# Ultima Online

*Source* · `src-wikipedia-ultima-online` · status: **n/a**

| field | value |
|---|---|
| kind | Encyclopedia / wiki |
| authors | Wikipedia contributors |
| venue | Wikipedia |
| date | 2026 |
| url | https://en.wikipedia.org/wiki/Ultima_Online |
| accessed | 2026-10-24 |

## Notes

Origin Systems, Electronic Arts, 1997-09-24; lead designer Raph Koster. Skill-based progression with no levels or classes; persistent player housing; craft-based player-driven economy; unrestricted PvP at launch; Trammel/Felucca split with Renaissance (2000); item insurance (2003); planned artificial-life ecology removed in beta because players killed creatures faster than they spawned; first MMORPG to reach 100,000 subscribers.

## Backlinks (computed)

**cited by:** [Loss on death](../mechanic/loss-on-death.md), [PvP security zones](../mechanic/pvp-security-zones.md), [Ultima Online](../game/ultima-online.md)

## Citation

Wikipedia contributors (2026). *Ultima Online*. Wikipedia https://en.wikipedia.org/wiki/Ultima_Online

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Provenance: created in run `2026-10-24-catalog-gi`.
