one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

thesis

Modding is how simulation games stay alive for decades, but scripting mods requires programming skill and engine knowledge. Code-generating models write working code against documented APIs, and automated playtesting agents can smoke-test results. Making 'wolves avoid fire' or 'trains prefer cheaper routes' a sentence rather than a project would enlarge the modding population by orders of magnitude.

design sketch

An in-game mod workshop: the player describes the change, the system proposes a diff to data and scripts, runs a headless test scenario with agents to check for crashes and the intended effect, and shows before and after metrics. The player names and shares the mod; the description, code, and test results travel together.

validation experiment

Collect 100 mod requests from a modding community, generate mods against a documented API, and measure the share that compile, pass a headless scenario, and are judged by the requester to do what they asked. Success: at least 60 percent fully accepted.

key risks

  • Generated mods with subtle bugs corrupt saves.
  • Security of executing generated code.
  • Flood of low-quality mods drowns curation.

falsifiable prediction

by 2028-06-30

The developer of a moddable simulation game will ship or officially endorse a tool that builds working mods from natural-language descriptions.

Shipped or announced after 2026-10-24 by the developer of a simulation game with at least 10,000 Steam user reviews and an official modding API; the tool outputs mod code or data from text descriptions.

open

relations

12 stored edges

provenance

runs in log/runs
2026-10-24
created2026-10-24-synthesissynthesis
2026-10-24
reviewed2026-10-24-review-fixesmaintenance