frostpunk-2 game sourced
Frostpunk 2
The sequel to Frostpunk, in which the Steward builds whole districts on the frost and must pass laws through a council of 100 faction delegates while faction tension can escalate into civil war.
core loop
build food, housing, extraction, and industry districts -> heat districts from the generator -> factions propose ideas and laws -> negotiate council votes -> faction tension rises or falls -> survive whiteouts and found colonies
design notes
Frostpunk 2 moves from single buildings to districts and from one leader's decree to a council: 100 delegates, each tied to a faction, vote on every proposed law, with 51 votes for most laws and two thirds for laws that expand the Steward's power. Negotiated promises that are not kept anger factions, and tension between factions can escalate into murder and civil war, so the developer describes social survival as more important than environmental threats. Population is handled as district-level aggregates rather than individual workers.
relations
12 stored edgesElections
A council of 100 faction delegates votes on each proposed law; 51 votes pass most laws, two thirds pass laws that grant the Steward more power.
Interest groups
Factions with conflicting ideals react to adopted ideas and laws; radicals grow within factions.
Policy toggles
Laws are proposed, negotiated with promises, and enacted when the council approves.
Zoning
Districts for food, housing, extraction, and industry are placed on frost; buildings inside add functions.
Resource extraction
Food, coal, oil, and steam come from frostland deposits and districts.
Scenario objectives
Utopia Builder mode sets an objective and optional challenges that fail the run if missed.