src-amielanczyk-2023-timberborn-water source
Deep Dive: Designing the dynamic irrigation and water systems in Timberborn
locator
https://www.gamedeveloper.com/design/deep-dive-timberborn-s-water-mechanics
notes
Single-layer 2D water model adapted from erosion simulation; tiles linked to four neighbors by virtual pipes; ticks every couple of hundred ms; water levels equalize; evaporation; recurring droughts grow harsher and ramp source strength down early; hard-coded dam values avoided because they caused oscillations; moisture falls off per tile and sharply uphill.