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simgrammar the grammar of simulation

locator

https://en.wikipedia.org/wiki/Ultima_Online

notes

Origin Systems, Electronic Arts, 1997-09-24; lead designer Raph Koster. Skill-based progression with no levels or classes; persistent player housing; craft-based player-driven economy; unrestricted PvP at launch; Trammel/Felucca split with Renaissance (2000); item insurance (2003); planned artificial-life ecology removed in beta because players killed creatures faster than they spawned; first MMORPG to reach 100,000 subscribers.

cited by

3 records

Loss on death, PvP security zones, Ultima Online

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-gicatalog