src-vezhnevets-2025-multi-actor-game-engine source
Multi-Actor Generative Artificial Intelligence as a Game Engine
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notes
Entity-Component pattern for Concordia: the Game Master is a configurable entity built from components; separates engineers (components) from designers (scenarios). Classifies multi-actor uses as Simulationist, Dramatist, and Evaluationist.
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2 recordsMany-agent LLM societies, LLM game master and narrative director