclopedia",
    "name": "Teardown (video game)",
    "notes": "Tuxedo Labs (Dennis Gustafsson); early access 2020-10-29; full release 2022-04-21; PS5 and Xbox Series 2023; fully destructible voxel levels; alarm starts 60-second getaway timer; fire spread; ray-traced lighting; Lua scripting and Workshop; co-op multiplayer update 2026-03-12.",
    "provenance": {
      "created": "2026-10-24-catalog-gg"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Teardown_(video_game)",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "civilization",
          "tech-tree"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-technology-tree",
    "kind": "encyclopedia",
    "name": "Technology tree",
    "notes": "Tech tree as a directed acyclic graph with tiers; Francis Tresham's 1980 board game Civilization generally credited with introducing it; Sid Meier's Civilization (1991); simple versus complex trees; repeatable future tech in Civilization.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m6"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Technology_tree",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "terra-nil"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-terra-nil",
    "kind": "encyclopedia",
    "name": "Terra Nil",
    "notes": "Free Lives, published by Devolver Digital; Windows, Android, iOS 2023-03-28 (mobile via Netflix Games), Linux and macOS 2023-10, Switch 2023-12; began as a Ludum Dare 45 entry (October 2019); turbines on stone power toxin scrubbers; pumps refill rivers; points per restored tile; biomes attract animals; recycle buildings and leave.",
    "provenance": {
      "created": "2026-10-24-catalog-gb"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Terra_Nil",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "the-incredible-machine"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-the-incredible-machine",
    "kind": "encyclopedia",
    "name": "The Incredible Machine",
    "notes": "Series from 1993; designed and coded by Kevin Ryan, produced by Jeff Tunnell (Jeff Tunnell Productions), published by Dynamix/Sierra; MS-DOS, 3DO, later Windows and Mac; Rube Goldberg puzzles with fixed objects and provided parts; deterministic engine simulating gravity and air pressure; freeform mode; Contraption Maker successor.",
    "provenance": {
      "created": "2026-10-24-catalog-gg"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/The_Incredible_Machine_(video_game)",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "day-night-cycle",
          "survival-meters",
          "the-long-dark",
          "weather"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-the-long-dark",
    "kind": "encyclopedia",
    "name": "The Long Dark",
    "notes": "Hinterland, full release 1 August 2017; player manages body temperature, calories, hunger, weight, fatigue, illness, and injury; fire for warmth and cooking; day-night cycle with colder nights; story, survival, and challenge modes.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m5"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/The_Long_Dark",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "falling-sand-materials",
          "the-powder-toy"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-the-powder-toy",
    "kind": "encyclopedia",
    "name": "The Powder Toy",
    "notes": "Falling-sand game first released 2008 by Stanislaw Skowronek; maintained by GitHub contributors under GPLv3; Windows, macOS, Linux, Android, Steam (2024); 258 elements as of February 2025; online save sharing with votes; Lua scripting.",
    "provenance": {
      "created": "2026-10-24-catalog-gg"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/The_Powder_Toy",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "autonomy-levels",
          "relationship-values",
          "the-sims"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-the-sims",
    "kind": "encyclopedia",
    "name": "The Sims (video game)",
    "notes": "Maxis, Windows release 2000-02-04, later Mac, Linux, PS2, GameCube, Xbox; free will, 20,000 simoleon start, 150+ objects, death by neglect; A Pattern Language influence; sales and MoMA acquisition.",
    "provenance": {
      "created": "2026-10-24-catalog-gc"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/The_Sims_(video_game)",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "aspiration-wants",
          "lifecycle-aging",
          "the-sims-2",
          "trait-inheritance"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-the-sims-2",
    "kind": "encyclopedia",
    "name": "The Sims 2",
    "notes": "Maxis Redwood Shores, Windows release 2004-09-14 plus console, handheld, and Java ME versions; seven life stages with day counts, genetics, 25 personality points, eight aspirations, wants and fears, memories, careers with ten levels.",
    "provenance": {
      "created": "2026-10-24-catalog-gc"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/The_Sims_2",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "aspiration-wants",
          "offscreen-life-progression",
          "personality-traits",
          "the-sims-3"
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      }
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    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-the-sims-3",
    "kind": "encyclopedia",
    "name": "The Sims 3",
    "notes": "Infobox credits Maxis Redwood Shores; Windows and Mac release 2009-06-02, later consoles, DS, 3DS, mobile; seamless open world, Story Progression, up to five traits, wishes, Lifetime Happiness, 12 careers, opportunities.",
    "provenance": {
      "created": "2026-10-24-catalog-gc"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/The_Sims_3",
    "venue": "Wikipedia"
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  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "aspiration-wants",
          "the-sims-4"
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      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-the-sims-4",
    "kind": "encyclopedia",
    "name": "The Sims 4",
    "notes": "Maxis, Windows release 2014-09-02, macOS 2015, PS4 and Xbox One 2017, free to play 2022-10-18; emotions, three traits plus aspiration trait, multitasking, Gallery, room-based build mode, life stages, CurseForge partnership.",
    "provenance": {
      "created": "2026-10-24-catalog-gc"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/The_Sims_4",
    "venue": "Wikipedia"
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  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "diagnosis-treatment",
          "loans-debt",
          "staff-hiring",
          "theme-hospital"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-theme-hospital",
    "kind": "encyclopedia",
    "name": "Theme Hospital",
    "notes": "1997, Bullfrog; hire doctors, nurses, handymen, receptionists with performance statistics; training; specialist skills gate rooms; rest; dismissal over pay disputes; loans via policy setting.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m2"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Theme_Hospital",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "negotiation",
          "theme-park"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-theme-park",
    "kind": "encyclopedia",
    "name": "Theme Park (video game)",
    "notes": "Bullfrog Productions, Peter Molyneux and Demis Hassabis, EA, MS-DOS June 1994, many ports incl. DS and iOS. Per-visitor personalities, ingredient tuning, research funding, staff, wage and supply negotiations, thugs, yearly judging against rivals, sell park and buy plots worldwide.",
    "provenance": {
      "created": "2026-10-24-catalog-ge"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Theme_Park_(video_game)",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "this-war-of-mine"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-this-war-of-mine",
    "kind": "encyclopedia",
    "name": "This War of Mine",
    "notes": "11 bit studios; Windows, OS X, Linux 2014-11-14, later mobile and consoles; daytime shelter crafting, trading, and care, night scavenging; hunger, health, and mood until a randomized ceasefire; one or two traits per survivor; moral choices affect endings; radio reports; inspired by the Siege of Sarajevo.",
    "provenance": {
      "created": "2026-10-24-catalog-gb"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/This_War_of_Mine",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "timberborn"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-timberborn",
    "kind": "encyclopedia",
    "name": "Timberborn",
    "notes": "Mechanistry; early access 2021-09-15; 1.0 on 2026-03-12; macOS, Windows; Folktails and Iron Teeth factions; water simulated in 2D, replaced by 3D water in Update 6 (October 2024); droughts lower water; badtides release badwater cured by Antidote; dams; irrigation rework; bots; water wheels; official mod support in Update 6.",
    "provenance": {
      "created": "2026-10-24-catalog-ga"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Timberborn",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "tiny-glade"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-tiny-glade",
    "kind": "encyclopedia",
    "name": "Tiny Glade",
    "notes": "Pounce Light (Anastasia Opara, Tomasz Stachowiak); self-published 2024-09-23 for Windows and Linux; macOS 2026-05-13; medieval building sandbox with no tasks or unlocks; terrain height, time of day, rivers and ponds; custom fork of the Rust engine Bevy.",
    "provenance": {
      "created": "2026-10-24-catalog-ga"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Tiny_Glade",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "tomodachi-life"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-tomodachi-life",
    "kind": "encyclopedia",
    "name": "Tomodachi Life",
    "notes": "Nintendo SPD, 3DS; Japan 2013-04-18, NA and EU 2014-06-06; apartment of up to 100 Miis, autonomous friendships and conflicts, player-approved confessions, marriage and children, StreetPass, problems and happiness levels; sequel 2026-04-16.",
    "provenance": {
      "created": "2026-10-24-catalog-gc"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Tomodachi_Life",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "townscaper"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-townscaper",
    "kind": "encyclopedia",
    "name": "Townscaper",
    "notes": "Oskar Stalberg; full release Windows, macOS, Switch 2021-08-26; iOS and Android 2021-10-20; Xbox 2021-12-01; place and remove colored blocks on a large distorted grid in an infinite sea; rule-based decoration by location and surroundings; no objective, described by its author as more of a toy.",
    "provenance": {
      "created": "2026-10-24-catalog-ga"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Townscaper",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "delivery-time-payment",
          "rail-signaling",
          "transport-tycoon",
          "vehicle-route-scheduling"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-transport-tycoon",
    "kind": "encyclopedia",
    "name": "Transport Tycoon",
    "notes": "MS-DOS November 1994, Chris Sawyer, MicroProse; Deluxe 1995; ports to PlayStation, Saturn, Android, iOS. Road, rail, sea, air; reliability and breakdowns; station catchment and ratings; delivery-time revenue; Local Authority ratings; up to seven AI rivals; influences Railroad Tycoon, A-Train, SimCity 2000, Theme Park; OpenTTD.",
    "provenance": {
      "created": "2026-10-24-catalog-ge"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Transport_Tycoon",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "tropico-6"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-tropico-6",
    "kind": "encyclopedia",
    "name": "Tropico 6",
    "notes": "Limbic Entertainment, Kalypso Media; Windows, macOS, Linux 2019-03-29; PS4 and Xbox One 2019-09-27; Switch 2020-11-06; PS5 and Xbox Series 2022; four eras (Colonial, World Wars, Cold War, Modern); archipelago with bridges from the World Wars era; fully simulated citizens whose treatment affects productivity and revolt; raids; multiplayer.",
    "provenance": {
      "created": "2026-10-24-catalog-ga"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Tropico_6",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "turn-structure",
          "variable-speed"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-turns-rounds-and-time-keeping",
    "kind": "encyclopedia",
    "name": "Turns, rounds and time-keeping systems in games",
    "notes": "Taxonomy: turn-based, simultaneous (decision then execution phases, e.g. Diplomacy, Combat Mission), phased turns (Agricola harvest phases, Imperium Romanum II taxation every third turn), real-time, pausable real-time (Baldur's Gate, Paradox games, SimCity, RollerCoaster Tycoon), time compression (flight simulators), action points.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m5"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Turns,_rounds_and_time-keeping_systems_in_games",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "advertising-awareness",
          "two-point-hospital"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-two-point-hospital",
    "kind": "encyclopedia",
    "name": "Two Point Hospital",
    "notes": "Two Point Studios, Sega, PC 2018-08-30, consoles 2020. Staff traits and qualifications, assistants run marketing, room prestige, epidemics with limited vaccines, Kudosh unlocks, star ratings, async challenges, Steam Workshop 2019; spiritual successor to Theme Hospital.",
    "provenance": {
      "created": "2026-10-24-catalog-ge"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Two_Point_Hospital",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "loss-on-death",
          "pvp-security-zones",
          "ultima-online"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-ultima-online",
    "kind": "encyclopedia",
    "name": "Ultima Online",
    "notes": "Origin Systems, Electronic Arts, 1997-09-24; lead designer Raph Koster. Skill-based progression with no levels or classes; persistent player housing; craft-based player-driven economy; unrestricted PvP at launch; Trammel/Felucca split with Renaissance (2000); item insurance (2003); planned artificial-life ecology removed in beta because players killed creatures faster than they spawned; first MMORPG to reach 100,000 subscribers.",
    "provenance": {
      "created": "2026-10-24-catalog-gi"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Ultima_Online",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "orbital-mechanics",
          "universe-sandbox"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-universe-sandbox",
    "kind": "encyclopedia",
    "name": "Universe Sandbox",
    "notes": "Original by Dan Dixon, May 2008, Windows; Universe Sandbox 2 public alpha 2014-08-26, renamed Universe Sandbox in 2018; Giant Army, Seattle; Windows, macOS, Linux; gravity, collisions, surface temperature, composition, Steam Workshop sharing from 2018.",
    "provenance": {
      "created": "2026-10-24-catalog-gg"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Universe_Sandbox",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "utility-action-selection"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-utility-system",
    "kind": "encyclopedia",
    "name": "Utility system",
    "notes": "Utility AI scores candidate actions and picks the best or a weighted random one; The Sims combined needs with object scores; The Sims 3 used a modified Boltzmann distribution whose temperature rises when a Sim is doing poorly (Richard Evans); response curves (Dave Mark); Infinite Axis Utility System (Mark and Lewis, GDC 2015).",
    "provenance": {
      "created": "2026-10-24-taxonomy-m3"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Utility_system",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "utopia"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-utopia",
    "kind": "encyclopedia",
    "name": "Utopia (1981 video game)",
    "notes": "Infobox and lead date the Intellivision release to 1982-06-03 (Aquarius port 1983) although the article title says 1981; Mattel Electronics, designed and programmed by Don Daglow; two players, up to 50 rounds of 30-120 s; gold buys houses, schools, factories, hospitals, forts, fishing and PT boats; income from factories, fishing boats over fish schools, and rain clouds over farms; rebels; hurricanes and tropical storms; pirates.",
    "provenance": {
      "created": "2026-10-24-catalog-ga"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Utopia_(1981_video_game)",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "valheim"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-valheim",
    "kind": "encyclopedia",
    "name": "Valheim",
    "notes": "Iron Gate Studio, published by Coffee Stain; early access 2021-02-02, 1.0 2026-09-09 with PS5 and Switch 2; seeded procedural world of nine biomes; food raises maximum health and stamina; eight bosses summoned at altars; skills to level 100; co-op up to ten players.",
    "provenance": {
      "created": "2026-10-24-catalog-gb"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Valheim",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "victoria-3"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-victoria-3",
    "kind": "encyclopedia",
    "name": "Victoria 3",
    "notes": "Paradox Development Studio, Paradox Interactive, 2022-10-25; Windows, macOS, Linux. Set 1836 to 1936, over 100 playable countries. Interest groups such as the Devout, Industrialists, and Rural Folk with affiliation based on economic status; industrialization by building mines and factories; world market trading; laws such as Free Trade and Laissez-Faire; diplomatic plays with demands, counter-demands, a mobilization countdown, and war if unresolved.",
    "provenance": {
      "created": "2026-10-24-catalog-gi"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Victoria_3",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "viva-pinata"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-viva-pinata",
    "kind": "encyclopedia",
    "name": "Viva Piñata (video game)",
    "notes": "Rare; Xbox 360 NA 2006-11-09, Windows port by Climax 2007; 60 species; outline-to-resident attraction requirements; ungendered romance with maze minigame and egg; candy shortcut after first romance; piñatavores must eat other piñatas; sours, ruffians, Professor Pester; trading over Xbox Live.",
    "provenance": {
      "created": "2026-10-24-catalog-gd"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Viva_Pi%C3%B1ata_(video_game)",
    "venue": "Wikipedia"
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  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "workers-and-resources"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-workers-and-resources",
    "kind": "encyclopedia",
    "name": "Workers & Resources: Soviet Republic",
    "notes": "3Division, Hooded Horse; early access 2019-03-15; 1.0 on 2024-06-20; Windows; goods need infrastructure, staff, vehicles; customs houses for export; rubles East, dollars West; citizens' health and happiness; optional complex education, utilities, and seasons; Steam Workshop.",
    "provenance": {
      "created": "2026-10-24-catalog-ga"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Workers_%26_Resources:_Soviet_Republic",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "flight-aerodynamics",
          "x-plane"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-x-plane",
    "kind": "encyclopedia",
    "name": "X-Plane (simulator)",
    "notes": "Flight model based on blade element theory: wings, control surfaces, and propellers divided into elements, forces computed per element from aircraft geometry rather than relying solely on performance tables.",
    "provenance": {
      "created": "2026-10-24-taxonomy-m4"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/X-Plane_(simulator)",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "material-interactions",
          "zelda-breath-of-the-wild"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-zelda-breath-of-the-wild",
    "kind": "encyclopedia",
    "name": "The Legend of Zelda: Breath of the Wild",
    "notes": "Nintendo EPD; 2017-03-03 on Wii U and Switch; modified Havok physics; chemistry engine defines object properties and interactions; lightning seeks metal; fire, temperature resistance via cooking; weapon durability; stamina for climbing and gliding; 35.76 million sold by June 2026.",
    "provenance": {
      "created": "2026-10-24-catalog-gg"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Breath_of_the_Wild",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "zoo-tycoon"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "Wikipedia contributors"
    ],
    "date": "2026",
    "id": "src-wikipedia-zoo-tycoon",
    "kind": "encyclopedia",
    "name": "Zoo Tycoon (2001 video game)",
    "notes": "Blue Fang Games, Microsoft, 2001-10-17 Windows and Mac; DS 2005. Exhibit suitability from terrain, foliage, rocks, shelters, toys; guest happiness; predation; decaying fences; staff; scenario and freeform modes; research unlocks.",
    "provenance": {
      "created": "2026-10-24-catalog-ge"
    },
    "type": "source",
    "url": "https://en.wikipedia.org/wiki/Zoo_Tycoon_(2001_video_game)",
    "venue": "Wikipedia"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "constrained-decoding"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2307.09702",
    "authors": [
      "Brandon T. Willard",
      "Rémi Louf"
    ],
    "date": "2023-07-19",
    "id": "src-willard-2023-outlines",
    "kind": "preprint",
    "name": "Efficient Guided Generation for Large Language Models",
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    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2307.09702",
    "venue": "arXiv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "gaussian-splatting",
          "generated-3d-worlds"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "World Labs"
    ],
    "date": "2025-11-12",
    "id": "src-worldlabs-2025-marble",
    "kind": "tech-report",
    "name": "Marble: A Multimodal World Model",
    "notes": "Generally available 2025-11-12; inputs text, images, video, coarse 3D layouts; outputs Gaussian splats, triangle meshes, collider meshes for coarse physics, videos; Chisel blockout plus style prompt; Spark renderer for three.js; artifacts and invented regions noted.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
    "type": "source",
    "url": "https://www.worldlabs.ai/blog/marble-world-model"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "generated-3d-worlds"
        ]
      }
    },
    "accessed": "2026-10-24",
    "authors": [
      "World Labs"
    ],
    "date": "2025-10-16",
    "id": "src-worldlabs-2025-rtfm",
    "kind": "tech-report",
    "name": "RTFM: A Real-Time Frame Model",
    "notes": "Research preview; single H100; interactive frame rates; posed frames as spatial memory with context juggling; no explicit 3D; dynamic worlds and interaction listed as future work.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
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    "kind": "tech-report",
    "name": "Friday Facts #88 - Combinators",
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    "name": "Friday Facts #170 - Blueprint library GUI design and redesign",
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    "notes": "Biters path with A*; artillery aggro across lakes made long searches slow; hierarchical pathfinding abstracts each 32x32 chunk into terrain components ignoring entities; an abstract Reverse Resumable A* runs from the goal and supplies the heuristic for the tile-level A*; long searches take a few ticks; path behavior unchanged.",
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    "name": "Friday Facts #375 - Quality",
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    "date": "2023-11-10",
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    "name": "Friday Facts #384 - Combinators 2.0",
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    "name": "Friday Facts #414 - Spoils of Agriculture",
    "notes": "Spoil times from about 2 hours to a few minutes; spoiling cannot be delayed; recipe outputs inherit ingredient freshness; spoiled items become Spoilage; inserters can pick freshest or most spoiled first; buffering is not helpful.",
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    "authors": [
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    "url": "https://xbox.com/en-GB/games/store/1/9NH019ZFFHTV",
    "venue": "Microsoft Store"
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  {
    "_derived": {
      "incoming": {
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          "text-to-3d-assets"
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    "accessed": "2026-10-24",
    "arxiv": "2412.01506",
    "authors": [
      "Jianfeng Xiang",
      "Zelong Lv",
      "Sicheng Xu",
      "Yu Deng",
      "Ruicheng Wang",
      "Bowen Zhang",
      "Dong Chen",
      "Xin Tong",
      "Jiaolong Yang"
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    "_derived": {
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          "gaussian-splatting"
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    "accessed": "2026-10-24",
    "arxiv": "2311.12198",
    "authors": [
      "Tianyi Xie",
      "Zeshun Zong",
      "Yuxing Qiu",
      "Xuan Li",
      "Yutao Feng",
      "Yin Yang",
      "Chenfanfu Jiang"
    ],
    "date": "2023-11",
    "id": "src-xie-2023-physgaussian",
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      "created": "2026-10-24-techniques-world-models"
    },
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    "url": "https://arxiv.org/abs/2311.12198"
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  {
    "_derived": {
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          "physics-based-character-control"
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    "arxiv": "2502.20390",
    "authors": [
      "Sirui Xu",
      "Hung Yu Ling",
      "Yu-Xiong Wang",
      "Liang-Yan Gui"
    ],
    "date": "2025-02",
    "id": "src-xu-2025-intermimic",
    "kind": "preprint",
    "name": "InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions",
    "notes": "Teacher policies per subject distilled into one student, refined with RL; trained from hours of imperfect mocap; zero-shot generalization; works with kinematic generators.",
    "provenance": {
      "created": "2026-10-24-techniques-world-models"
    },
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    "url": "https://arxiv.org/abs/2502.20390"
  },
  {
    "_derived": {
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        "cited_by": [
          "mean-field-games"
        ]
      }
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    "accessed": "2026-10-24",
    "arxiv": "1802.05438",
    "authors": [
      "Yaodong Yang",
      "Rui Luo",
      "Minne Li",
      "Ming Zhou",
      "Weinan Zhang",
      "Jun Wang"
    ],
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    "name": "Mean Field Multi-Agent Reinforcement Learning",
    "notes": "Each agent learns against the mean action of neighbors instead of all pairwise interactions; mixed cooperative-competitive battle games and Ising model.",
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      "created": "2026-10-24-techniques-sim-math"
    },
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    "url": "https://arxiv.org/abs/1802.05438",
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  {
    "_derived": {
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          "llm-agent-societies"
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    "arxiv": "2411.11581",
    "authors": [
      "Ziyi Yang",
      "et al."
    ],
    "date": "2024-11-18",
    "id": "src-yang-2024-oasis",
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    "name": "OASIS: Open Agent Social Interaction Simulations with One Million Agents",
    "notes": "Up to one million LLM agents on X- and Reddit-like platforms; replicates information spreading, group polarization, and herd effects; larger agent groups gave stronger group dynamics and more diverse opinions.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
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    "url": "https://arxiv.org/abs/2411.11581",
    "venue": "arXiv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "model-based-planning-muzero"
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    },
    "accessed": "2026-10-24",
    "arxiv": "2111.00210",
    "authors": [
      "Weirui Ye",
      "Shaohuai Liu",
      "Thanard Kurutach",
      "Pieter Abbeel",
      "Yang Gao"
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    "name": "Mastering Atari Games with Limited Data",
    "notes": "EfficientZero: 194.3% mean and 109.0% median human-normalized score on Atari 100k from about two hours of real-time game experience.",
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    "venue": "NeurIPS 2021"
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    "accessed": "2026-10-24",
    "arxiv": "2402.02053",
    "authors": [
      "Yangbin Yu",
      "Qin Zhang",
      "Junyou Li",
      "Qiang Fu",
      "Deheng Ye"
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    "id": "src-yu-2024-affordable-generative-agents",
    "kind": "preprint",
    "name": "Affordable Generative Agents",
    "notes": "Lifestyle Policy replays stored plan-action sequences when a new plan matches by embedding cosine >= 0.97 and conditions hold; Social Memory compresses about 2,000 prompt tokens (30-45 events) to about 100. Tokens: 31.1% of baseline (3 agents, two game days), 42.7% (25 agents), 3.4% (VirtualHome, one agent-day); task success differences not significant.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
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    "url": "https://arxiv.org/abs/2402.02053",
    "venue": "arXiv"
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  {
    "_derived": {
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        "cited_by": [
          "massively-parallel-simulation"
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    "accessed": "2026-10-24",
    "arxiv": "2502.08844",
    "authors": [
      "Kevin Zakka",
      "Baruch Tabanpour",
      "Qiayuan Liao",
      "Mustafa Haiderbhai",
      "et al."
    ],
    "date": "2025-02-12",
    "id": "src-zakka-2025-mujoco-playground",
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      "created": "2026-10-24-techniques-sim-math"
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    "url": "https://arxiv.org/abs/2502.08844",
    "venue": "Robotics: Science and Systems 2025"
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  {
    "_derived": {
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    "accessed": "2026-10-24",
    "arxiv": "2309.10346",
    "authors": [
      "Xijia Zhang",
      "Yue Guo",
      "Simon Stepputtis",
      "Katia Sycara",
      "Joseph Campbell"
    ],
    "date": "2023-09-19",
    "id": "src-zhang-2023-explaining-agent-behavior",
    "kind": "preprint",
    "name": "Explaining Agent Behavior with Large Language Models",
    "notes": "Learns a compact behavior representation from observed states and actions without model internals, then prompts an LLM to explain; little hallucination; rated about as helpful as a human domain expert; supports follow-up clarification and what-if questions.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2309.10346",
    "venue": "arXiv"
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  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "automated-playtesting",
          "deep-rl-npc-policies"
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    "accessed": "2026-10-24",
    "arxiv": "1903.10545",
    "authors": [
      "Yunqi Zhao",
      "Igor Borovikov",
      "Fernando de Mesentier Silva",
      "Ahmad Beirami",
      "Jason Rupert",
      "Caedmon Somers",
      "Jesse Harder",
      "John Kolen",
      "Jervis Pinto",
      "Reza Pourabolghasem",
      "James Pestrak",
      "Harold Chaput",
      "Mohsen Sardari",
      "Long Lin",
      "Sundeep Narravula",
      "Navid Aghdaie",
      "Kazi Zaman"
    ],
    "date": "2019-03-25",
    "id": "src-zhao-2019-winning-isnt-everything",
    "kind": "preprint",
    "name": "Winning Isn't Everything: Enhancing Game Development with Intelligent Agents",
    "notes": "Electronic Arts; case studies include The Sims Mobile career balancing with A* and evolution strategies; deep RL needed heavy tuning per target game, so effort scaled roughly linearly with the number of games.",
    "provenance": {
      "created": "2026-10-24-techniques-rl-design"
    },
    "type": "source",
    "venue": "arXiv"
  },
  {
    "_derived": {
      "incoming": {
        "cited_by": [
          "llm-game-master"
        ]
      }
    },
    "accessed": "2026-10-24",
    "arxiv": "2308.07540",
    "authors": [
      "Andrew Zhu",
      "Lara J. Martin",
      "Andrew Head",
      "Chris Callison-Burch"
    ],
    "date": "2023",
    "doi": "10.1609/aiide.v19i1.27534",
    "id": "src-zhu-2023-calypso",
    "kind": "paper",
    "name": "CALYPSO: LLMs as Dungeon Masters' Assistants",
    "notes": "LLM interfaces giving D&D Dungeon Masters game-specific information and inspiration; DMs used some text almost directly and developed rougher ideas while keeping creative control.",
    "provenance": {
      "created": "2026-10-24-techniques-llm-agents"
    },
    "type": "source",
    "url": "https://arxiv.org/abs/2308.07540",
    "venue": "AIIDE 2023"
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]
