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simgrammar the grammar of simulation

thesis

Scenario modes are expensive to author and players exhaust them. Quality-diversity search can fill a map of scenario descriptors (resource scarcity, threat timing, terrain constraint) with playable, validated scenarios, and learned generators can add theming. Agent playtests confirm each is solvable and estimate difficulty.

design sketch

A scenario browser shows a grid of challenge types by difficulty; each cell holds generated scenarios that agents have solved, with par times. Players rate them; ratings retrain the generator.

validation experiment

Generate 500 scenarios for a bridge or park builder with MAP-Elites over three descriptors; have players compare random generated scenarios with authored ones. Success: generated scenarios rated at least 80 percent as enjoyable as authored ones.

key risks

  • Generated scenarios feel generic.
  • Agent-solvable is not the same as fun.

falsifiable prediction

by 2028-06-30

A simulation or puzzle-sim game will ship a scenario library generated by quality-diversity search.

Content first shipped after 2026-10-24 in a title with at least 1,000 Steam user reviews; developer documentation names quality-diversity or MAP-Elites generation for shipped scenarios or levels.

open

relations

11 stored edges

provenance

runs in log/runs
2026-10-24
created2026-10-24-synthesissynthesis
2026-10-24
reviewed2026-10-24-review-fixesmaintenance