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core loop

lay out housing, roads, and floodplain farms -> the yearly Nile flood waters the farms -> walkers deliver services, food, and goods to houses -> houses evolve and pay taxes -> appease five gods and build monuments to meet mission goals

design notes

Pharaoh reuses Caesar III's walker model and adds a calendar driven by the Nile: floodplain farms can only be worked between floods, irrigation ditches raise fertility, and the god Osiris can improve or worsen the flood. Monuments need worker facilities and delivered materials and take in-game years, a construction-logistics system with no exact taxonomy match (see run proposal). Five gods (Ra, Bast, Osiris, Ptah, Seth) grant gifts when appeased with shrines and temples and send disasters when angered.

relations

16 stored edges
influenced by
uses

Hydrology

A yearly Nile flood waters floodplain farms; irrigation ditches extend fertile land, and Osiris can raise or lower the flood quality.

core
uses

Population strata

Housing improves in level when demands for goods, services, and surroundings are met.

core
uses

Walker service delivery

Fire marshals, constables, and other service walkers roam roads from their buildings and cover the houses they pass.

core
uses

Crop cultivation

Floodplain and meadow farms yield by fertility and season.

supporting
uses
supporting
uses
supporting
uses

Goods consumption

Houses need food and goods to advance.

supporting
uses

Labor market

Buildings and monument crews draw workers from housing.

supporting
uses

Megaproject sink

Monuments such as pyramids need delivered materials and worker crews over in-game years, and many missions require completing them.

supporting
uses
supporting
uses

Scenario objectives

Missions set population, rating, and monument goals.

supporting
uses

Seasons

The flood season fixes when floodplain land can be farmed.

supporting
uses
supporting
uses

Trade routes

Raw materials and goods trade with other cities for money.

supporting

sources

1
Wikipedia contributors (2026). Pharaoh (video game). Wikipedia

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-gacatalog
2026-10-24
reviewed2026-10-24-review-fixesmaintenance