one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

core loop

raise and lower land to make flat ground -> followers settle and build houses -> houses breed followers and raise mana -> spend mana on knights, earthquakes, swamps, volcanoes, and floods -> overwhelm the rival deity's followers

design notes

Populous established the god game by making terrain the player's main tool and population the player's currency: flat land lets followers build larger houses, houses produce followers, and followers produce mana for powers, so shaping the land is also running the economy. The landscape type of each world (desert, lava, snow and ice) changes how followers develop. Population growth from housing has no mechanic id yet (proposal filed). The game ships 500 worlds, each won by outgrowing and destroying the opposing population.

relations

5 stored edges
uses

God powers

Mana from the follower population unlocks progressively stronger interventions: knights, earthquakes, swamps, volcanoes, and floods.

core
uses

Terraforming

Raising and lowering land is the basic power; its main use is creating flat ground on which followers can build larger settlements.

core
uses

Habitat suitability

Landscape type changes how followers develop.

supporting
uses

Scenario objectives

500 worlds, each won by defeating the enemy's followers.

supporting
uses

Unit commands

A papal magnet and behavior modes send followers to settle, gather, or fight.

supporting

backlinks

computed from other records

sources

1
Wikipedia contributors (2026). Populous (video game). Wikipedia

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-gbcatalog