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simgrammar the grammar of simulation

definition

Owns a burning state per cell, tile, or object (unburnt, burning, burnt), often with fuel and heat values. Each tick a burning unit consumes fuel and tries to ignite neighbors with a chance or rate scaled by their flammability, moisture, and wind direction; it goes out when fuel runs out or when water, rain, or firefighters remove it. Inputs are material flammability, weather, and suppression; outputs are destroyed structures and terrain, heat, and sometimes smoke or updrafts. SimCity spreads fire between flammable tiles and fire stations put it out; Breath of the Wild's chemistry engine lets fire change the state of materials such as grass, whose burning creates updrafts, and rain stops it; Far Cry 2 and Dwarf Fortress propagate fire through grass and trees.

player experience

A small spark becomes an emergency. The player races to contain fire before it reaches stockpiles or homes, or uses it as a tool: burning a field to clear it, lighting grass to drive enemies, or riding the updraft. Fire teaches the player to read the map as fuel and firebreaks.

design levers

  • ignition sources and their rates: lightning, overheating, arson, player tools
  • flammability, fuel load, and burn duration per material
  • spread probability per neighbor and the wind bias on it
  • moisture and weather modifiers, such as rain suppressing ignition
  • suppression tools: water, firefighters, fire station coverage, firebreak materials

failure modes

  • Spread tuned slightly too high burns the whole map before the player can react; slightly too low makes fire a nonevent.
  • Fire that ignores construction choices, such as stone burning like wood, removes the decision space.
  • Large burning areas in cell-based implementations cost noticeable frame time during big fires.

dynamics

  • Players build firebreaks and separate flammable storage, which changes settlement layout.
  • Fire couples with weather and terrain: dry seasons and wind produce larger fires, and rain ends them.
  • Players repurpose fire as a weapon or tool, such as burning grass under enemies or clearing forest.

open questions

  • Can learned combustion and smoke surrogates make fire visually rich while its spread stays readable and controllable?

relations

1 stored edges
synergy

Weather

Wind and dryness govern fire spread.

backlinks

computed from other records

sources

2
Hidemaro Fujibayashi, Satoru Takizawa, Takuhiro Dohta (2017). Change and Constant: Breaking Conventions with 'The Legend of Zelda: Breath of the Wild'. Game Developers Conference 2017 (GDC Vault)

provenance

runs in log/runs
2026-10-24
created2026-10-24-taxonomy-m5taxonomy