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simgrammar the grammar of simulation

thesis

Cloud inference makes AI features a variable cost per player-hour, which conflicts with the one-time-purchase model of most simulation games and their very long play sessions. Small models running on consumer GPUs and NPUs reached usable quality for constrained tasks in 2025 (inZOI's on-device characters are an example). Local-first design bounds cost, works offline, protects privacy, and survives the vendor's model deprecations.

design sketch

The game ships a quantized model for dialogue, event generation, and explanation, with a schema-constrained interface. Higher-quality cloud calls are optional and clearly metered. Mods can swap models.

validation experiment

Benchmark a 1 to 4 billion parameter quantized model on the median Steam hardware survey GPU for schema-constrained NPC dialogue, measuring latency, VRAM, and frame-time impact. Success: under 500 ms first token with less than 10 percent frame-time impact.

key risks

  • Hardware minimums shrink the audience.
  • Model quality gap versus cloud models.
  • Download size and VRAM competition with rendering.

falsifiable prediction

by 2027-12-31

At least five games with over 1,000 Steam user reviews will use an on-device language model at runtime without requiring an internet connection.

Count titles whose local-model feature first shipped after 2026-10-24; store pages or documentation confirm local inference for runtime features, and each title has more than 1,000 Steam user reviews by the resolve date.

open

relations

8 stored edges

provenance

runs in log/runs
2026-10-24
created2026-10-24-synthesissynthesis
2026-10-24
reviewed2026-10-24-review-fixesmaintenance