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simgrammar the grammar of simulation

locator

https://www.factorio.com/blog/post/fff-317

notes

Biters path with A*; artillery aggro across lakes made long searches slow; hierarchical pathfinding abstracts each 32x32 chunk into terrain components ignoring entities; an abstract Reverse Resumable A* runs from the goal and supplies the heuristic for the tile-level A*; long searches take a few ticks; path behavior unchanged.

cited by

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Agent pathfinding

provenance

runs in log/runs
2026-10-24
created2026-10-24-taxonomy-m3taxonomy