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simgrammar the grammar of simulation

core loop

terraform in God mode -> zone residential, commercial, industrial land at a density and connect roads -> wealth-level demand and desirability grow buildings -> set taxes and per-building service funding -> trade power, water, and garbage with neighbor cities -> grow the region

design notes

SimCity 4 splits each zone type by wealth level, so demand and desirability are tracked per class and neighborhoods can decay or gentrify as conditions change. Cities of 1 to 4 km per side sit in a region and exchange water, electricity, and garbage disposal through neighbor deals, letting several specialized cities depend on each other; this single-player region has no exact match in the taxonomy (see run proposal). Its commute model drew praise from urban planner Jeff Speck, and the Building Architect Tool (2004) sustained a content community for over two decades.

relations

17 stored edges
influenced by
uses

Land value

Desirability is computed separately for each wealth level, so the same lot attracts different classes as services and nuisances change.

core
uses

RCI demand

Demand is reported separately for each wealth level of residents and for commercial and industrial subtypes.

core
uses

Traffic congestion

Commuters route trips over roads, rail, and transit; Rush Hour adds traffic flow tracing, avenues, and elevated rail.

core
uses

Zoning

Residential, commercial, and industrial zones at low, medium, and high density, with agriculture as a separate industrial zone; buildings need road frontage.

core
uses

Advisors

Mayor mode advisors comment on problems and suggest actions.

supporting
uses

Treasury and budget

Civic buildings need ongoing funding set per building.

supporting
uses
supporting
uses

Policy toggles

City ordinances with monthly costs and effects.

supporting
uses

Pollution spread

Industry and traffic pollute and reduce desirability.

supporting
uses

Population strata

Buildings belong to wealth levels and size stages; areas decay or gentrify.

supporting
uses

Public transit lines

Bus, subway, and rail stations carry commuters; Rush Hour adds elevated rail.

supporting
uses

Random disasters

God mode triggers disasters on the city.

supporting
uses

Service coverage

Schools, hospitals, police, and fire buildings cover areas; they lose output and gain maintenance cost as they age.

supporting
uses

Taxation

Tax rates per zone type and wealth level.

supporting
uses

Terraforming

God mode reshapes terrain; most terraforming locks once a city is founded.

supporting

backlinks

computed from other records

sources

1
Wikipedia contributors (2026). SimCity 4. Wikipedia

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-gacatalog
2026-10-24
reviewed2026-10-24-review-fixesmaintenance