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Developed and published by PF.Magic for PC and Mac; Dogz 1995, Catz 1996; user adopts one of five animals after playing with each to sense its personality; mood and, over time, personality change with how the animal is treated; feeding, watering, toys, discipline; screensaver mode; reused Ballz rendering technology; about 200,000 copies of Dogz in its first year and more than 1.5 million units for the first games and sequels by early 1998.