one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

core loop

explore the open world -> talk to NPCs in free text or voice -> take quests and fights -> build reputation and skills -> explore further

design notes

Included as a boundary case for natural-language interaction at scale. The Steam AI disclosure describes NPC text and voice chat generated in real time from player input. The main questline and combat remain authored and rule-based, so the language model sits beside the simulation rather than inside its state.

relations

5 stored edges
uses

Direct avatar control

Third-person martial-arts traversal and combat.

core
uses

Natural-language interaction

Players type or speak to NPCs and receive live generated replies, per the game's Steam AI disclosure.

core
uses
supporting
uses
supporting
uses
supporting

backlinks

computed from other records

claims

1 with sources
c01high

The Steam page discloses AI-driven NPC text and voice chat that responds to player input in real time; global PC release was 2025-11-14.

src-steam-2025-where-winds-meet

sources

1
Everstone Studio, NetEase Games (2025-11-14). Where Winds Meet on Steam. Steam

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-additionscatalog