tropico-6 game sourced
Tropico 6
A political city builder in which El Presidente develops an island archipelago across four eras while individually simulated citizens' happiness and faction loyalties decide elections, protests, and revolts.
core loop
build housing, jobs, and services across the islands -> each citizen's happiness and faction alignment shift with conditions -> issue edicts, trade, and raid to fund the treasury -> advance through four eras -> win elections or suppress rebels to stay in power
design notes
Tropico couples a conventional production and services city builder to a political layer: each simulated citizen holds happiness and faction alignments, and those aggregate into election results and rebel recruitment. Edicts and policies trade one faction's approval against another's, so building decisions double as political ones. Tropico 6 moves play to an archipelago joined by bridges from the World Wars era onward and organizes progress into Colonial, World Wars, Cold War, and Modern eras.
relations
12 stored edgesCitizen satisfaction
Each citizen's happiness across categories such as food, housing, and liberty aggregates into approval.
Elections
Elections can be held or rigged; losing one removes El Presidente and ends the game.
Interest groups
Political factions each approve or disapprove of El Presidente based on conditions and decisions that match their ideology.
Education and workforce
Skilled jobs require citizens with high school or college education.
Building placement
Buildings placed freely across the islands; bridges connect islands from the World Wars era.