one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

mechanism

Two pipelines. Cascaded: streaming speech recognition, then an LLM, then streaming TTS, each optimized for time to first output. Speech-native: the model reads and writes audio tokens from a neural codec. Moshi models the user's and its own speech as parallel streams (full duplex, so it can listen while speaking) and predicts time-aligned text tokens before audio tokens. Hosted realtime APIs keep a persistent WebSocket session with voice activity detection, interruption handling, and function calls that can trigger game actions. Expressive TTS conditions delivery on context: Sesame's CSM feeds prior conversation audio and text to a Llama-style backbone over codec tokens, and Eleven v3 accepts inline tags such as [whispers] or [sighs]. Small ASR and TTS models (hundreds of millions of parameters) can run on device.

limitations

  • Cost scales with talk time: at 2024 Realtime API rates, an hour split evenly between player and NPC speech is roughly $9 before context re-reads; gpt-realtime rates cut that to roughly $3 (estimates derived from list prices).
  • Expressive delivery and low latency trade off: context-conditioned prosody still trails humans, and the most expressive TTS was not suited to real time at launch.
  • Voice actor consent and compensation are now contract terms, and players have penalized AI voices in reviews.
  • Speech-native models are hard to constrain to game-legal actions; most games keep a text layer between speech and game state.
  • Microphone use and online connectivity raise privacy and access barriers (Whispers from the Star lists a broadband connection and an account).

relations

6 stored edges
affects

Natural-language interaction

Characters can hold spoken, interruptible, full-duplex conversations with response onset near human turn-taking, replacing dialogue wheels or typed input; Whispers from the Star is built around this loop.

Enables new form
affects

Procedural characters

Generated characters can get distinct designed or cloned voices and speak unscripted lines without recording sessions, which removes the voice-acting cost that keeps procedural characters silent.

Cuts authoring cost
affects

Social exchanges

Delivery carries social meaning (whispering, sighing, hesitation, warmth) generated from conversational context, so the same line can land as a flirt, apology, or threat.

Deepens
affects

Unit commands

Squad orders can be spoken mid-action and parsed into function calls, as in PUBG Ally's voice-directed teammate, without menus.

Deepens
deployed in

backlinks

computed from other records

claims

10 with sources
c01high

Moshi reported 160 ms theoretical and 200 ms practical latency for full-duplex spoken dialogue.

src-defossez-2024-moshi

c02high

OpenAI's Realtime API launched in October 2024 at about $0.06 per minute of audio input and $0.24 per minute of output; gpt-realtime (August 2025) priced audio at $32 and $64 per million input and output tokens and raised function-calling accuracy on ComplexFuncBench from 49.7% to 66.5%.

src-openai-2024-realtime-api, src-openai-2025-gpt-realtime

c03high

Sesame's CSM reached parity with human recordings in listener preference without conversational context, but listeners preferred the human recordings when 90 seconds of prior context was provided.

src-sesame-2025-csm

c04medium

Inworld's TTS-1.5 (January 2026) lists P90 time to first audio under 130 ms (Mini) and under 250 ms (Max) at $15 and $25 per million characters, about $0.015-0.025 per minute of speech.

src-inworld-2026-tts-1-5

c05high

Whispers from the Star (August 2025) is built around open-ended voice, video-call, and text conversation with an AI-voiced character created with an actor, and Where Winds Meet (global November 2025) discloses real-time AI NPC text and voice chat.

src-steam-2026-whispers-from-the-star, src-steam-2025-where-winds-meet

c06medium

ARC Raiders (November 2025) was criticized and marked down by Eurogamer for generative AI NPC voices, and the SAG-AFTRA video game strike (July 2024 to July 2025) ended with contract terms on consent for AI voice replicas.

src-wikipedia-artificial-intelligence-in-video-games

c07high

Eleven v3's expressive model was not recommended for real-time conversation at launch because of latency and reliability, so expressive range and low latency were still traded off in mid-2025.

src-elevenlabs-2025-eleven-v3

c08low

A vendor case study reports Death by AI reached 20 million players in three months with 1.2 billion tokens in its first month after moving LLM and TTS to a gaming-priced provider; the cost claims are unverified.

src-inworld-2025-death-by-ai

c09low

Inworld's June 2026 price list puts streaming TTS at about $5-25 per million characters and speech-to-text at about $0.10 per hour, and claims only about 3 in 100 consumer AI users ever pay.

src-inworld-2026-consumer-ai-cost

c10high

In GDC's 2026 survey of over 2,300 professionals, 36% used generative AI at work but 52% thought it was harming the industry, up from 30% in 2025, with game design and narrative (63%) and art (64%) among the most negative groups, which bears on adoption of generated character voices and dialogue.

src-gdc-2026-state-of-industry, src-gdc-2025-state-of-industry

sources

14
Alexandre Défossez, Laurent Mazaré, Manu Orsini (2024-09-17). Moshi: a speech-text foundation model for real-time dialogue. arXiv
OpenAI (2024-10-01). Introducing the Realtime API. OpenAI blog
OpenAI (2025-08-28). Introducing gpt-realtime. OpenAI blog
Sesame (2025-02-27). Crossing the uncanny valley of conversational voice. Sesame research
ElevenLabs (2025-06-03). Eleven v3 (alpha) announcement. ElevenLabs blog
Everstone Studio, NetEase Games (2025-11-14). Where Winds Meet on Steam. Steam
Wikipedia contributors (2026). Artificial intelligence in video games. Wikipedia
KRAFTON (2026-06-16). KRAFTON Introduces PUBG Ally Beta Test. KRAFTON press release
Game Developers Conference (2025-01). GDC 2025 State of the Game Industry: Devs weigh in on layoffs, AI, and more. gdconf.com

provenance

runs in log/runs
2026-10-24
created2026-10-24-techniques-llm-agentstechnique
2026-10-24
reviewed2026-10-24-review-fixesmaintenance