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notes
Origin Systems, Electronic Arts, 1997-09-24; lead designer Raph Koster. Skill-based progression with no levels or classes; persistent player housing; craft-based player-driven economy; unrestricted PvP at launch; Trammel/Felucca split with Renaissance (2000); item insurance (2003); planned artificial-life ecology removed in beta because players killed creatures faster than they spawned; first MMORPG to reach 100,000 subscribers.