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simgrammar the grammar of simulation
namefamilygamesfirst seenmaturitylegibilityemergenceai leverageexposure
Pause and speed controlTime & pacing831970Classic5120
Building placementSpace & construction751970Classic4320
Modding APIMultiplayer & persistence551995Classic3340
Tech treeProgression & goals431991Classic4230.3
Scenario objectivesProgression & goals401989Classic4231.3
Production chainsResources & production381983Classic3330
Agent skillsAgents & behavior331993Classic4320.25
Direct avatar controlControl & automation311983Classic5232.75
Needs decayAgents & behavior301985Classic4330
Resource extractionResources & production291982Classic5210
Modular assemblySpace & construction271993Established3441.35
Treasury and budgetEconomy & finance271973Classic4320
WeatherEnvironment & ecology271971Classic4320.688
Crop cultivationResources & production251968Classic4320
Personality traitsAgents & behavior251985Classic4330.188
Content sharingMultiplayer & persistence241993Established5330.5
Lifecycle and agingPopulation & lineage221991Classic4420
ReputationSocial relations221984Classic4330.188
Milestone unlocksProgression & goals211984Established5120.3
Relationship valuesSocial relations211996Classic4430.75
Day-night cycleEnvironment & ecology201995Classic5220.75
PermadeathRisk & failure201971Classic5320
Power gridResources & production201989Classic4320
Procedural terrainWorld generation201984Classic4344.188
Wear and breakdownRisk & failure201994Classic4320
Storage and buffersResources & production191998Classic4210
TerraformingSpace & construction191989Classic4330
Fire spreadEnvironment & ecology181989Classic4420
Utility action selectionAgents & behavior181994Classic3342.95
Hand craftingResources & production171997Classic4240.75
Random disastersRisk & failure171968Classic4320.188
Trade routesEconomy & finance171984Classic3320
Triggered event chainsNarrative & generation171993Classic3340.75
Unit commandsControl & automation171982Classic4231.562
Contracts and ordersEconomy & finance161994Classic4230
Goods consumptionResources & production161968Classic3320
SeasonsEnvironment & ecology161996Classic4220
Staff hiring and rostersEconomy & finance161994Classic4330
Faction diplomacySocial relations151985Classic3440.812
Policy togglesGovernance & policy151991Classic4230.6
Embodied skill controlControl & automation141984Classic3331.9
Raid defenseConflict & defense141998Established4430
Fog of warInformation & legibility131991Classic4330.188
Loans and debtEconomy & finance131990Classic4220
Population strataPopulation & lineage131991Established4320
Rigid-body physicsPhysics & materials131993Classic4432.788
Survival metersBiology & health131971Classic4320
TaxationEconomy & finance131989Classic4220.188
Career ladderProgression & goals121993Classic4230.3
Fluid pipe networksLogistics & networks121993Established3330
Habitat suitabilityEnvironment & ecology121989Established4220
Signal circuitsControl & automation121993Established3330
Stability and unrestGovernance & policy121982Classic3430
Turn structureTime & pacing121968Classic5110.2
BlueprintsControl & automation111995Established5240
Decoration and beautySpace & construction111998Classic3231.375
Fluid and gas simulationPhysics & materials112006Established3440.2
Natural-language interactionSocial relations111985Established2452.175
Romance and familySocial relations111996Classic4440
Citizen satisfactionGovernance & policy101982Classic3330
ContagionEnvironment & ecology101996Established3430.2
Crisis countdownTime & pacing102011Established4230
Memories and thoughtsAgents & behavior101999Established4441.312
Player programmingControl & automation102003Established3340.5
Service coverageLogistics & networks101989Classic3320
SpoilageResources & production101968Established4210
Supply-demand pricingEconomy & finance101983Classic4320.287
Vehicle routes and schedulesLogistics & networks101990Classic4320.1
Agent pathfindingAgents & behavior91994Classic4321.25
Animal husbandryBiology & health91996Classic4320
Conveyor transportLogistics & networks92013Established4320
Heat transferPhysics & materials92006Established3420
Vehicle dynamicsPhysics & materials91997Classic3221.413
ZoningSpace & construction91989Classic3430.375
Adaptive threat scalingRisk & failure82006Established2330.775
Customer value choiceEconomy & finance81973Classic3330.25
Daily schedulesAgents & behavior81985Classic4340.75
Design performance ratingSpace & construction81999Established3330.438
Material interactionsPhysics & materials81993Established4440.938
Mood and breakdownsAgents & behavior82006Established3430
Rival firmsEconomy & finance81983Classic3341.188
Vertical layersSpace & construction81991Classic3320
Collection goalsProgression & goals71997Classic5120.75
Delegation to AI managersControl & automation71995Established3341.062
Dilemma cardsNarrative & generation72004Established4240.225
ElectionsGovernance & policy72003Established3340.438
Generative content on demandNarrative & generation72019Emerging2345.812
Injury body modelBiology & health72006Established3420.25
Persistent shared worldMultiplayer & persistence71997Classic3430.188
Political capitalGovernance & policy72013Established4220
Pollution spreadEnvironment & ecology71989Classic3320.188
Real-time clockTime & pacing71996Classic5220
Road networksLogistics & networks71991Classic4320
Service queuesLogistics & networks71994Classic4320.188
Social exchangesSocial relations72000Established3441.312
Statistical combat resolutionConflict & defense71991Classic3320.3
Stats dashboardsInformation & legibility71992Classic4130.3
Advertising and awarenessEconomy & finance61973Classic3230.188
AdvisorsInformation & legibility61968Classic4141.125
Creature careBiology & health61985Classic4240
Crowd preferencesAgents & behavior61994Classic3330.375
Interest groupsGovernance & policy62013Established3440.188
Megaproject sinkProgression & goals61999Established4220
Procedural charactersWorld generation61985Classic4340.75
Procedural checklistsOperation & procedure61995Established3230
Renewable regrowthResources & production62012Established3320
Room recognitionSpace & construction62006Established4330
Territorial controlConflict & defense61991Classic3420
Traffic congestionLogistics & networks61989Classic2430.45
Trait inheritancePopulation & lineage61992Established3430.188
Work prioritiesAgents & behavior61991Established3330
Agent inspectionInformation & legibility51996Classic4140.75
Crime and policingRisk & failure51989Classic3320
Daily action budgetTime & pacing51993Classic4210
Data overlaysInformation & legibility51985Classic4120
Deposit depletionResources & production51994Classic4310
Designation ordersControl & automation52006Classic4330
Flight aerodynamicsPhysics & materials51995Classic3230.188
God powersControl & automation51989Classic4330.5
Hauling jobsLogistics & networks52006Classic3320.1
Labor marketEconomy & finance51998Classic3320.25
Land valueEconomy & finance51989Classic3320
Machine boostingResources & production52013Established3220.1
Planetary climateEnvironment & ecology51990Established2330.188
Player organizationsMultiplayer & persistence51997Classic4430
Player-driven marketsEconomy & finance52003Established3430
Public transit linesLogistics & networks52003Established3330
Rail signalingLogistics & networks51990Classic2320
Structural integritySpace & construction52015Established3430.188
Subsystem damageRisk & failure52008Established4420
Track layingSpace & construction51990Classic4320
War score and peace termsConflict & defense52013Established3330.188
Adjacency scoringSpace & construction41983Established4220
Asynchronous shared regionsMultiplayer & persistence42005Established3330
AuctionsEconomy & finance41983Established4330.25
Corruption leakageGovernance & policy41991Established3220
Creature learningAgents & behavior41996Established2440.625
Culture and religion conversionPopulation & lineage42013Established3430
Dated technology timelineProgression & goals41990Classic4220
Equity and buyoutsEconomy & finance41990Established3320
Execution budgetControl & automation42014Established3230
Food webEnvironment & ecology41992Established2430.1
HydrologyEnvironment & ecology41999Established3430.1
Immigration by attractivenessPopulation & lineage42006Classic3320
Loss on deathRisk & failure41997Classic5320
Military operationsConflict & defense42005Established2430.938
NegotiationEconomy & finance41994Classic3240.625
Periodic ticksTime & pacing41982Classic4110
Projectile ballisticsPhysics & materials42005Classic3320
Quality tiersResources & production41995Established3220
Real-world data feedsWorld generation42004Established4240.562
Scouting knowledgeInformation & legibility41999Established3330.188
Smart objectsAgents & behavior42000Classic4330.125
Alerts feedInformation & legibility31985Classic4130
Aspirations and wantsAgents & behavior32004Established4340.75
Attribute-driven match engineAgents & behavior31999Classic2330.2
Autonomy levelsAgents & behavior32000Established4230
Board confidenceRisk & failure31999Classic3330
Byproducts and wasteResources & production32017Established3320
Causal breakdown tooltipsInformation & legibility32013Established4130.3
Diagnosis and treatmentBiology & health31997Established3240
Dynasty successionPopulation & lineage32013Established3420
Education and workforcePopulation & lineage32015Established3320
Gossip propagationSocial relations32023Emerging2440.75
Natural selectionPopulation & lineage31990Established2530.438
Off-screen life progressionPopulation & lineage32009Established2340.812
Product developmentEconomy & finance32012Established2240
RCI demandEconomy & finance31989Classic4320
Storyteller directorNarrative & generation32005Established3441
Surface work toolsOperation & procedure32018Emerging5120
Villager requestsNarrative & generation32009Established5240.75
Care-dependent developmentBiology & health21993Established2240
Combination discoveryProgression & goals22019Established4240.75
Comparative histogramsInformation & legibility22011Established4120.1
Delivery-time paymentEconomy & finance21990Established3210
Diagnose and repairOperation & procedure22018Established4230
Falling-sand materialsPhysics & materials22008Established4530.25
ForecastingInformation & legibility21973Established4140.25
History chronicleNarrative & generation21999Established4340.375
Opinion modifiersSocial relations22013Established4330
Orbital mechanicsPhysics & materials22008Established3220
Player legislationGovernance & policy22003Established3441
Power allocationResources & production22012Established4320
Procedural build assistSpace & construction22020Emerging4241.812
Programming by demonstrationControl & automation22019Emerging4240.438
PvP security zonesMultiplayer & persistence21997Established4420
Request-provider logisticsLogistics & networks22013Established3320
Rule-checking inspectionOperation & procedure22013Established4240
Seasonal world resetMultiplayer & persistence22003Established5220
Simulated history generationWorld generation22006Established2540
Stimulus attractionRisk & failure22011Established3430
Stress accumulationAgents & behavior22006Established3430
Supply linesLogistics & networks22016Established3320
Terrain deformationPhysics & materials22020Established4320
Travel mode choiceLogistics & networks22015Established2330.287
Voxel destructionPhysics & materials22013Established4430.75
Walker service deliveryLogistics & networks21998Established2320
Policy influence networkGovernance & policy12020Emerging3340.25
Soft-body deformationPhysics & materials12013Experimental4330.9