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simgrammar the grammar of simulation

core loop

practice skills by using them -> gather resources and craft goods -> trade with other players -> build and furnish a house -> fight monsters or other players -> recover from death and re-equip

design notes

Ultima Online tried to simulate a world rather than a set of classes: skills grow with practice, goods come from player crafting, and houses persist on the map. Its planned artificial-life ecology, in which animal behavior responded to ecological events, was removed during beta because players killed creatures faster than they could spawn. Unrestricted player killing at launch led to the 2000 Trammel and Felucca split into consensual and open PvP facets, an early rule-zoned world (proposal pvp-security-zones); fans later reverse-engineered it to build server emulators.

relations

11 stored edges
uses

Agent skills

Progression is skill-based with no levels or classes; skills improve as the character uses them, so a character's abilities record what the player has practiced.

core
uses

Hand crafting

The economy is craft-based: players gather materials and craft the weapons, armor, and goods other players buy.

core
uses

Persistent shared world

Shards keep persistent player houses and goods; unrestricted PvP at launch was split in 2000 into a consensual-PvP Trammel facet and an open-PvP Felucca facet.

core
uses
supporting
uses

Building placement

Players place houses on open land in the shared world.

supporting
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Loss on death

A dead character leaves a corpse that other players can loot; item insurance, added in 2003, keeps chosen items for a fee.

supporting
uses

Modding API

Player-run free shards on server emulators such as RunUO script new content in C#.

supporting
uses

Player organizations

Player guilds such as Shadowclan formed persistent communities.

supporting
uses

PvP security zones

The 2000 Renaissance expansion split the world into Trammel, where player-versus-player combat is consensual, and Felucca, where it is open.

supporting
uses

Reputation

Criminal acts against other players carry consequences whose rules changed over the game's life.

supporting
uses
supporting

backlinks

computed from other records

sources

1
Wikipedia contributors (2026). Ultima Online. Wikipedia

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-gicatalog
2026-10-25
reviewed2026-10-25-contributor-readinessmaintenance