src-microsoft-2025-whamm source
WHAMM real-time Quake II world model (Microsoft Research blog)
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notes
WHAMM: MaskGIT-style 500M backbone plus 250M refiner; 10+ fps at 640x360 vs ~1 fps for WHAM-1.6B; one week of Quake II training data; one part of one level; limits: blurry enemies, wrong damage, 0.9 s context, unreliable health counters.