one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

mechanism

The agent sees only rendered frames and a language instruction and emits keyboard and mouse actions in real time, with no access to game source, state APIs, or per-game reward code. SIMA (2024) was trained on human gameplay with language annotations across nine commercial games and four research environments covering about 600 short skills (navigate, interact with objects, use menus). SIMA 2 (2025) puts a fine-tuned Gemini Flash-Lite model at the core, so the agent reasons about goals, states its plan, converses, and follows sketches or emoji. It then improves without human data: a Gemini task setter proposes tasks likely achievable from the current state, the agent attempts them, a Gemini reward model scores each trajectory from 0 to 100 (50 or more counts as success), and the agent trains on the scored experience.

limitations

  • Weak combat and precise low-level control; failures in held-out games are often due to poor exploration.
  • Short memory bounded by the context window, and trouble with long multi-step tasks that need goal verification.
  • Built on Gemini Flash-Lite for latency; fine-tuning cost general reasoning (about 25.5% drop on AIME after SFT).
  • Runs as a cloud model reading the screen, so per-session inference cost and round-trip latency apply; no public cost figures.
  • Not available to players; the reward model was calibrated on a small set of trajectories.

relations

5 stored edges
affects

Delegation to AI managers

The player can hand an avatar or task to an agent that pursues a stated goal in any game it can see, without game-specific AI code, and that explains what it intends to do.

Enables new form
affects

Natural-language interaction

SIMA 2 converses about its surroundings, answers questions about the scene, and explains its actions, grounding dialogue in what it sees on screen.

Deepens
affects

Programming by demonstration

Agents that follow language instructions and watch play could learn routines from a single narrated demonstration instead of recorded literal steps.

Enables new form
affects

Tech tree

Self-improving agents that advance through a game's tech tree can serve as automated playtesters of progression in builds they were not trained on.

Tunes / balances
affects

Unit commands

A companion can take open-ended spoken or typed orders, sketches, or emoji and carry them out with ordinary game controls, so the command vocabulary is no longer limited to the verbs a designer bound to buttons.

Enables new form

backlinks

computed from other records

claims

5 with sources
c01high

SIMA 1 learned about 600 basic skills across Valheim, Teardown, No Man's Sky, Wobbly Life, Satisfactory, Goat Simulator 3, Hydroneer, Space Engineers, and Eco; the multi-game agent outperformed per-game specialists, and an agent trained without one game performed nearly as well on it as a specialist.

src-deepmind-2024-sima-blog, src-deepmind-2024-sima-paper

c02high

SIMA 1 tasks completed in about 10 seconds and the agent could not do multi-step strategic planning.

src-deepmind-2024-sima-blog

c03high

SIMA 2 roughly doubled SIMA 1's average task success on training games, approaching human players, and beat SIMA 1 by over 10% on held-out ASKA and MineDojo, completing tasks in 26 of 50 MineDojo categories.

src-deepmind-2025-sima-2-paper

c04high

Through self-generated tasks and rewards in ASKA, SIMA 2 went from succeeding on under a quarter of a fixed task set to exceeding human reference scores and progressed further through ASKA's tech tree than earlier versions.

src-deepmind-2025-sima-2-paper

c05high

SIMA 2 was released only as a limited research preview to a small group of academics and game developers.

src-deepmind-2025-sima-2-blog

sources

4
Google DeepMind SIMA Team (2024-03-13). A generalist AI agent for 3D virtual environments. Google DeepMind blog
SIMA Team (Google DeepMind) (2024-03-13). Scaling Instructable Agents Across Many Simulated Worlds. arXiv
Google DeepMind SIMA Team (2025-11-13). SIMA 2: An Agent that Plays, Reasons, and Learns With You in Virtual 3D Worlds. Google DeepMind blog
SIMA Team (Google DeepMind) (2025-12-04). SIMA 2: A Generalist Embodied Agent for Virtual Worlds. arXiv

provenance

runs in log/runs
2026-10-24
created2026-10-24-techniques-llm-agentstechnique
2026-10-24
reviewed2026-10-24-technique-linkstechnique