# WHAMM real-time Quake II world model (Microsoft Research blog)

*Source* · `src-microsoft-2025-whamm` · status: **n/a**

| field | value |
|---|---|
| kind | Technical report / blog |
| authors | Microsoft Research |
| date | 2025-04 |
| url | https://www.microsoft.com/en-us/research/?p=1135867 |
| accessed | 2026-10-24 |

## Notes

WHAMM: MaskGIT-style 500M backbone plus 250M refiner; 10+ fps at 640x360 vs ~1 fps for WHAM-1.6B; one week of Quake II training data; one part of one level; limits: blurry enemies, wrong damage, 0.9 s context, unreliable health counters.

## Backlinks (computed)

**cited by:** [Muse World and Human Action Model (WHAM)](../technique/muse-wham.md)

## Citation

Microsoft Research (2025-04). *WHAMM real-time Quake II world model (Microsoft Research blog)*.  https://www.microsoft.com/en-us/research/?p=1135867

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Provenance: created in run `2026-10-24-techniques-world-models`.
