inzoi game sourced
inZOI
A Krafton life sim in early access since March 2025 in which the player oversees autonomous Zois with eight needs in dense cities, with optional on-device language model prompts and generative tools for patterns and objects.
core loop
create Zois and build homes -> Zois act on needs and personality -> player directs actions or prompts thoughts -> jobs, relationships, rumors, and illness move through the city -> edit the city and generate new items -> share on Canvas
design notes
inZOI casts the player as an intern at AR Company who manages a city of virtual people and its karma system. It pairs a Sims-style needs model (hunger, hygiene, bathroom, fun, social, energy, sleep, recognition) with city-scale free will that the developers say produces rumors, trends, and disease, plus optional direct control of a Zoi or vehicle. Generative models sit mainly in the creation layer: text prompts generate patterns and images for clothing and furniture, 2D images convert to 3D props, and an on-device small language model lets typed prompts steer a Zoi's thoughts and actions. City-wide progression of unplayed Zois is the offscreen-life-progression mechanic; karma has no mechanic id.
relations
18 stored edgesGenerative content on demand
Text prompts generate patterns and images for outfits, props, and furniture; 2D images become 3D in-game objects; uploaded video becomes character motion.
Needs decay
Eight needs (hunger, hygiene, bathroom, fun, social, energy, sleep, recognition) decay and drive Zois' free-will choices.
Contagion
The developers list disease, alongside rumors and trends, among the outcomes that spread through Zois' autonomous interactions.
Content sharing
Canvas is the in-game platform for sharing characters, homes, and stories.
Direct avatar control
Players can switch from point-and-click orders to direct control of a Zoi or a vehicle.
Building placement
Build mode places walls, roofs, stairs, fences, and gates; city edit changes streets, properties, and weather.
Natural-language interaction
An on-device small language model lets the player type prompts that influence a Zoi's thoughts and actions.
Off-screen life progression
City-wide free will keeps Zois across the city living autonomously while the player directs one household, producing rumors, trends, and disease; the fidelity of the update for distant Zois is not documented.
Personality traits
Personality and life experience shape each Zoi's actions and relationships.