one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

core loop

explore a generated world -> mine blocks and gather resources -> craft tools, armor, and workstations -> build shelter before night mobs spawn -> farm, breed, and trade -> dig deeper or travel to the Nether and End for rarer materials

design notes

The world is an effectively infinite grid of one-meter blocks generated from a seed with biomes, caves, and ore distributions, and every block can be removed or placed, so terrain is both resource and building material. Survival pressure is light (hunger, health, light-level mob spawning on a 20-minute day cycle) and leaves room for self-set goals. Redstone gives the block world wires, power sources, repeaters, and pistons, which players use to build farms, logic gates, and working computers. The game began as a public alpha in May 2009 and reached 1.0 in November 2011.

relations

16 stored edges
influenced by
uses

Day-night cycle

A 20-minute real-time day; hostile mobs spawn in low light, so night and caves are dangerous, and beds skip the night.

core
uses

Hand crafting

A 2x2 inventory grid and a 3x3 crafting table turn blocks and items into tools, armor, and blocks from shaped recipes; furnaces, anvils, and enchanting tables extend the recipe set.

core
uses

Procedural terrain

Worlds generate from a seed into biomes, caves, ravines, villages, and ore layers that vary by depth; terrain extends effectively without limit in horizontal directions.

core
uses

Resource extraction

Blocks are mined by hand or with tools whose tier (wood, stone, iron, diamond, netherite) sets mining speed and which ores drop items.

core
uses

Survival meters

Survival mode has health and hunger bars; food restores hunger, high hunger regenerates health, and starvation, falls, drowning, and mobs deal damage.

core
uses

Animal husbandry

Passive mobs breed when fed their preferred food and yield food, wool, and leather.

supporting
uses

Crop cultivation

Crops grow in stages on farmland, faster with water nearby and light.

supporting
uses

Fire spread

Fire spreads to nearby flammable blocks such as wood and wool and burns them away.

supporting
uses

Fluid and gas simulation

Water and lava flow a limited number of blocks out from source blocks; where they meet they form cobblestone, stone, or obsidian.

supporting
uses

Building placement

Any block can be placed on the voxel grid, so building has no fixed footprint.

supporting
uses

Loss on death

On death in survival the player's inventory and some experience drop at the death site and despawn after a few minutes if not recovered.

supporting
uses

Modding API

Java Edition mods (Forge, Fabric) and Bedrock add-ons, datapacks, and server plugins are widely used.

supporting
uses

Persistent shared world

Public multiplayer servers and Realms host worlds that persist for many players.

supporting
uses

Signal circuits

Redstone dust carries power from levers, buttons, and sensors through repeaters and comparators to pistons, doors, and dispensers.

supporting
uses

Tech tree

Material tiers gate progression: iron tools mine diamonds, diamond tools mine obsidian, and Nether materials gate brewing and the End.

supporting

backlinks

computed from other records

sources

1
Wikipedia contributors (2026). Minecraft. Wikipedia

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-ggcatalog