# Generative Agents: Interactive Simulacra of Human Behavior

*Source* · `src-park-2023-generative-agents` · status: **n/a**

| field | value |
|---|---|
| kind | Peer-reviewed paper |
| authors | Joon Sung Park, Joseph C. O'Brien, Carrie J. Cai, Meredith Ringel Morris, Percy Liang, Michael S. Bernstein |
| venue | UIST '23 (ACM Symposium on User Interface Software and Technology) |
| date | 2023-04-07 |
| url | https://arxiv.org/abs/2304.03442 |
| arxiv | 2304.03442 |
| accessed | 2026-10-24 |

## Notes

25 agents in Smallville (Phaser, inspired by The Sims); gpt-3.5-turbo; memory stream retrieval by recency (0.995 per game hour), importance (1-10), relevance; reflection at importance sum 150; hierarchical planning; party awareness 1 to 13 agents, candidacy 1 to 8, network density 0.167 to 0.74 over two game days; cost thousands of dollars.

## Backlinks (computed)

**cited by:** [Daily schedules](../mechanic/daily-schedules.md), [Generative agents (memory stream, reflection, planning)](../technique/generative-agents.md), [Generative Agents (Smallville)](../game/generative-agents-smallville.md), [Gossip propagation](../mechanic/gossip-propagation.md), [Memories and thoughts](../mechanic/memories-thoughts.md)

## Citation

Joon Sung Park, Joseph C. O'Brien, Carrie J. Cai, Meredith Ringel Morris, Percy Liang, Michael S. Bernstein (2023-04-07). *Generative Agents: Interactive Simulacra of Human Behavior*. UIST '23 (ACM Symposium on User Interface Software and Technology) https://arxiv.org/abs/2304.03442

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Provenance: created in run `2026-10-24-catalog-gd`.
