one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

core loop

survey systems with science ships -> claim systems and colonize planets -> build districts that create jobs for pops -> draw research cards and build fleets -> negotiate or fight neighboring empires -> survive the late-game crisis

design notes

Stellaris combines a space 4X opening (survey, claim, colonize) with Paradox grand strategy systems: real time with pause, internal factions, and event chains. Its research model replaces a visible tree with weighted random card draws, so two runs of the same empire research in different orders. Hyperlane-only travel turns the galaxy into a graph with chokepoints. Henrik Fahraeus named Star Control II, Master of Orion II, and Europa Universalis IV as roughly equal influences.

relations

22 stored edges
uses

Population strata

Pops fill jobs created by planetary districts and buildings in worker, specialist, and ruler strata; each job consumes and produces resources such as energy, minerals, food, consumer goods, and alloys.

core
uses

Tech tree

Physics, society, and engineering research each offer three semi-random project cards weighted by ethics, the scientist's traits, and known technologies; rare technologies and anomaly-granted cards vary each run, and costs rise as the game goes on.

core
uses

Triggered event chains

Anomalies found by science ships open authored event chains, and galactic crises such as marauder invasions, awakened machine empires, and extradimensional invaders begin after set periods.

core
uses

Corruption leakage

Empire size grows with systems, colonies, and pops, and size beyond administrative capacity raises technology and tradition costs; bureaucrat jobs add capacity to offset it.

supporting
uses

Culture and religion conversion

Each pop holds an ethic that drifts toward ethics with higher attraction, modified by government ethics, policies, and living conditions, and pop ethics decide faction membership.

supporting
uses

Delegation to AI managers

Planets beyond the core limit can be grouped into sectors run by AI governors with a player-set focus.

supporting
uses

Faction diplomacy

Empires negotiate, form federations, and go to war; ethics such as xenophobe or xenophile shape AI attitudes.

supporting
uses
supporting
uses
supporting
uses

Interest groups

Pops join political factions according to ethics, and faction support produces unity.

supporting
uses

Modding API

Script and data files define species, events, and technologies; total conversions replace the setting.

supporting
uses

Modular assembly

Ships are designed from hull sections and components.

supporting
uses

Personality traits

Species traits and leader traits modify output and behavior.

supporting
uses

Policy toggles

Ethics, civics, policies, and edicts change empire rules.

supporting
uses

Political capital

Unity, produced partly by faction support, buys traditions, and influence pays for new outposts and territorial claims.

supporting
uses

Procedural terrain

Each galaxy is generated with star systems linked only by hyperlanes.

supporting
uses
supporting
uses

Statistical combat resolution

Fleet battles resolve from ship weapons, shields, armor, and hull values against each other, and ground combat compares army attack and health.

supporting
uses

Territorial control

Empires take systems by building outposts, borders follow owned systems, and claims bought with influence set what wars can take.

supporting
uses

War score and peace terms

War exhaustion rises from losses and occupation, and a side at maximum exhaustion can be forced into a status quo peace.

supporting

backlinks

computed from other records

sources

3
Wikipedia contributors (2026). Stellaris (video game). Wikipedia
Doomdark (2015-11-30). Stellaris Dev Diary #11: Research & Technology. Paradox Interactive forums
(2016-02). Stellaris Dev Diary #21: Administrative Sectors. Paradox Interactive forums

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-gicatalog
2026-10-25
reviewed2026-10-25-contributor-readinessmaintenance