two-point-hospital game sourced
Two Point Hospital
A hospital management game and spiritual successor to Theme Hospital in which the player builds rooms, trains staff with traits and qualifications, and cures comic illnesses across a chain of hospitals.
core loop
build and decorate rooms -> hire staff with traits and train qualifications -> patients flow from GP to diagnosis to treatment -> cures earn money and reputation -> research and Kudosh unlock items -> earn stars to open the next hospital
design notes
Two Point Hospital keeps Theme Hospital's room-blueprint and diagnosis-pipeline structure and adds a deeper staff layer: every hire has personality traits, a specialisation, and trainable qualifications, so the training room is a second production line beside the clinical one. Room prestige rises with room size and decoration and feeds staff happiness, which links interior design to staff retention. Progress spreads across many hospitals with one-to-three-star goals, and items unlock with Kudosh, a currency earned from challenges rather than money. Assistants can run marketing campaigns (proposed mechanic advertising-awareness).
relations
18 stored edgesDiagnosis and treatment
Patients start in a GP's Office and move through further diagnostic rooms until diagnosed, then to a treatment room; illnesses are comic, such as Light-Headedness and Mock Star.
Building placement
Rooms are drawn and furnished with required machines, plus corridors with toilets, cafes, vending machines, and staff rooms.
Service queues
Patients queue at rooms while their health falls; untreated patients die, and long waits lower satisfaction.
Staff hiring and rosters
Doctors, nurses, janitors, and assistants come with personality traits and specialisations that change performance; wages and morale must be managed.
Advertising and awareness
Assistants in the marketing room run paid campaigns that draw more patients, optionally targeted at specific illnesses.
Agent skills
Staff earn qualifications in the training room that unlock or improve tasks.
Contagion
Later levels bring epidemics with a limited vaccine supply; immunizing every infected patient earns a reward.
Decoration and beauty
Room prestige depends on size and decoration and affects staff happiness.
Milestone unlocks
Kudosh from challenges unlocks items; one star unlocks the next hospital.
Scenario objectives
Each hospital has star objectives; extra objectives raise the rating to two or three stars.