one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

core loop

accept a job -> pick nozzle and soap -> wash surfaces -> per-part progress reaches 100 percent -> job pays -> buy washer upgrades -> next job

design notes

The simulation is a per-surface dirt state: each surface carries layers (dirt, grime, lichen, moss, rust) that the spray removes according to nozzle, soap, and range, and every object reports its percentage done. Four nozzles trade power against spray width, so play is matching the tool to the layer and distance. Progress bars per object and a highlight for remaining dirt make completion fully legible, and the career's story arrives as client text messages rather than through the simulation.

relations

4 stored edges
uses

Surface work tools

Four nozzles with different power and spray width and surface-specific soaps remove dirt, grime, lichen, moss, and rust; progress bars track each object and the level, and a button highlights remaining dirt.

core
uses

Contracts and orders

Career mode in the town of Muckingham offers 38 main jobs plus bonus jobs whose pay buys upgrades and cosmetics.

supporting
uses

Direct avatar control

Ladders and scaffolding reach higher surfaces.

supporting
uses

Scenario objectives

Challenge mode limits water or time and ranks the result.

supporting

sources

1
Wikipedia contributors (2026). PowerWash Simulator. Wikipedia

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-gfcatalog