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simgrammar the grammar of simulation

definition

A scenario bundles an initial state (map, buildings, budget, population, problem) with a goal predicate, optional constraints (banned buildings, fixed budget, no loans), and a deadline. State owned: the scenario definition and evaluation status. Update rule: each evaluation interval, test the goal and failure predicates; on the deadline or a failure condition, end with win or loss and often unlock the next scenario. Canonical forms: SimCity (1989), whose goal-oriented, time-limited scenarios were added at Broderbund's suggestion to make the toy more like a traditional game; RollerCoaster Tycoon, whose 21 base scenarios each unlock the next on completion, typically requiring a guest count and park rating by a date; Railroad Tycoon II's bronze, silver, and gold goal tiers; and Theme Hospital levels and Planet Coaster career scenarios.

player experience

The sandbox gets a question. The player studies an inherited mess, plans against the clock, and feels accomplishment rather than open-ended satisfaction. Constraints force use of systems the player would otherwise ignore.

design levers

  • goal type: target value, survival, or rescue
  • deadline length
  • constraints and starting resources
  • single goal versus tiered bronze, silver, gold goals
  • scenario ordering and unlocks
  • whether play continues after the goal is met

failure modes

  • Goals that reward a degenerate strategy, such as a guest count met by trapping guests in the park.
  • Deadlines that leave no room for experimentation make scenarios feel like puzzles with one answer.
  • Initial states that are trivially fixable or hopeless.

dynamics

  • Scenarios function as structured tutorials for systems hidden in sandbox mode.
  • Hard scenario lines become community challenges with shared strategies.
  • Inherited problem cities expose systemic interactions the player did not cause.

open questions

  • Can scenarios be generated by searching initial states and constraints for a target difficulty using automated RL playtests?
  • Can a language model generate a scenario brief and constraints from a real-world event that the simulation can actually evaluate?

backlinks

computed from other records

claims

2 with sources
c01medium

SimCity (1989) included goal-oriented, time-limited scenarios that end in win or loss; Broderbund suggested scenarios to make SimCity more like a traditional game.

src-wikipedia-simcity-1989

c02medium

RollerCoaster Tycoon, designed and programmed by Chris Sawyer, shipped with 21 scenarios in which completing one unlocks the next.

src-wikipedia-rollercoaster-tycoon

sources

2
Wikipedia contributors (2026). SimCity (1989 video game). Wikipedia
Wikipedia contributors (2026). RollerCoaster Tycoon (video game). Wikipedia

provenance

runs in log/runs
2026-10-24
created2026-10-24-taxonomy-m6taxonomy