one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

core loop

load or build a system -> set masses, positions, and time step -> run gravity forward -> watch orbits, collisions, and climate respond -> tweak parameters or add bodies

design notes

Every body attracts every other under Newtonian n-body gravity, so the player can test questions such as what happens if a star passes the Solar System and see the answer rather than read it. The current version (a rewrite released as Universe Sandbox 2 in 2014 and renamed in 2018, still in early access) adds composition from a small set of materials, collisions that leave molten craters, and a climate layer where sea ice tracks axial tilt and oceans boil near a star. The simulation is an instrument for parameter sweeps; there are no goals or agents.

relations

7 stored edges
uses

Orbital mechanics

Newtonian n-body gravity acts between all bodies; the player edits mass, density, radius, and velocity and watches orbits, ejections, spin-apart breakup, and collisions follow.

core
uses

Pause and speed control

Simulation speed runs from real time to years per second and can be paused; larger time steps trade against accuracy, so fast runs can diverge from slow ones.

core
uses

Content sharing

Player-made simulations are shared on Steam Workshop.

supporting
uses

Data overlays

Orbit trails and surface temperature maps expose state that is otherwise invisible.

supporting
uses

Heat transfer

Collisions and stellar irradiance heat bodies, shown as molten surfaces and temperature maps.

supporting
uses

Planetary climate

Surface temperature, sea ice, and oceans respond to stellar distance and axial tilt; moving a planet can freeze or boil it.

supporting
uses

Terraforming

Planets are composed from materials such as water, rock, iron, and gases, and oceans and mountains can be shaped.

supporting

sources

2
Wikipedia contributors (2026). Universe Sandbox. Wikipedia

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-ggcatalog