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simgrammar the grammar of simulation

thesis

City builders face a ceiling where individually simulated agents cap population and aggregate models feel lifeless. Mean-field game theory describes how large populations of optimizing agents reach equilibrium, and GPU-parallel simulation makes iterating those fields cheap. A hybrid where the mean field sets congestion and choice probabilities and a sample of visible individuals follows them gives large populations that behave coherently.

design sketch

Traffic and pedestrian flows are fields updated each tick from a mean-field equilibrium solver on the GPU; visible cars and citizens are samples drawn from those fields, so congestion is consistent at scale while inspection still shows individuals with plausible trips.

validation experiment

Implement a mean-field traffic solver on a 100,000-trip city network and compare travel-time distributions with a full agent-based baseline. Success: within 10 percent on mean and 90th percentile travel times at a tenth of the compute.

key risks

  • Players notice when sampled individuals behave inconsistently with fields.
  • Equilibrium solvers can be slow to converge under rapid change.
  • Engineering cost to retrofit existing engines.

falsifiable prediction

by 2029-12-31

A city builder will document a mean-field or continuum crowd model as its primary traffic or population simulation.

Released or patched after 2026-10-24 in a title with at least 1,000 Steam user reviews; developer documentation names a mean-field, continuum, or equilibrium-field method used at runtime for the main traffic or population model.

open

relations

11 stored edges

provenance

runs in log/runs
2026-10-24
created2026-10-24-synthesissynthesis
2026-10-24
reviewed2026-10-24-review-fixesmaintenance