islanders game sourced
Islanders
A minimalist placement puzzle in which every building scores points from compatible and incompatible neighbors on a procedural island, and score thresholds unlock new building packs and new islands.
core loop
choose a building from the inventory -> preview its point value from neighbors and terrain -> place it permanently -> score thresholds restock and offer a choice of two packs -> fill the gauge to move to a new island
design notes
Islanders reduces the city builder to its placement rule: no resources, traffic, citizens, or research, only point values from proximity to compatible structures and natural features and penalties for incompatible ones. Placements are permanent, so each choice consumes space, and the run ends when buildings or space run out before the next threshold. It is included as a boundary case for adjacency scoring, since nothing in the world evolves without the player.
relations
4 stored edgesAdjacency scoring
Each building scores points from nearby compatible buildings and natural features and loses points for incompatible ones; the preview shows the total before placing.
Building placement
Buildings are placed freely on the island and cannot be removed or built over.
Milestone unlocks
Reaching a point threshold restocks the inventory and offers a choice of two building packs; filling the gauge unlocks a new island.