tiny-glade game sourced
Tiny Glade
A medieval building sandbox in which drawn walls, paths, and building outlines are assembled by procedural rules into detailed castles and cottages, with no goals, management, or failure states.
core loop
draw walls, paths, and building outlines -> procedural rules assemble bricks, roofs, doors, and supports to fit -> reshape terrain and add water -> ivy grows and sheep wander the paths -> keep editing
design notes
Tiny Glade takes the Townscaper approach to freehand strokes: a path drawn through a building produces a door, and raising a building adds columns and beams to support it, so local rules respond to how elements meet. The two-person studio built it on a custom fork of the Rust engine Bevy. It is a boundary case: the only autonomous elements are ambient life such as growing ivy and wandering sheep.
relations
3 stored edgesProcedural build assist
Walls, paths, and building outlines are turned into detailed geometry; a path through a building creates a door and raising a building adds supporting columns and beams.