# Real-Time Fluid Dynamics for Games

*Source* · `src-stam-2003-real-time-fluid-dynamics` · status: **n/a**

| field | value |
|---|---|
| kind | Peer-reviewed paper |
| authors | Jos Stam |
| venue | Game Developers Conference 2003 |
| date | 2003 |
| url | https://www.research.autodesk.com/publications/real-time-fluid-dynamics-for-games |
| accessed | 2026-10-24 |

## Notes

Stable Navier-Stokes solver for games with C code; density step: add source, implicit diffuse via Gauss-Seidel, semi-Lagrangian advect; velocity step adds projection to a divergence-free field via a Poisson solve; stable at arbitrary time steps; real time for reasonable 2D and 3D grids. Venue per common citation; landing page does not name it.

## Backlinks (computed)

**cited by:** [Fluid and gas simulation](../mechanic/fluid-gas-simulation.md)

## Citation

Jos Stam (2003). *Real-Time Fluid Dynamics for Games*. Game Developers Conference 2003 https://www.research.autodesk.com/publications/real-time-fluid-dynamics-for-games

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Provenance: created in run `2026-10-24-taxonomy-m4`.
