valheim game sourced
Valheim
A co-op Viking survival game in a seeded procedural world of biomes where players gather, build structurally supported shelters, eat for stat buffs, and defeat biome bosses to progress.
core loop
explore seeded biomes -> gather wood, stone, and ore -> build shelters that must be supported and roofed -> eat food for health and stamina -> craft better gear -> summon and defeat each biome's boss -> sail to harder biomes
design notes
Food is a reward rather than a punishment: eating raises maximum health and stamina and speeds regeneration, and there is no starvation, so the survival layer pushes players toward better food rather than threatening death. This consumable-buff model does not fit survival-meters cleanly (proposal filed). Building uses a support model in which stability falls with distance from the ground, so architecture follows material limits, and uncovered wood decays to half durability in rain. Progression is gated by eight bosses, each summoned with an offering. Early access began in February 2021 and 1.0 shipped in September 2026.
relations
15 stored edgesHand crafting
Workbenches, forges, and other stations craft tools, weapons, and building pieces; new materials unlock new recipes.
Procedural terrain
Each world is generated from a seed and divided into biomes (Meadows, Black Forest, Swamp, Mountains, Plains, Ocean, Mistlands, Deep North, Ashlands), each with its own resources, enemies, and boss.
Structural integrity
Stability runs from blue (grounded) to red; it falls with horizontal and vertical distance from ground, a piece cannot exceed its support's stability, and vertical limits are 16 m for wood and stone and 24 m for core wood.
Agent skills
Skills rise to level 100 through use and affect damage and stamina drain; dying reduces skill levels.
Loss on death
On death the player's equipment and inventory stay in a tombstone at the death site, and skill levels drop, so the player must travel back to recover gear.
Milestone unlocks
Each boss leaves a trophy that grants a power at a central altar and opens the next tier of materials.
Survival meters
Food raises maximum health and stamina for a time instead of causing starvation; stamina drains when running or attacking.
Wear and breakdown
Uncovered or submerged wood decays to 50% durability; tools lose durability.