surviving-mars game sourced
Surviving Mars
A Mars colony city builder in which drones build power, water, and oxygen networks before colonists with traits arrive in domes, while research, Earth sponsors, and dust storms, meteors, and cold waves shape survival.
core loop
land rockets with drones and prefabs -> drones build power, water, and oxygen infrastructure -> build domes and bring colonists from Earth -> colonists' traits, comfort, and sanity drive work and stability -> research and export rare metals for funding -> weather disasters and Mysteries
design notes
Surviving Mars splits construction from population: drones working within range of hubs build and maintain everything, and colonists arrive only after domes have power, water, and oxygen. Colonists carry traits, flaws, and specializations and track morale, comfort, sanity, and health, so dome services decide whether they work, turn Earthsick, or rebel. Mysteries layer authored storylines (plagues, rival corporations, AI revolts, alien contact) on top of disasters such as dust storms, meteors, and cold waves.
relations
16 stored edgesPower grid
Generators and batteries feed cable networks to domes and buildings; a dome without power, water, or oxygen cannot sustain colonists.
Personality traits
Colonists have traits, flaws, and specializations that suit them to jobs.
Planetary climate
Green Planet (2019) adds terraforming of atmosphere, temperature, and water.
Resource extraction
Metals, rare metals, concrete, and water are extracted; rare metal exports fund imports.
Triggered event chains
Mysteries run storylines such as plagues, rival corporations, AI revolts, and alien contact.