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Viv, an engine for emergent narrative in open beta; a DSL for actions, reactions, tropes, plans, selectors, queries, and sifting patterns compiled into a content bundle for a runtime embedded in a host game; characters form memories of actions they witness and relay knowledge through later actions and inscribed items; causal links between actions are recorded automatically, partitioning the chronicle into causal trees; sifting patterns run over the chronicle or a character's memories; symbolic, with no LLMs at runtime; best at background simulation.