one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

core loop

play the current ruler -> manage vassal opinion, council, and stress -> arrange marriages, schemes, and wars over claims -> ruler dies -> heir inherits titles under succession law -> realm fragments or consolidates

design notes

CK3 makes the player a character rather than a state: realm strength depends on vassals whose itemized opinions, traits, and family ties decide whether they serve or rebel. Succession laws make death the main source of disruption, and stress penalizes playing a character against type, which pushes players to roleplay their traits. Event content is authored but fired from on_actions and character state, so the same templates produce different stories in different courts; culture and religion conversion is not yet a mechanic in the taxonomy (proposal culture-religion-conversion).

relations

21 stored edges
uses

Dynasty succession

On death, play passes to the player heir and titles pass under the realm's succession law, so partition can split a realm among children; the game ends if no viable heir remains, and dynasty heads spend Renown on bonuses for every dynasty member.

core
uses

Opinion modifiers

Each character's opinion of another is an itemized list of modifiers from traits, relations, actions, and events, many expiring over time; discontented vassals join factions pressing for independence, a rival claimant, or less crown authority.

core
uses

Personality traits

Personality, education, and genetic traits modify the six skills (Diplomacy, Martial, Stewardship, Intrigue, Learning, Prowess), opinions, and which event options a character can take.

core
uses

Stress accumulation

Acting against personality traits and suffering events add stress; crossing stress levels fires mental-break events whose coping options can add traits (from level 2 up), and extreme stress can kill the character.

core
uses

Agent skills

Skills grow from education and from perks in six lifestyles, each with three skill trees.

supporting
uses

Causal breakdown tooltips

Nested tooltips let players open explanations of terms inside other tooltips.

supporting
uses

Culture and religion conversion

Counties carry a faith and a culture; the court chaplain can convert a county's faith and the steward can promote the ruler's culture, while faith hostility sets opinion penalties from 0 to -30.

supporting
uses

Faction diplomacy

Wars are fought over claims, and marriages and alliances link realms.

supporting
uses
supporting
uses

Modding API

Event, trigger, and effect scripts and game data files are moddable; total conversions replace the setting.

supporting
uses

Political capital

Prestige and piety accrue from rank, traits, and deeds and are spent on actions such as creating titles (prestige) and faith decisions (piety).

supporting
uses

Relationship values

Friends, rivals, and lovers form between characters and shift opinions and event outcomes.

supporting
uses

Romance and family

Marriages create alliances and heirs, making match choice a political decision.

supporting
uses

Stability and unrest

Vassal factions accumulate strength and can revolt when their demands are refused.

supporting
uses

Statistical combat resolution

Battles resolve from army size, men-at-arms, knights, commander skill, and terrain, in phases that run until one side is routed.

supporting
uses

Tech tree

Lifestyle perk trees and cultural innovations unlock abilities and buildings.

supporting
uses

Territorial control

Counties belong to titles with de jure hierarchies, and wars are fought to press claims on them; conquered counties start with low county control.

supporting
uses

Trait inheritance

Genetic traits such as strong or poor health pass to children.

supporting
uses

Triggered event chains

Events are called from on_actions, decisions, and interactions, with weighted options and scheduled follow-ups.

supporting
uses

War score and peace terms

War score from battles and occupation lets the attacker enforce the war goal at full score, while either side can offer white peace.

supporting

backlinks

computed from other records

sources

3
Wikipedia contributors (2026). Crusader Kings III. Wikipedia
CK3 Wiki contributors (2026). Event modding (Crusader Kings III). Crusader Kings III Wiki (paradoxwikis.com)

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-gicatalog
2026-10-24
reviewed2026-10-24-review-fixesmaintenance
2026-10-25
reviewed2026-10-25-contributor-readinessmaintenance