src-park-2023-generative-agents source
Generative Agents: Interactive Simulacra of Human Behavior
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notes
25 agents in Smallville (Phaser, inspired by The Sims); gpt-3.5-turbo; memory stream retrieval by recency (0.995 per game hour), importance (1-10), relevance; reflection at importance sum 150; hierarchical planning; party awareness 1 to 13 agents, candidacy 1 to 8, network density 0.167 to 0.74 over two game days; cost thousands of dollars.
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5 recordsDaily schedules, Generative agents (memory stream, reflection, planning), Generative Agents (Smallville), Gossip propagation, Memories and thoughts