# Turns, rounds and time-keeping systems in games

*Source* · `src-wikipedia-turns-rounds-and-time-keeping` · status: **n/a**

| field | value |
|---|---|
| kind | Encyclopedia / wiki |
| authors | Wikipedia contributors |
| venue | Wikipedia |
| date | 2026 |
| url | https://en.wikipedia.org/wiki/Turns,_rounds_and_time-keeping_systems_in_games |
| accessed | 2026-10-24 |

## Notes

Taxonomy: turn-based, simultaneous (decision then execution phases, e.g. Diplomacy, Combat Mission), phased turns (Agricola harvest phases, Imperium Romanum II taxation every third turn), real-time, pausable real-time (Baldur's Gate, Paradox games, SimCity, RollerCoaster Tycoon), time compression (flight simulators), action points.

## Backlinks (computed)

**cited by:** [Turn structure](../mechanic/turn-structure.md), [Pause and speed control](../mechanic/variable-speed.md)

## Citation

Wikipedia contributors (2026). *Turns, rounds and time-keeping systems in games*. Wikipedia https://en.wikipedia.org/wiki/Turns,_rounds_and_time-keeping_systems_in_games

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Provenance: created in run `2026-10-24-taxonomy-m5`.
