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simgrammar the grammar of simulation

definition

Owns an education level per citizen or the population's distribution over levels, and school capacity and coverage. Each period, school-age or eligible citizens with access and seats advance a level after a study period; capacity and budget limit throughput, and aging and migration change the mix. Jobs and buildings require minimum levels, so the distribution decides which industries can be staffed. Cities: Skylines uses uneducated, educated, well educated, and highly educated, with elementary schools of 300, high schools of 1,000, and universities of 4,500 seats; jobs carry education requirements, higher building levels need more educated workers, and citizens take lower jobs when nothing else is open. Victoria 3 moves literacy toward education access and grants pops qualifications for professions each month. Inputs: seats, budget, age structure. Outputs: the qualified worker distribution that labor matching reads.

player experience

The player invests now for a different city later: schools cost upkeep for years before industry can upgrade. Players watch over- and under-education and adjust capacity, policies, and job mix to avoid unemployable graduates or empty offices.

design levers

  • number of levels and job requirements per level
  • school capacity, upkeep, and study duration
  • who studies: age gates, coverage radius, cost to citizens
  • whether over-educated citizens accept lower jobs
  • side effects of education on crime, garbage, or consumption

failure modes

  • Over-education: when educated citizens fill matching jobs first, basic industry reports worker shortages while graduates compete for offices.
  • Long study times hide the lag between investment and effect, so players misread cause and effect.
  • Single-step jumps with large schools make education a one-time checkbox.

dynamics

  • Education shifts the industry mix toward offices and high tech, changing pollution and land value.
  • Generational lag: the education mix follows age structure, so baby booms create later waves of graduates.
  • Mismatches between education and jobs produce unemployment and shortages simultaneously.

open questions

  • Can agent-level career choice and schooling decisions by learned agents replace fixed education ladders without losing planning legibility?
  • Which matching rule between education and jobs avoids both over-education collapse and meaningless education?

relations

2 stored edges
synergy

Labor market

Education reshapes which jobs can be filled.

synergy

Lifecycle and aging

Children age into a workforce whose skills depend on schooling.

backlinks

computed from other records

sources

2
Cities: Skylines Wiki contributors (2026). Education. Cities: Skylines Wiki (paradoxwikis.com)
Victoria 3 Wiki contributors (2026). Pops. Victoria 3 Wiki (paradoxwikis.com)

provenance

runs in log/runs
2026-10-24
created2026-10-24-taxonomy-m3taxonomy